Neversong

Neversong

I have had this game on my radar for quite some time now and was thrilled to get a chance to play it. Neversong (formerly Once Upon a Coma) was brought to us by Atmos and Serenity Forge, with Thomas Brush at the helm of the project. What caught my eye was its fascinating art style and the mature-themed story it promised to tell, all neatly tucked in a 2D adventure platformer.

Wake up

Neversong centres around the loss of someone near and dear to us. It’s something we’ll all have to deal with at some point in our lives, those time freezing words: “We have bad news…”. Preparing oneself for the inevitable does seem like a sound way of lessening the impact of heartbreak and pain, but what happens when we dont have that time to prepare? When your entire world goes from light to darkness in a blink of an eye?

Real player with 20.1 hrs in game


Read More: Best Emotional Singleplayer Games.


I played Coma in 2014. To this day it remained my favorite flash game. I don’t really know why, there’s a load of insanely good flash games out there, but Coma just stuck with me. Something about it just kept on generating an overwhelming sense of both longing and serenity whenever I’d come back to play it. Just a calming game made to feel feelings. With a terrifying worm thing that makes a freaky mouth sound. So no matter how many times video games have taught me to keep my expectations low, damn right I was hyped about Neversong. And taking a lil bit of nostalgia into account as well, here goes a bunch of rosy retrospection. I’m writing this mainly for myself, to sort out some thoughts and to try and answer a single question since plenty of others have already reviewed it as an independent game - do I think Neversong stayed true to the same impeccable spirit of its ancestor? Well. Yes and no.

Real player with 9.2 hrs in game

Neversong on Steam