Sweet Love

Sweet Love

A serious subject displayed with minimalist elegance and rhetorical gameplay. Video games are also great at that: to convey important, personal and yet universal experiences.

Real player with 1.8 hrs in game


Read More: Best Emotional Narration Games.


Don’t let my game time fool you, the game is finished in 16 minutes.

I am not fond of platformers in “normal” times. But Otterways made an amazing game that conveys a message all of humanity (men and women) should all learn.

If you can save buying a coffee on your week, you can buy the game, and possibly a few keys to share with whoever you want!

Real player with 0.9 hrs in game

Sweet Love on Steam

NAMELESS

NAMELESS

So I Has This Game By MY Frend When his Game Sell AnD Its Sooo Much Good And I got too many Ester egg

Like DoG Make Sound Like CAt And The ChaT Of dEv and tooo much more….

Thanks For The Developter Make This Game

Real player with 5.6 hrs in game


Read More: Best Emotional Top-Down Shooter Games.


At the time of writing, I have yet to finish the story (on what I assume is the last few levels). I wanted to write a quick review and warn about multiple flashing screens throughout the game that may cause epilepsy, including the very first one on start up. So if you are sensitive to flashing light, I’d suggest passing this one up for now.

NAMELESS is a top-down shooter about an ex-con who is tasked with going up against his own people to save hostages and hopefully get freedom. The game implores both stealth and run-and-gun tactics with a variety of leathal and non-leathal weaponry. You complete rooms by killing or knocking out all enemies. Every so often, you can get coins and buy weapons. There is also a cloak mechanic that helps with sneaking and getting away in tight situations.

Real player with 5.3 hrs in game

NAMELESS on Steam

BACK OF SPACE

BACK OF SPACE

Amazing game, i have every achievement in OLDTV, and i still play it, when i found out and saw the trailer for the new game, i was freaking out. I bought the game and i don’t regret it one bit. :) Would recommend this to anyone. btw C Y A N

Real player with 18.0 hrs in game


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IT’S FINALY OUT GUUUUUUUUUUUUUUUUUUUUUUUUUYS

(ahem)

Of course it’s beta, but i REALLY like playing this, and also I got some flashbacks from PlasmaTV

The only question is…

WHERE IS CYAN AAAAAAAAAAAAAAAAAA

Real player with 11.6 hrs in game

BACK OF SPACE on Steam

Microgravity

Microgravity

Consider VVVVVV instead.

Microgravity attempts to copy and simplify the magic of VVVVVV. It fails. Holding up or down for too long causes you change gravity twice, screwing up whatever play you were attempting and effectively ruining what might have otherwise been a perfectly mediocre game. I can’t find any way to exit the game besides force-quitting, nor is there a volume control. Unless an update improves the mechanics, hard pass on this one.

Real player with 0.1 hrs in game

Microgravity on Steam

BALAN WONDERWORLD

BALAN WONDERWORLD

Almost 100%ed the game, figured that’s worth mentioning at the start.

Balan Wonderworld feels like if a lost game from the late 90s - early 2000s was found from Yuji Naka’s PC, upgraded to HD and shipped out, and honestly i wouldn’t have it any other way as a fan of those early 3D titles.

For a platformer of it’s caliber, Balan Wonderworld has a ton of freedom, whether it’s the difficulty of the game reacting to how you play, the robust catalog of over 80 costumes to choose from or the level design that’s been deliberately built to have puzzles that can be solved in more ways than one and more.

Real player with 61.9 hrs in game

Any edits are added at the bottom.

I’ve been looking forward to this game ever since I first saw it announced, and it blew my expectations away. I’m probably unique in this regard, but I shed a tear when I entered the first level and the music and atmosphere hit. It’s just the kind of game I’ve been waiting for.

I don’t really know how to accurately describe its game play, but I feel like it’s fairly accurate to say that it’s like a hybrid between NiGHTS games and Mario Odyssey/64. There are different worlds with different levels and you obtain “Costumes” which are like power-ups that you can take between worlds to access new places. One thing I should note is that it’s very much so an “All-Ages” kind of game that’s friendly to all kinds of players, and from what I can tell so far it’s a one button does all game where you have an action button and analogue movement.

Real player with 51.1 hrs in game

BALAN WONDERWORLD on Steam

Pit of Evil

Pit of Evil

I love this game just wish the grammar was better and that it showed quest information,

Real player with 59.5 hrs in game

Currently playing the game and just have joined this project as a betatester.

I play the German version of the game and compared to another betatest this game has really few gamebreaking bugs.

Image and sound bugs can easily circumvented by copying a similar named file, pasting and renaming it in the same folder. For the current version I only had to do this twice!

But there are many, many passability gliches, mostly in the forests and hills with different planes.

The riddles are really innovative and medium to hard to solve. Their difficulty increases during the game.

Real player with 35.5 hrs in game

Pit of Evil on Steam

Spin Rhythm XD

Spin Rhythm XD

Summary

This is an amazing Rhythm game. I can’t really stress enough how fun this game is, and how it feels to play to the music. The key word I think that describes this game best is flow. There is an incredible feeling as you move the wheel, hit notes, hit beats, and match the colors. I don’t play very many Rhythm games, but SRXD has gotten me to take a closer look at the genre. It takes some gameplay mechanics from Vertically Scrolling Rhythm games, and makes them its own. As well as introducing entirely new sets of gameplay systems and mechanics, which I will try to explain below.

Real player with 1922.7 hrs in game

Finally a fresh concept for a rhythm game, and it’s executed extremely well. Some of the most fun in a rhythm game you can have. Songs and charts are good, community is good, and the dev team actually does a good job to maintain and improve their game. There’s a good amount of in-game customization to suit the player’s needs, it also supports MIDI controllers.

I have a small issue though, my issue is the game is trying to be a hybrid of a casual and competitive game. The reason this is an issue is they’re limiting the skill cap with the hardest songs. In it’s current state, there are a couple people who have a perfect score on every chart. If the game wants to be competitive they should influence players to improve more and more. High level leaderboards is only an accuracy battle of who can get a perfect score on the most songs. Don’t get me wrong, the hardest songs are definitely challenging and very intimidating when you’re new or a casual player of the game. But why hold back players skills when there’s a global leaderboard? This won’t be much of an issue for the average player, but if you spend a lot of time in it you’ll find yourself slowly getting worn out only playing for accuracy.

Real player with 585.3 hrs in game

Spin Rhythm XD on Steam

An Occurrence at Owl Creek Bridge

An Occurrence at Owl Creek Bridge

Free for everyone at the time of review.

Hardware: Win 10x64, 3570k mildly OC, GTX 1070, 16 GB, SSD.

Super laggy on my system; took me a full 30 minutes to complete a game advertised as 5-10 minutes. I see the system specs state “Windows 7”; I’m guessing this is either a Win 10 issue (some games lag badly in 8 / 10 that run fine in 7) or possibly the 10xx series video card.

I recommend taking a very brief glance at the videos before playing to see how fast the game is supposed to move. If the game is going to lag for you, it will start at the opening credits, which take so long to change screens (tapping an arrow key helps) that it feels like the game is locked up. Don’t press ESC; that instantly closes the game.

Real player with 0.5 hrs in game

‘The hardest tumble a man can make is to fall over his own bluff’' - Ambrose Bierce

James Cox has adapted, as part of his ‘100 games in 5 years’ project, the timeless classic short story titled An Occurrence at Owl Creek Bridge written by Ambrose Bierce in 1890. It has seen many variations since its inception ranging from short story to full novel inspirations, radio screenplays including a Twilight Zone broadcast, TV drama/movies and even music videos including Bon Jovi’s song Dyin' ain’t much of a livin'.

Real player with 0.1 hrs in game

An Occurrence at Owl Creek Bridge on Steam

The Flow Experience

The Flow Experience

The Focused Experience

The Flow Experience is a game of focus and determination. Move, dash, and guard through enemy attacks to survive. You don’t shoot. You don’t attack. Just go with your instincts and stay alive.

The Growth Experience

Making mistakes is being human. Don’t worry if you’re getting beaten. Just trust your feelings, listen to the music. Follow the symbols of ancient civilizations and learn to improve. You will grow with every try.

The Flow Experience on Steam

Little Shell’s Adventure

Little Shell’s Adventure

Crab dudes bad!

Real player with 9.1 hrs in game

Crab dudes bad!

Real player with 3.4 hrs in game

Little Shell's Adventure on Steam