Sword and Space

Sword and Space

  • Game operations: The mouse can take walk and talk, and the keyboard W A S D or ↑ ↓ ← → control direction, space and enter control OK key,too. Press “OK” for a second will be fast forward the plot.

    SORRY, Only win7 can play this game.Thanks for AngelineFletcher’s correction.


Read More: Best Emotional Faith Games.


Sword and Space on Steam

Our America

Our America

Our america allows the audience to experience life as a Black person. This VR experience follows a father and his son on the way to school. The audience experiences the branching narrative from the fathers point of view while they make decisions and interact with the story. In the VR headset they will battle overt and subtle racism as the story culminates at a climax where they must make the correct decisions to get to school on time.


Read More: Best Emotional Narrative Games.


Our America on Steam

To My Best Friend

To My Best Friend

Just as the description says, this is a short narrative about two friends and their memories together. It is a full-on walking simulator with no stress. Beautiful music! I think the graphics are beautiful, although there are a few floating trees, and basically low-budget looking areas.

All in all, it’s a good, bittersweet short story with colorful and creative areas to walk through. I recommend it.

Real player with 1.5 hrs in game


Read More: Best Emotional 3D Games.


cute

Real player with 1.4 hrs in game

To My Best Friend on Steam

A.D. 2047

A.D. 2047

Honestly I love this game. The environment is awesome and cyberpunk. The puzzles draw you in and make you really look around your environment but aren’t too hard. And the controls are simple and fit really well.

Real player with 10.4 hrs in game

Honestly I love this game. The environment is awesome and cyberpunk. The puzzles draw you in and make you really look around your environment but aren’t too hard. And the controls are simple and fit really well.

Real player with 4.8 hrs in game

A.D. 2047 on Steam

FEAR background

FEAR background

Only a fracture of a game without a beginning or an end.

Walkthough:

https://youtu.be/TiX0t2sTUfI

The cool trailer music is from the band Auralnotes, called “How to Make a Blockbuster Movie Trailer”.

Real player with 0.3 hrs in game

https://youtu.be/b7fPMcmyW3o

This “game” will last you around 5 minutes at best, isn’t scary, isn’t fun and actually, isn’t even really much of a game. The trailer is far more entertaining.

Real player with 0.3 hrs in game

FEAR background on Steam

Beyond: Two Souls

Beyond: Two Souls

DISCLAIMER

The review you are about to read is based on my own experience with the game, my judgment, and the rating system! No third party has impacted anything said in this review. This review is also 100% spoiler-free, so you don’t need to worry about that either.

Gameplay and Interaction (16 out of 20)

So, as far as the gameplay is concerned this game is the interactivity festival in a good way. Since Beyond: Two Souls is mainly focused around the actual delivery of the story, it is expected for the number of interactive elements to be higher than what you’d usually see. One thing that might surprise a few people is that everything you interact with has a purpose, and there’s no single object that you interact with being there just to fill the space up. Unlike other similar story-based games, there are no interactive components that are wasting your time for the sake of prolonging the playtime - everything is pretty much associated with the story itself. The only thing on the interactive side which doesn’t make sense is that the game is (in certain sequences) almost unplayable without a controller. Considering that this game was a console release at first, without any plans for a PC release does help me look past some of the decisions that were made for the PC release. The only frustrating thing is that the developers did not even try to alter the originally designed mechanics and make them at least a little bit easier to cope with on the PC. Let’s be honest, the PC is the platform where most of the players do not own a controller, to begin with.

Real player with 25.1 hrs in game

I burned the house because she said rock music sucks

I am Quantic Dream fan since Fahrenheit, after I played it I fell in love with narrative games and couldn’t wait for more similar games. Heavy Rain came out after some time and again I enjoyed it very much but it had flaws. And then Beyond Two Souls have been released. Wow I loved everything about this game, it’s hard to find to say anything bad about it.

Beyond Two Souls tells a story of Jodie and her entity Aiden. Don’t expect realism here, it’s kinda similar to Life is Strange 2 in some way or Fahrenheit. A girl with supernatural power. Aiden is always with her, he doesn’t leave her, he protects her and even lets her see souls and past events. In her childhood Jodie was taken by the scientists to do tests and experiments and her life has been a real roller coaster. No need to talk about the story much because of spoilers on every step so you need to experience it yourself.

Real player with 21.9 hrs in game

Beyond: Two Souls on Steam

Heavy Rain

Heavy Rain

𝐇𝐨𝐰 𝐅𝐚𝐫 𝐖𝐢𝐥𝐥 𝐘𝐨𝐮 𝐆𝐨 𝐓𝐨 𝐒𝐚𝐯𝐞 𝐘𝐨𝐮𝐫 𝐒𝐨𝐧?

I can’t believe it’s been almost 11 years since this game’s been released. I love this game from the bottom of my heart. I always had interest in story driven games, the moment I saw this game’s trailer I knew it was meant for me. It’s one of those games that defined my personality through my teenage years. How can you not love a game like this. It’s the game that took motion capture to the next level back in those days. Tragic drama thriller movie like game where your choices do actually MATTER. Main characters can die or get injured during their encounters. Every choice you make feels like it will have an impact on your experience. It offers a lot of content and replayability. The action scenes are very intense and gets you locked onto the screen. You can listen to your character’s thoughts that gives you more insight and adds depth about the situation the person’s going through. Which I have missed a lot of them when I was playing 10 years ago even though I’ve played this game more than like 500 hours now I’m discovering new things. To me, Quantic Dream games are really good in terms of creating and establishing scenes as well as writing story with characters and multiple different possibilities. And not to mention the unforgettable magnificent score. It sends shivers down my spine when I hear that Ethan Mars' Theme. Lastly, I believe Quantic Dream company really cares about the content that they’re making at least as I’ve seen from the behind the scenes and artworks.

Real player with 72.8 hrs in game

-How many cliches do you want mr. Cage?

-Yes

I love narrative games so my opinion in this might be a little biased and I obviously recommend this game. It doesn’t come without flaws but we get so little of such games that i’m happy even if it’s not perfect.

Heavy Rain is an interactive-drama thriller. The Origami killer is kidnapping children and drowning them. One of the main character’s son disappears and father who’s name is Ethan gets a message from killer demanding him to take tasks in order to save his son. Killer is testing Ethan’s courage and Ethan must decide how far he will go in order to save his son.

Real player with 30.2 hrs in game

Heavy Rain on Steam

La Dimensione Interna

La Dimensione Interna

La Dimensione Interna (The Dimension Within) is a 3D narrative adventure game where you play as a young Italian journalist, named Giorgio, living in a small town in Tuscany. The game focuses on his personal struggle as he finds himself at the center of a chain of events he doesn’t quite understand, but feels responsible for. The player will be asked to guide him through a series of situations and decisions where time, the opinion of others, and his emotions will influence how the story unfolds, and ultimately decide the destiny of the protagonist and the people around him.

Through an innovative dialogue system, the player will be able to decide when to respond or intervene in a dialogue; he will also be able to decide what to say – and how to say it. All those elements will be taken into account by the characters involved, which will respond accordingly to what they feel, believe, and are trying to achieve.

However, not all options will always be available, and this will depends on Giorgio’s Principles: the player will be able to shape up his instincts and personality, which will enable some choices and hinder others. There are ways to force Giorgio to act against his will, to a certain degree, but it will have a cost.

Giorgio’s emotions are another important aspect the player will need to deal with: fears, anxieties, neurosis will make everything more challenging for him: on a wrong day, even innocent jokes can turn into mortal offences, and some NPCs will leverage this, in the attempt to manipulate him.

Another key aspect is that Time will always be ticking – even during conversations. Every line of dialogue pronounced by either the protagonist or other characters has a time cost associated. This means that even if NPCs will follow their own routine, your actions will impact what they will decide to do next, given they still have the time to do it… just remember that time won’t wait for you either.

La Dimensione Interna on Steam

Detroit: Become Human

Detroit: Become Human

Have you ever watched a TV series and thought to yourself, man, this character is dumb. Why would they go in there? Why would they do that? It is so stupid. For me, it happens more often than I would care to experience. But now, YOU can be in charge of your own TV series. That’s right, you can make the characters do dumb things and then know that you made them do it. Much more satisfying lol. So much power.

That is only half a joke, because that is what this game is. It is essentially a high budget TV production where you have some sprinkled ‘game-play’. Nothing wrong with that. In fact, I quite enjoyed the ride and if you don’t want to read past this point, just know that if you want to experience a fascinating setting with a compelling narrative then this game is for you.

Real player with 40.8 hrs in game

So, most of the reviews I see are pretty positive or negative, but not super descriptive? And it really doesn’t do it justice, because this game… Well, it has a lot to say but also nothing at all. I want to preface with that I actually really enjoyed the game. I liked most of the characters, I like that there are so many branching paths in every scene, I LOVED the graphics, and I did actually like the gameplay. Overall, I don’t think you’ll be wasting money if you decide to purchase. It has a high replayability as well, which is just a lot of value.

Real player with 40.0 hrs in game

Detroit: Become Human on Steam

Lo-Fi Life ( Walking Simulator, Chill, Casual Relaxing, Choices Matter, Chose Your Own Adventure, Interactive Fiction, Narrative )

Lo-Fi Life ( Walking Simulator, Chill, Casual Relaxing, Choices Matter, Chose Your Own Adventure, Interactive Fiction, Narrative )

Lo-fi Life is a FPP game about time management in hard conditions of morning time before going to work.

Every decision you make costs you time, every decision is important.

Create your own life path using procedural story and face the consequences, decide to get up or lie “only 5 minutes more”.

There are many player stories and paths to the ending

Taste the life in Lo-fi music style!

Lo-Fi Life ( Walking Simulator, Chill, Casual Relaxing, Choices Matter, Chose Your Own Adventure, Interactive Fiction, Narrative ) on Steam