Selfloss
Selfloss is a story-driven adventure game about a kind old man, set in a fantasy world based on ancient Russian and Icelandic myths. Use the light of your staff to defeat mythical creatures and help those in need. Perform a ceremony called “Selfloss” to heal your own wounded soul.
The old man hears the cry of an unknown animal and is eager to find it and help it. And thus your adventure begins…
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The magical staff is central to the game’s mechanics and story.
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Combat is strategic and dynamic. You control the character and his staff simultaneously and independently: the magic staff levitates around the protagonist, generating spells.
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You can explore the world of Selfloss on foot or by boat, discovering Slavic and Icelandic myths along the way as you help others overcome their hardships and grief.
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A unique sea-worshiping world with whale gods, resembling the landscapes of Iceland.
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The art style was inspired by postimpressionism, and the colors of Selfloss were chosen with reference to color theories, particularly Simultaneous Contrast theory.
Read More: Best Emotional Fantasy Games.
Curving Over It with Evgeny Podoynikov
Very impressive for a first product!
KEEP GOING!!
– Real player with 0.4 hrs in game
Read More: Best Emotional Flight Games.
Mantle
Loving the game! I Beat it a couple days ago and now i’m thinking of speedrunning it! The game has so much potential and I look forward to more content like this from the developers!
– Real player with 4.7 hrs in game
Read More: Best Emotional Difficult Games.
Great game. It takes me back to the side scrolling games I loved as a kid, though it has more depth and explores the concepts of mental health through beautiful visuals and complex stage design. I cannot recommend this enough, I love it.
– Real player with 4.6 hrs in game
Brothers - A Tale of Two Sons
Simple Review Portion:
===[ ❤ Audience: ]===
☐ Kids
☑ Everyone
☐ Casual players
☐ Pro players
===[ ☼ Graphics: ]===
☐ Potato
☐ Really bad
☐ Bad
☐ OK
☐ Good
☑ Beautiful
☐ Masterpiece
===[ $ Price/quality: ]===
☐ It’s free
☑ Full price
☐ Wait for sale
☐ Average
☐ Refund it if you can
☐ Don’t do it
===[ ☣ Requirments: ]===
☐ 90' PC
☐ Minimum
☑ Medium
☐ Fast
☐ High end
☐ NASA computer
===[ ☼ Difficulty: ]===
☐ You just need 2 arms
☑ Ez
☐ Easy to learn / Hard to master
☐ Hard (first few hours)
– Real player with 562.6 hrs in game
https://www.youtube.com/watch?v=SOCOkvdY1ws&feature=youtu.be
While Starbreeze has enjoyed acclaim from it’s previous releases, the studio hasn’t exactly built it’s reputation on creating whimsical worlds with moving narratives. Both Chronicles of Riddick and The Darkness gave their players dark and gritty worlds to explore and some unique gameplay twists to hook players. With such a pedigree Brothers: A Tale of Two Sons stands out as being wholly against type. It’s the video game equivalent of Martin Scorsese’s Hugo, stepping away from subject matter reserved for mature audiences to deliver a memorable experience that can be enjoyed by audiences both young and old. While seemingly stepping out of the comfort zone established by their track record, Brothers stands out as one of 2013’s best, and most surprising, releases.
– Real player with 9.8 hrs in game
Wildsilver
Wildsilver is the fourth JRPG created by Great Potion Games. It will feature …
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about 15 hours of playtime
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an epic and emotional story with several plot twists
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a turn-based battle system with an active-time option
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a four-character party with a female protagonist
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a lot of character customisation in terms of stats and abilities
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medium difficulty with optional challenges
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legendary equipment
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puzzles
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collectibles
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quests
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secrets
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breakable urns
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British English
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continuous patches and support (as always)
Before actually working on a project of this scale, the basic design should be perfect. Feedback from actual players (you guys) is extremely valuable in determining what works and what doesn’t. Releasing a free demo on Steam seems like the best way to get as much feedback as possible in the shortest time.
The demo could be considered a condensed version in terms of gameplay. It includes most of the characters, skills, equipment, items and enemies that are planned for the full game. There’s no plot, however, no quests, no puzzles. The game elements and locations may or may not be part of the full game. That depends on your feedback! :)
Wildsilver is planned to be released in autumn 2022. There may be an early-access version.
Atlas Wept
A Humanist retro-style RPG game about sincerity and empathy, featuring friendly robot dogs and evil smiley faces.
Explore the worlds of two separate casts of characters embarked upon their own unique quests, alternating back and forth as their seemingly unrelated stories creep closer and closer together.
Engage with a wide variety of unique and unusual enemies in turn based combat mixed with bullet hell style dodge mechanics.
Fight to unconver the mystery of he whom holds the ground up to our feet!
Altruism
Altruism is a fun,short,zen adventure game by former Runescape/Jagex composer Adam Bond. The soundtrack is nice, and its overall atmosphere of selflessness makes it pleasant. Its simplicity makes it a nice relaxing break, and I think the asking price is worth it for a chill afternoon or two.
– Real player with 1.5 hrs in game
Copycat
Copycat is a heartfelt experience that’s perfect to cuddle up with on a rainy afternoon or get lost in during a long train ride.
The story follows Dawn, a pampered indoor cat, that becomes the target of an elaborate plan when a jealous stray look-alike steals her place in the home. See the world through Dawn’s eyes as she faces magpies, mud, and garden gnomes. Wander alleyways, fences and rooftops, looking for the warmth of human connection in a cold, dark world.
The reflective pacing of the game allows you the opportunity to indulge in the emotions of love, loneliness and letting go as you progress through the story.
Rosemary’s Fate Life Worth Living
I have been asked to play and review this game. I have to say I really enjoyed Rosemary’s fate. It is an audio-based game that has practically no visuals/graphics.
You really have to listen to what sounds you need to follow to reach your goal. You have to use your spatial awareness to sense where and what direction you need to go. I used headphones and I would recommend if you were to play this.
Like most games I did find Rosemary’s Fate quite challenging as it can be frustrating when you feel you have tried every avenue however when you finally find it there is a sense of accomplishment.
– Real player with 3.8 hrs in game
I bought out of curiosity how to play audio games. Surprised.
First, the atmosphere of the game. I did not expect that you can achieve so much with sounds. I even
forgive the creators for the voice actors. They could be better, but the other sounds and music are
really good.
Second, the story. At the beginning, mysterious voices, teleport and the like. But then the story gets
less and less obvious. I can already see several possible endings to this adventure. But I’m not sure
about any of them. And for that a big plus for the creators.
– Real player with 3.3 hrs in game
Sonority
Sonority is a music-based puzzle game. You are playing as Esther, a young girl who has made it her task to unveil the secrets of music. Equipped with her panpipes she arrives at the mysterious rockery, where she will have to use her wits to pass test after test. Will the legendary preceptors of music be at her side?
Unveil the secrets of the abandoned rockery and find out what happened to it and its former inhabitants.
Use music to manipulate your environment to your advantage. Traverse ravines, ascend rock spires and rejuvenate the world around you.
Delve deeper and find the lost songs and art of Sonority and get to know our talking, singing raccoon.