Roundabout 3
Very disappointed at this time. Currently there is NO infinity mode for ANY of the levels in the game. In R2 I could get lost in any level for half an hour or more, but now I feel sluggish. I know I only mastered (and near mastered) a few levels in this iteration, but soon I’ll have to put down the game because trying to high-score in this time trial mode is not my style. All I need is a button in practice mode to let me have it my way, but you decided to not implement it. Am I supposed to go back an iteration to NGs to have it my way?
– Real player with 7.1 hrs in game
Read More: Best Electronic Music Addictive Games.
it´s okay
– Real player with 7.1 hrs in game
Hexagroove: Tactical DJ
Hexagroove is probably the most interesting and exciting music game I’ve ever played. It’s a rhythm game made by people with a deep and obvious love of electronic music and the culture around it. It plays in a unique and intuitive way that makes it simple to make some kick ass music. Honestly, I never knew how much I needed something like this in my life.
Unlike other rhythm games which rely on quick reflexes and tapping along to the beat, most of Hexagroove’s gameplay centers around layering different instrumental loops. If you’re the kind of person who likes to play a game for the challenge, then it might not be for you. Most of the fun comes from putting together the different pieces and finding a solid groove, then adjusting it and playing with it on the fly. There’s room for a lot more experimentation and playfulness than in games that emphasize skill mastery, like Beatmania or Audiosurf. It offers some mini-games and an obligatory campaign, but you won’t find anything too taxing except on the highest difficulty. I’ve made my way through the whole game on each difficulty level, but most of my time is spent in free mode just jamming out. I’d hesitate to even call Hexagroove a game. It controls like a game, and it’s got levels, achievements and tricks to perform for style points, but it plays more like an instrument, something you can play to make cool music, without any of the hassle of having to learn to beatmatch or how to use an MPC.
– Real player with 19.8 hrs in game
Even with my short time in the game thus far I think it’s incredibly cool. I’ve not seen or played anything else like it. From the viewpoint of someone who doesn’t (yet) make music, it’s about the closest you can get to actually mixing and producing your own tracks while still also technically being a game.
It’s a lot of fun just to play around in, and I love that the game encourages that. More than once I’d be vibing with all the loops and samples in the practice mode, finding out my favorites and which ones work well together before remembering, oh yeah, I have a set to go play, maybe I should do that. It’s double cool that incorporating real life mixing and songwriting techniques and theory affect your performance and score. Also you can have a Psytrance rave deep in the forest.
– Real player with 4.3 hrs in game
Playhear : Square Paper City
How an Electronic Music Album would sound and look if it was a Video Game?
Welcome to a new way to listen to music with this first opus of Playhear, a series of musical pieces made into games!
Surreal City
Settled in a weird and minimalistic place, Square Paper City is a Musical Walking Simulator with mazes, some puzzles and a bouncy and dynamic world.
A new way to play a music album
This interactive experience will make you live and feel a music LP as something new: semi-procedural, designed according to the game and the levels, moving and modulating according to your actions. The simplest inputs have dramatic consequences over your musical experience.
There’s also rhythmic totems to test your rhythm abilities, some shooting skills to help you find your way in the monochromatic mazes, some light Parkour, and other fancy mechanics.
Made with experimentations in mind
I made this game in solo, following my emotions and knowledge, testing visual technologies and interactive audio systems to provide a psychedelic but dynamic and fun walking game in a living painting!
I have also been working closely with some audio plugin developers as a tester and sound designer.
This game is a tribute to them (Unfiltered Audio, Rhizomatic, UVI, Bitwig, Sugar Bytes…) and to experimenters.
Finally, here’s the
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Push the Boundaries of the Way we Play/Listen to Music: a technical and artistic approach to interactive music
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Automatic Writing and Serendipity: a surreal way of composing the story and developing the game content with serendipity.
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Minimalistic Systems and UI: more immersion for the player. No complexity, immediate onboarding.
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Synaesthesia: attempt to make a world that lives according to music and visual connections.
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Focus on Experimental Art and Trippy Mood: I wish to experiment on both the technical art and the interactive music system in order to push the boundaries of abstract and artistic games.
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Diversity in electronic music genres: as I always done in my musical career
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This Game is an Instrument as Much as it is an Art Piece: give the opportunity to the player to play the game as an album or live show during a party or whatever.
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Use a Limited Range of Instruments: especially those that I’m testing for audio developers friends and a few others that I really need for the overall quality of the music
A game made by Tomavatars
Emanate
You awake in limbo with a choice - await your fate, or find an escape. Leap your way to freedom with high speed movement and high-stakes obstacles. Experience Emanate’s atmospheric environment and fast paced soundtrack as you climb your way to the top in this single-level 3D platformer!
Gameplay
Emanate is a single-level, vertical world filled with jumping patterns made up of various platforming mechanics. The most common of which are the orange/red bounce pads, purple wall-jump pads, and the fading platforms, that vanish from under your feet after a very short amount of time. Combining these simple mechanics urges you to keep moving forward, making for some incredibly challenging and intense platforming gameplay.
What to expect
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Moody, atmospheric environments: Starting from the bedrock of oblivion, up through deep ethereal forests and vast looming clouds, to huge other-worldly cathedrals.
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Fast, exciting soundtrack: An ambient, break-techno tracklist that increases in speed and intensity as you progress through the game.
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Emanation orbs: You have three chances per checkpoint to learn the patterns ahead of you. If you fall, expend an orb and you’ll recall back to the last checkpoint you activated. Any misstep after your orbs are gone and you’ll find yourself falling back down below.
RHYTHM SPROUT
RHYTHM SPROUT is a unique take on a rhythm game where you progress through each level by playing to the rhythm.
Move! Attack! Dodge! All to the beat of the song.
Envisioned as a weird mix between Guitar Hero and the Paper Mario-series, RHYTHM SPROUT is a rhythm game heavily focused on rhythm, timing and pattern recognition. The game features 22 playable levels with electronic music inspired by a variety of styles, genres and time-periods.
You play as the Chosen Onion, Sprout, tasked with saving the Vegetable Kingdom from the incoming invasion of the evil candies, and also maybe find Princess Cauliflower while he’s at it. She’s been missing for like a month!
KEY FEATURES
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A variety of sick electronic beats, composed by our in-house audio-guy, Rune Bjerkaas
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22 playable levels!
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Maybe more levels in the future, MAYBE. cries
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A self-aware and silly story about the residents of Vegetable Kingdom
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One or two shiny, golden BUTTS (don’t tell anyone, though)
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Completely inconsequential and unimportant dialogue choices!
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Ugly characters!
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Cute characters!
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Ugly-cute characters!
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Achievements!
Gravity Runner
An innovative platformer/runner from an indie dev. It’s fun and hard - each level ramps up the difficulty and throws some new obstacles at you. I love the aesthetics - the scenery, lighting and soundtrack set up a cool vibe.
– Real player with 7.0 hrs in game
A fun neon endless runner. As you progress more mechanics get introduced and the levels become trickier - and as you fall behind things get more chaotic and difficult!
Huge fan of the cyber neon graphic style.
– Real player with 6.5 hrs in game
Just Add Noise
ALPHA VERSION COMING SOON.
Create a world, play it music and watch it react and evolve.
Just Add Noise lets you control an audio reactive world. Build a scene and play it your own music.
What will your music attract?
Early experiments here. Although these are a very limited representation of what Just Add Noise will be like…
Just Add Noise is a solo indie project made in Unreal Engine. An early access version should be available soon.
NYAF
I’m new at it but i have to say that I absolutely love this game. i just have to get the “full-screen” back.
– Real player with 162.7 hrs in game
This game is a lot of fun! I cannot believe it didn’t appear in my Queue until now, half a year since release date! And i cannot understand how come there are no user reviews yet! Game is awesome, cute drawings, funny sounds, very enjoyable. Buy it, enjoy it!
– Real player with 1.8 hrs in game
Video World
Disclaimer: Indie work is short and sweet. Don’t expect a lot.
This companion to the EP Video World by Monster Mansion also scored Excellence in Emerging Games at this year’s AGDAs (that’s Australian Game Developer Awards, just in case you’re unfamiliar). It’s a well known fact that Halloween is Christmas for the gays, and this rhythm game harnesses that energy with upbeat synth-pop and some excellent pun work. The bright primary colours and crisp character design make night shift at the video store a delight. This also is a continuation of Film Victoria’s fine work in gaming. Thumbs up from me.
– Real player with 2.0 hrs in game
I really loved Video World! The text was witty and got plenty of laughs from me, the gameplay really fun and enjoyable, and the music is amazing! I felt like the human manifestation of catJAM bopping to the music while playing. It is a short game, but a lot of fun.
– Real player with 1.2 hrs in game
Submachine: Legacy
Submachine is a point and click adventure game. You will explore a network of interconnected rooms and solve puzzles with items you find along the way.
This is a complete remaster of the entire Submachine series. It includes all Submachines from main storyline (1-10) as well as Submachine: Zero, Submachine: FLF and Submachine: 32 Chambers.
You didn’t wake up in a room and you do remember. You remember you’ve been playing a game: Submachine. You remember it was long ago, in some internet browser, in different times, when flash games were running the show. Welcome back.