No Straight Roads: Encore Edition
Can someone get me another Sayu? This one’s all melted!
All my hours are logged on the switch version (~150 hours), I love this game despite how gut punching it can be with difficulty and bugs (of which are mostly patched in this version). It makes up for all of it with its overflowing charm and dedication to fan service. My artwork is in the game too I guess! Underneath the bridge in Akasuka.
– Real player with 28.0 hrs in game
Read More: Best Electronic Music Soundtrack Games.
Underappreciated game with an incredible soundtrack, worth it for the music alone. If you are curious in the slightest then do yourself a favour and give it a try, you will fall in love!
– Real player with 15.3 hrs in game
Cubico
Cubico is a free game where you play as a ball with weird physics in a simplistic geometric world to overcome all sorts of typical platforming obstacles
My first impression after starting this was: “This feels like some kind of university project.” It then took me a few minutes to give my 15 year old gamepad a working configuration and figure out the basics. The game tried to guide me with specially colored and shaped objects most of the time. At some point though, this seemed to have failed and I was hoplessly lost and a bit bored. I then checked Leeson’s achievement guide and found out I wasn’t lost at all, I just felt lost. I also found out that this was indeed developed as a Bachelor Project.
– Real player with 2.8 hrs in game
Read More: Best Electronic Music Soundtrack Games.
Gameplay: https://youtu.be/l_Tv2GL1kYE
Completed this one sitting. A solid, hyper stylized platformer that was a blast to play. You’re basically moving through an open world environment, terraforming different nodes to get you from a to b or deducting to get into places. The goal is to achieve a series of parts, scattered around the game world. I went into this assuming it would be a marble madness like – and when it wasn’t, I was slightly disappointed but after getting around to what the game really was, I was elated. Great job devs!
– Real player with 1.3 hrs in game
Hero of Not Our Time
I’m recommending this game based on what it could be and on its innovation rather than the gameplay.
This game has a lot of interesting ideas that are badly implemented (and need fixing):
Good idea: Lootboxes for Rogue-like gameplay.
Bad Implementation: RNG is crappy for no reason.
(Late-game, I stopped opening chests because it wasn’t worth it.)
Fix: Improve RNG.
Good Idea: Cybernetic Upgrades.
Bad Implementation: No explanations of items, uses, etc.
Fix: Add explanations for each item.
Good Idea: Modular Weaponry.
– Real player with 6.8 hrs in game
Read More: Best Electronic Music Shooter Games.
Where do I even start…
Every time I try to find something good about this game, I seem to find something wrong. “Initial aesthetics are pleasing! Oh, those enemies with no animation, just static sprite wobble, are ugly as sin.” “Soundtrack seems pretty bangin'! At least it was the first three levels, getting tired of it starting over instead of looping every level transition for the next seven.” “It’s mouse aim, you can’t screw that up! But now it’s not locked to the game field and I’m clicking menus instead of shooting.”
– Real player with 5.9 hrs in game
Emanate
You awake in limbo with a choice - await your fate, or find an escape. Leap your way to freedom with high speed movement and high-stakes obstacles. Experience Emanate’s atmospheric environment and fast paced soundtrack as you climb your way to the top in this single-level 3D platformer!
Gameplay
Emanate is a single-level, vertical world filled with jumping patterns made up of various platforming mechanics. The most common of which are the orange/red bounce pads, purple wall-jump pads, and the fading platforms, that vanish from under your feet after a very short amount of time. Combining these simple mechanics urges you to keep moving forward, making for some incredibly challenging and intense platforming gameplay.
What to expect
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Moody, atmospheric environments: Starting from the bedrock of oblivion, up through deep ethereal forests and vast looming clouds, to huge other-worldly cathedrals.
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Fast, exciting soundtrack: An ambient, break-techno tracklist that increases in speed and intensity as you progress through the game.
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Emanation orbs: You have three chances per checkpoint to learn the patterns ahead of you. If you fall, expend an orb and you’ll recall back to the last checkpoint you activated. Any misstep after your orbs are gone and you’ll find yourself falling back down below.
Submachine: Legacy
Submachine is a point and click adventure game. You will explore a network of interconnected rooms and solve puzzles with items you find along the way.
This is a complete remaster of the entire Submachine series. It includes all Submachines from main storyline (1-10) as well as Submachine: Zero, Submachine: FLF and Submachine: 32 Chambers.
You didn’t wake up in a room and you do remember. You remember you’ve been playing a game: Submachine. You remember it was long ago, in some internet browser, in different times, when flash games were running the show. Welcome back.
Geo-Duck
Why in the world is Buddha Hitler
– Real player with 3.6 hrs in game
Cool game
– Real player with 1.6 hrs in game
Climb Fall Human Guys
How to get this one achievement???
– Real player with 1.9 hrs in game
This game could easily fool anyone as a Triple A title. With it’s extremely astonishing graphics, highly detailed characters, it’s so easy to get sucked up into this world of creativity and imagination. Let’s start off with the gameplay and controls ; the objective is simple , “Find pizza in the highest place”. You’re going to have to walk , jump , climb your way to victory to “Find the pizza in the highest place”. These controls are the least clunky I have ever seen , they are extremely smooth and easy to understand. Oh, and don’t get me started on this game’s soundtrack. It is a musical masterpiece , with it’s wide range of tracks, all of them are all lovable in their own ways. I rate this game a 10/10.
– Real player with 0.8 hrs in game