Amos From Outer Space

Amos From Outer Space

This is a nice little game for a small child. My 3 y/o loves it. It was nice to find a game that he could enjoy and challenge his mind a little bit. There is no real story that I can see, but I have only given it a quick eye test and watch him play it a bit. All in all, not a bad game to pick up so a little boy/girl can game like mommy or daddy.

Real player with 52.1 hrs in game


Read More: Best Education Family Friendly Games.


Perfect game for your 2-4 Year old child. Perfect. My son loved it so much. Very large variety of mini-games, and even a decent, voice-less movie that is extremely entertaining even for adults, although it’s a bit trippy/psychedelic, so it’s even more ‘cool’. great music as well. 8/10, worth 5 bucks imo

Real player with 52.0 hrs in game

Amos From Outer Space on Steam

Odd||Even

Odd||Even

Avoid this game like the plauge. Infact if you want this game, go get the plauge first. The game does not work on most of the machines that I’ve tried to run it on. The developer I believe has given up on this game, they haven’t been on steam for 99 days.

If the developer reads this, if you don’t plan on doing anything more with it, can you open source it and place it on github so at least I can attempt to get it to work. I’ve never even played a single game.

Real player with 6.7 hrs in game


Read More: Best Education 2D Games.


This is a puzzle game about numbers, the game has a tutorial which doesn’t really tell you what to do. The controls are counter-intuitive and gameplay mechanics are hard to grasp. What makes this game even more boring is full absence of music and sound effects of any kind.

Pros:

-Maybe it’s fun if you know how to play it?

Cons:

-Lack of tutorial

-No music

-Cheap graphics

-Technical problems

In short:

Not recommended.

Real player with 5.1 hrs in game

Odd||Even on Steam

Pandemic by Prisms

Pandemic by Prisms

Learn By Solving Real-World Problems

Have you ever wondered how scientists developed strategies to limit the impact of the 2020 pandemic on human lives and health systems?

Pandemic by Prisms is an immersive algebra learning game that builds lasting fluency with exponential functions and allows you to apply algebraic thinking to one of the most important problems today - the global pandemic. While it does not deal with the science behind pandemics, it is designed to equip you with foundational algebra skills to understand how to make informed decisions about a critical public health issue.

Collaborate With Us!

We’re launching our beta module to collaborate with users (like you!) to gather feedback so that we can continue to iterate and make this module fun, engaging, and meaningful for all users!

Please leave us a review, provide feedback, or ask us any questions on our Discord. We will be refining and finalizing our module based on reviews and user feedback from this beta launch - we can’t wait to hear from you! We will be releasing an update to this application later in 2021.

A Mathematical Approach from the Comfort of Your Room

Experience how a virus spreads through everyday activities and join a task force!

Explore virus containment strategies hands-on (literally!) and discover how math modeling can inform public policies

Feel, touch, & move to develop mathematical intuition and discover the underlying structure of exponentials

Get fluent with graphing and equations and determine when a virus overwhelms our city’s hospitals and save the city!

This module was developed with support from the National Science Foundation.

Math Is Not Boring Anymore

Prisms’ built-in math tools enable players to experiment, iterate, and gain fluency faster. Whether you use exponential functions every day or don’t remember what the word means, Prisms guarantees fun and intuitive learning for:

  • High school students, to easily understand core math concepts

  • Middle school students eager to learn advanced topics in math

  • Parents, to refresh their algebra skills

  • Teachers, to stay sharp and informed on new pedagogical approaches

  • VR enthusiasts interested in educational applications

Stellar Team For Stellar Results

Prisms is an educational company based in New York. We are an award-winning team of educators, designers, curriculum developers who are passionate about education. Backed by the National Science Foundation (NSF) and partnered with diverse schools across NY, MA, and CA, our mission is to create a new paradigm for STEM learning.


Read More: Best Education Immersive Games.


Pandemic by Prisms on Steam

Xtreme Typing

Xtreme Typing

this game is TOO extreme. i am now in the hospital missing my FEMUR. and waiting to find a donor for my KIDNEY TRANSPLANT. i lost my WIFE AND MY KIDS. IN THE XTREME TYPING. MOTORCYCLE ACCIDENT. MAT TYPES SLOW. OKAY? its a good game i type so fast now i found a new wife and she is bearing my next son.

Real player with 0.2 hrs in game

Xtreme Typing on Steam

Virtual Driving School

Virtual Driving School

Buckle up and check your mirrors!

Get ready to put your driving ability to the test! Learn the basics in the car park and then prove your skills on the road. Control your speed and respond correctly to hazards to gather maximum points!

Virtual Driving School is a serious, skills-based game that gives players tips on how to become safer drivers, in a hyper-real, virtual environment. Modelled around a ‘Sim City’- style simulated world, you can visit city streets and highways. Choose from and a wide range of unique driving challenges and scenarios that require precision and concentration. It’s an exciting ride!

Features

Tutorial Mode

Driving Lessons

HD environments

Realistic car physics

Hazards

Tutorial Mode

Driving Lesson content set in real UK locations

Respond to a variety of hazards

On the 18th of June 2021 we launched a free demo of ‘Virtual Driving School’ on Steam. Please try it out and join our online community to tell us what you think or what features you would like to see in the next update https://steamcommunity.com/app/1515220

P.S DON’T FORGET TO HIT THE WISHLIST BUTTON

We have listened to your feedback and we are working hard to add VR and Controller Support to the next build!

Virtual Driving School on Steam

XPLORASI3D

XPLORASI3D

Xplorasi3D is a Digital Game-based Learning (DGBL) recommended for teachers and students to teach/learn about basic science knowledge. The player collects stars and diamonds to get Score points and Blue Cube to earn Knowledge points and trigger Learning Information in the form of infographics. At the end of the game (level), the player collects Red Cube and then triggers to Quiz Section.

At the end of the game, students can understand:

  • What is science?

  • Laboratory Rules and Regulations.

  • Measurement

  • Scientific investigations

  • Pollutions

  • Earth Systems

LESSON PLAN (SUGGESTION)

During Online Class

The teacher can use the Xplorasi3D during the online class as an interactive activity with students. The teacher plays the game and explains the contents of the learning material to students. Students can take turns to answer the quizzes.

During Class Lesson

The students can use joystick during the lesson in the class. The teacher can prepare suitable activities together with students.

DETAILS

Xplorasi3D consists of 5 Levels of the game, which can be selected from the Main Menu. When the player completes the level, the next level is unlocked. The player also can go to the quiz section using QUIZ MENU separately.

The player moves to collect Stars, Diamond and Cubes. The player plays to collect Stars and Diamonds to get Score points.

Collect Blue Cube triggers to learning information (Knowledge).

At the end of the game, the player collects Red Cube to Unlocked Next Level and go to Quiz Section.

The overall scores and points will be displayed on the scoreboard once you have completed answering the quizzes. Hit Retry to repeat the questions.

XPLORASI3D on Steam

AppGameKit Classic: Easy Game Development

AppGameKit Classic: Easy Game Development

A little background:

I’m a professional developer schooled in C### and Java. I am however not schooled to create games, but I know how the mechanics work. 3D game development is more of a hobby/side-project. Please read my review as such, if you’re completely new to programming, my feeling about this product can greatly differ from your perspective. Most of my pros and cons are subjective. But true in my opinion. Also: I use this product only for 3D development, I have no interest in the 2D side.

Real player with 1305.3 hrs in game

I’ve changed my review. I thought about deleting it and posting a whole new review, but then I decided to keep it so TGC’s intentions to make AGK functional on Linux would be documented in the comments. If you would like to see the old review, so you’ll have some context if you read the comments, click here .

Okay, I’ve got better things to do with my time now that AGK on Linux has notably improved, and 2 lengthy reviews is 2 too many, so let’s get down to brass tacks.

Real player with 1279.9 hrs in game

AppGameKit Classic: Easy Game Development on Steam

The Museum of ThroughView

The Museum of ThroughView

There isn’t a lot to this experience but I think it would make a nice intro to what VR can do. The various displays are just scenes that have been given depth by separating the various parts kind of like a pop-up novelty greeting card, but the effect is good. The museum is very nicely done. It only took a few minutes to race around and have a quick look at most of the displays, and I don’t know about replay value, but it does seem like a great way to introduce guests and friends to the ability of VR to take you to places and let you experience some cool stuff. I’ll definitely go back in to see it in more detail.

Real player with 0.2 hrs in game

The Museum of ThroughView on Steam

Virtual Becomes Reality: A Stanford VR Experience

Virtual Becomes Reality: A Stanford VR Experience

It’s a short yet affective experience that points a finger towards the possibilities that VR can offer to everyone in the world. It talks about some interesting psychological experiments which peaked my interest to research more articles relating to what was shows in this experience. I recommend it to everyone who has a VR, it’s simply 15~ minutes long and you get to learn some interesting thoughts!

I thank to everyone who put their time and effort into this project. I too hope that in the future, we’ll be able to have portable VR technology in our daily lives that are used not only for entertainment but also used for enchanting human interactions and focusing on education aswell. Who knows? Maybe the time where we’ll have Augmented Reality (AR) and/or VR contact lenses is closer than we imagine.

Real player with 0.3 hrs in game

That was cool! I was at Stanford many years ago, and would’ve dropped by in 2020 if our road trip hadn’t been cancelled. It was a pleasure to meet you guys by using the VR equipment I invested my holiday savings in instead - making the best of the situation indeed! Cheers from overseas!

Real player with 0.3 hrs in game

Virtual Becomes Reality: A Stanford VR Experience on Steam

GameGuru

GameGuru

Gameguru is a rough-around-the edges, cheap, underpowered game engine. It is a spiritual successor to TGC’s previos successful endeavor: FPS Creator. FPS creator was a dream come true for wanna-be mappers and newbie game designers wanting to create their own simple little first person experiences. It worked well enough for what it was, had a super active community, and lots of mods, an easy-to-learn custom scripting language, and many successful games were made with it.

FPS Creator reloaded promised to be the upgrade everyone wanted from FPS Creator. It was gonna feature all next gen graphical features, a bigger map editor, and in general more freedom and ability. This was proposed on kickstarter where it didn’t meet it’s exorbitant asking donation, so it later was rebranded and came out as GameGuru.

Real player with 650.3 hrs in game

Yeah, okay, GameGuru doesn’t have the best graphics around, but they have a specific look to it, so there’s that. Making the graphics look as good as UE4 and Unity however, is practically impossible. But that’s not my point, my point is GameGuru’s graphics are good enough for making games for the hecc of it.

The engine is editable to certain extents, but not really enough for hardcore coders and developers. Again, this is an engine made more for the fun of it. Making some nice $$$ is possible, but not too easy.

Real player with 387.7 hrs in game

GameGuru on Steam