Pandemic by Prisms
Learn By Solving Real-World Problems
Have you ever wondered how scientists developed strategies to limit the impact of the 2020 pandemic on human lives and health systems?
Pandemic by Prisms is an immersive algebra learning game that builds lasting fluency with exponential functions and allows you to apply algebraic thinking to one of the most important problems today - the global pandemic. While it does not deal with the science behind pandemics, it is designed to equip you with foundational algebra skills to understand how to make informed decisions about a critical public health issue.
Collaborate With Us!
We’re launching our beta module to collaborate with users (like you!) to gather feedback so that we can continue to iterate and make this module fun, engaging, and meaningful for all users!
Please leave us a review, provide feedback, or ask us any questions on our Discord. We will be refining and finalizing our module based on reviews and user feedback from this beta launch - we can’t wait to hear from you! We will be releasing an update to this application later in 2021.
A Mathematical Approach from the Comfort of Your Room
Experience how a virus spreads through everyday activities and join a task force!
Explore virus containment strategies hands-on (literally!) and discover how math modeling can inform public policies
Feel, touch, & move to develop mathematical intuition and discover the underlying structure of exponentials
Get fluent with graphing and equations and determine when a virus overwhelms our city’s hospitals and save the city!
This module was developed with support from the National Science Foundation.
Math Is Not Boring Anymore
Prisms’ built-in math tools enable players to experiment, iterate, and gain fluency faster. Whether you use exponential functions every day or don’t remember what the word means, Prisms guarantees fun and intuitive learning for:
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High school students, to easily understand core math concepts
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Middle school students eager to learn advanced topics in math
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Parents, to refresh their algebra skills
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Teachers, to stay sharp and informed on new pedagogical approaches
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VR enthusiasts interested in educational applications
Stellar Team For Stellar Results
Prisms is an educational company based in New York. We are an award-winning team of educators, designers, curriculum developers who are passionate about education. Backed by the National Science Foundation (NSF) and partnered with diverse schools across NY, MA, and CA, our mission is to create a new paradigm for STEM learning.
Read More: Best Education Sandbox Games.
Occupy White Walls
I was finally able to play the game again thanks to an update a few months ago. Unfortunately, the update also broke many galleries, by outright removing or otherwise affecting assets placed in galleries, changing lighting, and removing shadows. Most shadows have been restored since then and it wasn’t too much work restoring missing assets in my small galleries, but I don’t have any motivation to build while my galleries look totally different than intended due to lighting changes. Besides looking different, the new lighting just looks bad, missing a lot of prior definition.
– Real player with 292.4 hrs in game
Read More: Best Education Early Access Games.
Occupy White Walls is a strangely addicting FREE early access game with a unique concept, a first/third person art gallery management simulator with some very light RPG elements to encourage further progress.
A brief tutorial will help get you situated with the basic mechanics and then you’ll be set to build your own unique space on a blank plot of land. The basic gameplay loop revolves around you opening your gallery for guests, both human and NPC, to bring popularity toward your gallery and with that, more money to spend on art, furnishings, building materials and even expanding your building area. You level up by spending money on art and displaying it in your gallery, and each level gained unlocks access to newer and more complex design choices for your gallery. Each gallery opening lasts 30 minutes in real time, but there is usually a decent amount of activities to keep you busy in the meantime.
– Real player with 147.2 hrs in game
The Holy City
This is an amazing tool for anyone curious to learn more about Jerusalem and the many religions that coexist in this fantastic place. Very well executed. I have to say it’s very unusual for me to review projects. This because very few actually wow me to the point of actually wanting to share it with others…. This is an amazing experience that allows you to feel like you can touch the Holy Sepulcher and place a note on the Western Wall. Just fantastic. I know this is a virtual visit- but the fact the places were scanned from real life really makes me appreciate the accuracy and be able to enjoy looking at each location at my own pace. Throughout this journey I really enjoyed seeing the beautiful realistic-looking recreation of many Jerusalem temples that allowed me to freely look around and spend a lot of time inspecting painting and inscriptions on the walls. When it switched from the interactive gamefied version to the 360 video version was totally amazing to recognize the precise location where the camera was placed and enjoy seeing it filled with real people. I hope to see more soon.
– Real player with 1.6 hrs in game
Read More: Best Education Investigation Games.
Enlightening , A fantastic birds eye view into the holy land …
get to solve puzzles and find out about the history
Beautiful vr experience
Link to my video here ..
INSIDE VR …https://www.youtube.com/watch?v=UiuzWmOYpMg
– Real player with 1.1 hrs in game
Paradiddle
This is what other VR drumming apps should have been. I’ve tried a bunch of them and they all left me craving for a better option. This might me the one for me!
It is fully customizable:
- You can add the drums you want in the virtual space, resize them how you want and place them where you want! If you’re an experienced drummer you can recreate your own kit accurately, and if you’re a beginner and don’t know where to start you can use one of the presets or recreate very quickly your favourite drummer’s kit.
– Real player with 168.0 hrs in game
I just picked this up a couple days ago. Put in 3.4 hours so far and loving it. I’m a complete novice and while the game does not contain a tutorial itself it is still an amazing learning tool.
I used OVR Drop to bring in a youtube window to a show a beginner drum turorial to play along with - this works great! In a short amount of time I was able to learn a straight rock beat with high-hat, snare and base drum. It felt awesome.
Even though you don’t get the feedback of hitting a real surface, it still feels like you are playing the drums and certainly the timing and spacial aspects would transfer to real life. I’m looking forward to learning more and getting better.
– Real player with 49.0 hrs in game
Kosmo Laika : Guide to Space
Very nice puzzle. I like history about space missions. Reminds me of the movies I watched about it
– Real player with 1.2 hrs in game
An informative journey of man’s quest for reaching space, then the moon.
A relaxing 30 minutes!
– Real player with 0.8 hrs in game
Smart Gecko
⭐⭐⭐⭐⭐
– Real player with 4.3 hrs in game
(This game was received for curation with no promise of a review, positive or otherwise.)
Smart Gecko is essentially a simple variant of the “don’t cross your own path” puzzle sub-genre. It could have been a passable way to spend a little time, but for the fact that zero effort has been made to fix some pretty glaring issues.
It should have been simple: Move your gecko one space at a time in order to eat all the fireflies and finish the board. Yet there are multiple problems, least of all the lack of a tutorial. It seems like that would be unnecessary, but at least two of your losses will be figuring out that turning into a wall makes your gecko explode violently, as does walking into a pillar (in the game’s overhead view, the pillar looks like something you can walk over). There is no way to undo a bad move, which will happen more than you’d like due to the inexplicable lag after pressing a movement key. There is a timer that doesn’t seem to do anything, and no option to play without it. Finishing a level means you have to actually maneuver your gecko to the edge of the screen, and then press another key to move it off the screen. The problem with this (besides the obvious redundancy) is that you cannot tell where the actual correct path is. And since, as I’ve mentioned, there is no undo key, you’ll just have to start over.
– Real player with 0.5 hrs in game
PLAYNE : The Meditation Game
There is great irony to be had with this game, but first let me tell you of some of the positive things you can do. I can only speak to the non VR aspects, so if you have a fancy magic goggle machine I can’t help you with that but I will ooh and ahh appropriately. This “game” will help you to meditate and build habits through repetition so that it becomes an actual part of your life if you choose it to be. You can customize aspects of it, like reducing clutter/instructions while meditating - as, for some people, seeing words/visuals on the screen is going to make thoughts form which is counter to your goal. The more you meditate the more you progress in the game (unlocking environmental features which can be switched off or on after unlocking, as well as new game modes). Basically, in a nutshell, this game has real life usefulness and it’s pretty chill…
– Real player with 700.5 hrs in game
I’ve meditated, but I never RTFM.. even on Day 1 in Playne I continued the pattern of bringing the struggle into the solace. ADHD. 10 of 10 Tinnitus. Extreme anxiety as an effect of the tandem devils. I learned that my Tinnitus therapy noises were in fact me meditating all this time, but when I tried to ‘meditate’ in title I was pushing it all wrong. The very focus for another purpose was in fact meditation. This is how I know already on Day 2 where I stand and where this is going: This is Skinner Box conditioning psychology that unlike F2P/P2W games is built for the power of good. At last, someone took all this psychology and used it right.
– Real player with 95.3 hrs in game