Believe

Believe

As a person of faith, I enjoyed this very short game. It is only 20-30 minutes long, so buy on sale. I took an hour because I had to play it twice as my first play through didn’t activate an ending. There are 2 endings to this game, so choose well!

You play as an archaeologist supported by an assistant back at base who can see everything you are seeing. It begins with you in a temple with side rooms representing the great religions and spiritual philosophies of the human race…..Islam, Judaism, Catholicism/Christianity, Buddhism and Hinduism.

Real player with 1.1 hrs in game


Read More: Best Education First-Person Games.


It’s a short game mechanically revolves around solving a few puzzles. The concept is good and it’s not overbearing on it’s core message. It’s visually pleasing to say nothing of its fantastic use of it’s various great sound tracks.

Real player with 0.8 hrs in game

Believe on Steam

Dodo Adventures

Dodo Adventures

Explore the past in VR - seek out and save some Dodo eggs, but beware of those eyes peering through the darkness. Somewhat educational, but also somewhat glitchy. Humans ruin everything.

https://youtu.be/BxMBuaSsTPI

Real player with 4.4 hrs in game


Read More: Best Education Early Access Games.


Dodo Adventures on Steam

Bakery Shop Simulator

Bakery Shop Simulator

The game starts slowly, but in a good way. Nice slow pace to learn the game and the best way to balance your spending vs. selling. Once you get the hang of it, gameplay speeds up.

Con’s: Rather short play time. Once you have everything you can buy, there really is no goal and it just keeps going, doing the same thing over and over with no new milestones or anything new to be eager for. I would love to see more options open up in the future. Perhaps ad items to spruce up your bakery to make it more, you. Plants, wall decorations, color options, renaming option. These things can be unlocked as you play, giving reason to keep playing.

Real player with 8.2 hrs in game


Read More: Best Education Life Sim Games.


It’s a simple game, at first your just trying to meet the basic needs with very limited money, which is quite fun, but later after you upgrade a few things your kind of done with nothing else left to strive for. No customisation available to your shop or the wall hangings, your just locked in your little booth with stock and sales register.

The customer requests increase from 1 to 3 items per visit, but that’s about it.

I completed all upgrades/recipes in under 4 hours with a good amount of stock and a full star rating, so it’s very short for a simulator.

Real player with 6.0 hrs in game

Bakery Shop Simulator on Steam

Factory Manager Simulator

Factory Manager Simulator

I like most DNA games… This one looks great, controls you have to get use to but feel good after.. Lots of promise if it gets updated.

You buy machines, buy raw resources, then sell products.. Simple! But prices need to be better balanced. if you can sell metal plate and metal rod for $150 each and it takes one of each to make a chair that sells for $250, you are loosing money ($50) right off..

The game is fun for the first 10 to 20 minutes. then you sit and wait.. and wait.. and wait… then buy more raw materials and maybe, if the prices are good, sell some products you produced…

Real player with 16.5 hrs in game

EDIT: So my Review has been flagged for a “Pre-Release” yet the Game was released on the 12th, same date this Review was done, and I last played it when it was on the Market to be purchased".

Oh boy, where to start… I like DNA Games, Trader Life by far has the most potential, but even things like Factory Runner, it’s as clunky as a broken cog trying to turn, but still a great concept and neat to play. I’ll always defend Developers where I see fit, and have done so with DNA on many occasions… however, I can’t defend this release…

Real player with 4.6 hrs in game

Factory Manager Simulator on Steam

Flashing Lights - Police, Firefighting, Emergency Services Simulator

Flashing Lights - Police, Firefighting, Emergency Services Simulator

I’m sorry, I really want to like this game, but if I gave it a thumbs-up, it would be for the concept and not the implementation and that’s not fair to people who are considering whether or not to purchase it.

To the dev(s): I like where you’re coming from and where you’re going with this. I hope you keep persevering and turn my opinion around. There’s an ENORMOUS amount of potential here. However, it’s plagued by issues (not just pre-release bugs) that make me question whether it has what it takes to pull off a successful release.

Real player with 270.4 hrs in game

I wanted to review FL sooner, but I also wanted to feel this game out first. I’m a simulation “expert” in that I’ve played almost every simulator game that has come out. There were some I purposely ignored for looking terrible, however. The emergency simulation genre has been struggling for a while. You have sh*tty developers and publishers pushing out games that make you want to burn the game itself so no one else ever has to experience it. Speaking of burn, I’ve been burned by these devs and publishers a lot - specifically Excalibur. They are notorious for backing garbage games. I used to be a moderator for Enforcer and had high hopes for it. Boyyyyyyyy was everyone, myself included, mislead.

Real player with 140.9 hrs in game

Flashing Lights - Police, Firefighting, Emergency Services Simulator on Steam

Number Hunt

Number Hunt

+Great game for ADD Kids

+Learn Math while Playing

+Fun little shooter

+Multiplayer

-Controls aren’t the greatest

-A little expensive for little content

-Little buggy

2.5/5

I would put informational/Neutral rating if I could. Would have loved to grow up learning math like this. Great Edutainment game that makes you think. Although Doesn’t have anyone playing it - Multiplayer games need multiple people playing them. If it had more people playing this would be a definite buy.

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Real player with 0.1 hrs in game

Looked like a fun game, but performance using CV1 ss 1.5 or 2.0 is terrible - Alyx with like 20 times more polys performs more than twice as good. Clearly the devs either never tested this game with high levels of super sampling, or they didn’t bother optimizing their code just a little. Thus this looks like a low-poly non-textured Quest game, but performs like a nightmare. And I was even trying to be kind by using my CV1 - I’m not even going to bother starting this game with the Index, sadly.

You also have no lazer pointers meaning you have to move all the way to a wall to press buttons - might be ok in 2016, but currently certainly feels like really bad controls.

Real player with 0.1 hrs in game

Number Hunt on Steam

Receiver 2

Receiver 2

I recommend this game, albeit it has some issues. I’ll elaborate them further when appropriate.

First of all, I haven’t finished the game yet. I’m currently at level 3 “sleepwalker”. Which is due to how many times had to re-level up. I’ll come to this later.

This game isn’t made for your comfort:

While I say that, it isn’t a bad thing. It’s clear that devs made it this way to relay some points. But as you learn to play this game it might lead to some frustration, I just wanted to put that out there.

Real player with 132.9 hrs in game

I played the original Receiver a while back and wrote a review of it, recommending it to gun aficionados who were looking for a game focused on realistic guns rather than gamey guns. That point stands firm in the sequel. If you want to adjust for failure to eject and double feed malfunctions after manually loading your magazine and chambering a round, you’ll love Receiver 2.

–———————————————————

Receiver 2 claims to simulate every moving part in the gun. They certainly did get them all in the model. Every gun is designed to match manufacturer specifications, flaws included. Take a fall with a Colt Single Action Army and you risk it firing if the hammer wasn’t at half-c0 ck. (I love censorship).

Real player with 43.8 hrs in game

Receiver 2 on Steam

World of Guns: Gun Disassembly

World of Guns: Gun Disassembly

If you love puzzles, this is the game for you.

If you just love shooting things, this is probably not the game for you.

The basic premise of this game is simple… dissassemble and reassemble every kind of gun imaginable. From notable historic models, to modern military pieces, even a few vehicles, and some skeletons, this game has a lot to offer anyone who loves fiddling with intricate models, and looking at how things work.

It’s got a few negative quirks, though. As others have noted, the game is very unforgiving to those who don’t want to pay for microtransactions. If you’re just a casual player wanting to look at all the different models, expect to pay a lot.

Real player with 263.7 hrs in game

This is the story on how this game saved me over $2,100 in repairs IRL.

I’ve been a firearm owner ever since I was a kid. My father bought me my first .22 rifle when I was twelve. After I became an adult and joined the US ARMY (11B) I got more serious about my collection. It was not until I started my own company and could start buying seriously expensive firearms that I really took off.

I ran into a dilemma a few months back. I had my Fully Automatic Browning M2 .50 and I could not get the charging handle to move all the way to the rear. I tried my best to ask around but nothing worked. I was about to throw in the towel and take it to my local gun smith when I remembered that World of guns existed. After going through the in-game play, I found out that it was a simple two-inch piece of metal that I had not put back in the proper place. After talking to the local gun smith. He told me that the repairs would have cost me almost $2,100 because of how much time it would have taken him along with the peace being ordered.

Real player with 75.7 hrs in game

World of Guns: Gun Disassembly on Steam

Super 3-D Noah’s Ark

Super 3-D Noah’s Ark

This game is probably the best game from the Wolf3d engine which you never heard of in the 90s. When this first hit steam and I came aware of it, I looked and instantly recognised the engine. I knew it was going straight to my wishlist and soon got it.

I didn’t play it at first for a few reasons. The screenshots show a hell of a lot of brown to rival Quake. Partly the religious side of things and you need to be in the right mood for an old game in the days when you have lots of other things you can play.

Real player with 139.5 hrs in game

This is actually a really fun game. I’m having more fun with it than I originally thought I would be.

Super 3-D Noah’s Ark is a labyrinth FPS from the DOS era which used and upgraded Wolfenstein 3D’s engine. It added a few cool things like MIDI support and texture-mapped floors and ceilings. This version on Steam has been repolished and ported over to modern operating systems, so now there’s no need to use DOSBoX to emulate it!

The quality of this port is really good. The sound quality has been bumped up significantly, it can play in 1080p with true 16:9 aspect ratio (no stretching), the mouselook feels natural and it supports mods. This release also has achievements and trading cards, which is more than what most re-releases or remakes get.

Real player with 12.8 hrs in game

Super 3-D Noah's Ark on Steam

GameGuru

GameGuru

Gameguru is a rough-around-the edges, cheap, underpowered game engine. It is a spiritual successor to TGC’s previos successful endeavor: FPS Creator. FPS creator was a dream come true for wanna-be mappers and newbie game designers wanting to create their own simple little first person experiences. It worked well enough for what it was, had a super active community, and lots of mods, an easy-to-learn custom scripting language, and many successful games were made with it.

FPS Creator reloaded promised to be the upgrade everyone wanted from FPS Creator. It was gonna feature all next gen graphical features, a bigger map editor, and in general more freedom and ability. This was proposed on kickstarter where it didn’t meet it’s exorbitant asking donation, so it later was rebranded and came out as GameGuru.

Real player with 650.3 hrs in game

Yeah, okay, GameGuru doesn’t have the best graphics around, but they have a specific look to it, so there’s that. Making the graphics look as good as UE4 and Unity however, is practically impossible. But that’s not my point, my point is GameGuru’s graphics are good enough for making games for the hecc of it.

The engine is editable to certain extents, but not really enough for hardcore coders and developers. Again, this is an engine made more for the fun of it. Making some nice $$$ is possible, but not too easy.

Real player with 387.7 hrs in game

GameGuru on Steam