Automobile Tycoon
Well… it’s not bad… but it’s not good.
I’ve burned quite a few hours in it, and keep coming back because I’m a car junky, but when I want that fix, I’m more often reaching for Automation, Gear City, or Production Line, and honestly I still prefer running Detroit in DOSBox, which this is supposed to be a spiritual successor of (it doesn’t catch the same magic though)
This is a decent spreadsheet simulator (turn off the inflation, or you’ll spend all your time micromanaging prices because costs spiral quickly but there’s no option to scale the selling price with inflation) but it isn’t really a car game. You could replace the products you’re making with just about anything, and change the R&D tree. Feels like it was built to be modular but then didn’t take off so they didn’t push it out with other assets.
– Real player with 43.4 hrs in game
Read More: Best Economy Capitalism Games.
It is an enjoyable game. It provides different starting conditions which provide longevity. The drawback is that it does not provide clear cut challenges and it feels more like a big sandbox, which should explain some of the earlier bad critics. If you have no need for step by step challenges (like objectives or do this and that), you will find this a very nice game.
I personally dislike these step-based gameplay, where the game leads you through specific paths. so this game is my piece of cake.
– Real player with 42.0 hrs in game
Money Makes Money
This is a great game for demonstrating a lifetime of finance and money skills; and how time works to compound returns. Over the last three years I have owned it, I have come back to it regularly every six months for a few more scenarios, and games, to test, and to remind myself of what I had learned before. Yes, I have only 55 hours logged so far, but a game can be run in about an hour and a half, maybe faster. For the time involved this is a Class A coach; so much so that I have bought more than ten of my steam friends copies of the game since I first became aware of what it offers. Im a full time stock trader myself, 50+ years of age, with a paid for house and a history in business, but my friends list ranges from 16 years old to 60. Literally anyone can get something out of this one :D
– Real player with 57.9 hrs in game
Read More: Best Economy Indie Games.
It’s a nice game.
Don’t take it as a perfect simulator: it’s far from it.
I don’t like that the only way for you to control your expenses is to spend years and years studying how to save.
I didn’t pay 4000$ for an auto insurance as soon as I turned 18, for example. I’d like to choose wether I want to get married, to have children, or to divorce. Oh my, the divorce event is the worst in the whole game.
Why do I have to upgrade a category to its end to see what’s best to invest in? That’s all lost time.
– Real player with 23.7 hrs in game
OIL PATCH SIMULATIONS
i have been playing the game for several months now. there are no problems with this game. everything works properly. technical support is outstanding. i had a problem starting the game because of my system setup is unique and the game itself gives you info on how to contact support. an impressive first for me. the game tells you what is wrong with it and how to fix it. nice. simple fix takes seconds just enter a special code and it fixes itself to work on my system. never heard of that before. top notch game support.
– Real player with 68.2 hrs in game
Read More: Best Economy Realistic Games.
so it says to purge drill rigs to relocate and various other commands that do not have options associated with them. how exactly does this work? do i write my own script to implement these dynamics that supposedly exist or do i just accept the fact that the game is not only broken but not even complete?
– Real player with 1.5 hrs in game
Sigma Theory: Global Cold War
Sigma Theory is a good niche product that was incorrectly exposed to the public. Yes indeed, it is a turn-based strategy game about spies, but it is far from Phantom Doctrine or any other action-packed tactical title. Jeez, in the very old “Spy vs Spy” game was much more direct action! Sigma Theory is text-based. It is a board game by the set of rules and overall dynamics. Think of Battlestar Galactica, think of Monopoly. In the realm of video games, think of The Witcher Adventure Game or maybe Plague Inc: Evolved , in a way.
– Real player with 94.1 hrs in game
This game is a dream come true for me. I’ve always been a fan of the spy genre (video games, tabletop games, tv shows, movies, board games, card games), I think Sid Meyers Cover Action is one of the best espionage games ever made; with Invisible Inc and Phantom Doctrine coming in at close second; totally different games but they mange to make you feel like you’re a real intelligence officer on the job. Now there is a new spy game in town and I have to say this game is the type of spy game I’ve been looking for, for years! Ever since I played Streets of Chaos (it’s a game where you run a criminal origination. You send out gang members to do crime all over a fictional city) and another hidden gem called Black Closet (in the game you’re like the president of boarding school, and you send out your team to investigate students; to avoid scandals from destroying the school). I thought to myself, both of these games have great micromanagement mechanics and they’re not very graphic heavy, it would be great to have a spy game that played a lot like those 2 games, and now that game is here!
– Real player with 55.0 hrs in game
Treasure Fleet
There is a lot to like about Treasure Fleet, as it builds upon the legacy of Sid Meier’s Colonization. I personally like how the game puts more emphasis on naval ships and actually makes building a fleet of them much more practical then it ever was in Colonization. The idea of the supply mechanic does well to make exploring much more of a risk/reward thing where there can be consequences - especially when things go awry and your horses are stolen under you!
However, at the same time there is also quite a bit of game mechanics that just don’t feel like they work all that well, feel cheap, or are a direct downgrade with Sid Meier’s game. There is also a lot of quality of life features you might expect from other 4X titles to be here as well but are yet absent.
– Real player with 154.4 hrs in game
It a nice game but still not ready there to many feature and ui that suppost to be there but are not hopefully this get fixed, 1 exampel that that anger me alot is that soldier can lose there musket when they get attacked or attack, the problem is if you not carefull attack nativ/other colonys loose 50% attack dmg that include defens too, this feature suppost to be explained but it isnt and it ui suppost to be big enought so you can see it clearly but you dont you must look/see super good so the soldier doesnt lose musket. Other thing the nativ are pain in a** since all bunch a**hol* and do as they like give you stuff/attack/steal/demand and diplomacy dont work is just you take money from them until they get angry, you give them money and gona be nativ from same tribe gona attack you anyway, so it almost sad that auto you have kill them all. Game is annoying at the end need be fixed before it can be fun.
– Real player with 110.3 hrs in game
Evil Bank Manager
An interesting and novel idea ruined by a lack of execution. There is the base of a great game here, but as is I cannot recommend it and, given the chance again, would not buy it.
The issue with EBM is that, beyond the early game, the gameplay loop becomes insanely tedious.
In the early game, you are given a small amount of money and given the oppertunity to buy a “banking license” in a country from anywhere in 14th century Europe, North Africa, or Asia. You can invest in logging camps, real estate, farms, and luxuries like furs and gemstones and will receive their produce on the next turn. You can then sell the items, craft weapons to sell out of wood or iron, or hold onto them until the price is better. You can lend money, send out guards to retrieve loans that were not paid back, and use all the profits to buy more investments.
– Real player with 40.1 hrs in game
Evil Bank Manager is clearly an attempt to remove the sometimes mundane task of moving military units around the map from a grand strategy role-playing game. In that one aspect, they succeeded; in most other aspects, they fail.
[EDIT]
I’m retracting my con about the locks on the “exchange” page. They work with the “sell all” buttons but not the manual “sell” button.
[PROS]
A few.
- The ocean water effect was an interesting optical illusion – a crazed glass image with a translucent background that slides with the continental map above a second image of blue clouds. This is a nifty trick that cuts down on draw calls. I didn’t even notice it until around hour twenty.
– Real player with 36.5 hrs in game
Hex Commander: Fantasy Heroes
First of all some critics claim that this is a pay to win which simply is not true. You’ll get more resources than you need to complete it just by playing it (you really do not need to spend any money on it unless you want to support the devs). This is one of those rare games that really lives up to it’s 5/5 rating.
True value 10-15 £.
Although the size of the battles are mostly small to mini this is a true contender for best game of the decade. I’ve played it back to back, all the campaigns and every scenario, over and over again. It is that good!
– Real player with 1484.6 hrs in game
Great little game if you like turn based games.
No need to spend any cash either which is a bonus.
You can achieve highest levels on mage and alchemy very quickly just by playing the easy levels.
Major in magic and seige and do the hard levels to raise them to full rank.
Do the levels on extreme and you can have full skills to fight final boss.
And not a penny spent, took me a week to finish the game and very enjoyable it was too.
Now don’t get me wrong, not everyone’s a grinder, so please free to support the effort put into this game by purchasing some gems.
– Real player with 96.7 hrs in game
Lorenzo il Magnifico
I will freely admit that Lorenzo is a favorite board game. In Pre-Covid times I would beg my game group to bring it to the table. While this implementation of the game digitally had a rocky start, it’s now settled in as an elegant rendition of a very complicated game. In particular, the AI is finally modestly competitive…but very modestly… I play this game most often after a loss on Yukata or BGA…because it soothes my ego to have a reliable victory.
But the real reason for my “yes” recommendation is that I live in hope of finding a live human being to play this with. For months, I’ve hit the lobby at various times of day in the vain hope of finding a game I can join. So ] far just crickets. I just know I can’t be the only person who bought this game. I figure if I write a review, maybe someone will tell me where you’re all hiding.
– Real player with 217.2 hrs in game
A nice digital adaptation of a great boardgame. If you’re not familiar with the actual boardgame you will have to follow the complete tutorial and then still have some trial and errors (the tutorial lacks a bit in dept concerning strategie, unless you want to read a lot of text in the glossary), but looking for great ways to score and learning to improve your game is actually something that makes this game a hidden jewel.
In a game of Lorenzo il Magnifico you will try to earn points by gaining buildings, assets, … (the parts shown in the big building on the right) and by gaining papal approvement (this is not obligated, but failing the pope gives you some kind of penalty).
– Real player with 32.5 hrs in game
Radiis
If you’re a fan of strategy games like Risk or Sid Meier’s Civilization series then you’ll probably enjoy this, since it somewhat falls in between the two–more complex than Risk, but much less micro-managing than the Civ games. I think Radiis is a little overpriced, but “overpriced” largely depends on how many hours of enjoyment you’ll get from it. I bought it on sale and have played more than 100hrs, so for me it was a great deal.
The missions are mostly challenging, but the AI could benefit from some tweaks. For example, the computer (NPC) players tend to focus on spamming buildings for added population growth, even when it would make more sense to expand their borders. Also NPCs never save money/tokens; if there’s enough finances to place buildings, it will place them whether they need to or not. And the NPCs boat placements are laughably inefficient.
– Real player with 317.8 hrs in game
I’ve always been into strategy games, but I don’t think I’ve ever found one that I’ve felt so compelled to write a review for.
This game is simply amazing for anyone who likes strategy games! Such a unique and different design. Gotta make sure to go through the campaign maps to learn and understand the different things available to you. There is always a viable strategy to victory in these maps, no matter how unlikely it may seem. Especially that final campaign map, you go into it thinking there’s no way this could be possible… but play it right and play smart, and it’s surprising how it really is doable!
– Real player with 92.9 hrs in game
Terraformers
• Explore the Red Planet
Send your leaders to mysterious locations and be the first to discover rich resource depots, giant crystal caves and stunning natural wonders.
• Develop your cities
Found new cities on craters and in lava Tubes. Make them thrive and meet your population’s rising demands.
• Manage your resources
Mine the rare metals of Mars, manufacture them into advanced goods and set up an effective transport system between your ever-growing cities.
• Terraform with ambitious projects
Restart a volcano, construct giant space mirrors or crash ice asteroids to geo-engineer the entire planet.
• Become a gardener of life
From spreading adaptive bacteria, to planting full-grown forests with bears. Each life form has specific requirements and provides strategic benefits.
• Join the Terraforming!
By making this game, we hope to inspire humankind to take its first steps out of the cradle and become an interplanetary species, starting with Mars! Do you want to join the terraforming movement, get updates about the game development, chat with us, and be the first to be considered for the closed alpha? Then join our Discord server !