18Korea
You should know what you are getting with the 18xx games. This is pretty good, both as a client and as an entry in the family of games, including elements that are questionable if you are a purist but are pretty nice if you like your board games to have replayability and some minimum degree of asymmetry, and I am referring to the pre-game draft of assets cards. Also the theme is great and enriched by the Korean war elements.
Buyers beware: there is NO single-player or versus-AI mode. This is a multiplayer only game. As it should be.
– Real player with 4.6 hrs in game
Read More: Best Economy Modern Games.
As an avid 18xx fan, I was very hopeful for this title. I’ve only played through a 2 player local multiplayer game(vs myself) to get a feel for the rule set and interface. This rule set is more of the “running good companies” style of 18xx vs the Stock manipulation style of game. All train routes are autocalculated which is a huge time saver over the tabletop games, interface was relatively simple to figure out.
This game has a very unique(as far as my exposure to 18xx which is pretty extensive) mechanic with half of the map getting wiped out once you advance to Era 3(brown tiles). This is the Korean war. Map gets cut at the DMZ(which you can traverse before it happens), North becomes unavailable and all cities in the South are wiped out and have to be rebuilt. I understand it works for a smaller map, but not sure how I feel about it after only one play through but its intriguing for planning and strategy.
– Real player with 2.0 hrs in game
North Frontier
North Frontier is an exciting real-time strategy game where you have to explore new lands, build cities in harsh conditions and develop them! Mine for minerals, build factories, institutes and get rewards for completing your plan!
EXPLORE TERRITORIES! Build in the tundra, on an island, in the middle of an snowy desert or even on ice floe! Show the weather who’s in charge!
BUILD FACTORIES! Pathetic ecologists say that you need to protect nature? Prove to them that they are wrong. Extract minerals, build hazardous factories and of course do not forget about a nuclear power plant there will be no consequences!
Read More: Best Economy Singleplayer Games.
Pollute & Conquer
A strategy about ecology, where players can capture territory and build different buildings; And the choice between green and polluting buildings is important and affects both the world and the interaction between players. If both players make mistakes, then the world dies and both players lose.
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CAPTURE TERRITORY
Buy neutral or enemy cells for the accumulated resources of money or influence. Surround the enemy or go to the other side of the map. Choose and purchase cells with the most profitable terrain: river, forest, desert, hill, snow, ocean.
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BUILD BUILDINGS
Build buildings suitable for specific terrain, using the bonuses or disadvantages of each of them. Adapt to your opponent’s strategy. Build polluting, neutral, or cleaning buildings that use different resources: coal, oil, river flow, nuclear, sun, wind, fusion power, or hydrocarbon cleaning.
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DEVELOP TECHNOLOGIES
Upgrade technologies of different buildings. Use coal with less pollution for the world. Learn to obtain solar energy more profitably than coal. Cleanse the world with advanced hydrocarbon capture technologies. Or open a new era of thermonuclear energy.
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POLLUTE AND CLEANSE
Use the wealth from coal and oil usage, getting rich at an incredible speed, despite the world’s disasters that destroy you and your enemy. Or cleanse the world so you don’t die and gain massive influence.
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CONTEST
Earn as much money and influence as possible to win. Survive the most difficult situations by finding counter-strategies against your opponent. Deal with global pollution. Or take advantage of the world’s chaos from pollution to disrupt the enemy’s plans and capture them.
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PLAY WITH FRIENDS
Play with friends on the same device as a board game. The game provides great opportunities for a complete competition, using many different strategies and adaptations for the map, enemy actions, and disasters.
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DEFEAT EVERY AI
The game has several levels of AI difficulty from the easiest for beginners who started acquainting with the world of strategies, to the most difficult for hardcore players who want to test their skills. Can you pass them all?
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CHOOSE GAME TIME
Choose a map size from several options from a small map for 15-20 minutes to a large one for 40-60 minutes.
WORLD
Long ago, people believed that our world lays on 3 elephants that stand on a giant turtle. Those people were wrong about 2 things:
First - There are no elephants. That is silly. There is only the Turtle.
Second - Our world is just a planet, but there is another beautiful place wandering space, that is similar to Earth and rests on the Turtle.
An unprecedented economic war for territories and resources flares up on the turtle.
Will it and all life on it die in the chaos of pollution?
Or will intelligent beings come to their senses and prevent the end of the world by developing new technologies?
Pollute and Conquer, compromise and cleanse.
Read More: Best Economy Resource Management Games.
乡间
Very nice game, much potential
– Real player with 2.4 hrs in game
Although this title does not support English, its playable to an extent thanks to its general city building concepts. Has promise, looking forward to if the dev adds support for English.
– Real player with 0.6 hrs in game
Circle Empires Rivals
Circle Empires: Rivals is the multiplayer successor to Circle Empires. At its core, Circle Empires Rivals is a 10-25 minute long real time strategy game. Despite the short game length, it has quite a lot of content and depth, and easily gets a strong recommendation given its moderate to low price point.
At the time of writing this review, the game has 7 different game modes, 26 commanders with unique army compositions and bonuses, 6 difficulty settings, 5 different map sizes, and within the various game modes (such as stop the army and monster hunt) there are also different scenario selections available. The different game modes range from very easy to very difficult, and even with 4 people working together in a co-op game certain modes like Defend the Castle mode is extremely difficult on even moderate difficulty settings, so if you like a PvE challenge, the game has this available.
– Real player with 66.5 hrs in game
Must buy for every RTS fan and people who would like to experience something unique with alot of variety.
You can play this game on easy mode or incredible challenging. There are a lot of game modes and coop makes alot of fun too. The game is also very well made no bugs and a great interface!
Got 32hours on the first one and with this game I expect getting closer to 100+ hours for only 8-12 euro you got great value.
If you want to play this coop, but don´t have someone to play it with, I am always looking for people to play it with, since it just makes even more fun in coop-mode.
– Real player with 44.5 hrs in game
Fishermen’s Haven
Life on a remote island is not as easy as it seems. In Fishermen’s Haven, you have to take care of your people - make sure they have enough to eat, grow and harvest crops, fish using various techniques, or forage for food in the jungle. Remember that the tropical climate is unpredictable - be ready to face nature and tame the elements.
Manage resources, as you will need them to expand your village. Building new houses, tools or boats requires many materials that are scarce on the secluded isle. Be smart and take advantage of trade with foreign merchants who visit your village and sell products that can be crucial for the survival of your people.
Let Them Trade
Let Them Trade is a minimalistic trading simulation in which you build a network of towns. What’s particularly special about that is that this network is only used by AI-controlled merchants! So it is in your best interest to keep up the towns' supply and demand of their resources, and pocket a big part of the traders' coin - via tolls!
Note: Let Them Trade and its Steam page are still in an early alpha state. Everything is subject to change. Wishlist the game and press the follow button to stay informed about future updates! Also, feel free to follow us on our various social media channels! :)
Explore the World!
What riches does nature have on offer for you? Where are the strategically best places for your cities? Explore a world rich with many different resources and choose the best ones to kickstart your economy!
Build Your Network!
Build trade routes between cities, overcome natural obstacles such as wild waters and soaring mountains, and be on the lookout for evil bandits. Only with wit and ingenuity, you will be able to build a trading network that maximizes your merchants' profits - and, in turn, your wealth!
Let them Trade!
Interact with a multitude of trader characters! Each with their own personality, their own field of expertise and of course their own preferences on where to spend their money. Butter them up and make their life as easy as possible:
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Fend off bandits by hiring knights in shiny armors
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Optimize trade routes so they pass by their favorite resources
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Adjust tolls to make them happy - no one likes tolls! Don’t feed the toll! Just make sure that you don’t come away empty-handed!
State Of Development
We just finished the prototype. Now we’re searching for a publisher!
Special Thanks
…to the FFF Bayern for funding the development of the game!
Phos
You play as a robot colonizer that has been sent out to an alien planet with one goal. Harvest its resources and send them back home. To accomplish this you must build a base on the planet. As your base develops you will be able to build more advanced structures to harvest at an increased scale. And eventually you will be able to accomplish your goal to start sending resources back to your mother planet. But the native inhabitants of the planet won’t sit idly by as you strip their world of its resources.
“Warehouse Tycoon”
Do you know how to program in Lua? Are you bummed by this game not being as good as it should be? message me. I recommend the game, however only if you know how to program either in Lua or are willing to learn so that you can fix his glitches and crappy programming and make it better. Half of my play-time is due to me fixing the game and running it over and over again. Again, message me if you’re interested in helping me fix this because the developer is never touching it again.
– Real player with 109.7 hrs in game
Information / Review English
Warehouse Tycoon is a Management and Simulation game developed by EcoGames.
Gameplay / Story
Warehouse management refers to the Management, Control and Optimization of Warehouse and distribution systems with Warehouse management (including quantity and storage space Management as well as Conveyor control and Disposition), with extensive Methods and means for controlling the System status and with a selection of Operating and Optimization strategies . Your task in this Game is to build yourself a Company in which you take on assignments and the better your Reputation gets, the more you get and become better known. No matter if Construction, Logistics, Transport services etc. many more await you. Build yourself a great Empire and become Number 1 in your Region.
– Real player with 5.0 hrs in game
Station Commander
The game is good, worth the money. I hope this will continue to be developed with regular patch updates. Some notes:
1. Pirate ships are too strong in early game. Make them less oppressive or add a difficulty setting so fighting pirates can feel more engaging.
2. Repairing ships is a serious chore. I mean like for each ship in a fleet (9 total) there are multiple clicks per ship which gets tedious very fast. Just add a simple way to repair all the ships in a fleet with one click.
3. The scaling on the storage modules is too high, forcing me to use almost all of my free slots to add storage space. I’d really like to use those slots for other modules….
– Real player with 7.1 hrs in game
Very bare bones resource collection / trading game. Best part of the game is gaming the planet economies and trading (sitting outside a planet desperate for food, waiting for prices to go up, selling at the peak, etc.)
Military units are really only for defending your trade/mining ships from pirates, or hunting pirates/other NPCs to take their cargo.
Your station itself, from what I can see, cannot come under attack in anyway so it’s not a high-octane challenge, but more of a fun little game to play with mini-stock markets in every planet (best part of the game is the economies shifting with line charts)
– Real player with 2.1 hrs in game