Software Inc.

Software Inc.

  • Gameplay

  • Replayability

  • Building/Office Design

  • Realism

  • Developer

  • Stability

  • Peer Game Comparison

  • Procedurally Generated Worlds

+/- Learning Curve

+/- Graphics

+/- Sound

+/- Difficulty

+/- Interface

+/- Modability

+/- Optimization

  • Music

  • Campaign

I will mark whether I like something +, dislike something -, or am neutral +/- as I write the review.

You start as the founder of a software company in a standard sandbox enviroment +/-. You can choose the difficulty, speed of gameplay, starting funds, starting time period, traits, and skills of your founder +. You are able to set a basic appearance for the founder, but this is clearly not a focus of the game +/-.

Real player with 617.8 hrs in game


Read More: Best Economy Singleplayer Games.


A10: The polish is coming along pretty nicely although since I posted the review (Late 2016) although I do have to say that some of the changes have made the development process a bit too hit-and-miss since you really have no idea how a product is going to turn out until it’s too late - while the code reviews are a nice addition, they’re not really that useful as far as ensuring a good product as most of the quality control process is out of your hands.

You can also put the best staff on a project, allocate teams optimally etc and it’ll still come out as rubbish, so I don’t know, maybe that needs to be more sensible.

Real player with 132.2 hrs in game

Software Inc. on Steam

Tech Corp.

Tech Corp.

I started Tech Corp with no clear expectations. I had tried my hand at simulation management games, like Zoo and Roller Coaster Tycoon, as a kid - they’d been fun, but essentially repetitive. I hadn’t touched something in their like for years till Tech Corp landed in my lap. Developed by Mardonpol Inc, this startup simulator takes you from an office space that looks like something out the first season of Silicon Valley to one of the largest tech corporations in the world - if you don’t bankrupt yourself along the way.

Real player with 24.9 hrs in game


Read More: Best Economy Indie Games.


The direction the game took is the completely wrong direction in my opinion. Their are quite a few things in the game, but most of them are without substance. Making things (pretty much all things) consists of very limited options for differentiation of your product, and a wonky marketing system, that doesn’t seem to have any rhyme or reason behind what works and what doesn’t (some types of marketing never seem to yield good results for their capabilities).Neither of these things are really made by you or your company, you just set the design up, and then you work on it for maybe 1/10th of the time it requires to be made with your marketer and then your done. Most of your employees don’t even work on the products, and the game is made in such a way that it wants your employees to have nothing to do with them. Researching is fine, if not a bit boring and prolonged at the higher ends of researching. The employees that are actually meant to work on products, are only used to make a small variety of one time use, individual-non-specific modules/parts over and over again, that can be used on all products.

Real player with 23.9 hrs in game

Tech Corp. on Steam