Sigma Theory: Global Cold War

Sigma Theory: Global Cold War

Sigma Theory is a good niche product that was incorrectly exposed to the public. Yes indeed, it is a turn-based strategy game about spies, but it is far from Phantom Doctrine or any other action-packed tactical title. Jeez, in the very old “Spy vs Spy” game was much more direct action! Sigma Theory is text-based. It is a board game by the set of rules and overall dynamics. Think of Battlestar Galactica, think of Monopoly. In the realm of video games, think of The Witcher Adventure Game or maybe Plague Inc: Evolved , in a way.

Real player with 94.1 hrs in game


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This game is a dream come true for me. I’ve always been a fan of the spy genre (video games, tabletop games, tv shows, movies, board games, card games), I think Sid Meyers Cover Action is one of the best espionage games ever made; with Invisible Inc and Phantom Doctrine coming in at close second; totally different games but they mange to make you feel like you’re a real intelligence officer on the job. Now there is a new spy game in town and I have to say this game is the type of spy game I’ve been looking for, for years! Ever since I played Streets of Chaos (it’s a game where you run a criminal origination. You send out gang members to do crime all over a fictional city) and another hidden gem called Black Closet (in the game you’re like the president of boarding school, and you send out your team to investigate students; to avoid scandals from destroying the school).  I thought to myself, both of these games have great micromanagement mechanics and they’re not very graphic heavy, it would be great to have a spy game that played a lot like those 2 games, and now that game is here!

Real player with 55.0 hrs in game

Sigma Theory: Global Cold War on Steam

Blockbuster Inc.

Blockbuster Inc.

A fresh system based game for simulation fans

In Blockbuster Inc. you will take total control of your very own movie studio. You will be able to construct all the facilities, hire and manage all sorts of employees and stars with the aim to produce the most prolific films and Tv. There are 3 pillars of the gameplay:

Freeform construction system

An intuitive and deep construction system allows you to plan, build, decorate, clone and expand your studio with ease. Further link your road system, landscape the lot and create a smooth utility system to get the best out of your employees.

Play through the decades

Each passing decade affects the gameplay and visuals accordingly, from the way your employees and stars dress, the cars they drive, as well as their physical attributes. Random and historic events will spice things up for your studio.

Manage unique employee types

Not every employee is similar, stars like Actors, Directors and Producers require more attention than your average construction worker. Managing employees is fun, thanks to the randomly generated character traits for each employee. Will your main actor be a diva or a smooth operator?

Interactive product process

Control the different phases and parameters for your Films and TV shows, from choosing the sets, outfits, stunts and all sorts of options that tailor your products to your desires.

Our mission?

A one-of-a-kind experience. There has been no other game in the past decade to match the unique experience that Blockbuster Inc. is. That we promise.


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Blockbuster Inc. on Steam

Crypto Mining Simulator

Crypto Mining Simulator

Can’t really recommend this game. Seems to be pretty poorly constructed. I’ll try to point out some of the design flaws.

Game crashed and dupped the rig I was working on. I broke the game and I wasn’t even trying

UI is pretty confusing. You can’t tell what is buttons and what isn’t.

Inconsistent UI, i.e. you can sell Eth from the escape menu but have to go into the market to sell BTC.

Outside of the tutorial, which is short, there’s really nothing to do but let money accrue. Might as well be an idle game.

Real player with 30.4 hrs in game


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Before I slam this game for all the problems it has, I will say I’d be willing to revisit this after they fix the issues and make some enhancements moving forward.

Pros -

1. Fairly easy to move forward with mining and building

2. Allows one to redesign there room

3. Offers a sandbox environment.

Cons - (there are a lot!)

1. Customer builds never seem to work, After accepting a task, building to spec, placing in customer pickup area …nothing happens.

2. Sometimes buying a rack comes completely assembled

Real player with 16.7 hrs in game

Crypto Mining Simulator on Steam

Nebuchadnezzar

Nebuchadnezzar

While inspired by the classic Impressions city building games, it would be inaccurate to say Nebuchadnezzar is just a reskin of Pharaoh. The game has its own mechanics that are distinctive such as the beautifully worded caravanserai or the planned market/bazaar walking routes (as opposed to the annoying random wandering of sellers in the Impressions games that required the use of roadblocks). There are a ton of resources in the game and the tiered housing levels have an interesting intertwined dependence on how these resources can be collected.

Real player with 62.0 hrs in game

Probably the closest any game has come to recapturing the old Impressions City builders (Pharaoh, Zeus, Emperor, Caesar etc).

This type of city-builder game focuses very heavily on production and distribution of goods to supply your population, where a mistake in logistics management can cause the whole city to come crashing down. If you’re expecting something more like a SimCity or Cities: Skylines, you might end up frustrated with the strong presence of logistics management aspects and harsh penalties for making mistakes in that department.

Real player with 61.4 hrs in game

Nebuchadnezzar on Steam

Capital Profit

Capital Profit

Music Used In Trailer

Track: the Sun Is Coming

By: Oursvince

License: Cc 3.0 By-share Alike

Capital Profit is a first person crafting tycoon game. It is based on the gathering of resources and creating them into various objects. Furthermore, you can sell these objects to NPCs in-game via your very own shop. The goal of the game is to either make the most amount of money possible or have the coolest/ rarest items!

  1. Search For Resources

  2. Build Items

  3. Sell Items

  4. Buy Items

  5. Decorate

Reasons to Play

  • Build Your Shop Empire In Real-time

  • Competition: Compare your shop and island with your friends and try to be the one who has the coolest items or the most money

  • Replay-ability: Continue playing and upgrading your island until you are satisfied

  • Family Friendly: This game has absolutely no violence except for the concept of fishing

The Name

I often get asked how I came up with the name “Capital Profit”. The game is very much based on the functions of capitalism, because of the buying/ selling of items and getting the most amount of money possible. Plus it was a word that my friend liked after I suggested to him (I’m all about that friendly teamwork). Now the word “Profit” is mostly based on profiting from the work/ play-time you put in the game. Therefore Capital Profit are two words that represent the game very well.

Capital Profit on Steam

City Game Studio: a tycoon about game dev

City Game Studio: a tycoon about game dev

City Game Studio

I joined the open beta for City Game Studio a little while ago. Ever since I have seen it grow substantially. The game has been improved so much in a short amount of time and I can only see it getting better and better from here on out. The developer is very active and takes all the feedback and criticism he gets very seriously. Many of my own suggestions have already made it into the game and whenever an issue arises he is quick to fix it.

The game takes place in a city where you can rent, buy and even build your own studios and exhibitor centers. When your company is doing good you obviously want to expand and get even larger teams working on even bigger titles. The result of that can be very satisfying.

Real player with 198.3 hrs in game

Overview

First off, on advice from this author’s attorney Frankie “Fine Print” Lymann, copycat games are not a crime. (See Data East USA v. Epyx for proof that copycats do not constitute copyright infringement.) Remember Game Dev Tycoon? Take the awesomeness of the aforementioned game, add interior decorating, an outside world where buildings can be rented, bought, and even constructed, and then add in some nice new ideas (along with a bad idea) and you have City Game Studio. In case the reader doesn’t know, the game is a management sim in which the player starts a game company starting in the year of the player’s choosing, and goes from rags to riches through developing and publishing video games.

Real player with 43.6 hrs in game

City Game Studio: a tycoon about game dev on Steam

Citystate II

Citystate II

Don’t buy.

  • Unfinished game

  • Bugs

  • The “realistic economics” in this game leaves a lot to be desired and calling it realistic is laughable.

  • The dev has been MIA since early October (within weeks of release).

  • Developer is either a huckster or lacks any sense of professionalism.

The misrepresentation that you are buying a finished game on the store page and the fact that the developer just disappeared makes me feel as if I’ve been had. The excuse on discord by some person who is not the dev is that he has a family and he takes long breaks. Make of that what you will, but I will not buy another product from this developer.

Real player with 65.1 hrs in game

You simply can’t play more extreme ideologies anymore (Left & Right) which Is kinda where alot of the fun came from. Everything needs to be balanced. It’s okay but at some point you’ll run into bugs that remove zones not just buildings and tank everything. Tbh it gets boring after it happens a few times. Oh and after many hrs my political leaning instantly went from 47-53 to 100-0 to the left which sent everyone into a riot and the whole city was destroyed. That right there is a game breaking bug. I’d honestly say buy the first one. I’m not hating btw, I actually really wanted to like it.

Real player with 25.3 hrs in game

Citystate II on Steam

My Business

My Business

It’s a clicker game.

Real player with 0.6 hrs in game

The game is interesting and good. Not everything is as easy as in real life. The game is super for your money.

Real player with 0.3 hrs in game

My Business on Steam

StarScraper

StarScraper

I have loved watching this game grow and can’t wait for it to grow even more.

I love the variety of rooms,

The music is kinda cute,

I love that there is a management side to it,

The requirements of the rooms give it a bit more of a challenge.

I do feel like there are some improvements to be made but they all seem like minor things.

It would be nice to not have to click so much. The option for a tutorial would be helpful too.

And the option to customize the over all color of your tower to give it the aesthetic I would want.

Real player with 10.7 hrs in game

StarScraper is a fun chill game. It’s feels sandboxy. There is some progression, you unlock rooms and amenities. There’s not campaigns or scenarios. It gives you a lot of room choices up front rather than having to unlock a bunch, which I think is what gives it the sandbox feel. I haven’t tried the Speedrun Mode yet though.

I’ve never played SimTower, but I’ve played a lot of Project Highrise. Very cool to have another tower builder game to play.

I’m not into making the most optimal money farm, so I’m not playing it that way.

Real player with 4.8 hrs in game

StarScraper on Steam

Blockchain Tycoon

Blockchain Tycoon

The 8 career campaigns teaches you how to play then there are 10 scenario , 10 challenges and sandbox mode, the game dose not provide you with popup tips you have to use your brain it is not hard to figure out the campaign is the tutorial, this is not a supper complex game have a little patience, i’m saying this because the achievement for completing the campaign says only 0.8% have this i don’t know how accurate it is. One level was annoying just because i had to wait for the worker to complete creating a new coin and it takes a while. I guess it takes about 5hr to complete the campaign i’m not sure tho i fell asleep at about 5:30am so my actual playtime is different from shown.

Real player with 70.5 hrs in game

After several months of silence and no update to fix any bugs or issues, I am changing my recommendation. It seems to be dead.

This is a good game with GREAT potential! I liked playing it, and of course there were bugs and things that could be improved. One thing is a more realistic market in the exchange. It always seemed to me that the market was mostly stagnant with very little real price fluctuation. By that I mean that if you looked at the price over a year, it would be flat for every coin and token. It may fluctuate on a day to day basis, but no real growth. The other thing that could be improved is the token creation. In the game when you create a coin, it says you also create a blockchain, so why can’t you use your own for the creation of a token. I think it would be cool if you added the ability to add offices and more mining warehouses so you could also add a research tree. That would enable the ability to create hard forks, ability to implement cross platform support, add smart contracts, NFTs, etc. You could also add in researching the hosting of an exchange or NFT gallery. There is a lot that could be done on this front, and it could all affect different attributes of the coin and price, as well as the price of other coins potentially, if interoperability and forks are added. All of that having some sort of correlation with the price of your coin and token and how many other developers want to “support” your blockchain. Also, for some odd reason, any time I created a token, not matter what I did, I could only get tokens during my ICO to be between 30-50 and I couldn’t figure out why. I mostly stuck to creating coins because of this. Also, there needs to be somewhere that explains what different things do. For example, when you are creating a token, what are the differences between utility, security, payment, etc., and how do they affect the token? Speaking of that, when you do create a token, if you forgot which kind you chose, there’s no way of telling. It makes me think that maybe it doesn’t do anything at all. But, besides that, I never could get more than 30-50. One of my biggest irritations was that you weren’t actually managing a company. You didn’t name it or anything. There was no way to compare yourself with your competitors. There was a competitors section, but there was no info about you to compare to them there, and the information about them was very vague. It needs to be reworked entirely, along with some reworking of the economic system. It is very basic. It would be nice to have random events that affect the crypto market so there are real dips and surges. Also, it would be nice to actually benefit other operations when you invest. I would invest 10’s of millions, and it would say that their total investment would be a few mil. So there wouldn’t really be an affect on them. So I then have all these coins and it seems their companies have gone belly up or something because they never go to market. Those are just a few examples of how it is a basic economic system. Anyway, I really hope the developers keep working on this game and bring out some updated to address these things. It would make that mixed review rating look a little more positive. :) And why not take advantage of the crypto craze? lol

Real player with 49.3 hrs in game

Blockchain Tycoon on Steam