Reactor Tech²
A game about watching number rise. But what is life, if not watching the year count rise and your bank account dwindle?
Now, I’ve just finished my first “complete” playthrough and there are a few things I want to talk about. Let’s start with the most important: most of the negative reviews are old. The UI isn’t perfect but it’s not bad and same with the tutorial. In my entire playtime I’ve only found what I think was a bug once.
The artstyle, music and sound effects are gorgeous.
DO NOT buy this game expecting something similar to a city/base builder. Actually you build very few structures, and spend most of the time upgrading your existing buildings, changing the engineering cells and min-maxing the different configurations.
– Real player with 17.0 hrs in game
Read More: Best Economy Real Time Tactics Games.
It has the marks of an interesting, fun little game, however…
Be warned:
it’s not really release-ready, regardless what they claim.
The game is full of annoying bugs and overlooked illogical elements, the controls are inconsistent, the whole thing is sorely in need of a UI/UX overview, it’s hard to navigate, hard to sort out what’s what.
Currently expansion is impossible, due to a heating issue.
And in my personal opinion it does not look good.
I’ll persist, maybe it’ll be a good game; currently it’s a beta, that’s not very playable.
– Real player with 13.4 hrs in game
Phos
You play as a robot colonizer that has been sent out to an alien planet with one goal. Harvest its resources and send them back home. To accomplish this you must build a base on the planet. As your base develops you will be able to build more advanced structures to harvest at an increased scale. And eventually you will be able to accomplish your goal to start sending resources back to your mother planet. But the native inhabitants of the planet won’t sit idly by as you strip their world of its resources.
Read More: Best Economy Base Building Games.
Pollute & Conquer
A strategy about ecology, where players can capture territory and build different buildings; And the choice between green and polluting buildings is important and affects both the world and the interaction between players. If both players make mistakes, then the world dies and both players lose.
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CAPTURE TERRITORY
Buy neutral or enemy cells for the accumulated resources of money or influence. Surround the enemy or go to the other side of the map. Choose and purchase cells with the most profitable terrain: river, forest, desert, hill, snow, ocean.
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BUILD BUILDINGS
Build buildings suitable for specific terrain, using the bonuses or disadvantages of each of them. Adapt to your opponent’s strategy. Build polluting, neutral, or cleaning buildings that use different resources: coal, oil, river flow, nuclear, sun, wind, fusion power, or hydrocarbon cleaning.
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DEVELOP TECHNOLOGIES
Upgrade technologies of different buildings. Use coal with less pollution for the world. Learn to obtain solar energy more profitably than coal. Cleanse the world with advanced hydrocarbon capture technologies. Or open a new era of thermonuclear energy.
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POLLUTE AND CLEANSE
Use the wealth from coal and oil usage, getting rich at an incredible speed, despite the world’s disasters that destroy you and your enemy. Or cleanse the world so you don’t die and gain massive influence.
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CONTEST
Earn as much money and influence as possible to win. Survive the most difficult situations by finding counter-strategies against your opponent. Deal with global pollution. Or take advantage of the world’s chaos from pollution to disrupt the enemy’s plans and capture them.
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PLAY WITH FRIENDS
Play with friends on the same device as a board game. The game provides great opportunities for a complete competition, using many different strategies and adaptations for the map, enemy actions, and disasters.
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DEFEAT EVERY AI
The game has several levels of AI difficulty from the easiest for beginners who started acquainting with the world of strategies, to the most difficult for hardcore players who want to test their skills. Can you pass them all?
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CHOOSE GAME TIME
Choose a map size from several options from a small map for 15-20 minutes to a large one for 40-60 minutes.
WORLD
Long ago, people believed that our world lays on 3 elephants that stand on a giant turtle. Those people were wrong about 2 things:
First - There are no elephants. That is silly. There is only the Turtle.
Second - Our world is just a planet, but there is another beautiful place wandering space, that is similar to Earth and rests on the Turtle.
An unprecedented economic war for territories and resources flares up on the turtle.
Will it and all life on it die in the chaos of pollution?
Or will intelligent beings come to their senses and prevent the end of the world by developing new technologies?
Pollute and Conquer, compromise and cleanse.
Read More: Best Economy Resource Management Games.
Ruin
I’m only 4 hours in. The game is in the earliest form of alpha it could possibly be in. I personally love to watch games develop into something and even take part in the community that helps direct what the game turns into.
That being said it is rough, it has a long way to go until it becomes a fully playable game but it has a ton of potential with a runescape/rimworld feel. I like the base of what the game is and look forward to the progression of the game.
If your into early access games, you can’t really beat it for the price. Especially if the developer continues the project and puts the work that’s needed.
– Real player with 4.8 hrs in game
Dead of Winter
Lead your villagers in a battle for survival against relentless hordes of undead as you gather, build and explore in a post-apocalyptic medieval fantasy world plunged into a seemingly endless winter
Gather what resources you can find before your supplies dwindle and your people starve
Build shelter against the elements and worker buildings to assign tasks to your villagers
Explore your surroundings to find the most defensible locations to build and gather resources in safety
Survive a lack of resources, the unending winter and the relentless hordes of undead
Let Them Trade
Let Them Trade is a minimalistic trading simulation in which you build a network of towns. What’s particularly special about that is that this network is only used by AI-controlled merchants! So it is in your best interest to keep up the towns' supply and demand of their resources, and pocket a big part of the traders' coin - via tolls!
Note: Let Them Trade and its Steam page are still in an early alpha state. Everything is subject to change. Wishlist the game and press the follow button to stay informed about future updates! Also, feel free to follow us on our various social media channels! :)
Explore the World!
What riches does nature have on offer for you? Where are the strategically best places for your cities? Explore a world rich with many different resources and choose the best ones to kickstart your economy!
Build Your Network!
Build trade routes between cities, overcome natural obstacles such as wild waters and soaring mountains, and be on the lookout for evil bandits. Only with wit and ingenuity, you will be able to build a trading network that maximizes your merchants' profits - and, in turn, your wealth!
Let them Trade!
Interact with a multitude of trader characters! Each with their own personality, their own field of expertise and of course their own preferences on where to spend their money. Butter them up and make their life as easy as possible:
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Fend off bandits by hiring knights in shiny armors
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Optimize trade routes so they pass by their favorite resources
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Adjust tolls to make them happy - no one likes tolls! Don’t feed the toll! Just make sure that you don’t come away empty-handed!
State Of Development
We just finished the prototype. Now we’re searching for a publisher!
Special Thanks
…to the FFF Bayern for funding the development of the game!
Present for Manager
Better than Monopoly.
– Real player with 2.4 hrs in game
Present for Manager is a simulation of a board game similar to Monopoly. It’s easy to learn. The AI is quite good, but I recommend local multiplayer for the true board game experience that tears families apart. ;D
– Real player with 1.3 hrs in game
Random Raiders
Random Raiders is a Guild Manager Simulator that puts you in charge of a newly-started raiding guild in the fictional MMORPG ‘World of Guild Quest’. Recruit the best players you can find - balance their classes, volatile personalities and overcome the inevitable drama in order to become the best guild on the server.
Create a Guild
Design a bitchin' banner by choosing a shape, icon, and colors in our banner editor. Name your guild Backstreet Boys. Change the name to something sensible. Hit the random button by mistake while letting out an audible puff of air in frustration. These are all features we provide.
Recruit your Members
Sift through the applications to find what you need to take your guild to the next level. Need a patient priest that can dispel, played by some guy named Alejandro who lives in Burgos in Spain? We got you covered. Maybe recruit that loot-hungry tank, played by some girl named Frida from Svendborg in Denmark? Whatever floats your boat.
Go Raid!
Send your team on raids to improve their skills and gear. Watch in horror as your team brutally fails against an obviously inferior boss because the main tanks' potato PC gave out in a critical moment.
Compete against the NPC Guilds
Improve your standing on the leaderboards by killing more raid bosses. Kill enough bosses and you may even find yourself at the top, beating legendary guilds like Agitation Later, Aragon and Swahilum.
Credits
Random Raiders created by Max Kvelland and Benny Samuelsson, Solid Core.
Icons made by Lorc, http://lorcblog.blogspot.com . Available on https://game-icons.net
Station Commander
The game is good, worth the money. I hope this will continue to be developed with regular patch updates. Some notes:
1. Pirate ships are too strong in early game. Make them less oppressive or add a difficulty setting so fighting pirates can feel more engaging.
2. Repairing ships is a serious chore. I mean like for each ship in a fleet (9 total) there are multiple clicks per ship which gets tedious very fast. Just add a simple way to repair all the ships in a fleet with one click.
3. The scaling on the storage modules is too high, forcing me to use almost all of my free slots to add storage space. I’d really like to use those slots for other modules….
– Real player with 7.1 hrs in game
Very bare bones resource collection / trading game. Best part of the game is gaming the planet economies and trading (sitting outside a planet desperate for food, waiting for prices to go up, selling at the peak, etc.)
Military units are really only for defending your trade/mining ships from pirates, or hunting pirates/other NPCs to take their cargo.
Your station itself, from what I can see, cannot come under attack in anyway so it’s not a high-octane challenge, but more of a fun little game to play with mini-stock markets in every planet (best part of the game is the economies shifting with line charts)
– Real player with 2.1 hrs in game
Collapse: A Political Simulator
The game is getting ridiculously hard with the new updates and the game balance is very poor (there are no proper tutorials on a game with such complex mechanism). Old bugs are unresolved and there are now lots of new bugs (such as the automatic override of your old save when you start a new one unless you exit the game and restart it from Steam, which would wipe out the save that you spent 10+ hours to play). Also, the game made no mentions about the conditions of the new crisis event ‘Mining Strike’ and my approval rating suddenly slides into the bottom after that event. Not to mention that the game was already very hard before these new updates, it is just unplayable after all these new updates that made the game mechanism even harder and more complicated. Bugs like ‘Russian requirement’ event freezing and Prime Ministerial maximum operability is only 75 made this game even worse. This game wasn’t ready to be released and need a total overhaul and rework
– Real player with 164.0 hrs in game
The game is brutally hard I have spent over 90 hours trying to understand the game mechanics. even in sandbox mode the game is hard and since the last few updates the game in my opinion isn’t worth it at this moment. maybe in the next update i will reconsider. Also the game needs to have better english translation it is very hard to understand what you are doing in the game.
– Real player with 90.9 hrs in game