Shelter Manager

Shelter Manager

I checked the game and it’s quite intuitive. There are resources you can spend on construction. They have tools drawn on the icon. Work points keep generating and later can be used in production and construction and so on and so on.

Shelter is more like a simulation manager game and I like it.

Real player with 5.5 hrs in game


Read More: Best Economy Sandbox Games.


A game in the genre of a shelter simulator.Nice graphics and atmosphere of the game, similar to Fallout Shelter.

Real player with 4.5 hrs in game

Shelter Manager on Steam

Caravaneer 2

Caravaneer 2

There are some good bits in this game, but for me, the tactical aspect totally kills it. It is so inbalanced, or rather in favor for AI that it is beyound laughable. Fights will accur as it is part of the game. Now, to keep it simple, you have a Katana, hit enemy who gets 12-20 hit points. He hits you and you suffer 24-42 damage. Even with light armor, makes no difference. Later in the game I had an awesome Armor of Honor (25 damage res), I get hit with a Mosin gun for 40-46 points. I use same gun, or even better M-16 on enemy who has no or light armor (6 damage res) and score 10-12 points. Time after time. BS! Also, remember that it will be almost impossible for you, even later in the game, to hit anything beyond 20-24 tiles, while AI will frequently score hits from 70-80 tiles away. Loads of BS in a bucket of sh-ite. NOT RECOMMENDED!

Real player with 355.0 hrs in game


Read More: Best Economy Resource Management Games.


I originally played this and the original as Flash games, I even went so far as to download BlueMaxima’s Flashpoint almost specifically for this one, due to how good it was. The economic simulation, layered with a competent, if monotonous, combat system, as well as a fairly engaging story lent itself to a game that tied me up for absolute ages. I plan on playing this for an inordinately long time, and I already have!

I won’t bother with beginner tips, but keep in mind the game has a strong learning curve; I recommend playing “Story” mode if you’re just starting out for all the free goodies and volunteers. Sandbox puts you in a significantly more difficult starting area, and a generally poorer starting position, i.e. Much fewer free goods and starting facilities. Once you’ve gotten the hang of it, you’ll come to recognise it’s trade patterns and idiosyncracies, and really start to get a feel for the game.

Real player with 254.4 hrs in game

Caravaneer 2 on Steam

HeatWave

HeatWave

HeatWave is a sandbox survival strategy game set in 2080 in Alaska affected by climate change.

Global warming has led humanity to the brink of collapse, caused unprecedented migration and stir up internal conflicts. Therefore, the US government has decided to abandon the cut off territories in Alaska and focus on saving the mainland.

The Russian government supported by China decides to take advantage of the US situation. To expand into more hospitable places to live, they launch an invasion of Alaska, which was once a Russian colony.

As a result of oppression and hostile colonization, the people of Alaska form Guerrilla groups to repel the invaders.

The underground Americans are the underdogs in a fight for their land and freedom.

GAME FEATURES

Run your own Guerrilla faction.

Form your team and set internal laws and adapt rules to the changing environment.

Set up base deep in the forests of Alaska, build new structures to make your people self-reliant.

Use and upgrade your bushcraft skills.

Survive in the wilderness with limited resources.

Help your people meet basic survival needs. Set up camps, obtain energy resources, provide shelter against the cold and rain. Hunt for food, collect wild plants or plunder local communities to prevent starvation.

Craft items- make tools, medicines and weapons from collected scrap and plundered materials.

Explore the world.

Visit settlements. Talk with their inhabitants, recruit, trade, or complete quests to increase relations with them.

Explore vast expanses of Alaska and dive into a non-linear story.

Make difficult decisions and fight your own path to independence.

Partisan tactics

Stay in the shadow, avoid being discovered.

Move your base if necessary and implement a hit and run strategy.

Punish collaborators, constantly fight and harass the invaders.

Set up traps, sabotage their supply lines and incite the people of Alaska against them.

Diplomacy

Shape your own politics, handle diplomatic relations with other factions and settlements.

Perform tasks for the local population and compete with other guerrilla groups.

When strong enough, start the revolution and take on the invaders to drive them away.

Finally, choose your own path to independence - continue in the name of the United States, or create your new independent country…


Read More: Best Economy Open World Games.


HeatWave on Steam

Before We Leave

Before We Leave

I have personally been enjoying this game very much! I appreciate that I don’t need to worry about war or combat, nor must I consider the monetary value of my peoples (ie. slavery). It still can be challenging, and I was pleasantly surprised by the little challenges it throws your way (ex: the gremlins!). The aesthetic is very pleasing, and it isn’t very demanding graphically. I would definitely recommend this! I’ve written out some of my experiences and some tips! ♥

  • The Tutorial -

Doing the tutorial is a good idea and I do recommend it, but the tutorial will take you through pretty much the whole game, or at least deep into the mid-game – this could literally be hours and hours lol. But I would suggest stopping after you have started to explore your second planet., then proceed to your own games.

Real player with 59.2 hrs in game

At the time writing this I have little over 10 hours in the game! You tell me what I end up getting to :)

Check out this Let’s Play for More Visual and Audio Experince!

https://www.youtube.com/watch?v=mOdcC0ErbSc&list=PLjMDVXkLIQ3772ETUImsVXS_1AwZFdcKw

Before we leave is one the best games I have played in a long time for getting right into the game and understanding what to do. It’s not because it’s easy or simple. It’s because of the amazing job they did with the tutorial system and explaining the basics of the game.

Real player with 31.8 hrs in game

Before We Leave on Steam

Make America Great Again: The Trump Presidency

Make America Great Again: The Trump Presidency

Started the game, made a cup of coffee and got a call to go pick up my kid who was sick at school, forgot I left it on, went to to pick the kiddo up.

When I got back, the debt was totally gone, ISIS was eliminated, the game was already won, and I had every achievement.

No one was home while I was gone.

Trump won the game all by himself. Even changed my PC’s name to TRUMP.

Also for your information:

FOREIGN LANGUANGE OPTIONS ARE NOT AVAILABLE AND WILL NOT BE CONFIRMED BY DEVS AND TRUMP HIMSELF. IF YOU REQUEST THIS FEATURE YOU’LL BE BANNED AND CHARGED BACK DOUBLE FOR THE GAME. (COSTS AND TAXES) SEE 2.33 ARTICLE 20 OF THE WASHINGTON DIGITAL ACT

Real player with 312.8 hrs in game

Despite the constant negative press covfefe

Make America Great Again: The Trump Presidency is probably all what you’d expect; and I hope I don’t step on any trump sympathizers during this review.

It has violence, trading and “investing” and fucking up the world while still getting away with it.

Trumps thumbs up

A fun little game based on humour and satire.

Great use of voice quotes.

Trading cards which currently (dec 2017) sells for 0.20-0.25 the worth the money for a base cost of 3£ at a half price discount atm. BoosterPack at 0.88.

Real player with 20.1 hrs in game

Make America Great Again: The Trump Presidency on Steam

What’s Left Behind

What’s Left Behind

This is a very unique and quite enjoyable simulated city builder game. While there are a few bugs that are being resolved, the developer is quite responsive and most engaged in improving the game. I recommend giving it a chance, particularly if City Building Simulators are a preferred genre. I’ve really enjoyed getting the hang of how the settlements develop, particularly as Research unlocks new abilities and improvements as the game progresses.

Overall, I believe this game has great potential and that it’s one I look forward to enjoying. While there are only 5 cities to choose from currently, each map can be replayed with very different outcomes.

Real player with 22.0 hrs in game

At this point I wouldn’t recommend this game, even though it is early access.

1. The game doesn’t look finished at all. The most simple things aren’t working. If you demolish any building you won’t get all the mentioned resources added in your inventory.

2. If a building gets attacked by a zombie the notification is visible so shortly that you can’t react at all, which probably cost a building. It seems to be useless to have any defensive stuff standing around.

3. If buildings get destroyed by a zombie the number of jobs and employed citizens are updated. This looks like you still have ‘open’ jobs, but actually you don’t.

Real player with 2.0 hrs in game

What's Left Behind on Steam

20 Minute Metropolis - The Action City Builder

20 Minute Metropolis - The Action City Builder

I’ll confess I’m biased because a friend that works for me did some of the artwork on this and I’ve long been a fan of Dejobaan.

This is a fun, bite-sized strategy game and less than $3. It’s hard to go wrong. I can’t think of any time I’ve actually regretted spending $3, but this was enjoying to play, and I will keep trying to get my name on the top page.

I would love to see a couple quality of life improvements: namely drag and drop roads, hotkeys or an expanded toolbar so I don’t have to fuss with the selection menus. Daily leaderboards would be nice too, so I have a better chance at the top ten.

Real player with 4.8 hrs in game

Super fun and hectic. It can become a little easy after you’ve figured out a good strategy but you can always use a different starting perk which adds and takes away some difficulty. The models are really cute, reminds me of a toy town or Lego.

Some improvements I’d make would be, dragging roads to build instead of clicking for each tile. This isn’t a big issue, but could herald RSI if played too often.

I’d like more maps, a random map generation would be cool, it would make each run very different and unique.

Real player with 3.9 hrs in game

20 Minute Metropolis - The Action City Builder on Steam

Endzone - A World Apart

Endzone - A World Apart

Good concept, well developed scenario, extensive tutorials possibly the best I’ve seen in games I’ve played, nice graphics, random system generated maps for new environment every time, simple game mechanics with standardized keys, many options for difficulty levels including custom settings, fun achievements, good balance of resources, mix of post apocalypse survival with city building, some fighting of raiders but can be turned off in settings if you only want to do survival or city building, many different side missions with interesting bylines, prosperity DLC is nice but I still think we should not have to pay for it as it doesn’t change the game enough, played 280 hours but still have some things to try and haven’t completed all the achievements yet. Overall very good game.

Real player with 333.7 hrs in game

Endzone is a city builder in an apocolyptic world. It is a tougher challenge than other games in the same genre. Mistakes can lead to punishing death spirals in communities. But it is rewarding when all goes well overall.

The colour palette of the game is dreary and this can make finding particular buildings difficult to do, especially in the late game when buildings are crowded together. There is no search function for building types which is definitely a drawback.

The latest expansion, “Prosperity”, does not offer much – a few new buildings and missions – you miss little by sticking with the base game.

Real player with 251.2 hrs in game

Endzone - A World Apart on Steam

Desolation Tycoon

Desolation Tycoon

The world has ended, but life moves on. Your home is a wasteland scoured by winds blowing in from a caustic sea. Most large mammals are extinct, and insects have filled their roles.

You are a merchant traveling this land in search of profit. Each character you play starts with a randomly generated history and traits. And eventually, each character’s career will come to an end — whether through successful retirement or tragic death.

The game remembers everything you do, and the world is persistent across characters. As a consequence of your actions, civilization will slowly grow and rebuild. Accomplishments accrued across any number of characters will unlock new cities, new crew units, new challenges, and so on.

There is no fixed storyline. Instead, you have a setting, a set of gameplay mechanics, and complete freedom to do with that what you will.

Core features:

  • Travel, trade, and defend your cargo from dangers.

  • Improve your skills through usage.

  • Find and explore places that are worth plundering.

  • Build relationships with city notables, and co-operate with them on various schemes.

  • Rebuild a persistent world across multiple lifetimes.

  • Make trade-offs in encounters that are purely decision-driven, and avoid grindy minigames.

  • Enjoy a high-information user interface that doesn’t ask you to remember things unnecessarily.

Example challenges:

  • Local climate calamities.

  • Giant insects, bandits, and much worse.

  • Each character will automatically retire if they live long enough; this does not leave enough time to develop all possible skills.

  • Networks of supply and demand are randomized between playthroughs.

  • You can’t stay in a trade route rut, because trading with the same cities too much will make it less profitable.

  • You and your crew can become injured or sick — and possibly die as a result.

  • The locals that you trade and scheme with have minds of their own, and may betray you.

  • Performance-enhancing symbiotes may seem like a great idea, but can lead to unfortunate side-effects.

  • Oh, and there are also demons. They complicate everything.

This is not an action-oriented game. Time doesn’t pass unless you’re doing something, and there are no real-time challenges. Instead, gameplay is strictly about the making of intelligent trade-offs in an open-world setting with many potential courses of action.

Desolation Tycoon on Steam

Frostpunk

Frostpunk

Dear God, yes I recommend. I’m fucking obsessed with this game. It dominates my every goddamn thought nowadays. I don’t think I’ve ever been so obsessed with a game before in my life. If you’re reading this, buy the game. Buy the DLC’s. And somehow contain your excitement for Frostpunk 2.

Real player with 329.4 hrs in game

The Good:

  • Special and creative gameplay will make just enough to enjoy the game in Easy and Normal mode but also very very difficult and hardcore in Hard, Extreme, Survival mode.

  • Detailed images, map design make you really feel the “frost” of the game

  • Each map has its own story and gameplay.

  • Nice background music.

The Bad:

  • The gameplay is hard to get used to for newbies (I gave up 3 times because I couldn’t understand the game, but it wasn’t until the 4th time that I felt the fun of it because I believe 11 bit studios can always make a good one).

Real player with 152.1 hrs in game

Frostpunk on Steam