Age of Ascent

Age of Ascent

The year is 2176 and humanity has been forced to abandon the earth and rise into space, to start a new civilisation. Faster-than-light travel and communications have been achieved, and now it is time to help build the new world and fight for your way of life.

Age of Ascent is a truly massive multiplayer space game set in a vast galaxy, where you can play solo or join an alliance to explore and advance in an ever-evolving sandbox environment. It features six degrees of freedom direct-piloting real-time battles with thousands of ships; millions in the same galaxy, an entirely player-driven economy, deep strategy, and multi-device support.

We’re using the real Milky Way star catalogue and as much real science as we possibly can to provide a vast galaxy to explore, but with a unique custom visual style. We provide deep game play that encompasses all components of strategy-based and first-person sandbox MMO games where players interact with each other and the universe.

We’ve held regular playtests of the real-time dogfighting module, as we tweaked and optimised the combat code and physics engine. All that work - the most critical layer to get right - is finished!

We have now moved on to the core components of the rest of the MMO experience, ranging from trade/industry and missions, NPC AI & 3D pathfinding algorithms to the new, full UI, incorporating build-your-own cockpit and multi-device support:

  • Real-time, epic, direct-piloting battles using our brand new cloud-based distributed MMO architecture that can support thousands of players in the same battle

  • Everyone plays in the same universe, even across devices

  • Multiple ship classes and modular ship loadouts

  • A fully player-led economy from resource gathering to manufacturing and trading

  • Exciting and rewarding galactic exploration

  • Play solo or in groups, larger than you’ve ever seen before

  • Player vs Environment (PvE) mission running and Non-Player Character Faction AI

  • Alliances and Clans large or small as you wish, with sophisticated management and access tools

Once we get all of the initial gameplay framework up and running, we will start to layer in enhancements and further depth of play:

  • New ship and hull classes (science ships, support ships, drone carriers, weapons platforms, minelayers and minesweepers, stealth recon)

  • Build and manage space stations

  • Claim territories and build an empire in space

  • Deep and involving storyarcs that will play out over days, weeks and months

  • Build your own multi-device cockpit

  • Multi-player options for co-operative capital ship flying

  • Banking and advanced currency exchange systems

  • Full set of player APIs and extension libraries

  • Advanced control and display device support (such as Oculus Rift)

  • Player-operated tournament arena combat and racing zones

  • Multiple language localization


Read More: Best Economy Action Games.


Age of Ascent on Steam

Dwarrows

Dwarrows

I first found out about Dwarrows by watching YouTube Lets Plays before it was even released. I bought it as soon as it came out (payed full price) and, so far, I am enjoying it just as much as I thought I would. If you play games like My Time in Portia or Ni no Kuni II, then I believe you will love Dwarrows. So what do I like about the game?

Likes

I really enjoy the slightly simplistic styling of the game. It isn’t hyper realistic, but more of a cartoony (is that a word?) feeling, that adds it’s own charm to the game play.

Real player with 78.9 hrs in game


Read More: Best Economy Exploration Games.


Oh my. Dwarrows is a little masterpiece.

Here are some notes on happiness:

  • Visual: The wood elves reminded me of Sesame Street characters – a bit of Bert and Ernie and Grover.

  • Audio: Enjoyable. :) I liked to run into a group of bluebirds just to hear them tweeting as they scattered. I liked the piped-in suspenseful mini-melodies when I was trying to solve a puzzle.

  • Travel: This game handled fast travel really well. Having three characters to port around could have been a hassle, but instead so many workarounds were provided: teleport scrolls in inventory (with options to transport one character or all three), teleport fountains at puzzles (to bring all three to help), and teleport stone rings (for one or three). Plus it was nice to have the three characters spread around the map sometimes – I often left Gloia in town to build, while the other two ran around to explore. Really well done.

Real player with 76.8 hrs in game

Dwarrows on Steam

Industry Manager: Future Technologies

Industry Manager: Future Technologies

January 24th Update:

So I’ll leave the original review I did back in October up. I had 40 hours played in the game and because of the bugs I had moved on.

The developer uploaded a new patch and I’m in the middle of school but I quickly checked my biggest gripes about this game, and they appear to be fixed. I found the AI was sapping away my demand and hurting my profits. The market is changed and its much easier to cap demand. It’s much harder to turn a profit in the beginning. The demand for your goods completely changes when you start messing around with prices.

Real player with 43.5 hrs in game


Read More: Best Economy Realistic Games.


First off for context I played a LOT of capitalism and capitalism2 a LOT… I like the genre, not many do lol. So I’m happy another corporate economic sim has popped up, I have seen reviews comparing it to Capitalism2 but sadly calling it another business sim is about as close of a comparison you might muster. This will be a long review so apologies now.

I like the game so far but it has a few problems, some critical, a few glaring issues and many smaller problems that are managable I guess… I will go over the problems I find with the game in hopes of the development will continue and flesh this game out, although being in full release mode makes me worry… a lot. Maybe they should have hired me to look over their game before release? Can’t just be me… I will use Capitalism as examples and sorry if that gets repetitive.

Real player with 25.6 hrs in game

Industry Manager: Future Technologies on Steam

Polity

Polity

A very fun and interesting game, excited to see what it evolves into…

Real player with 12.7 hrs in game

Spiritual successor to habbo hotel.

Real player with 12.0 hrs in game

Polity on Steam

Gas Station Simulator

Gas Station Simulator

The game idea itself is great, however it needs A LOT of polishing to be considered playable / fully released.

Game Breaking Bugs:

  • If you start playing, the performance is OK, however the more you play, it gets slower and more demanding on resources on your computer, perhaps you guys have a memory leak somewhere, or something. It’s not normal to start with ~100 fps and be on ~30 after a hour of gameplay.

  • You should be able to sell your stuff, if you steal from cars A LOT, it all adds up to the warehouse making tight space for your deliveries. If you don’t want to allow us to sell the things, then at least make it that we can throw them in trash or something.

Real player with 36.2 hrs in game

Gas Station Simulator

💡Overview

Gas Station Simulator

| Genre | Simulator |

| Campaign | Yes |

| Game length | 15/17H |

| Difficulty modes | 4 |

| Metacritic | 70% |

Real player with 33.0 hrs in game

Gas Station Simulator on Steam

Pure Farming 2018

Pure Farming 2018

Greetings fellow gamers…

DO NOT BUY THIS GAME!!!

Now that I have your attention, let’s get to the why..

The primary reason I am no longer an advocate of this product is that back around April 25th, update 1.1.5 was released. This update fixed a few bugs, mostly changed some features. But they broke what I consider a intregal part of the game. You could no longer sell bails. Several consumers reported it within hours of the release. About 21 hours ago a representative of IceFlames finally acknowledged this issue and stated “It will be fixed in the next patch or sooner”.

Real player with 416.1 hrs in game

I started off absolutely fucking hating this game. I literally had to do everything, step for step, that a farmer would in real life in order to farm. Yes, sure, the hint is in the game’s name, but still - I wasn’t prepared for just how freaking much it would require from me, probably because I’ve never played a Farming Simulator-type game before.

Playing the Story Mode (the mode this review is based on, there are others) meant ploughing, sowing, fertilising, and irrigating fields, and then waiting, and then harvesting. There’s a lot of driving up and down fields, and to and from various locations around the map to fetch stuff, deliver stuff, buy stuff.

Real player with 95.2 hrs in game

Pure Farming 2018 on Steam

Station Commander

Station Commander

The game is good, worth the money. I hope this will continue to be developed with regular patch updates. Some notes:

1. Pirate ships are too strong in early game. Make them less oppressive or add a difficulty setting so fighting pirates can feel more engaging.

2. Repairing ships is a serious chore. I mean like for each ship in a fleet (9 total) there are multiple clicks per ship which gets tedious very fast. Just add a simple way to repair all the ships in a fleet with one click.

3. The scaling on the storage modules is too high, forcing me to use almost all of my free slots to add storage space. I’d really like to use those slots for other modules….

Real player with 7.1 hrs in game

Very bare bones resource collection / trading game. Best part of the game is gaming the planet economies and trading (sitting outside a planet desperate for food, waiting for prices to go up, selling at the peak, etc.)

Military units are really only for defending your trade/mining ships from pirates, or hunting pirates/other NPCs to take their cargo.

Your station itself, from what I can see, cannot come under attack in anyway so it’s not a high-octane challenge, but more of a fun little game to play with mini-stock markets in every planet (best part of the game is the economies shifting with line charts)

Real player with 2.1 hrs in game

Station Commander on Steam

Whiskey Island

Whiskey Island

Early days yet, but this game has more content than half of the “finished” games that leave Early Access nowadays. It has some minor issues, but you can sink several hours into it already. Whiskey Island is honestly a mishmash of several other titles, but what it really comes across as is Prohibition-era Satisfactory minus the alien threat but with a healthy dose of chill.

You’ll spend most of your time shuttling cargo between raw material production like the logging camp and further processing facilities such as the lumber mill, all the while having to keep the entire island supplied with…well…Supplies from the visiting cargo freighter, lest you want everything to grind to a halt. Once something is refined far enough, you’ll then haul the final product to the Dock so the ship can haul it off and deposit a healthy sum in your account - of course, the option’s always there to just sell off products before they’re refined but doing so will earn you less overall. The more deliveries you do, the more gold earned and the greater the happiness level…which in turn causes colour to gradually bleed back into the game world.

Real player with 17.1 hrs in game

WOW!! this game is, even regarding it is EA, so bad!!!!! WhenI I finaly managed to get in a truck or train, I am walking in it. I mean while driving the truck, I hear footsteps and the screen is moving like I am walking and it does not res[pond like as if I am driving.

I got a refund

Real player with 0.2 hrs in game

Whiskey Island on Steam

Cafe Simulator

Cafe Simulator

Destruc-Build-Design the best cafe in the world!

Cafe Simulator is an cafe business simulation game. There are many activities and people you can interact with in the city. You must satisfy your customers. You should buy more elegant and quality furniture. You can also buy decorative products. You can develop your cafe with a lot of build option. You can also build a stage and taking the rival cafe musician. But be careful, the price can be very heavy…All management and planning will be in your hands. Watch out and don’t bankrupt!

Cafe Simulator on Steam

CITYCONOMY: Service for your City

CITYCONOMY: Service for your City

Ok; forst of all I want to thank everyone who helped me get this game up and running, a particular thanks to mayamak who was first on the scene to help, thank you very much :) Now that I have been able to play the game for a while; there are pros and cons to it, just like there are in most games. For anyone who is having issues getting this to run, the tips I got from mayamak and others were fantastic!

mayamak 4 Dec @ 11:51am

what is your system settings?

Real player with 35.2 hrs in game

This game is not now like it was in at launch. It has now turn lights, police fines for crossing the red light or hitting cars. You can disable those from the options menu. You can also turn off the rain in the options becasue that was very annoying :)

You can drive a lot of machines in this game if you dont mind grinding the experience to unlock them all. You gain experience ONLY when you are doing the jobs yourself but you can have employes who make money for you as log as you have the trucks available for them.

Real player with 17.6 hrs in game

CITYCONOMY: Service for your City on Steam