East India Company
Lots of seafaring fun with all of it’s parts. Like a lot of games it can be exasperating at times especially when your maxed out fleet loses to a wimpy faction. Not a whole lot of differences no matter what level you play at except on Easy you don’t have to worry that a port won’t buy your cargo or that your homeport won’t like any of their cargo.
There are 2 methods of combat. You can control all your ships in a high resolution graphic war or use Autoresolve that determines the winner. At first I used the graphic option but found that controling 5 warships was a problem, especially since more often than not your surrounded by islands that will rip ships apart and the ships are not capable of sharp turns. The enemy of course is on the seaward side of the islands. Additionally your ships will not fire near as often as the enemy. If you put all the ships on auto except the flagship they will run right into an island and sink.
– Real player with 64.1 hrs in game
Read More: Best Economy Historical Games.
Let me state that I enjoy the game, but find many problems with it.
-For example, I’ve found that war with other companies isn’t worth it because the ships are far too expensive to just pump out a bunch of expendible warships.
-You really don’t buy anything but the big ticket items and sell them at your home port. Less of a commerce simulator, more of an importation simulator.
-The voices are okay, somewhat amusing at times.
-As stated in the first point, combat is rare as pirates don’t actually attack that much. This is a bummer as the naval combat is basically only rivaled by Napoleon: Total War in quality, so it’s a huge waste.
– Real player with 31.4 hrs in game
Cruise Ship Manager
Fulfill your dreams of watching over a beautiful vessel, a large crew, and all sorts of passengers in Cruise Ship Manager!
Take cruises to a next level in this unique management game. Choose how you want your cruise ship to be built, make sure everything runs smoothly, set the prices for the passengers, and become a legend of the high seas!
Choosing the layout of the ship is up to you! Decide on the layout, where to place a canteen for your crew, and where 5-star restaurants should be. Does a casino strike your fancy or maybe an open pool? And don’t forget about rooms for your passengers! Make sure everything is well connected and that you keep enough money for food or fuel.
Pick your crew wisely. Their skills will lead to your success or failure. Once you leave the dock, you’re stuck with the people you chose so make sure you don’t regret hiring an untested rookie over an experienced veteran.
Once you settle on the amenities and prepare the necessary equipment, you can finally search for passengers to invite onto your ship. But there’s a catch - it’s not up to you who buys your tickets. So price your tickets accordingly. You might charge a premium if you do, your passengers will feel entitled to the best service there is and it won’t be easy to satisfy them. On the other hand, you could sell the tickets at a low price and improve your budget through other means. For instance, by charging extra for fancy cocktails.
As your renown grows, more people will want to experience the thrill of signing up for your cruise. Build your brand and reach a point where people will pay any amount of money, just to say they were on your cruise ship!
You have the power to choose the route your cruise ship shall take. Would you rather make some quick cash on a routine, 2-day cruise? Or maybe a long journey through the Bermuda Triangle is what strikes your fancy? You might be paid more for trips to exotic places but beware of the storms. Lives could be at stake if a fire breaks out or engines malfunction. It will be your task to end such a crisis - before it’s too late.
Features:
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A cruise ship of your own that you can customize to your liking
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Resource management (fuel, food, etc.)
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Incredible variety of unique passengers with different expectations and behaviors
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Random events
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Crew members that have their own needs
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Route selection
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Many unique rooms to add to your ship
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Unlimited fun!
Read More: Best Economy Sandbox Games.
Port Royale 2
i started the game with high expectation, because many veteran reviewers commented favorlably.
I’m a senior old gamer, so retro graphic is ok, merchant part is repetive? it’s no problem.Rather, it’s fun.
Buy low and sell high and build facilities to produce goods…….all fun.
But one thing i can’t put up with……WHY MUST I FIGHT ENEMY FLEET WITH ONLY ONE SHIP?
i can build a fleet up to ten ships.
But when battle begins, only JUST ONE of my ships fights while enemy fleet attacks with 5 ships.
– Real player with 348.1 hrs in game
Read More: Best Economy Historical Games.
There is no better economic simulator that exists that I know of. There are many good City Sims and Tycoon style games that wish they had the economic engine behind this game. Every one of the 65+ cities in this game have unique features and needs based on a complex mix of random events and your ability to supply them. I could go on and on about the complex yet easier to comprehend industry and economic simulation in this game, it is that engrossing and one of a kind. I am actually upset PR3 was so terrible compared to this gem.
– Real player with 110.7 hrs in game
TransOcean: The Shipping Company
Yes, I would recommend this…
…to fans of turn-based empire management simulations that also have a strong interest in sea-borne commerce and merchant marine.
| Quantatitive Rating = 8 out of 10 |
Rating updated 2017-11-27, based on having played the successor TOSC: Rivals, which I did not find better.
Observations and other musings…
This game is a lot like any management game, like space empire building without the conflict of war. In this case, your focus is on fleet building and freight management. They have put in a lot of antagonist elements that take the place of conflict-based issues of other games, like an investor that you have to buy out eventually, otherwise, the ♥♥♥♥♥ keeps saddling you with difficult contracts (missions) that set you back. Also, her quarterly dividend is 10% of your company’s holdings: So when I was at nearly a billion $ in the bank and many ships in my fleet, she came along and was taking nearly $200 million every quarter.
– Real player with 124.4 hrs in game
I missed seeing this game when it came out, or I would have gotten it sooner, It is a simple cargo ship company tycoon game, very much like the classic 1986 Ports Of Call, with lovely 3D graphics and overall a nicer art style. For those interested, Ports Of Call XXL is in development (www.portsofcall.de ), and you can get versions of the classic game as well.
http://www.metallicat95.com/?p=388 – my review page
TransOcean has all the nice elements for a trading game — transport cargo from port to port, trying to make the most money and boost your reputations in order to improve your shipping company. Travel to more ports, play the ship driving minigame to get in and out of the docks for more status (and to save money and see the nice scenery), buy more ships, complete company contracts, and get rich. Or go bankrupt if you fail, but the game is overall fairly easy to play.
– Real player with 93.3 hrs in game
Port Royale 4
I’ve played Port Royale 2 and 3. They were good games,not great ones but they were fun to play for a while. Enter Port Royale 4. My first observation is why have trading ships at all? I played as a merchant and built farms and production centers to bring down the cost of items I sell. Unfortunately you have to sell massive quantities of them in order to keep you head above water. Unfortunately, you can’t sell enough with your fleet no matter how big it is because trading ports will only accept a specific amount of a product before your forced to sell below what it cost you to produce the items. A temporary way around this is to sell the product to the market in the town where you produced it. You can make quite a bit that way but it only serves to help you break even because your trading fleet is fundamentally useless.
– Real player with 95.2 hrs in game
TL:DR Port Royale 4 is a fun trading game with a few caveats especially for returning players. But it is a trading game through and through, so those who find such games boring will probably not enjoy it.
Actual review (based on latest beta, it will be updated if it turns out some of these points are not true anymore)
What is Port Royale 4?
Port Royale 4 is a trading game set in the late 16th/early 17th century Caribbean.
What is it like?
If you haven’t played any Port Royale game before…
– Real player with 56.8 hrs in game
Port Royale 3
You could spend your life playing this brilliant game. Well I have - .
Just imagine being in a time where you have more control over life - no atomic bombs just cannons swords and primitive guns and your own skills.
You travel from town to town as a merchant buying and selling and if you are good at it you amass quite a lot of money.
You make a lot more when you gain experience and title then you get assignments from towns - and oh how good is that - you feel good because the town folk or government leaders talk with you and want you to marry there daughters.
– Real player with 492.9 hrs in game
Port Royale 3 is an epic story of European powers expansion to the Carribean Islands, the Southern U.S. States, Central America and the Northern town of South America. The game is entertaining and will continue to be a favorite in many years to come. Each town produces five commodities and trades 20 commodities in the market. The game offers almost everything a player wanted such as trading, town building, sea battle with pirates and trading ships of five other countries. After playing for 229 hours, I would say I like the game and would continue to play it in the future. The following will support what I said that I like the game:
– Real player with 235.8 hrs in game
Girls' civilization 2
Before the game launched I had it on my wish-list since it was announced, When the game first launched I tried the Demo, the game used to drop you in the ocean with a chest and it was hard to pick everything up. it was very frustrating that it put me off from buying the game. I tried the Demo again today after it updated, now you start the game locked up. I like the game now and It finally got my interest to buy it. some of the things you can do in the game is better then I hoped for when I first heard about the game.
– Real player with 9.3 hrs in game
Fun but optimised by drunk monkeys.
the game itself can be pretty fun, funny a times too when you forget the button to interact and end up punching someone, only to end up on the receiving end of a musket volley.
stuff like having to manage your ammo supplies by adding bullets to magazines or trying not to starve to death gave it a surprising bit of difficulty.
but all this is under one big issue, performance, more specifically the morphing blurs when you move. it isnt at all bad when playing desktop mode but it makes playing in VR a bit of a challenge.
– Real player with 2.5 hrs in game
Winds Of Trade
So far I have played about 100 hours of this excellent game, and thought I’d give it a thumbs up with a quick reveiw because there are not many reveiws yet, and many of them refer to earlier versions.
If you’ve ever played a Port Royale or Patrician game, you’ll get the hang of it pretty quickly, but there are differences, such as the fluctuating market prices, which vary much more realistically. Also, there is a stock exchange, and your decisions regarding buying and selling goods in the various ports will have a direct effect on share prices. You can make big money investing in a company, supplying it with raw materials and selling their products.
– Real player with 640.0 hrs in game
This commerce-heavy fleet game delivers what it promises. The supply chain dynamics are well balanced and the economic engine seems well tuned. The combat is boring… maybe that’s why it’s not called “Winds of Cannons”. As an economics-heavy trading game, this is quite fun.
The battles are very uninteresting, just turn based clicking to shoot cannonballs at ships (there is a very limited amount of tactical decisions to be made, ie ship position, but since its primarily a trading game, your ships probably won’t be anywhere near each other). Battles are just enough danger to justify defensive ship upgrades, but otherwise boring. I attempt to escape them whenever possible - there’s essentially no good that can come from them, just ship damage and perhaps a paltry amount of cargo. Don’t buy the game for the battles.
– Real player with 191.1 hrs in game
Sid Meier’s Pirates!
Facts:
One time I played this game instead of studying for midterms. I never did better on midterms in my life.
Opinions:
This game is minigame-based-game-making done right. Sailing, naval battles, land battles, swordfights, dancing, sneaking into and out of town, and searching for treasure are each done in distinct minigames which are (except for sneaking and searching) engaging enough that I never think, “Aww, dang, THIS again. If only I could skip this.” (and sneaking and searching are only needed rarely enough to be a nice change of pace 90% of the times).
– Real player with 227.4 hrs in game
“SAIL HO!
The lookout reports a sail on the horizon.
Shall we?”
…
I don’t know how many times I saw that phrase in the past. I must tell you, that I’m in an easy, yet really hard position to share my view about this game. Because how could I write a subjective review, while being an ultimate fan of “PIRATES!” C64 version? Just look at my avatar here… :)
Some reviewers here already shared some really useful and detailed information about certain parts of the game… “pros and cons” are known for now… so for this time, let me please share my feelings, impressions, and express my passion for the game with you instead. Hence this won’t be a “generic” game review.
– Real player with 76.2 hrs in game
Aircraft Carrier Survival
https://store.steampowered.com/app/1450300/Battleships_Command_of_the_Sea/
Take control of the aircraft carrier, its crew, officers and planes during WW2. Give an example of military prowess by choosing the right equipment, crew, and escort for the mission. Remember that your success will depend greatly on your flexibility in managing the available fleet resources.
Assign a crew and choose what your officers should focus on. Your ship has many stations to man, and proper management will be the key to executing your plan, whether by taking on an enemy directly, sneaking past them, or taking an alternative route to completely avoid contact.
Your damage control teams can handle fire outbreaks, torpedo strikes, hull flooding, enemy bombardment, airstrikes, and suicide attacks from enemy planes, but not all of them at once. Assess which threats need to be dealt with first in order to survive.
Use maneuvers, aircraft, anti-aircraft turrets, and whatever else you can to survive the enemy attack. Make sure that any enemy who dares to attack you will end up in the depths of the Pacific.
Will you risk all lives on the vessel to save the one in need? Do you have what it takes to make a decision on the spot? No matter what, some sacrifices will be necessary and the only source of redemption is victory.
Use intel collected during recon missions to prepare pilots and aircraft for large operations. Target enemy land bases and even their entire fleets. Identify opponents before choosing attack directions and deciding the sequence of targets and maneuvers.