Dreamhouse: The Game
Dreamhouse: The Game, is a game that allows you to get closer to the process of designing and building a house, from the foundations to buying flower pots. The task of the player is to take care of all the details necessary to finish the building. This seems to be easy and trouble-free at first glance, but in practice, difficult and important decisions will need to be made, which will affect the functionality of the property.
In the game, you play the role of a beginner construction engineer whose dream is to earn enough money to build your dream house and then build it himself. Lead the company from scratch, accepting orders for the general renovation of a ruined house, undeveloped land requiring leveling, excavation of house foundations, or the construction of a small hut in the forest up to a real hacienda on a sandy beach.
Some of the features of Dreamhouse: The Game
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Multiplayer/online co-op mode – cooperate with your friends or compete with them online.
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VR - Dive into the world of Dreamhouse. Discover VR from an unexpected perspective
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Photo mode – build your home, photograph it, make an album/movie, and share it.
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Community – boast about your construction, compare it with others on leaderboards.
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Unique mechanics - import real objects & export real home projects to use in real life
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Different surroundings - forest, town, village, beach and more
Every player once wondered, when the times will come when it will not be possible to recognize the graphics in the game from the real world. Perhaps the day has just come when you can see in the game the same things that you see in real life or buy in the store what you’ve created in the game.
Create the perfect place. Plant trees, shrubs, set stones, lanterns, fence, and kennel for the dog. If you want to see how the furniture from the store will look like at your home “borrow” them from Dreamhouse: The Game. Take a picture and throw it into the game. After a while you will see them in the house you’ve built. Maybe you plan to build a house in real life, but don’t have a project? Create it here, export it, print it out and you’re done. You have just created your first home project.
Do you think your customers will not know that you cut corners at work? Not a chance this time. An advanced Artificial Intelligence algorithm will evaluate the effects of your work. Style (e.g. classic, modern, Scandinavian, etc.), cost, speed, and precision will determine the rating of your actions. If you thought that building your dream house is easy… you thought wrong.
Now you want to build yourself a house. No problem. Do you want to build a beautiful, luxurious house, whose design you can copy in real life? So you have a long way to go. Firstly, you have to earn enough money in the game (orders, new every day, limited by time). Then master the basics of design, construction, electrical, and plumbing.
As it usually happens in life. Everything that can be built can be also destroyed. Are you a lousy designer? Take it into consideration that you will build the same house several times. On the guard of the perfection of houses in Dreamhouse: The Game stands Chaos technology. It’s because of it, if you screw up the house construction, the house will collapse. Wrong installations can lead to tensions, leaks, flooding, which can result in an impressive collapse of your dream house.
Read More: Best Economy Immersive Sim Games.
Energy Island Corp.
In Electric City Manager, you’ll manage an electric grid on small islands. When you arrive on an island, there is only few inhabitants and no electric facilities.
It’s your job to build a robust electric grid which can support the development of the island in every domain: tourism, industry, residential, health, …
Every day starts with a preparation phase. You can construct new buildings, buy raw materials and manage different aspect of your grid.
When you’re ready, the clock starts and you can see in real time, minute by minute the electricity quantity you produced and the electricity being consumed by the city.
It’s important to produce enough electricity to match the demand and avoid power outage. On the other side, producing too much electricity will damage all your electric grid and waste a lot of money.
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Make your own energy mix: Solar panels only produce when sun is up, oil generators are expensive to run, … Each primary energy has its own characteristics, you must mix them to find the better balance.
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Manage raw materials supply: Some buildings need resources (oil, coal, …) to run. You must buy them at best price, and build infrastructure to store them.
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Watch electricity production / consumption: Managing an electric grid is hard. Electricity is hard to store, consumption vary between consumption peaks and low demands periods. Adapt yourself and manage your grid with information you get from the production / consumption chart.
Read More: Best Economy Base Building Games.
Gas Station Simulator
The game idea itself is great, however it needs A LOT of polishing to be considered playable / fully released.
Game Breaking Bugs:
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If you start playing, the performance is OK, however the more you play, it gets slower and more demanding on resources on your computer, perhaps you guys have a memory leak somewhere, or something. It’s not normal to start with ~100 fps and be on ~30 after a hour of gameplay.
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You should be able to sell your stuff, if you steal from cars A LOT, it all adds up to the warehouse making tight space for your deliveries. If you don’t want to allow us to sell the things, then at least make it that we can throw them in trash or something.
– Real player with 36.2 hrs in game
Read More: Best Economy Base Building Games.
Gas Station Simulator
💡Overview
Gas Station Simulator
| Genre | Simulator |
| Campaign | Yes |
| Game length | 15/17H |
| Difficulty modes | 4 |
| Metacritic | 70% |
– Real player with 33.0 hrs in game
Good Goods Incorporated
A very casual logistics game. Good Goods Incorporated has its flaws, which makes it unviable for long-term gameplay, but it is enjoyable for a few hours and is certainly worth the price point.
– Real player with 12.9 hrs in game
its fun, its relaxing, but it has no options menu. that means you cant turn the music off. i would love the game if only i didnt have to mute my computer
– Real player with 5.9 hrs in game
Mining Empire: Earth Resources
Honestly, the thought process for the game is there but the execution was horrible.
It is also not optimized for widescreen, text, sliders, and buttons will be missing and unavailable.
total scam of $9
– Real player with 12.4 hrs in game
This is a day 1 review, and the question I am answering is on day 1, in it’s current state, do I recommend purchasing this game? Since this game is day 1, in early access, I will come back in a later time to review it again. This review is not final.
Pro’s:
An interesting premise
I really can’t think of much else
Cons:
No sound, no music. Just absolute silence.
Visuals are just a map and some stock pictures. If you are expecting more, ou won’t find it here.
I can’t even see where the fun will be at. (Will discuss further down below)
– Real player with 4.9 hrs in game
Treasure Fleet
There is a lot to like about Treasure Fleet, as it builds upon the legacy of Sid Meier’s Colonization. I personally like how the game puts more emphasis on naval ships and actually makes building a fleet of them much more practical then it ever was in Colonization. The idea of the supply mechanic does well to make exploring much more of a risk/reward thing where there can be consequences - especially when things go awry and your horses are stolen under you!
However, at the same time there is also quite a bit of game mechanics that just don’t feel like they work all that well, feel cheap, or are a direct downgrade with Sid Meier’s game. There is also a lot of quality of life features you might expect from other 4X titles to be here as well but are yet absent.
– Real player with 154.4 hrs in game
It a nice game but still not ready there to many feature and ui that suppost to be there but are not hopefully this get fixed, 1 exampel that that anger me alot is that soldier can lose there musket when they get attacked or attack, the problem is if you not carefull attack nativ/other colonys loose 50% attack dmg that include defens too, this feature suppost to be explained but it isnt and it ui suppost to be big enought so you can see it clearly but you dont you must look/see super good so the soldier doesnt lose musket. Other thing the nativ are pain in a** since all bunch a**hol* and do as they like give you stuff/attack/steal/demand and diplomacy dont work is just you take money from them until they get angry, you give them money and gona be nativ from same tribe gona attack you anyway, so it almost sad that auto you have kill them all. Game is annoying at the end need be fixed before it can be fun.
– Real player with 110.3 hrs in game
Drill Down
Great chilled logistics, management, just get on with it and learn it’s ways. It rewards the time put into it. It has it’s own style which I really like. There is only one game speed and no pressure, just continually tweak and optimise. The game-world is potentially huge, although part of the fun is getting all the stuff done in as small a space as possible.
There are comparisons to mindustry and factorio but it is it’s own game. I prefer it to those in many ways.
The dev is also clearly committed to the game and is resposive to reports.
– Real player with 262.5 hrs in game
I love the game play of Drill Down, but the Steam version does not size correctly on a 3840 x 2160 display screen, sadly the game is completely unplayable on the best modern screen display size. It does work fine if the display is set down to 1620 x 1080 but that is not an acceptable solution.
UPDATE - I have done some further investigation….. The problem seems to be in the Java Run Time Environment that Drill Down uses to run. I have used Java elsewhere and so have a JRE installed already - it is this that causes the problem. I was able to uninstall this and ————- the JRE distributed along with Drill Down kicks in and ——— it works ***************
– Real player with 162.5 hrs in game
Exiled to the Void
Not much to the game. Not very engaging.
– Real player with 2.8 hrs in game
Not much to get excited about - hopefully, subsequent upgrades/updates will result in improvements. So far, just stuck on one of Jupiter’s moons with not much to do…..hope I don’t run out of resources by the next update!! As it currently stands, I can not recommend this game to anyone until it becomes more playable.
– Real player with 0.6 hrs in game
Nuclear Power Station Creator
You can play as long as you do not leave the game … because it does not save the game and generates a bug. It is a game that takes time to interact with it. It would be nice if he rotates in the background to be able to do other things while the game runs, which is not the case because the game stops if it is not in it. I hope the improvements come fast, it seemed relaxing. LOL
Dá para jogar desde que não saia do jogo… pois ele não grava a partida e gera um bug. É um jogo que demora para que tenha interação com ele. Bom seria que ele rodaçe em 2º plano para poder fazer outras coisas enquanto que o jogo corra, o que não é o caso porque o jogo pára se não está nele. Eu espero que as melhorias venhão rápido, pareceu-me relaxante. rsrsrsrs
– Real player with 91.8 hrs in game
Edit to my original review….
This game has not been patched or updated. It is buggy at best but more likely broken. If you load a save and click on construction you get a screen in Russian and cant click back. No point in contacting developer as there are no updates. Game is dead, waste of time DO NOT BUY!!!!!!
Original Review (ignore)
Recommending this on a very thin line, with faith in the devs doing the idea justice. This is my opinion based on the current state of the game and it will hopefully change.
– Real player with 10.7 hrs in game
Oil Enterprise
Fun game overall. For now it looks like the variable that provides the challenge is time. Fun for scenarios but not freebuild. The concept is outstanding and the trade system works very well. In addition, its fun to work within the trading system. I would love to see more challenge around logistics by using tankers or oil rigs and having the ability to own fleets of both. That would introduce an entirely new overhead cost that would be fun the manage not to mention the challenge of seeting routes. Also, I dont know too much about oil drilling but I have to think there are more specialized buildings. I would love to see additional buildings. Employee issues like hiring, firing, assinging duties, shifts, etc…would be interesting. Again, it would add another level of financial management to the game.
– Real player with 63.2 hrs in game
It’s a fun game…alot like some of the older tycoon type games. You have to buy all the equipment needed to extract and sell the oil and manage profits and production wisely to not go bankrupt.
However, This game needs more depth/strategy to it for it’s price tag. (It is still early access and the dev’s do seem to be still adding to it) After completing a few of the intro scenarios and 2 failed (bankrupt) attempts at free play I was able to devise a strategy that had great results for every new field I created and the game started to feel repetitive and a lot of busy work trying to keep an eye on all the logistics of the game instead of expanding further.
– Real player with 10.4 hrs in game