Orbit-X
I love this game, it’s new and it’s incredibly fun. I just got lost in time for over an hour building satellites and generating substantial income. I’m super excited to see where this game goes in the future and I’ll definitely be playing more, definitely recommend!
– Real player with 5.5 hrs in game
Read More: Best Economy Space Sim Games.
This game is awesome fun to play no matter your interest on space and rockets! it fulfils the need to learn and experiment with different rockets and stratergys to launch rockets into orbit. im not so good at it :) but have had a good laugh trying my best to have a successful satellite internet company.
would highly recommend for any space and economy enthusiasts and any gamer looking for a cool, casual and chill space sim!
– Real player with 0.1 hrs in game
SimAirport
After almost 300 hours of play, I’ll give it a rating after all. Unfortunately, it’s not enough for a positive one. There are a lot of well implemented things in this game, but the negative points destroy the overall picture in the end.
Positives:
The game runs very stable even with many mods.
The controls are intuitive and logical. The menus are very clear.
Many aspects of the airport are nicely implemented. For example, I have many options to design the security section. There are not only prefabricated security boxes, but I can build individually without getting lost in micromanagement.
– Real player with 298.4 hrs in game
Read More: Best Economy Base Building Games.
Although overall this game does its job of being an airport builder/simulation/management game, and I enjoyed the progression of starting off with a small airport (or starting off with a blank slate), expanding its size, and then eventually building a large airport that covers the whole map with hundreds of flights a day, I can’t recommend this game because there are just too many bugs that you may encounter (I have encountered all of these at one time or another). For those who want to achieve a ‘perfect’ airport, where everything flows smoothly, these bugs will make you want to give up and quit. Honestly, it’s quite ironic and laughable that there is a bonus for ‘Perfect Ops’ (no delays or passengers missing flights in a whole day) in this game because once you reach an airport of a certain size, I’ve had so many times where a Perfect Ops streak has been ruined because of one or more bugs which cause unnecessary delays. When I look around online in search of solutions for these bugs the solutions are usually ‘reload your save’ or ‘send it to the devs and get it repaired’ which I don’t think are necessarily appropriate for a game which is considered released and no longer in early access. No, I haven’t installed any mods, played the ‘Edge’ version, or edited my save file, so this is a pure vanilla save/game.
– Real player with 128.9 hrs in game
Airline Manager 4
I am simply enjoying the game and the community on the in-game message boards, the planes in the game are flying in real time. After the tutorial period there was not much left then to let the game fly it’s course a few hours.
After returning to the game it was worth returning to once I saw the profit start growing, as I now send my planes out when ever i get the chance to check in, it’s straight-forward with no irritating in game pop ups or forced path, you manage your flights, buy sell and maintain the wear they gain from active use, you can buy and sell company stocks with other players, you can spend as little or as much time as you want, It’s a unique and fairly great game true to it’s design.
– Real player with 277.1 hrs in game
Read More: Best Economy Transportation Games.
This game is not going to be for everyone.
1. It is slow. Your planes fly in real time, so, if, for example, you set up a four hour flight, it will take four hours to get there. If you’re in a rush, this game is not for you.
2. You have issues in the game you have to manage. Just like any real business. You need passengers, planes, fuel, staff, training…and YOU have to manage it. If you get audited, deal with it like any business, don’t expect the game to give you a cheat to get out of it. If you have to sell all, or most, of your fleet to deal with the financial fallout, then, that’s business.
– Real player with 232.1 hrs in game
Tower! 3D
This is so infuriating. Sick of being deducted 500 points for planes alerts when they take off and land on separate runways. Can never get into positive points tally. That fed up feel like deleting it from my system.
– Real player with 92.0 hrs in game
I do enjoy playing the game. But, Why would a game be made that can’t be saved ? if the player has to leave the game. not much you can do, but leave your computer on with game paused. or lose all the time spent playing to start all over again later if you quit the game. this is my main disappointment with Tower 3 D non Pro. Sure glad I didn’t purchase the Tower 3D pro version then find out no save option. I sure hope the developers can do an update and put a save option on the Tower 3 D games.
– Real player with 56.1 hrs in game
X3: Reunion
X3 Reunion is a game of monstrous proportions. Everything in it is vast and massive in a way that’s both exciting and daunting. It is relatively easy to get overwhelmed by the sheer scope of the game and the lack of any sort of proper guiding hand to teach you the basic will make many newcomers run for the hills. If you stick it out however you will find that underneath it all is one of the best open space games since the last game from the X series.
Reunion picks up where X2 left off and starts you as Julian Brennan once again. Your trade empire from the previous game destroyed by the Khaak you now have to resurrect it from the ashes, if that’s what you want. The story missions available are in true X style utterly forgettable and easily missable. They can even be disabled entirely by picking from one of several sandbox starts this time around.
– Real player with 892.5 hrs in game
X3 Reunion is a great game, if you considering it by its own. A large living universe, dynamic economy, many ways of earning money suitable to all kinds of players and, of course, many ways to spend money. Make money by doing bonty hunting or capturing pirate ships! Want to whipe out the evil Xenon from the universe? Go buy a couple of destroyers (if you are wealthy enough) and kill them all. Take their sector for yourself, use patrol ships to eliminate their reinforcements! Not interested in fighting, more in the economic side of things? Start by discovering local opportunities in needed goods, then hire other merchants to trade for you. Set up a whole network of good-producing station to exploit the holes in the economy and dominate the market! And don’t forget to protect your properties by the evil pirates (or worse enemies).
– Real player with 201.7 hrs in game
Space Commander: War and Trade
Very fun game that plays alot like a simplified single player version of Elite Dangerous. Game is new and a work in progress with easy to use controls and it definitely has alot of potential and I cant wait to see what new stuff gets added in the future.
As you progress through the campaign you are given a handful of ships for free to use and as you gain credits from doing jobs on the job board or from trading goods back and forth from planet to planet you can buy more ships and upgraded them. Jobs can range from transporting a prisoner to a location, to smuggling weapons or transporting some other goods, to destroying a band of pirate ships plaguing a system or take out a pirate space station or even fighting a large capital ship. As you do jobs and trade with planets and space stations you gain reputation that increases the amount of money you receive for completing a job and get better deals when buying and selling goods from trade. Also as you do jobs and take part in battles with pirates or trade goods you will slowly level up and get skill points that you can put into things like lowering the cost of gas or ammo, lowing your ship repair cost, doing more damage, lower the cost of buying and upgrading ships, and lower the chance of being detected and attacked by pirates while trading and so on.
– Real player with 96.0 hrs in game
Edit 15 DEC: I made a beginner’s guide in order to explain some confusing aspects of the game. I still recommend this game after playing for many hours.
Edit 2 DEC: This is a REALLY fun game and it’s very expansive (not expensive). I have been playing it for a while now and I wanted to edit my review. I have come very close to automating making money (thanks to a viewer who posted some great advice), the ship upgrades DO matter, there are three campaigns, etc. I bought the mega-pack, which is basically the pay-not-to-grind-for-eight-dollars thing for $8:
– Real player with 72.2 hrs in game
Transport Fever
Hi all,
If you look for a management game with a complex economy where you need an calculater to do the maths before you do anything in the game then TP is not for you. If you look for a game which is as realistic as the real world then TP is also not for you and you may want to stop reading now.
If you look for a sandbox game which is easy to learn and gives you an infinite amount of maps where every map puts you in front of new challenges then you may want to continue reading.
Transport Fever works just fine on any computer with better hardware than the minimum requirements. Its not recommended to play the game with just the minimum requirements but i am sure it will work.
– Real player with 1601.1 hrs in game
150 years of transportation, no accidents, no late arrivals, no lost luggage and no downtime.
This game is addictive. It’s a great overall game, with lots of potential to grow and improve. In terms of stability, I’ve not experience many crashes or bugs, except for out-of-date mod, which have been corrected since. There is a little bit of frame drop late game, but nothing to get crazy about, as it happen mostly mid and end month when there is high budget calculations with a very heavy network. It is very fluid and pleasant to grow a game into late stages. Game mechanic and coding are very stable and well done. Graphics, textures details, sound and soundtrack are above average.
– Real player with 649.6 hrs in game
X2: The Threat
X2: The Threat is the continuation of the X saga and is, for it’s time, the quintessential space game. That is not to say it starts off that great. Most people will quit after a few hours of gameplay and label it a mediocre experience and they’d be right to do so, X2 is not a game that impresses in the beginning, it is a game that requires tremendous investment in time and effort before you start to understand and appreciate the scope of the game.
As the game starts up you’re treated to some low quality cut-scene with poorly modeled people trying to cover up their lack of animation, you’re then booted into the game with little instruction on how to do anything and a tutorial that is so completely useless at actually teaching you anything it might as well be a deterrent to keep new players from learning the game.
– Real player with 200.7 hrs in game
An hour or so into the game, I’m given a transporter ship and a mission to ferry some civilians from one sector to another. Accompanying me is my employer’s daughter, Saya (who bears an uncanny likeness to Alyx Vance). Just as I’m approaching the last jump gate separating me and my destination, Saya’s voice crackles over comms: “…I think we’re being followed…I swear I saw a pirate ship.” We pass through the gate and my heart sinks. A dozen pirate ships were waiting for me. I hand the controls over to the ship’s computer and hop in the aft turret to lay down some desperate cover fire. The intelligent auto-pilot system gracefully and effectively dodges the brightly colored emmisions from the enemies' gamma impulse rays as I fire wildly into space.
– Real player with 79.2 hrs in game
Airplane Mode
As a frequent flyer, a pilot and a major avgeek I think I am more than qualified to review this game. I rarely make game reviews but I really want to see improvements to this game with so much potential. I will separate this review in Pros and Cons and give an overall conclusion.
Pros:
- The attention to Detail in the game is pretty good. I was impressed by the in-flight magazine which had legible articles and the fact that you could read a book from your carryon bag and watch some old movies on the seatback IFE was very impressive. It just shows that the developpers put a lot of effort into the product and the content isn’t superficial its not just smoke and mirrors. If you can click on it there is depth to it. I hope they keep this up for any addition
– Real player with 61.8 hrs in game
Have you ever wanted to sit and do nothing for several hours while watching old movies from the 1930’s? Well, you can either watch them for free online (since they are so old that they are no longer copyright protected) or you can pay money to watch them in this game while pretending to sit in an airplane… while doing… nothing.
Just to be clear, the trailers you watch on the store page are far more entertaining than the actual game itself. This is a game about sitting in a seat for 6 hours while watching a small TV or playing solitaire.
– Real player with 33.1 hrs in game
Frontier Pilot Simulator
I can’t. I want to but, I just can’t endorse this. This is sci-fi jet plane trucker simulator and it looks cool and I love the idea, but the execution is lacking. This isn’t some honorably realistic aero simulator so don’t expect that from it. Actually, don’t expect anything at all from it other than a challenge and cost effective entertainment.
This is a Unity game with Unity problems. Sometimes the game will hitch when other aircraft fly by or it updates the weather. Early it just completely flips out. Depending on your situation, you either have to re-trim or it kicks and spins out the bottom of your aircraft in a unnatural way. Having played KSP for thousands of hours and using planes in that game: I can see the frayed edges left by Unity in this one. What has been built so far is an accomplishment, but it will forever be held back by this. It needs to look better than it does, play better than it does, consume fewer system resources than it does, and hold fewer frustrations to compete with other games or even other sims. It has performance issues that might prevent them from ever implementing VR or increasing world detail.
– Real player with 51.2 hrs in game
I absolutely love this game and fully recommend it to people who know what early access is and are willing to look past some bugs/systems that haven’t yet been added.
Pros:
-Stable. (I’ve only encountered one crash in this game and it only happened because of a series of unique incidents that I caused.)
-Easy to learn flight mechanics that are still challenging at times and will punish you if you ever get too cocky.
-Weather events that will break the monotony of flying straight and force you to change the style of your flight. (In some situations, you’d be best just to land and let the weather pass by itself since most events force you to fly low and low altitude, clouds and mountain ranges just don’t mix.)
– Real player with 46.8 hrs in game