Phos
You play as a robot colonizer that has been sent out to an alien planet with one goal. Harvest its resources and send them back home. To accomplish this you must build a base on the planet. As your base develops you will be able to build more advanced structures to harvest at an increased scale. And eventually you will be able to accomplish your goal to start sending resources back to your mother planet. But the native inhabitants of the planet won’t sit idly by as you strip their world of its resources.
Read More: Best Economy Robots Games.
Minicology
Minicology is a whimsical survival adventure where you play as an astronaut stranded on a tiny planet. Establish yourself in the food chain and try to avoid collapsing the miniature local ecology while you try to farm for yourself, defend against predators, and repair your crashed spaceship.
Strategic Base-Building and Farming:
Minicology’s base-building and farming system forces players to think carefully about how they design their base and establish themselves in the world. Will you industrialize early, pollute your atmosphere with cheap-and-effective fossil fuels, and clean up the damage later? Or will you play it safe and try to limit yourself to primitive, eco-friendly tech which puts you at a disadvantage? Will you figure out how to harness the food chain to defeat problems like predators and pests? Or will you use destructive, man-made tools like heavy weaponry or pesticides and live with the consequences?
Not Just Another Survival Game:
A tiny planet means big consequences! Minicology’s unique ecology-based mechanics mean that players will get a refreshing new take on the survival-game genre. Rather than an infinite world with infinite resources, Minicology features a miniature, simulated ecology. Every creature interacts with others in unique ways, and the extinction of any species could send your tiny home spiraling into ecological collapse. Creatures reproduce, eat, fight, and are domesticated in different ways that each differently affect the ecosystem.
Epic Boss Battles:
Before you can fully utilize all of the resources in your new home, you must clear the planet of dangerous Apex Predators - invasive, overgrown, or parasitic species that have laid claim to the different biomes around the planet. Each unlocks new tools, but will require creative solutions or lightning-sharp reflexes to defeat.
But players must also be wary of success - a blooming ecology will attract extraterrestrial attention. An ecology with a surplus of resources will draw in powerful Celestial bosses - creatures who roam the galaxy, grazing entire planet’s worth of food in a day - or hunting whole ecosystems to extinction. Failing to defeat one of these bosses quickly enough could destroy the delicate balance of your tiny home.
Play with a friend:
Team up with a friend in fully-supported local split-screen mode! Build bases, fight bosses… and fight each other over how best to manage your planet!
Read More: Best Economy Sandbox Games.
Dungeon Overseer
Promising early access, inspired by the Dungeon Overlord Browsergame.
Currently there are very few features and mechanics, but my hopes are high the devs have enough ideas and skill to improve the game. 6 Months until 1.0 release is VERY ambitious considering the current state of the game.
I just hope they will implement more mechanics to:
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AI
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Raiding (Overworld)
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Mining
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Minions (Skills)
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Multiplayer
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Stability of the game
– Real player with 18.8 hrs in game
Read More: Best Economy Resource Management Games.
EA Sim dungeon builder + UI + promising = Inspired by Dungeon Keeper with unique features. Build with multilayer tiles, recruit, raid, defend, research and craft. If only I could smack the workers.
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– Real player with 1.7 hrs in game
Factory Magnate
Factory Magnate is part factory builder, part business tycoon. It puts you in the shoes of an industrious factory engineer with a small loan of a million credits. Your goal is to build an empire of factories spanning multiple planets in a procedurally generated solar system. You seek to dominate the solar system through sheer wealth and influence, not military might or political power.
AUTOMATION BY DEFAULT
You don’t control a character and you can place factory buildings anwyhere, as long as you have the money to do so. This takes the “early game” known from other similar games out of the equation, because you jump straight to automation and skip all the manual labor.
NO CRAFTING
It’s all about the money.. because in this game, money is your most important resource.
You don’t craft buildings, you buy them.
PROFIT IS EVERYTHING
You earn money selling your goods to the locals. They seem to have an endless supply of money to throw at you, but if you saturate the market, prices will drop - possibly making your factories operate at a loss. It’s up to you to strike a balance.
THE FACTORY NEVER SLEEPS
At the core of the game sits the main challenge: the factory is always running, and you must pay upkeep. If you’re not selling enough to make a profit, you’ll soon be out of business.
You. Must. Keep. Selling.
Gas Station Simulator
The game idea itself is great, however it needs A LOT of polishing to be considered playable / fully released.
Game Breaking Bugs:
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If you start playing, the performance is OK, however the more you play, it gets slower and more demanding on resources on your computer, perhaps you guys have a memory leak somewhere, or something. It’s not normal to start with ~100 fps and be on ~30 after a hour of gameplay.
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You should be able to sell your stuff, if you steal from cars A LOT, it all adds up to the warehouse making tight space for your deliveries. If you don’t want to allow us to sell the things, then at least make it that we can throw them in trash or something.
– Real player with 36.2 hrs in game
Gas Station Simulator
💡Overview
Gas Station Simulator
| Genre | Simulator |
| Campaign | Yes |
| Game length | 15/17H |
| Difficulty modes | 4 |
| Metacritic | 70% |
– Real player with 33.0 hrs in game
Merchant of the Skies
First of all, let me say that this game is a great-looking interesting bite-sized experience. If you are looking for TTD in clouds, this is not that game. It’s a “tycoon” in a very shallow sense of the word. In fact, it’s incredibly hard to describe this game with nowadays expectations other than a “trading game”.
It will not have you coming back to replay again and again, but it will captivate you for a session or two. It’s like a great meal at that new place you are trying out. You wouldn’t necessarily keep ordering it again, but you do not regret the experience. I bring up a lot of mixed points below, but keep in mind that it’s all still held together impressively solidly and does not break apart.
– Real player with 44.5 hrs in game
A niche merchant game with the challenges of completing tasks and finishing five ultimate goals to complete the game. The story is about a you, a merchant who follows requests from an uncle and various other characters, using a airship. Different to the usual games I regularly play, but I love it for the fantasy elements and challenges.
The story is odd in a way where it has five main goals, the last one is the restoration of the botanical garden, while the rest are more like side-quests in this adventure world. How you adventure is by flying an airship across to floating islands, you examine the different tasks, refuel, and can buy or sell items. I really like this due to my obsession with steampunk themes, the fantasy world which is floating while working, as though it is a job. Additionally, you get to know the world a little, like the uncle and a couple of characters that want to go to tourist places, but not as in depth in the case of getting to know your crew. It is a single player game, but it is how you want to play, making profit and buying islands in order to fulfil requests and keep your business a float. As for the art, I love it, pixel art can be simple but make so much detail, and with that sort of colour palate, it is up my street. The little wacky details like the singing carrot, the octopus that has a rapper hat on, all of it adds to the personality of the game. You can upgrade your ship too, making it easier to travel and transport cargo, which is helpful to complete more side-quests to bring in the profit. If you cannot gain profit because of your output on workers and fuel, then the bank will pay you off once, then you are in dept, you will need to pay off the bank or go bankrupt. An interesting way of teaching people about the real world and dept, but it forces you to do some unplanned action by juggling the main story to side-quests, making it challenging.
– Real player with 24.1 hrs in game
Ruin
I’m only 4 hours in. The game is in the earliest form of alpha it could possibly be in. I personally love to watch games develop into something and even take part in the community that helps direct what the game turns into.
That being said it is rough, it has a long way to go until it becomes a fully playable game but it has a ton of potential with a runescape/rimworld feel. I like the base of what the game is and look forward to the progression of the game.
If your into early access games, you can’t really beat it for the price. Especially if the developer continues the project and puts the work that’s needed.
– Real player with 4.8 hrs in game
Kingdoms Reborn
I played this way too much. It was really easy to get in to, but had a LOT of depth. There’s definitely room for massive improvements around trade & AI players, but that alone isn’t big enough of an issue for me to stop playing. I found enough to keep me happy and occupied.
– Real player with 246.5 hrs in game
Kingdoms Reborn is a new take on the generic medieval city builder with a card system where you buy cards to place buildings, and a progression system to boot. This game is still in beta but once it releases don’t be supprised to see that 59 H go up. Since this is beta though I still can’t give it a rating, check it out though, if you like the genre, you (probably) won’t be disapointed
– Real player with 59.7 hrs in game
SimAirport
After almost 300 hours of play, I’ll give it a rating after all. Unfortunately, it’s not enough for a positive one. There are a lot of well implemented things in this game, but the negative points destroy the overall picture in the end.
Positives:
The game runs very stable even with many mods.
The controls are intuitive and logical. The menus are very clear.
Many aspects of the airport are nicely implemented. For example, I have many options to design the security section. There are not only prefabricated security boxes, but I can build individually without getting lost in micromanagement.
– Real player with 298.4 hrs in game
Although overall this game does its job of being an airport builder/simulation/management game, and I enjoyed the progression of starting off with a small airport (or starting off with a blank slate), expanding its size, and then eventually building a large airport that covers the whole map with hundreds of flights a day, I can’t recommend this game because there are just too many bugs that you may encounter (I have encountered all of these at one time or another). For those who want to achieve a ‘perfect’ airport, where everything flows smoothly, these bugs will make you want to give up and quit. Honestly, it’s quite ironic and laughable that there is a bonus for ‘Perfect Ops’ (no delays or passengers missing flights in a whole day) in this game because once you reach an airport of a certain size, I’ve had so many times where a Perfect Ops streak has been ruined because of one or more bugs which cause unnecessary delays. When I look around online in search of solutions for these bugs the solutions are usually ‘reload your save’ or ‘send it to the devs and get it repaired’ which I don’t think are necessarily appropriate for a game which is considered released and no longer in early access. No, I haven’t installed any mods, played the ‘Edge’ version, or edited my save file, so this is a pure vanilla save/game.
– Real player with 128.9 hrs in game
“Warehouse Tycoon”
Do you know how to program in Lua? Are you bummed by this game not being as good as it should be? message me. I recommend the game, however only if you know how to program either in Lua or are willing to learn so that you can fix his glitches and crappy programming and make it better. Half of my play-time is due to me fixing the game and running it over and over again. Again, message me if you’re interested in helping me fix this because the developer is never touching it again.
– Real player with 109.7 hrs in game
Information / Review English
Warehouse Tycoon is a Management and Simulation game developed by EcoGames.
Gameplay / Story
Warehouse management refers to the Management, Control and Optimization of Warehouse and distribution systems with Warehouse management (including quantity and storage space Management as well as Conveyor control and Disposition), with extensive Methods and means for controlling the System status and with a selection of Operating and Optimization strategies . Your task in this Game is to build yourself a Company in which you take on assignments and the better your Reputation gets, the more you get and become better known. No matter if Construction, Logistics, Transport services etc. many more await you. Build yourself a great Empire and become Number 1 in your Region.
– Real player with 5.0 hrs in game