乡间
Very nice game, much potential
– Real player with 2.4 hrs in game
Read More: Best Economy Resource Management Games.
Although this title does not support English, its playable to an extent thanks to its general city building concepts. Has promise, looking forward to if the dev adds support for English.
– Real player with 0.6 hrs in game
Terroir
DO NOT BUY! This game can be fun but…only for the first hour when your small i thought it was a tycoon game and it doesn’t feel the way. It feels like Rimworld except the challenge is the weather and the “supply and demand system” so i will explain
Weather: Its too unpredictable it feels like some years your in Arizona where it hardly rains and the next year you’re set down in Washington and it rains all the time and sometimes not enough for crops to get ripe, even with no foliage. I enjoy challenging games but tycoon games don’t come to mind unless there is AI and ill get to that later. There is absolutely no research for predicting the weather if they get too ripe you can usually bring them down but if rains so much they don’t grow it is almost a guaranteed FAIL. In the start of the game its easy to deal with but in later stages two bad years you will spend almost a half a million in maintenance and if you can’t produce anything with the rain never stopping and rot eating into you’re yield you are doomed. There needs to be a way less RNG, I want a challenge, not a game based on luck, it just feels very lazy, even for such a cheap game.
– Real player with 14.4 hrs in game
Read More: Best Economy Farming Sim Games.
Fair warning, I know nothing about wine but I am a big fan of tycoon games so I thought I would give this a try. I’ll deal with the positive first, the game’s graphics are attractive if minimalistic, and serve their purpose nicely. I appreciate the option to pretty up your vinyard with assorted items to create a nice looking creation. The full voice acting is also nice, if somewhat unneccesary. The problem though is with the core meat of the game, the winemaking and tycoon-ing. Making wines is initially a huge challenge, and you will barely scrape through the start of the game with no real knowledge of how to create each wine or the facilities to do so. Slowly, you learn the ‘recipe’ for each strain and can begin to make a 5-star wine every time, quickly accumulating vast amounts of money. Initially, I was stumped by how to increase my renown enough to upgrade my estate or unlock helpful worker tools, but then I realised that the Tavern, a relatively cheap building which also makes tons of cash, earns you an absurd 6 renown per month (for context, a month is about 30 seconds uninterrupted). Once I knew that, the difficulty curve completely reversed and there was no challenge whatsoever. I upgraded to the maximum and researched all tools and techniques within a couple of years, and hadn’t really needed to use any of them to get to a point where I was a millionaire with maximum reputation and totally bored stiff.
– Real player with 12.1 hrs in game
A Little Shop in Squirrel Town
It’s a mixture of Recettear and Harvest Moon. It’s a very relaxing/your own pace type of game.
Not complicate and very simple/easy game. Have a lot of activities to do in game.
Grow crops, fish, explore dungeons, unlock crafting recipes (cooking/armor/weapon/accessory), and sell them at your shop.
Collect monster cubs from dungeons for as livestocks for loot. Each type gives different loot.
Level up your fairy to help in dungeon (kinda stupid as it attacks the direction you’re facing, if you’re running away then it doesn’t work that well)
– Real player with 42.1 hrs in game
Read More: Best Economy Crafting Games.
Its a sweet little game. You can grow/collect/buy items and sell it. The artstyle is very sweet. I realy like it.
Best things:
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The devs answer very quick and improve the game asap.
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The price of the game is realy low if you think about all the work it takes to make such a game.
Gabb the games as long as you can get it so cheap! :)
– Real player with 17.0 hrs in game
My Neighbor Alice
My Neighbor Alice is a multiplayer builder-game where players build and create their own virtual lands, interact with neighbors, perform exciting daily activities and earn rewards. Anyone can join the world by owning a virtual island and participating in various activities such as farming, fishing, bug catching and beekeeping. Activities, shared quests and competitions bring valuable rewards and upgrade players’ status in the game.
Key Features
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The game is free to play but will contain in-game purchases
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My Neighbor Alice includes a variety of in-game features designed to advance and upgrade users’ gaming experience.
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Players can trade their land and other in-game items, such as houses, fences, animals and plants in the virtual in-game marketplace.
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Virtual islands are important elements of the game infrastructure. Players can purchase plots of land from Alice after the onboarding or in the marketplace.
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Avatars are used to represent players in the game. Players can customize and personalize their avatars with the help of cosmetic items and modify it by installing different assets to it.
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Players can collect and trade various in-game items, such as houses, fences, plants and animals in the in-game marketplace.
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My neighbor Alice will have a reputation system that rewards players as good landowners with increasing benefits.
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My Neighbor Alice will enable various possibilities for players to work on a shared goal and join resources to complete fun activities. For example, the game will enable community-created events where players will participate in activities and competitions.
Real Farm – Gold Edition
I am sorry to say this but this is by far the worst farming simulator game out there. I got a stroke trying to take part in the traffic with a goddamn harvester that I HAD TO ATTACH THE TOOL TO… The tools by the way feel like they are attached with a bunch of rubber dildos.
If you are going to name a game REAL FARMING, I expect some reality like there is no harvesting in rain as it is supposed to clog the machine.
Seriously hope this is not the final form of the game and the developer(s) will venture out to a real farm to get more ideas or just please play some Farming Simulator 19 to get a basic idea.
– Real player with 1.2 hrs in game
a dumb driving simulator not farming simulator
– Real player with 0.8 hrs in game
Restaurant Empire II
I’ve played Restaurant Empire II off and on over many years (counting that the first game is included in II). When buying REII you get the full original RE game included.
The graphics are basic, the AI of customers and staff very limited, and the interface clunky in that you have to do a lot manually and one by one - for example you have to add recipes individually to the restaurant menu. But. I find it strangely compelling to try to get my chef up to 100% skill levels in as many recipes as possible, moving him between cuisines to round off his skills.
– Real player with 238.5 hrs in game
As a fan of the first Restaurant Empire game, at first I was disappointed with this one. A lot of the animations are the same, and this game adds coffee and dessert shops, so you have customers eating sandwiches and cookeis with forks and knives. Also, all the customers are talking on cell phones and using laptops now, which is annoying when you’re waiting for a chance to click on them. I actually quit the game for a long time because of these irritations.
However, I recently came back to it and I’m glad I did. It’s a lot of fun as a strategy game, and still fun just to tinker around with the restaurants and watch the chefs cook. The first game lacked female chefs, aside from Delia, but this time there are plenty of them, and that’s a welcome change too. The game isn’t very difficult, but it has some challenge to it, and it’s hard to find challenging strategy games these days.
– Real player with 107.9 hrs in game
Pure Farming 2018
Greetings fellow gamers…
DO NOT BUY THIS GAME!!!
Now that I have your attention, let’s get to the why..
The primary reason I am no longer an advocate of this product is that back around April 25th, update 1.1.5 was released. This update fixed a few bugs, mostly changed some features. But they broke what I consider a intregal part of the game. You could no longer sell bails. Several consumers reported it within hours of the release. About 21 hours ago a representative of IceFlames finally acknowledged this issue and stated “It will be fixed in the next patch or sooner”.
– Real player with 416.1 hrs in game
I started off absolutely fucking hating this game. I literally had to do everything, step for step, that a farmer would in real life in order to farm. Yes, sure, the hint is in the game’s name, but still - I wasn’t prepared for just how freaking much it would require from me, probably because I’ve never played a Farming Simulator-type game before.
Playing the Story Mode (the mode this review is based on, there are others) meant ploughing, sowing, fertilising, and irrigating fields, and then waiting, and then harvesting. There’s a lot of driving up and down fields, and to and from various locations around the map to fetch stuff, deliver stuff, buy stuff.
– Real player with 95.2 hrs in game
Reiterland - Meine Rennpferde
Amazing game!
– Real player with 0.9 hrs in game
Amazing game!
– Real player with 0.1 hrs in game
Aquaculture Land: Fish Farming Simulation
I enjoy growing fish and filling orders. Looking forward to addition of plants because the noise levels for equipment is too high. Much equipment is just not useful at all because the noise level. I have never used the breeding. I attempted once, but did not understand it. I did not like the public fishing feature; just not as satisfying as filling orders given the time it takes to grow them. I use the AUTO HARVEST feature at level 4 and the employees do all the work. That said, the equipment breaks down way too much, and at times a filter, etc would remain in a non working state for so long I had to sell and replace the item. And that said, I have played this game about 100 hours and really enjoy growing fish and filling orders… PS Arwana are very big fish, but seem to weigh as much as any other fish when grown….
– Real player with 312.8 hrs in game
I reccommend this game though I would say know what you’re getting into. This is a great little management game but it is early access and so it’s a little light on content. It can be slow/repetitive at times.
That being said, I get alot of enjoyment from Aquaculture Land. There is something really satisfying to the structure of the gameplay and I like how in depth the needs of the fish are. Out of my library this is the game I complete for a while, then find myself thinking of a few months later and jumping back on to play. I get just as much enjoyment out of it as my first playthrough. It’s very relaxing but there’s an element of planning, upgrading and designing your layouts, even though it has a chill feel to it. I dabble with alot of early access stuff and some of it can be a bit disappointing, or sometimes I feel I back a game too early for proper enjoyment personally, or sometimes the control scheme is way off what I expected and the controls don’t mesh well with me. But this one I really feel is a gem in the rough and I am very happy with it. I’m trying to think if I’ve encountered any bugs since I bought it but it’s surprisingly polished so it’s been quite a smooth experience for me personally. The main downside is it can be a bit grindy.
– Real player with 35.6 hrs in game
Farm Manager 2021
Ok, I’ve only played the launch version for 3 hours so far, so this is a very early post. However, I sunk a ton of time into the demo and prologue, so I think I’ve already got a decent take on how the game plays.
Firstly, I disagree that it’s the same as the 2018 version. The 2018 version required a player to micro-manage every aspect of the game, as almost nothing happened automatically. In the 2021 version most of the tasks happen seamlessly, with workers having a decent degree of intelligence as to the next task required. This is a huge improvement, as the 2018 version’s micro-management made it almost unplayable if you owned a very large farm. For example, I built a greenhouse, housed plenty of workers nearby with “plant” skills, set the production to strawberries, and then sat back and waited. From that moment, every task was fully automated and eventually the strawberries arrived in my warehouse, ready to sell. It’s the same with fields. Make a field, set up the crop required, buy all the necessary equipment, employ and house the correct workers nearby, then sit back and wait for the crop to be harvested and ready for sale. There is even a menu to auto-sell and auto-buy, for those that don’t wish to track the market prices for min/maxing best prices as they fluctuate.
– Real player with 383.5 hrs in game
I didn’t play 2018, so maybe that makes me like it more. It’s a good game, I finally finished the scenario after ~28 hours. Definitely worth the purchase price.
I did have a few times certain things got “stuck”. A tractor sitting in the middle of things not doing anything, two greenhouses who’s workers vanished in the middle of the harvest leaving me unable to do anything with the greenhouses, two animal pens not getting fed for reasons that mystify me. Saving, quitting and reload always resolved them though.
– Real player with 136.4 hrs in game