Hedgie Simulator
By far, the greatest piece of software published on any platform, ever. This masterpiece has reduced Steam to a mere launcher for what is now the sole driver of my existence: Hedgie Simulator.
– Real player with 0.7 hrs in game
Read More: Best Economy First-Person Games.
orbit.industries
Build and manage orbital stations rotating around distant planets! Train your skills in a Mission mode or dive deep in a Free Play. Do you have the skills and wits to become a space pioneer, Engineer?
There are many space simulation games out there, most focus on deep space exploration or planetary colonization, still building and managing an orbital station is a new and unique challenge!
orbit.industries blends inspiration from classic science fiction literature, movies, and popular space-opera TV series with actual knowledge and progress achieved in the field of space exploration, space engineering, and orbital stations development.
orbit.Industries offers two graphically separate views while working on your station:
The outside space view shows your station in an orbit. Here, you will build and install new 3D modules - each with different functionality - and polish them with decorations. You will control and supervise all the ships arriving and departing the station. The full 3D environment allows expanding stations in all dimensions, taking advantage of the endless space.
The so-called Abstract System Layer (ASL) enables setting up and monitoring the different production cycles, to organize resources and services as efficiently as possible. These systems are placed and connected in a separate, abstract view that is presented in a circuit board form.
Those two different gameplay visual perspectives secure a high degree of creative freedom and optical variation in the outside view, enabling players to fully take advantage of the 3D in space. At the same time, outsourcing organizational processes with possibly hundreds of production lines inside the station into a separate ASL view ensures maximum clarity.
orbit.industries offers a unique economic system. Your task is to make your station as profitable and efficient as possible. Setting up stable production lines is hindered by the occurrence of errors and malfunctions, like fire outbreaks or hacking attacks. These errors are based on specific error probabilities that each module and each system entails.
Additionally, there are different mechanisms in place to prevent simply overloading production circuits to increase the difficulty of reaching high or even maximum efficiency. You are however able to have a positive influence by building modules and systems like a sick bay or a repair drone. These have a positive impact on the error probabilities of nearby modules and systems in a certain radius and they do make for an even larger variety of projects.
orbit.industries offers 3 different campaigns to play in a single-player mode, each set in a different location, so in every campaign, the station will orbit a different planet. Players need to build a device to terraform a planet to make it habitable and resource-rich.
Each of the 3 campaigns has its background narrative. Players must build one campaign-specific complex module, consisting of several smaller modules. Each of these modules has to be unlocked by researching the technologies through projects first and each of them requires the player to build various other basic modules first.
Additionally, players can choose between Endless or Creative modes, where they can build freely, set their focus, and keep busy for hours:
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Endless mode is a type of gameplay with no set objective – progress normally through the game, build new modules and systems, earn money through projects and unlock new technologies to make the space station even bigger and more efficient.
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Creative mode: while similar to Endless mode, allows you to approach the game with a more free-roam attitude and to build your station with absolute freedom. All technologies are already unlocked since the beginning and there are no constraints on money or time!
orbit.industries key features:
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Full 3D Orbital Station shown in two different visual perspectives
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Setup and management of production pipelines and cycles
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Research and Development of new production-related technologies
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Procurement and reward systems to keep players constantly engaged
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Contracts players can accept for one of two reasons:
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Earn money for the space station in form of a reward
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Research and unlock new technologies, in the form of a new module required for building
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54 extension modules you may build and expand your station
Read More: Best Economy Space Sim Games.
Gnomepunk
If you ever see a pointed red hat while picking mushrooms - run!
Somewhere deep in the woods, creatures no bigger than a rabbit have their home, yet they are formidable among much larger human brethren. They are gnomes. Legendary race of halflings, spreading fear and ruling in wooded areas since the dawn of time.
Create an army, train builders, gather resources, develop technology and lead your mini-people to take total control of the forest.
On your way, you will be faced with dangerous external factors such as wild animals, hostile terrain, carnivorous plants, hostile gangs, as well as internal factors, such as alcoholism, idleness, and defeatism spreading among the society.
On the way to the top, make alliances or develop your army and declare wars.
Set traps for animals, and learn to catch and use people for your purposes.
If they turn out to be unproductive, you have no choice but to resort to torture.
As a ruler, you must not forget to entertain your people. Arena should solve this problem.
A well-thought-out economy leads to prosperity, but a ruler that is too gentle may lose his respect. Use a strict tax system to your advantage and keep society in check.
The day is for work, but it is at night that real life begins.
It is a tradition among the gnomes to come up with a dope party every night, where there is plenty of alcohol, stimulants, crazy contests, and prostitution. As the king, you should have fun and enjoy what the night has to offer.
Read More: Best Economy Isometric Games.
Hoards of Glory
I really enjoy the attack/defense dynamics. It adds a level of strategy beyond luck of random die rolls.
Being brand new, the game has a few quirks, but i’m confident the devs will deal with them in time.
– Real player with 52.4 hrs in game
Edit: I have found a few bugs. D3D error that froze the game, upon resuming that save, the AI’s kept rolling their winning shields but continuously used them for shields rather than winning the game.
A simple dice placement game. With dice games, luck is always a big factor and as long as their is a mechanic to mitigate the luck, the game becomes interesting. In Hoards of Glory your dice choices are: place dice on the board to try to fill it for the win, attack another players dice pool to set them back, defend your dice pool from players that have a large dice pool and may go on the attack, put dice in the bank so you can buy new ones at the beginning of your next turn, any combination of these can be done in a turn. The game has AI players and online, although I don’t know how many people have this game so I’m not sure if finding opponents is possible. This is one of those hidden gems, simple and fun.
– Real player with 25.3 hrs in game
Xpand Rally
This was the first racinggame using Techland’s Chrome engine and just as I like that game I like this one too.
For starters I still think this game has great graphics even though they’ve aged (see guide for setting it too your desktop resolution) and while it doesn’t have an official WRC license or cars it does have an interesting carreer mode where you can buy upgrades for your cars.
In simulation mode a good setup, knowing the limitations of your cars and managing your speed accordingly are key to win in this game and I found this refreshing after comparing the driving in this game with the more arcade oriented rally games of the time, only Richard Burns Rally was more realistic.
– Real player with 66.9 hrs in game
I’ll admit that rally games are my guilty pleasure. Most feature mushy controls, daft physics or ridiculously undamageable cars. this has none of those. The controls are crisp, the physics moderately good, and cars which will fly apart satisfyingly when you ram into a building or errant rock. The career feature is quite well done, leaving you to decide which cars to buy to win certain races. It does have relatively few maps (4 maybe?), but a lot of variety of tracks round them keep things moderately interesting. Stability-wise, there were very few glitches (I can count them on one hand, after months of play). The car addons actually feel like they’re making a difference, and strategic part and tyre-selection can make an impossible stage remarkably enjoyable.
– Real player with 28.6 hrs in game
乡间
Very nice game, much potential
– Real player with 2.4 hrs in game
Although this title does not support English, its playable to an extent thanks to its general city building concepts. Has promise, looking forward to if the dev adds support for English.
– Real player with 0.6 hrs in game
Comic Company Manager
At the time being you can only hire employees to “create comics,” just to guess what the sliders mean from reviews trying to find a sweet spot.
It works. It’s just barebones.
Edit: But lots of updates.
– Real player with 1.8 hrs in game
Old Review is down below.
Patch 1 update does fix some things, it makes the experience a little more challenging and I like that there’s some bugs that have been fixed. However, I still have gripes with the rating system, as I will get a low score and a positive comment now as compared to the old patch where it was the opposite of said issue. The main thing this game really needs is more features, you can only get so far only being able to write comics and just view how they are doing. Still, I think this patch was a step in the right direction and can only see it getting better as substandardshrimp continues developing it. I’m still going with thumbs down for right now as it is still a mostly featureless game, keep updating though! I would love to see this blossom into a wonderful game.
– Real player with 0.8 hrs in game
Hookah Cafe Simulator
Have you ever wanted to know what is it like running your own Hookah Cafe Business?
Let’s Simulate It. Upgrade your shop with new types of equipment to attract and impress more customers.
Experience the day to day life of Hookah Cafe Owner and your own business to be the best in town and remember you have to be smart and quick. Do your best to fulfil your orders from customers to keep your shop open. Upgrade your shop with new pieces of equipment to get more tips and better rates and comments from customers.
Why would you chase money if you can’t spend it right? Use your profits to either grow your business buy new equipment and hire some stuff or just have fun and party. Freedom of multiple approaches for running your business and deal with pressure are key ingredients for this game.
Features
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Cook different types of Meals
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Prepare hookah with different flavours
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Renovate your shop and house
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Advanced cooking mechanics
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Equipment upgrades
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Hire people to grow your business
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Sell your unwanted stuff on market to make money
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Read reviews
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Attract more customers with better-looking shop design and better reviews
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Set up Security System for your shop to avoid thieves
Phos
You play as a robot colonizer that has been sent out to an alien planet with one goal. Harvest its resources and send them back home. To accomplish this you must build a base on the planet. As your base develops you will be able to build more advanced structures to harvest at an increased scale. And eventually you will be able to accomplish your goal to start sending resources back to your mother planet. But the native inhabitants of the planet won’t sit idly by as you strip their world of its resources.
A-Train: All Aboard! Tourism
[h1][b]Game Overview : [/b][/h1]In the world of A-Train, people gather around stations, gradually developing the surrounding town. What kind of railroad will you create? How will you develop the town? All these choices and more are yours to make.
[h1][b]Nyanco's Review : [/b][/h1][b]Japanese Style + Tourism SimCity + Transport Tycoon [/b]
[h1][b][1] Intro [/b][/h1]A-Train: All Aboard! Tourism was developed by ARTDINK and published by Degica. A-Train is a business management simulation game where you take on the role of a president of a railroad company to develop towns with an urban, tourism friendly setting. What is this game and what’s in it? Let's take a look at it with Nyanco-chan!
– Real player with 11.3 hrs in game
It really is the best version of the A-train. In addition to all the complexity of the A-train PC Classic (previous to this one), kept in this one, the tour/tourist mechanic was added. Besides, it has better information presentation than the previous one as well, and graphically it’s very nice, with an excellent mix of 2d (isometric) and 3d vision. The only downside is with the control (mouse and keyboard), It takes a little getting used to and could be a little better. If you already know the series or like simulators it is worth the full price. Note: Currently it is not possible to change the settings directly from the menu, it is necessary to enter a scenario. In the first tutorial scenario, you have to go a little further to enable the function, If you want to change soon, It is recommended to enter another scenario without being tutorial, to change directly.
– Real player with 6.8 hrs in game