Heart Of Muriet
The Seener, a powerful band of Wizards, have been removed from power and seen their families kidnapped by an opposing house. Fortunately, a young powerful Seener wizard survived the siege and is now on a quest to restore the Seener to its former glory.
Teaming up with Elves, Dwarfs, and Mages, you’ll need to build and manage settlements while researching powerful magic to overcome the enemy in tense, company-based warfare.
The game is currently in Pre-Alpha with many mechanics already implemented, however, many are still work in progress.
Troop formations and workers can be managed with ease. No selection of single units, control entire formations or all the workers at a specific base.
Build a variety of buildings, from barracks to transportation portals and upgrade them the way you want.
Research and use powerful spells for your Seneer Wizard to turn the tide of battles!
Play at your own pace; time can be stopped at any time; manage your large army and its formation. Select which unit and building types to attack.
Use the in-game editor to create and share maps with other players.
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a story-driven Single-player Campaign.
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Additional units and barracks for the Seener faction.
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Conquer ancient bases of NPC factions with abundant loot.
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More research options to improve buildings and units.
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More spells to research for the Seneer Wizard.
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Heroes, which will be the spell casters in your attacking armies.
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A greater variety of defense buildings.
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Share your own maps with other players.
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Additional sub-quests and interesting map win conditions.
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Squads gain experience, level up, and improve your army.
Read More: Best Early Access PvE Games.
Iron Conflict
Iron Conflict is a Real Time Strategy game which is solely focused on multiplayer. Fighting in 10 vs 10 battles, you and your teammates each take 3 types of units with you and battle it out. Either wipe the enemy out, or win Victory Points by holding points.
With Wargame / Steel Division vibes, with a hint of Men of War, wrapped up in an XP / Gold grind of War Thunder, you start with a limited selection of units to choose from, but eventually upgrade and unlock new units for your pleasure. You can spend in game currency earned from battles to equip your units to make them stronger, faster or more lethal.
– Real player with 47.2 hrs in game
Read More: Best Early Access Multiplayer Games.
Ok let it be said, at the time of writeing this review this game is in a early access Beta test you buy into for 15 bucks in exchange for a founders pack of goodies. However dont let that put you off. This game combinds elements from several games, World of Tanks, War Thunder, Total War Arena, iv seen people make comparisons to men of conflict.
Iron Conflict is a Real Time Tactics game where you control 3 units on a team of 30 untis with 9 other people on your team. At the time of writeing the game currently has 2 maps and 2 game modes and will most likely have more in the future. The 2 game modes are capture the enemy base, and for those that play world of warships or war thunder, capture flag points on the map, first 1000 points wins. Matches are Quick and getting back into the actions quickly is as simple as spending a small fee on repairing you vehicles after the match (yes this game has repair times like war thunder, but they are cheep and quick if you dont want to pay.)
– Real player with 38.8 hrs in game
Lords of the Darkreign
Fight the Sunless Tide!
The light of the sun has not graced the Karavi lands in two centuries. Blighted by the Darkreign storm, three factions now vie for control of the Karavi throne, willing to slaughter all who oppose them. Meanwhile, the vile branded gnaw at the edges of their territory, ready to usher in an age of darkness that will last forever! Hundreds of lords prepare their hosts for battle, as the winds above roar across the lands!
Take Command!
As a lord of one of the warring realms, you can recruit soldiers to your cause, who will spill their blood to advance your ambitions! For each victory you attain, your prestige grows, allowing you to demand more funds from your throne. But beware, for defeat will dull your position of power, and too many failures will see you dead amongst your soldiers!
Show no mercy!
Your enemies also field lords to advance their plans, both to defend their claims and to expand their territory. Just as lords weaken with each defeat, their realm also fades as their armies shrink in power. Push every advantage, and leave your enemies reeling, unable to defend. Press onwards to their capital city, and claim it as your own to cut off all reinforcements to their remaining forces!
Read More: Best Early Access Strategy Games.
Rising Front
Rising Front is a massive WW1 shooter centered around trench warfare! It features a perfect blend of FPS, RTS and battle simulator! The goal for this game is to accurately simulate WW1 battles with hundreds or even thousands of units on the battlefield.
Battle Size
This game is capable of running 1000+ units making for incredible battles never seen before in a WW1 game!
Key Features
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Authentic WW1 tactics
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Highly Optimized
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Artillery
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Procedural cover system
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Rag-doll physics
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AI commanding
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Steam Workshop Support
Sky of Destruction
nice game, but it seems to be stuck in early access limbo. As is, it’s kind of good. get’s a little repetitive after a while. not a bad game, just kind of incomplete.
– Real player with 20.2 hrs in game
Update, no Updates. Bye.
I Like it so far, but there is more work to be done. The Game is updated frequently, this looks promising. The Gameplay might seem a little bit easy made, but the Hunt for Upgrades is it that binds me to Games.
– Real player with 5.1 hrs in game
UBOAT
Making a grown man cry over pixels
(sorry about my bad spelling, not native English speaking)
I am one who realy enjoys crew maneging so UBOAT is perfect for one like me. Before comming to the part about tears i will post a few things about where i think the game should be tuned abit
1. Crew manegent (skills, custemice name etc) . Need to make an easyer way to look at crew and promote, assign etc, killing me jumping in and out between the menu, make an arow otr something so you simplu can 1 click to next crew member
– Real player with 248.4 hrs in game
So I’ve been eagerly awaiting this game for what feels like months here are my first impressions, my pros and cons and my lasting takaways. (This is kind of a review in progress due to alpha and that i’m not exactly “deep” - no pun intended- into the game (which i’ll get into.))
First Impressions
My first Impressions were, kind of a better version of Shelter, another game in the simulation/strategy genre, but instead of a fallout shelter and surviving a post apocalyptic wasteland i had the duty of helping a UBOAT full of eager (and not so eager) sailors ready for the trials and tribulations of war, i quickly did the tutorial and stumbled onto the sub. Overall aside from small UI opinions i liked it. Recruit some sailors, get a mission from HQ, and head out to sea. Easy enough right? I didn’t complete a single mission for my first… 10 or 15 was in the bag and i was either dead, dying, or wishing i was. The game has some bugs and some aspects that just weren’t so obvious. for example, trying to launch torpedoes at my first target and having them all explode on board (either it really happened or it was coincidence that i launched 4 torps and 4 explosions went off on board the sub) all the power on board went out after the first one so i couldn’t really tell. Another time i had to force a restart was just sheer incompetence, not knowing i’d lose my ships location if there was no navigator i thought i had entered a non playable zone and ended up in a UBOAT limbo. The game read “Full map not available” which i immediately thought was the game telling me i had ventured into part of the full game, not available in the alpha. Or when i scuttled a friendly sub due to the crew being killed and to not let it fall into enemy hands all via the mission menus, only to be made an enemy of my allies and engaged on sight as i returned to port. There were plenty of hiccups like these, either bugs or lack of understanding/explaining but i was determined to give the game a real shot.
– Real player with 156.7 hrs in game
RIP
I’m writing this review as someone who has been involved in early PreRelease testing. The game has evolved in leaps and bounds since the very first tests, and the Developers are still continuing to release regular updates as issues are found.
As with any game you purchase in Early Access, steam warns you that you are buying such, and that the game may or may not develop. Well this one is developing, and appears to be continuing as such, unlike many early access games that i have purchased that basically get released, then never touched again.
– Real player with 31.7 hrs in game
This game was so much fun to help as a tester and love how responsive the devs are to suggestions and feedback. They have so much planned for this game it is going to end up HUGE! Price is cheap and never have to spend more upon new release of content and maps. That’s awesome! Gameplay is fun and refreshing and fun to play with my friends!
– Real player with 21.4 hrs in game
Socialism Simulator
At first I loved this game. What a fun and cheeky way to go though some of history’s greatest failed states ;-)
Either other people got the GOOD VERSION, as in the code in their game works, or the achievement system is somewhat broken in it’s link to steam.
Where the hell are these “multiple endings” they were talking about? There seems to really be only three. Either you die of old age, your people betray and overthrow you, or they goal of your State is fulfilled. To be fair, the NK knock off actually did offer more than three endings.
– Real player with 8.9 hrs in game
Okey… finally won on each of the four campaigns… this game is fucking amazing, thats all that im going to say.
– Real player with 8.3 hrs in game
Sprocket
I love this game! For being made by 1 person It beats a lot of AAA games in creativity. I would really like to see more games like this in the future and I will be following the game’s development closely!
– Real player with 123.7 hrs in game
I pirated this game from Google, but after playing it for a while I decided to just buy the game to support the developer bcs this game is just super fun, after just 40 hours of playing this game I can say I love it the designing of the hull and turret is simple but is still fun, I’ve already made about 20 tanks just from WW1, the only problem with this game is that it’s empty and lacking a lot of other features that I would like in the game, I understand that it’s only made by one person so I can wait for as long as possible so that he can improve this game a lot, so I’ma just list the problems I have with the game:
– Real player with 50.3 hrs in game
Tank Operations: European Campaign
Review updated 07-2020 (Ver. 2.2.0)
Short version (TLDR):
Beautifully designed and addictive strategy and tactics game; easy to learn, but difficult to master
I am absolutely excited about this game, since in my opinion it’s a simple but yet very coherent modern take on the genre and since it can to the same extent be as challenging as very rewarding, because of its varied strategical and tactical possibilities and its many individual features. It also has beautifully and elaborately designed maps and units and a very consistent atmosphere, which brings to mind professional crafted, but heroic Hollywood war movies.
– Real player with 492.3 hrs in game
well, only a tester, and not one to do many reviews, but this one is well worth the time and effort and i also don’t mind putting my name to it, before release, i was on the early to late alpha versions, then early and late beta, now into early access i can clearly see a lot of progressions and updates, changers and alterations, from feedback and idea’s and items which didn’t work so well so was altered, a lot has been added since and the game can’t be compared to the earlier versions in all but name of the game.
– Real player with 324.7 hrs in game