Eden: New Dawn

Eden: New Dawn

I would recommend you wait for major patches/updates to release for the game seems to be at an odd state where the servers lag with your position quite a bit and the only thing you can do is build in creative.

Not much really to it yet but I can’t wait to see if they add things like paint explosive and portals like in World Builder, I still play that game its so nostalgic to me.

Also to send messages in chat longer than one word you cant space it out you need to use underscores.

Needless to say glad I got to see its current build since it just released in Early Access and that I get to support the devs with my purchase.

Real player with 1.9 hrs in game


Read More: Best Early Access Exploration Games.


This review represents the game’s state on September 29, 2021. If lots of time time has passed since this review, then the game may have received major updates and this review may no longer be relevant.

I purchased Eden World Builder many years ago in the earlier days of the iPhone/iPod Touch and it was one of my favorite mobile games of that era (the game still runs on modern iOS hardware btw!). Some of the updates later in its life seemed interesting, but eventually it ended up being an abandoned project. So of course when I heard they were working on a new Eden game, I had to wishlist it on Steam and buy it on launch. From viewing this page I had already figured this wasn’t exactly going to be a Eden World Builder type game, but I always wanted a proper survival mode so why not.

Real player with 0.6 hrs in game

Eden: New Dawn on Steam

qb

qb

This is one of my fav crafting/building/adventuring type of games already and I’ve only around 60hrs of game play so far..it’s right up there with Portal Knights Imo and it’s only early access and doing such a great job! Sure there are the normal early access things to expect…but you can see where things are being improved. The Dev’s are great and respond regularly in the forums..so there is communication..that’s a major plus! Updates/fixes, etc. are not thousands of years inbetween so you can see progress progress progress.

Real player with 75.4 hrs in game


Read More: Best Early Access Sandbox Games.


While this still needs some work, I definitely recommend it - on the surface it is a Minecraft clone but look closer and there is rather a lot of innovation. It’s still obviously Early Access – many small to medium bugs – but it’s very playable and has an active developer team. And it’s an absolute steal; I’ve played way less fun games for more money.

Real player with 56.3 hrs in game

qb on Steam

NavalArt

At first I was skeptical of this game. I guess just something about it looked off- like an advertisement for a mobile game vs. the game itself. I bought it partly because of its low price (it may have gone up by the time you are reading this). While there is definitely some room for more content in general, I was shocked by how convenient it was to do exactly what I wanted: build ships. It’s super easy to stay updated on the dimensions, displacement, total hit points, etc. while in the process of building. What’s more, downloading ships from the Steam Workshop and pitting them against each other is a blast! If you’ve played World of Warships, combat in Navalart is essentially that but a bit simplified. The sheer fact that you can have WoWS-esque battles with ships that YOU and others like you created is amazing. I know there is a plethora of other games where that is possible, but I don’t think I’ve found another one that is, as I said earlier, as convenient as Navalart.

Real player with 651.4 hrs in game


Read More: Best Early Access Sandbox Games.


This game is what Battleship Craft should have been.

It’s like my dream came true, what would it look like on PC. This is it.

This game has so much potential and I think the dev needs some more time, but it has the potential to be one of the best ship building games out there. You can build anything from small boats, like PT Boats up to Destroyers, Cruisers, Battleships, (Aircraft carriers) and everything beyond your imagination. The limit is your fantasy like really.

For exmaple I have built some realistic destroyers, but also my own creations of BB’s and cruisers, you can build what you want.

Real player with 159.3 hrs in game

NavalArt on Steam

7 Days to Die

7 Days to Die

You like open world? You like exploring? You like being creative? You like dying? Well maybe not that last part, but its going to happen depending on your settings. With the creative aspect, new P.O.I.s to explore and the inherent danger that follows, this game opens your world to the complete experience of what an open world game should be. I didn’t even mention horde night. Prepare yourself for an onslaught of zombies and test those creative skills. Can you survive until morning? I have over 1000 hours into this game and the amount of content available (to include the new update A20 which should be coming soon) Its like a new game every time I play it. A must play.

Real player with 1249.6 hrs in game

All these nay-sayers! Ok, so it’s still in Alpha, but to me, that isn’t a bad thing worthy of negative feedback! They have an already epic and fun game to play for free roam, base building survival players who enjoy having something to play with friends. They are CONSTANTLY upgrading, changing, and fixing things up based on the feedback. They did not decide to just whip out an indy game that could be improved and say “finished!” They chose to stick with it.

Sure it says “Alpha” and “early release” but this game is better than most supposedly “finished” games I have seen on steam. There may be some things that would chase a few off, but over all it is great and fun to play. It’s definitely got replay-ability (which most build your own base games lack) and there is enough variance in maps that I do not think I have been on the same one twice.

Real player with 755.8 hrs in game

7 Days to Die on Steam

INFEES

INFEES

Become one of the soldiers who try to save the world from zombies. Earn money and points, kill zombies, buy new weapons and upgrades to survive as long as possible!

INFEES on Steam

Lootfest

Lootfest

For a 99 cent port of an indie game from the Xbox Marketplace, this game was actually really fun to play. Although, yes, it is clearly not a finished game, and I beat it in only about 2 hours, it was an absolute blast for the two hours it lasted. I would recommend you try it out, and if you don’t like it, at least you only spent 99¢

Real player with 4.1 hrs in game

Game is great it will do well great for your little sister and/or brother

Pros:

-Good price for a little game

-great for little ones to play one

-splits screen co-op

-sandbox

-game has a inbuilt voxel editer so you can add stuff or change stuff

-Suitable for the age of 4+

Cons

-keyboard controls can be a bit confusing but with time you get the hang of it

-can’t seem to find anymore

Real player with 3.3 hrs in game

Lootfest on Steam

Teardown

Teardown

This game is wonderful.

From the satisfying explosions & realistic lighting and weather, to satisfyingly destructive fire and physics, Teardown is by far the most amazing game I have played in 2021. I may be a bit late to the party, but Teardown has the potential to hold up for the future. If this ever gets ported to next-gen hardware, it would be magnificent. Everything in the game is so amazingly satisfying. Teardown, I must say, is the ultimate stress reliever. There is something so magical about seeing semi-realistic destruction, with no real consequences. Don’t even get me started on the infinite stream of modded weaponry, maps, and random features I didn’t know I needed.

Real player with 156.3 hrs in game

The destruction in this game works incredibly well. It may disappoint some, what with it still abiding by the logic of even a few blocks connected to something can prevent a structure from falling apart, but I ended up viewing that as a useful tool to better break the environment the way I needed to more than a negative. Additionally the first part of the campaign got a bit heavy on timer based missions in which you set up and then have a minute to grab various objectives then escape the level, but these definitely are less common in part 2 and when they do show up they’re different enough from the first ones you get to justify their presence. Overall though, the destruction is great and it combined with the objectives of each mission makes for some very rewarding gameplay.

Real player with 62.8 hrs in game

Teardown on Steam

Muspell

Muspell

This is indeed early access. Only buy if it’s half price or you want to play through a very rudimentary Minecraft clone.

In just 20-30 minutes (using a controller):

  1. Can’t invert the Y-axis view - that makes it almost impossible for me to play.

  2. You can’t tell what anything is, there are no tooltips for things in your inventory and no indication of what you’re looking at.

  3. Basically I figured out how to dig up the ground but that was the only thing I could figure out how to do other than wander around (looking up when I meant to look down :) ).

Real player with 0.1 hrs in game

Muspell on Steam

Netherguild

Netherguild

Netherguild is a turn-based tactical roguelite dungeon-crawler, where you command expeditions below the earth in a desperate attempt to cure a strange plague.

Explore, camp, and fight as far as you can before heading back to resupply.

What will you discover underground?

Key Features:

Bonfires:

Construct campfires underground, rest and eat next to them. The food items you consume affect your guild members and the rest of your expedition, with passive effects, permanent changes and more!

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Combat:

Learn how to defeat different enemies (and when to flee) in combat. Hitting enemies requires no RNG - so you can depend on your abilities, but watch out for tricky enemies that are immune to your strategy, unfortunate circumstances and surprises!

In Netherguild, combat is another form of resource management- how can you prevent your characters from getting hurt, or receiving harmful debuffs? When is it the right time to use a powerful ability, when should you save it for later?

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Oddities:

Different oddities you find underground will present you with various choices that may affect your expedition and the game world at large.

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The World Above:

While you explore below, different events may happen above-ground, presenting opportunity and choice when you return from expeditions.

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Replay Value:

Random equipment, random character backgrounds with different skills each playthrough and procedurally generated levels every time you descend underground mean that playthroughs feel different every time.

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Additional Features:

  • Roguelite with Persistence and Story: Keep your characters at the end of each expedition (if they survive), equip them with powerful items and level them up over time. Netherguild’s story progresses the more you explore and find out about the secrets of its world.

  • Dungeon Crawling Resource Management: Powerful abilities have a limited amount of uses. Your characters have limited inventory space. What is more important? The priceless loot you bring up back to the surface, or the firewood logs that let you descend even deeper?

  • Original Game World: Netherguild may be fantasy, but don’t expect it to play by genre conventions at all; No Orcs, no Elves, and no wizards casting fireballs. Expect to find strange biospheres and denizens far underground.

  • Cute Voxel Aesthetics: Contrasted by a story with serious themes, as you face against plague and conspiracy!

  • Solo Developed: I’m always happy to get feedback, suggestions and inspiration from players. You can reach me through various channels such as my twitter, the Netherguild discord and Netherguild Steam forum. If you love Netherguild, dislike something about it, or you have a fantastic idea you think should be added to the game, please let me know! :D

Early Access: Risks, Plans and Expectations:

  • Risks: It’s possible that during development, I would run out of money and wouldn’t be able to continue full time development.

    If that were to happen, I’ll take up part time or full time work and develop Netherguild in my spare time. This game will be finished as long as I’m physically able to work on it.

    I’m doing everything in my power to combat this risk - for example, marketing and getting to a certain number of wishlists before release should prevent it from ever occurring - but I think it’s still important to be honest about risks like this before release.

  • Plans: Updates will happen in regular intervals; With a new update every week to three weeks. I would like to have weekly / bi-weekly updates for the most part, but of course that depends on development, with bigger changes taking longer to update, but containing more content and additions.

  • Expectations: Expect progress to be slow and steady- being a solo dev means I can’t finish the game in a year, and big updates will take time. Also, expect me to always be active on the Netherguild discord during Early Access, listening to your feedback.

Netherguild on Steam

One Million Worlds

One Million Worlds

One Million Worlds is a block world, but unlike other block worlds it’s not focused on buildings and architecture but on machines and movement.

Want to build a space ship that works? Absolutely!

Want to build a hidden landing pad for it that opens up from the hillside? You can have that to!

Want a tree to actually fall over when you cut it down (you’d think that would go without saying)? Obviously!

One Million Worlds is a blockworld with physics which means you can create things that not only look cool but are cool, because they work. Things like this:

But you can start small and simple

That’s a ship, really simple, could be put together in a couple of minutes, and that can fly!

The game is built with simple pieces that let you build whatever machines you can imagine; thrusters, rails, axels and then you can wire them up so they all behave and work how you want them to. There are even command chairs that bind to the keyboard keys so the machines you build can work just like built-in vehicles in other games.

That said, not everything is going to be your friend…

.

Maybe its time to add some weapons to your ships.

  • A game without preset models where you can build whatever you can imagine, and make it work as well.

  • A world with computer controlled machines and creatures (when the game is fully released it will be “filled with” for now its just “with”).

  • Computer controlled machines are built from blocks, so you can re-purpose them for your own use, or if you destroy them they are destroyed realistically.

One Million Worlds on Steam