Tidal Shock
This game is addictive! I find myself wanting to play “just one more round” again and again. I love the array of weapons and the variety of terrain in the arena makes it slightly easier to navigate as you play more. Controlling your character underwater in 360 degrees is a new take that makes this game all the more entertaining and challenging.
I’m not great at this game (or any multiplayer shooter for that matter), but I keep coming back for more. Even if I’m not in the lead, I always feel like I’m still in the running. The lead changes often throughout the round and your position in the game can change in a split second with one profitable kill or one strategic drop off at the reactor.
– Real player with 7.7 hrs in game
Tidal Shock
Gameplay
Tidal Shock is multiplayer arena shooter with an underwater setting. At first glance, it looks like your typical shooter where you run and gun to make it to the leaderboards and for the most part, it is just that.
What makes it stands out from other shooters though, is its setting. Instead of running around in corridors or jungles, you swim around underwater. This gives you the freedom to move around both vertically and horizontally. That not only translates to movement but also for enemies to look out for as the enemy can be right on top or bottom of you.
– Real player with 2.9 hrs in game
Plasticalypse - Submarine Adventures
This early access game has a huge map and amazing sountrack. The combat is pretty simple, you have torpedos and a lazer gun, that shoots more rapidly, but deals less damage. In this underwater game, there are several enemies. You are going to mainly fight huge fishes and pirates. Some are harder to kill than others because of their small size and quick movement. This game also has ship improvement and diplomatic relationship mechanics. To upgrade your ship, you need to find resaurces on the map, that may take a while to do. The map is huge and dark and from time to time I found myelft lost in mountains while searching for resources. I hope that this game is going to be updated regulary, adding new mechanics and more stuff to do in this massive world.
– Real player with 5.2 hrs in game
Read More: Best Early Access Exploration Games.
Awesome atmosphere and has great potential to become a thrilling post apocalyptic game with original idea.
Very stable for an early release. I can’t wait for improved NPC’s and other exiting news. For this price it is almost a steal!
– Real player with 2.6 hrs in game
Under the Sea
Under the Sea
“All that glistens are not gold.” by this phrase we mean watch out!
In the deep sea where any light is gold for survival, we need to be quick and know how to differentiate what is food and what is the enemy!
Under the Sea is a 3D survival mini game based on time attack, race against time to survive, collect the lights and gain time to live in a world full of enemies.
Steam version:
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Time Attack Mode
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Achievments
It’s a brazilian indie game created thinking about a easy under water game simulator.
To move use the WASD keys, to move up and down use the Arrows Keys Up and Down.
Thanks for playing!
Follow us:
Rodrigo Antunes - @roddykan (Twitter)
Pedro Zisman - @pedro_zisman (Instagram)
Read More: Best Early Access Collectathon Games.
UNDER the WATER - an ocean survival game
Under the Water by IndieMax is a simple, yet relaxing survival Game, which leaves you stranded on a small set of islands while trying to stay alive as long as possible. It’s currently under Early Access, and I’ll update this review as Development progresses, but so far IndieMax has been very active with Patching issues, and implementing new Features. Already 9 Updates and it’s only been out a few days.
The playstyle is similar to Under the Sand, with the same Low Poly Graphics which I do enjoy, yet the Mechanics are slightly different, such as an added inventory system, crafting, and now since the latest update farming as well!
– Real player with 5.1 hrs in game
I like the game, it seems like it will be really interesting. Some things I noticed was I lit a fire in the fire place and the fire pit and it stayed lit for days, which doesn’t seem incredible realistic. A glitch? I also could not see a function for the pot. Couldn’t boil water for drinking which is an issue since thirst seemed to go down very quickly and there was limited supply of pop cans and bottles. Also couldn’t add the canned meat to heat it up, which would be nice. The menu could be more intuitive as well as the recipes and combine section, it was very confusing. No way to get renewable seeds from harvested pumpkins. There should be seeds from the pumpkin if you eat it. I also see fishing will be coming, hopefully with a way to make a fishing rod or net. The net would be to catch drifted items. Look forward to the next update.
– Real player with 2.1 hrs in game
Feed and Grow: Fish
My review for this game has been long over do, an I can hardly believe that I haven’t left one yet.
That being said, this is definitely one my favorite games and one of the best games in my opinion but that could just be because I am a huge fish guy. There is a lot to do in this game and the dev still hasn’t stopped updating it. Feed and Grow does have a set of problems but more than makes up for it with its great AI and graphics. Though I do feel as if the game was better back a few years back; AI wasn’t as buggy (But it’s still really good) the megalodon was more challenging of a boss, and a good few made up fish were still in the game as well as plenty of other things that made it better. Though there are plenty of things now that rival the game back in the day, especially the new incarnation of survival mode (Which is not what I recommend playing when you first get it, as it is far more challenging then deathmatch, which is what most people play because it has no limits) which is way more fun and unique than it used to be and makes me think that dev will certainly make the game better in the future.
– Real player with 288.7 hrs in game
This game has more depth than I would allow me to accept at first glance. The more I play, the more frustrated I get. But let’s not forget it’s in a good way (except Salmon acting like they’re jack shit against similar sized Pike).
But all in all, as an arcadish game it has surprisingly varied gameplay depending on the fish you are playing. I really like this, they could easily charge 30€+ for this.
To be perfectly clear though. I f-ing hate this game sometimes, but it’s not unfair. It just in my opinion quite frustrating :D You could be doing everything by the book considering the situation but you still end up getting eaten by some fugly fish, because timing. I could see the struggle to be similar to IRL fish, albeit in a much shorter span of time.
– Real player with 71.2 hrs in game
Deepsea Salvor
I’ve played over 24 hours of this game, and the variety of enemies and seemingly endless list of perks/specials (and curses!) has made every game a unique experience with a new strategy. I’m excited to see this game grow as it goes from Early Access to regular release.
– Real player with 25.7 hrs in game
It is a fun rouge-like that is great fun. Would Recommend!
– Real player with 4.5 hrs in game
Depths of Sanity
I was introduced to Depths of Sanity at PAX East in 2018, and tried it twice more at two more PAXes prior to this early access release. The handful of devs I spoke with made their inspirations and intentions very clear with their game, and I was immediately interested. They also gave me a couple of small plush sea creatures. :D I saw no issue picking up the game as soon as it was available.
For those unfamiliar, DoS is a metroidvania set in the depths of the Atlantic Ocean, and tells the story of oceanographer Abe Douglas. Following an event known as “the bloop”, a real-life event involving an ultra-low frequency subsonic vibration, the crew of the submarine Baroness are sent to investigate, and subsequently disappear with only garbled distress calls for clues. Abe, who personally assembled that team, including his own son Clay, feels personally responsible for the situation and takes an armed, one-man submersible to investigate. What he finds and learns from the Baroness' crew logs defies his understanding of the world and history in ways that might feel very familiar to certain fans like myself.
– Real player with 19.4 hrs in game
While this game is in early development, I have to say it was fun to experience! Too bad I finished all three available chapters st the moment. It is hard to put the game down since it really hooks you in. I’m surprised it isn’t more known. I really hope this game continues it’s development because I genuinely enjoyed playing it. So please keep up the good work and for the viewers of this comment, please give the developers your support in any way you can!
– Real player with 7.8 hrs in game
Ecosystem
I have more hours than my playtime states, as I usually launch this directly when steam is turned off when I go to bed.
I am a long time fan of ecosims and evolution games. This game is very pure to those genres. It has little to no
“gamification” and exists merely for simulation sake. If you are looking for a “game” here outside of watching
fish being really bad at surviving, you will be sorely disappointed. However, if you are already familiar with other games
of this genre, like the Creatures series, this game will absolutely capture you.
– Real player with 50.4 hrs in game
The Disco Slug team seems dedicated to breathing new life into the oldschool Maxis sim genre. First they released Empires of the Undergrowth, the spiritual successor to SimAnt, and with Ecosystem, they seem to be testing the waters (ha!) for a run at SimLife.
First thing’s first: This is an Early Access game. At this stage, it’s not terribly “gamey” at all; the only challenge currently coded into the game is raising your “life points” through the successful propagation of species and strengthening of the ecosystem. There are 8-10 tiers of Life Points through which you can progress. Each tier reached allows you to unlock three new plants, shells, or simple lifeforms (think plankton) to diversify the base of your food chain.
– Real player with 48.9 hrs in game
In the Wild
Work in progress but certainly has lots of potential. Great visuals and educational content, and its free so its definitely worth the try I say. Great if you want to support up and coming indie developers!
– Real player with 0.7 hrs in game
Visually appealing, with an immersive environment. Educational and fun for the little ones, and a great game to explore while relaxing.
– Real player with 0.4 hrs in game
Offcoast
A REALLY COOL UNDERWATER VERSION OF FTL.
I AM STILL LEARNING IT AS I GO.
COOL MUSIC AND GRAPHICS.
STREAMLINES FTL GAMEPLAY BUT ADDS SOME NEW FLAVORS TO THE GENRE.
SO FAR. SO GOOD. AND MY SCORE COULD GO EVEN HIGHER DEPENDING.
7/10
EARLY ACCESS .
JUST REACHED ZONE 3.
THE GAME IS GETTING PROGRESSIVELY BETTER THE MORE I PLAY.
EASILY ADDICTING ONCE YOU FIGURE OUT EVERYTHING.
VERY HAPPY WITH MY PURCHASE OF THIS.. I THINK YOU WILL BE TOO.
updated*
STORY IS COMING INTO FOCUS….STARTING TO SEE SOME LOVECRAFTIAN HORROR CREEPING IN.
– Real player with 23.2 hrs in game