Bionic Shield: Battle for Space Nebula Omega
You are the Bionic Shield - humanity’s last hope to survive the Automaton invasion of Space Nebula Omega.
In this 2D twin-stick shooter you navigate your spaceship, engage in epic space battles, discover and invade new planets in your combat suit, using drones, tanks or other vehicles, avoid traps, dodge bullets, customize your weapons and shoot your way through hordes of enemies. The universe is procedurally generated to allow for a different experience every time.
Read More: Best Early Access Bullet Hell Games.
Enemy Remains
Yelp Rating: 4/5
Graphics: When starting off in the first level, you are greeted with a wonderful, yet gore-filled map with calm, yet unsettling tones. When making your way through the maps, you will be greeted with much more colors that really bring the eerie feeling of the game. As you adventure throughout the map, you will come across other gore scenes, such as animal intestines and mobs.
Gameplay: The concept behind the game is simple. Shooter game, figuring what the hell happened, defeating hostile mobs, along with bosses, which vary if difficulty as you progress. You come across crates filled with loot, traps, explosives, and much more! There are a variety of weapons to use, especially figuring out the best combo for bosses and mob gang-ups.
– Real player with 5.9 hrs in game
Read More: Best Early Access Top-Down Shooter Games.
Enemy remains is your classic top down shooter with various power-ups and weapons found through the game to use at your disposal. It has various traps and enemies which can have extremely variations of attack. The bosses are challenging but not super difficult where it makes you want to quit the game. The mechanical machine you ride in could use some type of attack or two but man can it run stuff over! If you like making monsters suffer this is your game! I have yet to try the multiplayer aspect so this review will be edited.
– Real player with 4.7 hrs in game
Journey to Moonray
Journey to Moonray is a hypnotic, top-down twin-stick shooter featuring silky smooth visual FX and intense combat.
Dive into the same universe as our upcoming Souls-like hack-and-slash Moonray, Journey to Moonray takes you on a voyage through the astral fluid on the way to the planet It-Ao.
Dash through 35+ gorgeous dynamic levels and watch enemies, bosses, bullets, and bombs all disturb the cosmic liquids of the hyperspace battlefield to create a striking visual treat. Plunge into wave after wave of enemies amidst 700 high-tech fluid shaders and unlock the ability to customize the space shooter with your favorite liquid looks.
Designed to take full advantage of the latest GPU technologies and power, Journey to Moonray offers beautiful shaders built on fluid physics. Each is generated from a blend of liquid blow mechanics and models of random patterns occurring in nature, such as how spots form on leopard fur. Real-time gameplay input from intense battles results in a responsive feast for the eyes.
Reach a target score within a set time limit in Deadline, or within a limited number of lives in Survival mode. Rack up points while battling waves in Traversal to hit a target score by the end of the level. Take on extra deadly enemies in Boss mode, dealing with the toughest challenges before time runs out.
Read More: Best Early Access Psychedelic Games.
REPLIKATOR
So I first came across this game in the Steam Next Fest. It was one of the demos that I was really impressed by (I played I think 25 steam demos and only really liked about 6 of them; these were for reference = Replikator, Trigon:Space Story, Farlanders, Giants Uprising, Metal Mind, and Terraformers). It really sold me on its gameplay even with only the first boss (of 4) available to play. I played probably way more of it than I should, replaying that boss fight and the levels up to it like 15 times or so. Its addicting and really fun.
– Real player with 37.6 hrs in game
I spent eight hours playing the pre-release demo for Replikator. Not all at once, but over time, just because it was fun to fire up and play. It has a good speed to its play and nice intensity that combine to make it just reliably fun, despite being pretty simple mechanically and fairly basic environmentally. You have a low-cooldown dodge, a melee swipe, two guns with an ammo pool (no magazines/reloading), and a simple longer-cooldown ability determined by your character pick. Some upgrades can give you additional options, but the game is pretty much dodge, shoot, and swipe. It’s not going to change your world or blow you away, nor will it send you to a wiki, just be a good time for a while whenever you want what it does.
– Real player with 20.2 hrs in game
ROGUE SHIFT
I’m having fun with this game, the why is a bit harder to describe.
But I think it boils down to having a good mixture of intense moment, fast gameplay (that’s sometimes a bit chaotic but still fair), a highscore board I’m trying to beat and enough variation in term’s of enemies, weapon’s, weapon upgrade’s, perk’s and psionics (special abilities) that the game remains interesting.
And when playing together (upto 4 player together) this get cranked to 11 (maybe even 12-13).
Having said all that, the game is still rough and in development, it could really do well with more content, even more perks, weapon upgrade’s some more weapons and a bit more map variety. But the developer is actively working on this and is listening to feedback and acting on idea’s, so I only imagine it will become even better with time, so I got high hopes for it.
– Real player with 109.5 hrs in game
Disclaimer: Im the artist for the game so possibly biased :P
However saying that this is loads of fun and only going to improve to version 1.
With hints of Crimsonland and Risk of rain and with multiple game modes and maps and more upcoming it can only get better. Its already a very fun polished experienced, and with now being in EA i honestly feel the user feedback will push the game even further with ideas that even we haven’t thought of. There is a very solid base of a game with lots of potential.
– Real player with 28.5 hrs in game
Solar Purge
Been playing this game since before EA launch! i’ve sat down talked with the devs. Through conversation and feedback with not only myself, but also through the community on their discord. They have really taken strides to improve their game. Keep in mind this game is early access in the way its intended! It had a great baseline for a twin stick shooter. Has even more potential to become one of the best out there. Now that i given backstory let me tell you about the game. Lets talk about it.
This is a traditional twin stick shooter through and through! gun play feels great on mouse and keyboard. Also supports controller. both methods feel and look great. There is 1 game mode right now called holo chamber. its got 2 maps caldera and jungle.
– Real player with 35.1 hrs in game
A really fun game for local couch co-op multiplayer! I personally used Parsec to play the game with my friends online and we all had a good time! The game has come a long way over the last year or two and I hope that everyone can get the same enjoyment out of this game that I have with my friends!
– Real player with 15.8 hrs in game
Archero
Dear archer hero, it’s time to answer the call of the world and complete the necessary challenges to become a god!
Using your skillful archery skills, different arrows and the blessings of the bow gods, you can easily destroy all kinds of enemies and complete a variety of challenges.
Don’t forget to defeat your challengers, they don’t want you to become a god!
Shoot!
Draw an arrow from your pack, then build up your strength and shoot at the enemy! The greater the force, the faster the arrow and the more damage it will do to the enemy.
A shot that hits an enemy may break their joints and slow them down. There is a chance of a blast effect or even a kill shot!
Enemy armour
Enemies do not always reveal their flesh and blood, but usually wear armour of varying strengths in different torso positions, including light, medium and heavy armour.
Usually some enemies will be able to tell at a glance which type of armour is dominant, while others will need to be tried with an arrow.
Each part of the armour has its own durability value and will protect its owner with a response damage reduction parameter until it is depleted, but some arrows can penetrate directly regardless of the armour.
Types of arrows
When facing enemies without armour, or wearing light, medium or heavy armour, the different types of arrows are more effective and are
Normal arrows - average muzzle velocity, penetrate light armour and dent medium armour, but break when encountering heavy armour
Barbed arrow - higher muzzle velocity, penetrates and deals a lot of damage to unarmored and light armour, breaks on medium and heavy armour
Flat arrow - low muzzle velocity, dents almost all armour and loses a lot of durability
Sharp Arrows - Very high muzzle velocity, can penetrate all armour types including heavy armour, but do less damage
Normal arrows are infinite and you will automatically harvest other arrows from the Bow God on a regular basis, so remember to be flexible!
Growth
You gain experience by hitting enemies. Each time you accumulate a certain amount of experience you can upgrade and choose one of three random growth paths. Feel free to choose your own direction of development!
God Wishes
Wishes will accumulate automatically over time, and each successful shot will accumulate more wishes. When they are full, they unleash powerful aspirations.
These skills last for a while and come in different types: from rapid fire and knockback to charm and disguise, each of which has its own use to help you defeat the enemy.
Divine Rites
Each time you achieve a part of your goal, you will receive a gift from the gods. You can choose from a variety of different rewards, from special passive skills, divine wishes or special arrows.
Bow
Find bows with different attributes from all over the map, or from dead enemies, and use them with a passive skill or a divine wish to achieve outstanding results.
Quests or the Bow God
Complete a series of quests for the Bow God and collect crystal shards to cement your path to godhood. As your strength increases, you can receive various levels and quests such as defence, assault, sneaking and collecting.
Special helpers
Skeletons in tombstones, locked gates, stone throwers for defence, carefully erected stone balls, rickety suspension bridges - the mechanics in each mission will be a great help to you!
Development Plan
DEMO
The Archer Hero DEMO is now available for play. Come and experience the unique dual-stick archery gameplay and tell us what you think to help us iterate!
Feedback
You can give us your feedback via Discord or the Steam community. Have fun!
GraveRun
Early access from 2016 so have to assume this is probably all we get. A bit of a shame really as it has a lot going for it. it’s a really fun little twin stick zombie shooter with a bunch of neat mechanics, upgrades and cute pixel graphics. Seems primarily designed for multiplayer/co-op but it’s great fun solo too. Unfortunately probably owing to early access the campaign is pretty short, still pretty fun though.
Some games that don’t get finished you shrug and move on, some are missed that little bit more, this is one of those that had some real promise to it so it’s a shame we didn’t get to see a bit more it even now.
– Real player with 4.6 hrs in game
Fun game to kill time, easy to play and get addicted to. Pixelated graphics, smooth gameplay, many different combinations of weapons allows you to regulate the difficulty of playing the game, some are stronger and synergize better with certain weapons. Although coop is recommended, buying the game at full price is not so.
– Real player with 2.2 hrs in game
Red Sector
Fun arcade style game that gives you that, “I want to complete the next level” feeling. Still early doors but I feel sure the road-map of improvements will be coming soon.
– Real player with 2.8 hrs in game
There are a bunch of things I like about this game. Start with the creative “sector” element of an arcade shooter. Moving to different sectors to clear out before giving the player the decision as to where they want to go next makes it a bit more controllable while breaking up the action in parts.
I also like the visuals. Simple but appealing too.
Really nice product!
– Real player with 0.9 hrs in game
Dualism
play it on stream, and love it. get some viewers interersted in it as well. awesome game my dude
– Real player with 30.1 hrs in game
I think the game is good and better than I thought.
The game is early in development, but the developer makes a new update every or almost every week.
The game is already fun, kind of weird the way upgrades work, but you get use to it.
The game is similar to Nova Drift, but with a leveling and upgrading somewhat similar but different, a Twin-Stick Shooter movement and shooting mechanic, a Side-Scrolling Shooter way to make enemies appear, the white and black shooting and absorbing mechanics of Ikaruga, and bugs instead of spaceships.
– Real player with 26.5 hrs in game