Echo of Ayllu
This is a well balanced TCG!! It still on open beta so I think it will greatly improve!
Is FTP and has serveral game modes! Draft, Mirror, Reversal and you can practice VS an IA that also has some premade decks that you can check out.
It will take a bit of learning at the beginning since the mechanics are innovative.
An interesting feature is the possibility to chat with your rival in a comic-like fashion trough pop up text bubbles.
Has some bit of MTG, Eredan or Heartstone in it but in a complete different fashion.
– Real player with 161.5 hrs in game
Read More: Best Early Access Turn-Based Tactics Games.
Buen juego, diferente a otros TCG, hay que tomar en cuenta la tactica y estrategia para ganar.
After playing several hours, I can say that the mechanics feel quite similar to Urban Rivals, but with more tactics, if you liked that game, this is yours.
– Real player with 89.6 hrs in game
Fate in the Darkness
As planned this is an RPG-sandbox in board game style, with a gothic fantasy atmosphere.
А living own life world, which you can interact through the game character, attended events, tasks and game deck.
The goal of this project is to port board game.
In this time the gameplay is a journey through the main game location.
This demonstrates the work I have done, from scratch.
The game is raw.
Core aspects such as: generation of game characters, map-pocessing algorythm, most part of AI logic and e.t.c. are mostly done. But still in need of optimization and content. Also there is a dungeon map-generator, but it’s unfinished and not integrated.
**Graphics will be changed and balance will be updated. Plenty of dialogs, events, tasks, items and objects are gonna be added.
Have in plans to add co-op up to 4 players and map-creation tools.**
Since it’s my pesonal project - I can change/add/delete any part of it if I see fit.
Patreon:
https://www.patreon.com/FiDsteam
Read More: Best Early Access CRPG Games.
Insect Worlds
Control different insects in an open world environment and learn about their way of life.
Collect resources, other insects, upgrade player cards and
explore worlds like the European forest, desert landscapes or human habitats like apartments and houses.
Complete various learning quests and fight other insects in single player mode or against your friends in multiplayer mode.
Learn about many different mini-games during the open world exploration, including:
- Anthill fights
Read More: Best Early Access Exploration Games.
Realm of Alters
devs should stop prompting player to rate the game over and over every 3 match! i’m not convince yet to giving out any good or bad review yet but this prompt keep appearing which annoy me and made the game less fun.
i’m going to re-review this game later. for now yeah bad review for needless pop up and needless clicking.
edit :
now that i’ve been playing for 20 hours i’m confident to giving out review. though i don’t think i’m close to completely master the depth of this game so i avoid talking about balance or meta stuff. those things changes every month anyway.
– Real player with 37.0 hrs in game
Mixed on this game because I want to see where it goes and if they introduce something original (counter spells, fast spells, double attack ability or is it just going to be back and forth the whole time) After playing Legends of Runeterra, which has only been out this year, but perfected and introduced a ton of new mechanics to the CCG world, this game doesn’t even compare. Still a little confused why this game exists it’s basically Shadowverse early stage without voice acting and a ton of other mechanics. Some confusing things such as you can’t check cards stats of what they do by clicking on the card in hand, I forgot half the time what the card actually does and I’m playing it blindy. Haven’t figured out how to emote yet, you can’t even see each others players name during a match, the card collection search is a mess (Legends of Runeterra you can search by keyword for abilities to help build your deck faster),
– Real player with 20.2 hrs in game
A Legend In Zormore
A tale of courage and friendship. Catch creatures called Zelds. Raise them. Train them. Use them for battle! You will be aided by your deck of cards, built around your own strategy. Can you overcome the challenge and save the world?
Features
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Explore the huge open world of Zormore.
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Catch, raise, train your Zelds.
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Equip Mods to them… and yourself, to obtain a bigger power to defeat your opponents.
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Build a Deck of cards you will use in battle.
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Play Online against a Random opponent or crush your own friends ;). 1v1 or 2v2 Battles.
The Zelds
More info coming soon…
The World
More info coming soon…
The Cards (Your Deck)
More info coming soon…
The Story
More info coming soon…
Arcanium: Rise of Akhan
I’ve only played a few runs so far, but this is already my favorite roguelike deckbuilder of all time. It’s the first one I’ve played where you actually, crucially, get to build your deck. Let me explain.
You know how in most of these games, your deck consists of literally every single card you pick up throughout each run, causing the driving force to become finding ways to remove cards from your deck, lest it become a bloated mess with zero synergy? And once you realize that, you’ll usually pass on cool or interesting cards unless they fit 100% seamlessly into your current strategy? Does it ever start to feel a little disappointing when it seems like your entire deck plan for a run is determined by the first few cards you get, because of those design choices? Enter Arcanium.
– Real player with 163.1 hrs in game
–This is a really good deckbuilding roguelike game.
–They are testing MAJOR rebalancing and mechanics changes. The early game feels prohibitively difficult now, even on easier difficulties. I’m not a fan of the recent stuff. Many, if not most, characters feel helpless early. It feels like players have fewer viable options than they used to. (PS: With major changes, some of this review might be out of date, sorry).
–The max deck size of 12 cards feels too restrictive. Your deck composition doesn’t change much over time. Of the 36 cards you’ll end the game with, 12-18 will be starter cards. Maybe reduce the size of the opening decks?
– Real player with 104.4 hrs in game
Mark Out! The Wrestling Card Game
I love this game and i see the potential
Especially combining card is really fun and i want to be able to combine two combined cards with eachother and just go crazy with it. I like all the references to other companies the naming of moves are great like the one horn demon. And praise no microtransactions
But and this is something that needs to be sorted you can basically take about 2 moves have a 2 energy lead, reverse literally everything and then just win from either the opponent not having any cards left or they keep hurting them selves and then you use one of your cards to put them out of their misery.
– Real player with 60.0 hrs in game
If you’ve played RAW Deal, With Authority or Synamic D this is a game you want to check out.
It’s still in Early Access, but the foundations are already here for something awesome . A wrestling collectable card game, much like the games mentioned above where you build your best desk of cards to challenge the AI or PVP for EXP to level up and VC (No micro-transactions).
VC earnt from winning matches is then spent on opening packs of cards to acquire new moves to add to your collection.
There is also a create a wrestler option where you can watch your CAW perform the cards moves during gameplay and a create a card and combine option, where you can cook up any move you wish.
– Real player with 38.8 hrs in game
Wardens
After having played this game extensively since I acquired it, I am posting this review in the hopes of addressing the points made in the negative review above, as the reviewer clearly does not understand the purpose of this game. This is going to be somewhat lengthy, will try to summarize at the top.
TLDR; Pro’s and con’s below. If you came here expecting standalone chess look elsewhere, if you are interested in a sandbox experience where you can create your own units read on.
First and foremost I would like to point out something that I believe is the reason for said reviewers negative perception of this game, and that is that Wardens is NOT chess. If you go into Wardens expecting standalone chess, you will be disappointed. At present the only resemblance this game has to chess is the movement and arrangement of the pieces (for now), and that it is played on a chess board. However, despite one of the default game types being Capture the King, Wardens lacks practically all other basic chess rules, such as en passante, castling, and most importantly, check. As your goal in the aforementioned game mode is to KILL the king, not checkmate him. This was done so as to introduce the concept of the abilities in a familiar way without overwhelming the player. As for the abilities being boring, I admit that I myself do not care for the starting decks. That is because those decks are more useful as templates, to showcase possible abilities and help you to make your own. So the abilities are only as boring as you make them. Granted the amount of things you can do at the moment is a bit limited, but there is a surprising amount of versatility with what is already there. With the tools currently available, I have created over 4 pages worth of cards, with varied abilities including, but not limited to, things such as a unit that when they have sufficient mana they and surrounding allies cannot be frozen, a unit that has an ability that grants permanent attack immunity until next overtake (akin to stealth), and a unit that allows allies to cast their abilities for free provided they have sufficient mana for said ability, although this requires (for now) compatibility to be integrated into the other units in order to work, as does my most recent unit, which will allow nearby allies to cast their abilities for 3 mana less. The list goes on, and it will only improve with time as more things become available.
– Real player with 74.6 hrs in game
As a chess player, this looked interesting, but I can’t recommend it. It’s basically just chess, but the pieces have boring abilities, their movement is unchanged. Board readability is terrible, all the pieces (both yours and your opponent’s) look too similar and so everything blends together until you can’t figure out what is happening anymore. There’s no tutorial, and the AI you can play against is terrible, if you’re decent at chess you will easily crush it.
– Real player with 0.8 hrs in game
Battles of the Valiant Universe CCG
very basic, kinda (R/P/S) style of combat. where Strat, Tactics and Skill seem to be winning as the 3 determing factors in battles.
This interesting notion of ‘corodors’
(3 per round.
w/ 3 cards of marynbary variety being played to eventually fill the grid creating something not unlike a real time assortment of wild tabletop roleplay mixing it up; sans the dicechucking but in this frame of mind I’ve had the very familiar assertion a lot of playing this is going to be playing:
[x,x,x] vs. [x,x,x]
– Real player with 22.8 hrs in game
Battles of the Valiant Universe CCG seems like a cool digital card game. New updates definitely improved the game. I hope that the team continues to work on this game. It’s a fast moving game so you really have to bring your best game. The game tutorial is much improved and makes the game easier to understand. Also worth mentioning is that game is easy to learn, and after playing several games I had no problem understanding what was going on.
It needs some more work but for the game in the Early Access it has pretty good game mechanics and it’s really fun to play. Overall, I would definitely recommend.
– Real player with 13.2 hrs in game
Doomtrooper CCG
OK so I hate doing surveys and reviews but fot this game I just had to. It is absolutly awesome. THERE I SAID IT… lol. I played original paper Doomtrooper as a teenager back in the 90’s and it was one of my favorite games. To see this game being revived on digital platform just warms my heart. Developers did an amazing job so far and the progress is great. Many problems that original DT had has been addressed so thats a huge plus. Another great thing about this game is community outreach. Guys from Secret Cow Level really reached out to fans from all over the world asking for input and ideas how to make this game even better experience than before. I have met dev team as well as made many new friends on Steam and Discord just by playing this game and that is pretty cool. It appears developmet of the game is entering final stages of Beta and polishing touches are bing applied which is really exciting. I believe new players will like this game as well as its mechanics are very unique and the game offers exciting matches full of crazy combos, clever battle plans and game drama (in a good way lol). And finally I must add as a huge Doomtrooper fan that ability to play this game again after so many years from the comfort of my home (and PJ’s haha) is absolutly awesome and I look forward to many games with friends old and new and to see how the development of this game moves forward
– Real player with 191.0 hrs in game
Lets get one thing out of the way right now, this is an early access game so there are going to be issues. Are those issues rage inducing? Not really. The reason for that is how much support this game gets. The devs (small team of them but mostly one person working on fixes and such) do such a good job at listening to the players (they are very active in the DT discord) that they get fixed fairly fast. There’s still a list of things to get added and fixed but do not let that steer you away from playing this awesome,albeit work in progress of a game, more so if you’re looking for something that is not a MTG clone.
– Real player with 83.5 hrs in game