Rank: Warmaster
Rank: Warmaster is a brand new take on the space game genre which combines elements of Space Combat Simulators, RTS, and 4X games into a cohesive whole. Take command of any and every aspect of your corporation, from the large scale decisions of research and territory acquisition, all the way down to the piloting of individual ships, where you focus your attention is entirely up to you.
When civil war between the Central Earth Government and a collective council of corporate interests suddenly erupts, Earth’s Defense Grid is compromised in the chaos. With all ships marked as hostile by the grid, Earth has been fully isolated from the rest of the solar system. You take on the role of a corporate settler who has just been stranded on Mars. Trapped in an underground shelter, your only assets are a Builder Bot, a handful of construction resources, and an instructional contingency AI named Ares. From these lowly origins you must first build a city, and then assemble a fleet of remote controlled warships to secure territory and advance your technology. Be quick about it, too, because you aren’t the only one out here. Every other major corporation launched its own settlers to escape the devastation, and soon you’ll find that there’s just not enough solar system to go around.
A One of a Kind Experience:
Rank: Warmaster combines the best parts of the 4X, RTS, and Space Flight genres bringing a new depth to all three. Build your cities in real time and raise up fleets to defend them. First plot your conquest across Mars, and then the rest of the solar system. Order your fleets into engagements with enemy forces and, when the battle needs a personal touch, freely drop in and take direct, first-person control of any of your ships. When the ship you control is destroyed, instantly jump into any other ship you control, on or off the battlefield, with no respawn timer.
Unique Granular Damage System:
Every part of every ship is individually damaged and destroyed. Penetrate the hull to damage the critical systems held within. Enough damage will see a ship fully perforated, allowing weapons fire to pass through one ship and into another. With careful shots enemy ships can be left disabled rather than destroyed, the better to salvage them and reverse engineer their technology.
Customize Your Ships Using a Vast Web of Technologies:
There are many tools at your disposal, victory will rely on picking the right ones. Research new weapons and components and then use the ship builder for full customization of your ships including armor thickness, shield strength, and even weapon and component placement. With no set mounting points or number of components the only placement limit is the ship’s available internal space. Design the perfect ship manually or with assistance from the auto-build functions. Focus on the technologies that suit your strategy, but beware that your enemy can display just as much variety as you. You will be forced to adapt your designs or be left in the dust.
Customize Your Corporation:
Create your own corporation with unique qualities to suit your preferred play style. Is your shield technology miles ahead of the competition? Perhaps your ships are optimized to allow more components to fit in the same amount of space. Maybe nobody knows explosives quite like you. The bonuses and penalties you select before the game even starts will be with you for your entire campaign, irrevocably changing the course of your destiny.
Command as you Will:
A suite of AI helpers allow you to focus on the aspects of the game you love the most and leave the management of everything else to the AI. Whether you want to focus on developing your cities and technology, strategically commanding your conquering fleets, or if you just want to be the best pilot in the solar system you have the freedom to play your way. If you prefer human management bring in friends and divide the responsibilities of empire management between you, the AI doesn’t know the difference. For a more competitive experience players can form their own corporations and challenge each other for final dominion of the solar system.
Explore a Hostile Solar System Full of Surprises:
As you expand your sphere of influence an AI storyteller will present events and situations which bring new depth to your story. Some of these will be random while others will be placed at game start; waiting to be discovered. The solar system hides many secrets both mysterious and mundane. Carefully navigating the evolving narrative will yield potent rewards of technology and resources, while the careless and unlucky will suffer brutal setbacks. Adapt to unforeseen circumstances as space itself becomes another opponent to be challenged and overcome. At the end of your journey face off against the forgotten colonists of Alpha Centauri, who seek to reclaim their home system.
Read More: Best Early Access RTS Games.
SpaceEngine
This game/simulator is incredible and has me hooked. Breathtaking and it really gives me an idea of the scale of our universe. Worth x4 the price in my opinion but must be experienced in VR with a fast computer (mighty GPU) and it is very important to read the manual at the very least and learn the graphics settings and the other facets of this wonderful piece of software before you dive in to get the best experience…
– Real player with 82.5 hrs in game
Read More: Best Early Access Science Games.
This is a space wallpaper maker! You can take very stunning HD screenshots while exploring an entire universe. I love taking the time to get the perfect shot, adjusting gamma, brightness, the amount of stars you can see, type of lens flare, nebulous, gas giants, black holes! the list goes on and the possibilities are endless, if you are a space nerd get this game…game? it’s kinda a game, you can fly around in a ship too if you wanted and pretend your a space pirate or something.
– Real player with 67.8 hrs in game
Cosmoteer: Starship Architect & Commander
_The ultimate starship designer,
powered by a deep game simulation…_
Cosmoteer is a starship design, simulation, and battle game. Design a fleet of ships by laying out individual rooms and corridors, including cannons, lasers, shields, and thrusters. Battle other starships to earn bounties and use that money to expand your own ship. A dynamic crew and combat simulation makes every design decision important and interesting.
Best-In-Class Starship Designer
Design the greatest starship ever made using an interface that is easy-to-learn yet incredibly flexible.
Build your ship by placing individual modules onto a grid—weapons, shields, engines, reactors, crew’s quarters, and more! Few restrictions and no pre-defined, creativity-limiting hull shapes mean you can create almost any ship you can imagine.
The exterior of a ship is like an artist’s canvas, but it requires no drawing ability to make your ship look great! Simply pick a color and texture to customize your ship’s basic appearance, then optionally add decals such as shapes, symbols, and letters to give it extra visual flourish. Painting your ship is free and has no effect on gameplay.
Intelligent Crew Simulation
Every starship is operated by a crew numbering from half-a-dozen to hundreds—sometimes more than a thousand—of individually-simulated people.
A ship’s crew is its lifeblood. Crew not only operate its controls, but they also carry supplies such as ammunition and power batteries to weapons and systems. When a weapon wants to shoot, the crew go pick up ammo or batteries at an ammo factory or reactor and bring them to the weapon—all simulated in real-time.
Crew are pretty smart and act mostly on their own, which is a good thing since there can be so many. Your crew are smart enough to figure out what controls need operating, what systems need ammo or power, and how best to get around your ship. They’re even smart enough to avoid routes that are already jammed with other people.
The crew simulation is what makes starship design so interesting, because how fast a cannon can shoot or how long a shield can stay charged depends directly on how quickly crew can deliver ammo or power to it. As a player, you’ll have to think carefully about how you design your ship’s layout so that it operates at peak efficiency without exposing its more vulnerable (and sometimes explosive!) modules.
Physics-Driven Flight & Combat
Every ship is part of a 2D physics simulation, and the position and orientation of its thrusters realistically affects its movement. Small ships with lots of thrusters are fast and nimble, while large ships with proportionally fewer thrusters are naturally slower and more difficult to maneuver.
Weapons obey the laws of the physics simulation. Whether or not a cannon or laser hits an enemy depends not on a dice roll but upon the trajectory of the shot and the size and speed of the enemy.
Damage is tracked module-by-module, and each module can be individually targeted & destroyed. Some modules can explode, causing collateral damage to the surrounding modules, so you’ll have to think carefully about where you place your reactors and munitions. Too close to the edge and they’ll be exposed to enemy fire; too far and your weapons won’t fire fast enough.
Ships can break apart into multiple pieces when their connecting modules are destroyed. Usually this will be a crippling blow, but any piece that has a control room, power, and thrusters can continue to operate independently, potentially remaining a threat to the enemy.
Single-Player
You are a bounty hunter, traveling from sector to sector, hunting down renegade enemies and destroying them.
Earn money for every enemy vanquished. Use your income to repair and upgrade your own fleet, growing bigger and more powerful with every victory.
Explore a galaxy in search of bigger and more powerful enemies. The galaxy will crumble before your almighty armada!
Or play in a creative sandbox mode with unlimited credits if being a bounty hunter isn’t your cup of Earl Grey—the only limit is your imagination! (And the power of your computer.)
Multiplayer
Battle your friends and enemies in real-time, pitting your designs against theirs. Compete to be the master “Starship Architect & Commander” against up to 7 other players in Team vs Team and Free For All battles.
Configure a variety of game options by specifying number of ships, total funds, game speed, and other options. Play tiny skirmishes, massive fleet battles, or anywhere in between.
Play online in public or private lobbies. Local Area Network and direct I.P. address connections are also supported.
Important Note: Multiplayer is NOT SUPPORTED between 32-bit and 64-bit operating systems!
And more!
Everything you should expect from a PC game, including customizable controls, windowed and borderless display modes, support for high-resolution displays, no mandatory locked framerates, and dozens of other options to tailor the game to your own preferences.
It’s easy to share your ship designs with friends and other players. Ships are saved as simple PNG image files and can be easily shared on social media like Twitter, Discord, and the official forums—just drag-and-drop the image from your browser right into Cosmoteer and the ship will be instantly playable!
A powerful modding framework lets mods change almost any part of the game data, opening up a universe of possibilities beyond the base game. A mods manager makes it easy to install and uninstall mods created by the Cosmoteer community.
Unobtrusive tutorials that don’t interrupt gameplay and are easy to dismiss or turn off altogether. There’s no special “tutorial level” you need to play through—the context-sensitive tips are built-in to the main Bounty Hunter mode.
Read More: Best Early Access Building Games.
Lilith Odyssey
I’ve been having a harder time enjoying new games… something interesting will come out and it will pique my interest, only to realize it’s not what I had imagined. Although I have been getting more and more of these Hentai games, but am I at fault for thinking the gameplay would be on par with the graphics and art work? Not in this game, it might not have cat girls or dominating succubi, but this game has a lot more. How much more? A whole galaxy. And by the way, these questions are rhetorical for the sake of this writing prompt of a review, if I ask a question I’m probably asking that to myself while writing and don’t expect anyone to message me with the answer to the question I provided.
– Real player with 30.1 hrs in game
Lilith Odyssey is a bold undertaking for a small indie dev team but the concept is well executed although not without some expected bugs (that from what I can tell the dev team is actively working through).
The game play is a mix between the Oregon Trail (get to your destination), flight sim, open world exploration/adventure, with a Fallout/GTA esque radio station thrown in for kicks. Ultimately this is a risk and resource management game where you gather resources to (safely) get from your starting home world to Lilith.
– Real player with 10.6 hrs in game
One Time In Space
Survive and Explore.
Character
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Customize your character’s looks and wager what advantages and weaknesses your character will have.
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Prevent oxygen depletion at all costs.
Build Ships
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Build the hull, maintenance, flooring, and wall layers of a ship to make it functional and free of oxygen leaks. Place wires, pipes, and cables on the maintenance levels to implement connectivity amongst machinery across the ship.
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Create and incorporate machinery to make your ship functional.
Resources
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Mine asteroids for different resources to run your ship. Maintain an abundant supply of oxygen so your character doesn’t suffocate. Manufacture fuel to propel your ship.
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Manage power through a connection of wires directed to your machines.
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Craft resources into machinery and expand your ship.
Machinery
- Build machines to help run systems in your ship. Oxygen harvesters make a sufficient supply of oxygen for the crew. Storage tanks contain fuel to be used in thrusters. Computers allow the player to navigate their ship through space. Conveyor belts connect to machines to make automated systems. Energy storage units hold energy to power the ship and its components.
Exploration
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Navigate your way through deep space.
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Find all the resources you need to survive by mining asteroids.
Rogue System
I watched this game for a long time before I committed to backing it. I love the idea of the game; but what persuaded me to commit was my perception of the developer, Michael. His intent is to make a spaceship game with integrity, based on real world physics, and technology that can be scientifically plausible.
He goes the whole way–what can only be described as the hardcore way–ship systems with actual functionality, interactions and dependencies, in space that is correctly simulated with actual full Newtonian flight and orbital mechanics. You need to learn how to operate your ship and actually pilot it. This is not an arcade game, and I love it for that reason.
– Real player with 37.4 hrs in game
So you’ve successfully started up the A-10C in DCS and flew it around. Congratulations.
But what if…what if I told you that there is an A-10C in space, cold and dark and ready for you to get it started? How does that make you feel?
If the answer is “excited”, or at least “intrigued”, then you’ve found the game for you.
Rogue System’s ships are not quite like the A-10 yet, in fact what we have now is a support ship(with functional space claw, to boot!) and not a warship. But there are other two spaceships planned that are fighters and bombers, and who knows how much else if we get to the expansion modules.
– Real player with 37.3 hrs in game
Search of Galaxy
After the supernova, most of the colonies of the Termian race were destroyed. There are small count of survivors and you are one of them.
Help your relatives find a new home and survive in the harsh conditions of space.
You will have to extract resources, build base modules, develop your own ship, and maybe build new ships, explore neighboring territories for survivors, search for lost knowledge.
In This Game there Are:
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flights on ships;
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extraction of resources from asteroids;
Weakpoint Delta
Use the skills of timing, triangulation and precision, that you totally have, to mine asteroids and collect the crystals within. Use said crystals to get upgrades to make it easier to mine and the equipment needed to mine new, dangerous, but valuable asteroids. All while trying to pay off your crippling debt.
(Music in the trailer: cdk - Sunday by Analog By Nature © copyright 2016 Licensed under a Creative Commons Attribution (3.0) license. http://dig.ccmixter.org/files/cdk/53755) )
BEETLES
I got addicted to this game lol
cuz it was fun this is a least known game
– Real player with 13.3 hrs in game
For a game that is £1 i seriously liked it.
is it the best game in the world? no
is it the hardest game in the world? nope
this game is a average at best, but its value is 100% worth it.
– Real player with 3.1 hrs in game
Flight Of Nova
Flight of Nova is a space and atmospheric flight simulator in which you control spacecraft on and around NVA-31, a full-scale planet. You will fly an assortment of craft doing transport and research missions in an environment with realistic aerodynamics and orbital physics.
Missions involve being able to put vessels into orbit, rendezvous with stations, and survive atmosphere reentry and landing in one piece at surface outposts. The planet NVA-31 is about 12'700 km in diameter and is full-scale in game.
Flight Of Nova features two gameplay modes:
Multiple campaigns containing a series of missions and Rogue Mode, where you explore the vast game area, from orbital stations to outposts, gaining skills and access more spacecraft as you figure out why you were sent to this lost world.
Key Features:
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Realistic gravitation and orbital physics
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Atmospheric density based on earth data
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Aerodynamic drag corresponding to vessel shape
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Drag / air friction energy calculations
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Real-time accurate orbital data
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Orbital stations and docking system
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Planet surface outposts
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Real-time control over spacecraft
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Full-scale body diameter 12’700 km
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Search and transport missions
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Quick flight challenges