Potion Craft: Alchemist Simulator
This was a wonderful game. It’s calming, interesting, and has a beautiful medieval artstyle and OST. You play as an alchemist in a medieval village, brewing potions to help the citizens and gaining wealth and popularity. The main portion of this game is the potion crafting. (As you can imagine). The process is entirely unique as far as I know, navigating an “alchemy map” where different ingredients move you in different directions, and certain regions of the map allow you to brew an effect into the potion.
– Real player with 75.1 hrs in game
Read More: Best Early Access Crafting Games.
This game is great and I love it. You can really get into the world and feel like you’re the alchemist who owns the shop. The sound effects are great, the work tasks are great, it gives you a lot of free control over creativity of potions. It’s a great concept.
Keep in mind that it’s early access when you buy this. After about 8 hours in (or however long it takes for you to reach the higher levels), it gets really repetetive and there’s nothing new to do. That’s my only problem with it - but again, it’s just because it’s early access.
– Real player with 20.6 hrs in game
Abducted: The Night Hunters
Just read!
It’s so sad to see the good game being completely unknown. Perhaps you’re not sure about quality of this game. I understand, - it only has a few reviews, and yep, it’s only made by one person, which usually means that the game wouldn’t be good enough, but this one… is surely exception. Frankly speaking, i also thought it’s going to be something typical, like most of modern indie horror games. And yet, “i gave it a try”, and completely changed my mind. This game is awesome, and here’s why:
– Real player with 19.9 hrs in game
Read More: Best Early Access Post-apocalyptic Games.
Awesome game to play, really.
– Real player with 8.7 hrs in game
Defiance & Mr. Good Looking
Even in Early Access form, this game is already quite fun. I like the mechanics and ability to switch between characters with unique weapons. The music is also quite catchy. Some enemies seem a little bullet spongy, and there could maybe be a bit more ammo and health power-ups in some levels, but I’m having a lot of fun so far. Thanks to E1M1 Magazine for providing a Steam key for the game as part of being a Patreon.
– Real player with 2.7 hrs in game
Read More: Best Early Access Retro Games.
An old school shooter with som unique differences. You can swap between characters on the fly and the unlockable character is awesome.
Train level also gets a thumbs up and that soundtrack is just perfect.
– Real player with 2.0 hrs in game
Discord Rich Me! (Custom Rich Presence)
Works great! Easy to use and so far it has basically no bugs. The only thing that needs to be done is add the all the templates.
EDIT:
Now that i have over 1000 hours in Discord Rich Me, I can confidently recommend this program to any user who wants just an extra little touch to there Discord profile. One of the great things about Discord Rich Me is that you just start it, minimise it to your tray, and forget about it. I have Discord Rich Me running 24/7 on a spare Windows 7 Laptop i have thats over 16 years old and there is 0 performance change. The community in the Discord server is friendly and can provide help if you need it. 10/10 program, 100% worth the money.
– Real player with 1948.7 hrs in game
Please understand that Discord Rich Me! is currently in BETA. It’s still missing a ton of features, but they have a lot of things planned according to their discord.
Review
As a very prominent and long time Discord user, Discord Rich Me! provides, as of April 19 2021 (19/04/21) a very straightforward interface, with some helpful (though subtle) guides on what every single textbox function does.
At the very least it provides very basic rich presence functionality, but very much so simplifies all of the painful steps it takes to make a rich presence. I do understand that this is still in beta though, and I will re-review once more features have been added over time.
– Real player with 502.7 hrs in game
Dungeon Clicker
Greetings i want to thank you this genius developer with mind out of limits create this beautifull incremental game ,, 3d effects , you really feel the game when you play . it is only one IDLE game i played and i have alot of hours on CH2 and this game is very smooth , have elements RPG , i guess alot of more in time .. is very early and is really good , i say what i feel
First of all you have 4 heroes , Gunner is your main = you can also play active
The rest of 3 all idle
Offline time = farming gold
– Real player with 180.2 hrs in game
Update 5 hours in: Made to wave 450 and the grind can be felt. Also after I believe wave 250 or so the map became available and a dungeon can be selected for the cost of a key. So theres what keys are for. It starts to slow down but I travel alot for work so having it open isnt an issue to fill my hotel room nights with mindless filler. But it has me peaked still.
Alright so ive played 100 waves and I like it. The graphics are nice, its unity so its got that kinda theme going on. The lore is interesting, im not the fasted of readers but I read fairly fast and the intro story goes a smidge fast. I got the whole deal but it could be slowed down a tad. My one complaint is when going in the skill menu it doesn’t pause the game and at this moment there isnt an auto attack that ive come across yet so I kinda just skim a skill and pick it before the monsters reach my chest. Otherwise good game does exactly what it says and I haven’t found any game breaking bugs so far, which is quite refreshing for an early access game. Feel free to reach out dev Im willing to give direct critiques.
– Real player with 120.7 hrs in game
Starforge
StarForge is a port of the strategy board game where you will take the role of a race in growth: the Terrans, but in the depths of the galaxy, an old enemy emerges from oblivion: the Goo! They are back and seeks dominance over the entire galaxy. Through the choice of tactics, building ships with gradual improvements and conquering worlds to obtain resources, you must stop the spread of the Goo, protect your home planet and the entire galaxy in the process. Help them, you’re their only hope!
Wardens
After having played this game extensively since I acquired it, I am posting this review in the hopes of addressing the points made in the negative review above, as the reviewer clearly does not understand the purpose of this game. This is going to be somewhat lengthy, will try to summarize at the top.
TLDR; Pro’s and con’s below. If you came here expecting standalone chess look elsewhere, if you are interested in a sandbox experience where you can create your own units read on.
First and foremost I would like to point out something that I believe is the reason for said reviewers negative perception of this game, and that is that Wardens is NOT chess. If you go into Wardens expecting standalone chess, you will be disappointed. At present the only resemblance this game has to chess is the movement and arrangement of the pieces (for now), and that it is played on a chess board. However, despite one of the default game types being Capture the King, Wardens lacks practically all other basic chess rules, such as en passante, castling, and most importantly, check. As your goal in the aforementioned game mode is to KILL the king, not checkmate him. This was done so as to introduce the concept of the abilities in a familiar way without overwhelming the player. As for the abilities being boring, I admit that I myself do not care for the starting decks. That is because those decks are more useful as templates, to showcase possible abilities and help you to make your own. So the abilities are only as boring as you make them. Granted the amount of things you can do at the moment is a bit limited, but there is a surprising amount of versatility with what is already there. With the tools currently available, I have created over 4 pages worth of cards, with varied abilities including, but not limited to, things such as a unit that when they have sufficient mana they and surrounding allies cannot be frozen, a unit that has an ability that grants permanent attack immunity until next overtake (akin to stealth), and a unit that allows allies to cast their abilities for free provided they have sufficient mana for said ability, although this requires (for now) compatibility to be integrated into the other units in order to work, as does my most recent unit, which will allow nearby allies to cast their abilities for 3 mana less. The list goes on, and it will only improve with time as more things become available.
– Real player with 74.6 hrs in game
As a chess player, this looked interesting, but I can’t recommend it. It’s basically just chess, but the pieces have boring abilities, their movement is unchanged. Board readability is terrible, all the pieces (both yours and your opponent’s) look too similar and so everything blends together until you can’t figure out what is happening anymore. There’s no tutorial, and the AI you can play against is terrible, if you’re decent at chess you will easily crush it.
– Real player with 0.8 hrs in game
Fantasy Farming: Orange Season
I played 35 hours of this game in the last 5 days. I’m hooked.
There’s a severe lack of guides and information on some of the game’s aspects but the Developer and the small but loyal community are quick to respond to players' inquiries which is nice to see. There’s also a lot of carry-over knowledge for people like me who have played a lot of farming games.
Hopefully new art gets put into the game soon. The lack of portraits on some characters is a bit disorienting and ruins the immersion.
Music is great and simple. Art style is nice and pleasing. Story is there but needs to be expounded on. The dating aspect is also begging to be updated as, from what the Wiki provides, each candidate only has one romantic heart-event.
– Real player with 59.1 hrs in game
The developer was gracious enough to provide players with a demo with which you can play until Summer. I strongly recommend any fan of agricultural/farming games to try this beautiful and enchanting game.
I played the demo and loved the experience, the graphics are beautiful, the farming experience is there and I will add on this as I progress through the seasons.
One important thing I want to underline is that the game is in Early Access, things can and will change so please take that into account before deciding to take the plunge, things such as townspeople story events don’t seem fleshed out yet, we are expecting cooking to be introduced and a major update for the animals. Again, try the demo and ask questions, the developer is like a mother hen on the forums ^^
– Real player with 53.5 hrs in game
Good Company
I see great potential for the game, but as I’m writing the review now I’m only taking those things into consideration that are already in the game.
Gameplay: 5/5
Graphics: 5/5
Tutorials: 4/5
Difficulty: 5/5
Support: 5/5
Gameplay:
The gameplay loop is simple:
1. build/rearrange production line
2. set up the logistics for that line
3. tweak bits and pieces to make it profitable
4. plan the next production line / change the line output to another product
For me that is exactly what I was looking for. You create something, an issue arises, you fix that issue and that leads to another issue or you’re set and you create the next new thing.
– Real player with 180.1 hrs in game
i loved the concept but the execution is so EXTREAMLY flawed..
market: why is it capped so low in FREEPLAY. ive tried countless times trying to tweak the my out puts. But literally ever single time ive played the supply chains get so damn long that I cannot maintain a profitable business with out producing more then I can sell which ironically makes me go bankrupt
out/in bound shipping: why can we move these? Why is there a limit to how many items I can place in the in/out bound points with out the ability to upgrade them?
– Real player with 154.4 hrs in game
Mousebound
Upon initially opening Mousebound I was immediately thrown into a difficult and non-apologetic world. Every level, every sequence, and every jump constantly has the player trying their hardest to apply different movements to try and figure out a way to achieve that next jump. While at some points it make you want to scream, at the same time you are brought into a beautiful world with fun physics and mechanics that make the player feel that with every jump and every attempt they are bettering themselves and building upon their last attempt to finally beat it this time. Mousebound is a fun open-world puzzle game that I truly enjoy and highly recommend.
– Real player with 4.1 hrs in game
Like Monkey Ball but no monkey and more stress. Fun level design keeps each section fresh while still adding the pressure of other Foddian games like Getting Over It and PogoStuck. Overall, pretty good :)
– Real player with 3.6 hrs in game