ΔV: Rings of Saturn
When you first open this game, you’ll probably light up your main engine and accelerate hard into the rings. You’ll smash your ship into a rock at three hundred miles per hour. You’ll be frustrated that space physics is hard, and you’ll get a refund. Don’t do this. Go slowly. Your ship is a hundred year old, sixty ton, nuclear space tractor. Give it the time it needs. Fly like you’re driving a fully loaded semi with failed brakes on an ice lake hauling a 4 gigawatt nuclear reactor on the back.
To say Delta V is an “asteroids clone” would be like saying a Saturn V is a V2 clone. There is definitely a kernel of truth in there, but it’s so far away from being the whole truth that it seems deeply unfair. More than anything, I think Delta V is a love letter to physics and engineering. Koder (the solo developer) and the active community has collectively spent hundreds, maybe thousands of human-hours hardening the science in this game and at every opportunity it’s been kept as realistic as possible. Lots of games try this and become no fun as a result; I love Children Of A Dead Earth for example, but it’s more simulator than game. Delta V is one of those rare cases where there is no trade-off between realism and fun. The realism is the fun. Everything you change on your ship affects something else, and none of it via arbitrary dice rolls or magic numbers or fudge factors. There’s no EVE-Online style “+10% top speed -5% weapon range” part. There is only physics.
– Real player with 300.4 hrs in game
Read More: Best Early Access Space Games.
TLDR : if you like physics-based games that require significant brain use, do yourself a favor and buy this game. If you want space pew-pew arcade action, however, you will be sorely disapointed.
So, what is this game ? In essence, it’s the boring part of every space game, the litteral grind of space rocks into money, except that it’s been made into a VERY satisfying and VERY solid physics simulation. Yes, I said “simulation”. Even though it’s a 2D one, it’s more accurate and realistic than any space game I’ve played, and I have played quite a few over the years.
– Real player with 103.2 hrs in game
Break Bounds: Exile 越界:流放者
Game Introduction:
This is an Early Access game. It’s kind of interactive story game. Players will take on the role of a legendary character in a near-realistic sci-fi-set world, learning about himself and others, and about their relationship to the world, through dialogue with other characters, psychological analysis, environmental exploration and combat; unlocking the great mysteries hidden about the world, and the character himself. In Break Bounds: Exile we have experimented with different artistic approaches to presenting different scenarios in the game to give the product a more dramatic effect. For example, we used 3D scenes to suggest a stage and 2D characters to suggest that the characters were actors on a stage, and we also used different art forms, both figurative and abstract, to show the difference between the real world and the dream world.
Version Introduction:
The game is currently 1.5 to 2.5 hours of gameplay, which consists of basic worldview background disclosure, basic plot construction, basic environment exploration and puzzle solving, basic psychological puzzle solving, basic interaction with scenes and characters, and basic action and combat. The pacing of the game starts with a soothing storyline and ends with a very first battle, combining psychological puzzle solving, interaction and basic combat elements, allowing players to immerse themselves in the world created by the game relatively quickly.
In the future, the full version of the game will further upgrade the environmental exploration and puzzle solving as the plot progresses, increase the level and complexity of the psychological puzzle solving, improve the complexity of the game’s action and combat gameplay, open up regional map exploration, open up item collection, open up prop synthesis and more.
Game Features and Pricing:
The biggest highlights of the game at this stage are the immersive game design, multiple gameplay styles and unique narrative, including the seamless connection between cinematic footage and actual game play, the musical atmosphere, and the enhanced immersion of the plot. The Early Access stage of this game is priced at around 30% to 40% of the full version, aiming to provide the best purchase price for those who have supported us since the early days of the game’s promotion, and we sincerely thank you for your support.
Follow-up Game Version Introduction:
The full version of the game is designed to be around 20 hours in length, and the gameplay will be heavily expanded from the existing one. The full version of the game will feature around 50 characters, all of whom will have their own stories, performances, interactions, and more. There will be over a hundred background characters.
The full version of the game will have 8 to 10 chapters, guided by multiple main storylines interspersed, each chapter will be represented by a unique style and different expressions, and the tasks to be completed in each chapter will be relatively independent.
We will do our best to bring you an emotional and playful experience with laughter and tears, sadness and joy, which takes place in a virtual world but is nevertheless engraved in your heart.
Read More: Best Early Access Cinematic Games.
SCP: Fragmented Minds
SCP: Fragmented Minds explores the reality in which The Foundation fails to contain a breach due to a cataclysmic XK-Scenario. You will awaken in the derelict depths of Mars Site-113, the most advanced off-world facility The Foundation has ever created, to discover what happened during your long hypersleep and piece together the solution to the single most devastating event humanity has ever seen. Who or what you find in the facility will ultimately determine your fate. Choose your path wisely.
Included SCPs and Characters:
New and classic SCPs will be included that will each have their own unique look as well as unique interaction style to ensure combat and stealth gameplay strategies are both viable and variable depending on the situation you find yourself in. There will be interactable characters sprawled across the facility, which can even include SCPs that traditionally have been portrayed as hostile. Platforming, crafting, and puzzle-solving elements will be mixed into the gameplay to create a challenging and fun interaction for players throughout the experience.
The Environment:
For the first time ever, you will take the role of an Advanced Site Researcher. Use a wide variety of platforming mechanics and equipment to stealthily traverse your way around the facility’s unique environment. Site-113 will feature several distinct zones that each will have its own unique look, weapons, items, and enemies. These zones will range from the frigid R&D Zone, the overgrown Aquaponics Zone, and the infested Military Zone.
Multiplayer - The Hunt:
With multiplayer game modes ranging from Team Deathmatch to Capture the Flag, Fragmented Minds will feature a game mode for all players. For a more intense and unique experience, players can jump into The Hunt, which is our flagship experience that will pit MTF and SCPs against each other in an objective-based horror mode taking place in the SCP’s natural habitats. The Hunt will feature random objective types, equipment, and other elements so no two rounds will be identical. Players will be able to upgrade their load-outs and perks throughout a round to become more survivable. Respawns will be limited and teamwork is critical to completing the objective, whether that be containing the SCPs by deploying the Field Generators or slaughtering the MTF.
Read More: Best Early Access Space Games.
Approaching Infinity
Send help. I put 60 hours into this game in one week. I’ve lost control of my nervous system. I can’t stop thinking about this game. I’m ducking obsessed!
Approaching Infinity is by far the best game in this type of genre that I’ve ever played. What sort of genre? Well, the trading/planet exploration/ship combat/character and ship customization/space sim genre. You’re basically captain of the Enterprise, except the Enterprise comes in a bunch of different flavors.
The game isn’t perfect, but you should know the background of its history before judging. This game is actually years and years old. The developer, Bob, worked under a publisher for a while, but they were run by greedy idiots. They kept actively sabotaging him to make the game worse. It took him years for the game to fall into such a bad state that they finally sold him the rights back for pennies on the dollar. Now that Bob owns the rights, he’s jumped back into fixing the bugs, errors, glitches, and major oversights caused when a publisher is garbage.
– Real player with 126.3 hrs in game
Please read this comment if you are hesitating whether to buy this game. Because I remember 1 week ago, I also wasn’t sure about it.
Short Version - Freaking buy it if you like sci fi/exploration/planet and wreck scavenging - just do it! This game is purely amazing, fun and mindblowing!
Long Version
Game is roguelike, with very nicely done balance, it is always challenging, always one step behind you, but at the same time, it gives a lot of satisfaction - infinity idea is amazingly implemented here, everything is scaling. So however long you play, there’s always something new, powerful after next corner.
– Real player with 92.7 hrs in game
Cybernetic Fault
From the very beginning I can say that the game surprised me a lot. I didn’t expect this from an indie game with a couple of reviews. The game has everything from puzzles to plot. The graphics are nice, the tasks themselves (quests, puzzles) are very high quality and interesting, it is a pleasure to pass them.
Summing up, I can say that the game is definitely worth its money and even more.
– Real player with 5.1 hrs in game
Cybernetic Fault surprised me a lot because I didn’t expect such a high-quality indie game.
The gameplay is based on the principle of seek and think, the necessary things are scattered throughout the level and only appear if there is a story advance. The controls are very simple, but it is strange that a person cannot overcome some obstacles by jumping or sitting down. The graphics are great, the optimization is also fine. As a result, it turned out to be a cool and very entertaining game.
– Real player with 4.0 hrs in game
District Steel
Developer’s Note: If you are new to VR, we suggest playing a few other VR games first, before playing this one!
Check out the free demo!
Sent from an alternate dimension, SenTRI corporation robots are occupying various locations on Earth and are preparing for an all out AI takeover. There is only one person left to put an end to this…
Half human, half machine, you are equipped with a mechanical arm that gives special time bending powers, while in the other hand wielding a selection of deadly weapons. Blast your way through the underground facility, smashing robot skulls and going in guns blazing. Can you reach the Central AI Core? Can Earth still be saved?
District Steel is a full locomotion VR action game, inspired by the FPS classics. Brought to you by two long time gamers, first time developers, we hope you enjoy our game!
Lost Assassin
The year is 3043. You are an AI-AGR (Assassin Grade Robot). Your mothership was destroyed by an unknown force (spoiler: evil robots). Engage in intense platform-shooting action while seeking vengeance, 12 satisfying weapons, powerups, jetpacks, bionic legs and more. Inspired by 80s sci-fi movies and games.
Featuring
-12 primary weapons, grenades and loads of powerups
-Dialogue system. Choices you make affect gameplay
-AI enemies react and respond to your movements
-Mine resources to upgrade your arsenal
-Jetpack and double jump to reach those tough spots
-Cutting edge 80’s inspired sprites with modern lighting effects
-Huge levels to explore with precise controls …and much much more
Reskue
Silence on cosmic station somewhere in deep space. Scientists no answers.
You are a agent, who must inspect station and save people and science ultimate discovery.
Scientists in a cryostasis sleep, system of station awakens and unfreeze people, but scientist hard to thinking.
Enemy is unknown, technics engaged destroying people, materials, ammo.
Stock still have equipment can you use in mission.
Your ship use radioactive fuel.
Save scientists, take care of science, and good luck!
Stellar Warfare
A 4D strategy game….
This game does something that I’ve never seen before, which is to allow 4D combat on the battlefield. You can attack (and be attacked) from above or below which is amazing. I don’t know why nobody has thought about this before… 4D combat adds such a whole new level of strategy to the battlefield and combat. You can also go 1st-person on your units, which is amazing… yet again that’s something that I’ve never seen in any other strategy games.
This game already is a pretty playable strategy game, and I’m certain with a year or more development time, the game will be an exceptionally playable strategy game, and if you couple that with the two above mentioned unique mechanics, then you’ll have one fantastic space strategy game on your hands.
– Real player with 28.9 hrs in game
This is a cool game, and I think it has good potential. I can tell that a lot of work has gone into this for one solo developer, and I look forward to seeing how it progresses. Building spaceships, collecting space junk and attacking your enemies, it’s a good basis.
I would say this is quite a niche game, it might not be for everyone, and it is a little rough around the edges, but nothing too crazy for being Early Access. Once you get past the barrier of figuring out the controls and how to navigate the 3D space, this is quite a fun game, and I hope to see it fleshed out in the future with some QoL features and smoother progression, as well as the expanded campaign, of course. I would expect that to take quite a long time considering the solo development and scope of the project, so I would only recommend getting in this early if you want to support the project and follow development, if not, you should wait for release instead of expecting a full and polished game right now.
– Real player with 9.2 hrs in game
Translunar Enterprises
Translunar Enterprises gives gamers the tools they need to compete in randomly generated sandbox universes. In these universes are multiple worlds to either colonize or exploit for their resources. Players can either fight for more resources through war or complex trade agreements. With a unique design system that enables players to design new reactions from elements and components, They can share or keep the research they discover throughout the game.
As a player, you will have to manage the economics, production chains, colonies, wars, and research of your corporation. Dive into the translunar universe where you will play as a corporation, either alone or with friends. Each session will never be the same as each universe is generated randomly, which will force you and your opponents to think differently on each playthrough. You can take up arms if you can’t find a peaceful resolution, or fuel the fire between other players and sell your high-tech weaponry to the highest bidder.
Features
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Community driven development
During early access, the community will be involved in what will be coming in the next patch. We value your feedback immensely, and we want you to be a part of this game’s development! We, the developer, will select a few features that we can manage for the upcoming milestones, and then you get to vote on what is most important to you! Be a part of the community!
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City Building on Planets, 4x In Space
Command your locations and your resources located in space and on different planets! You won’t have to manage menus to upgrade and build your megacity or industrial complexes, because they are created on the very planet surface! Space travel and combat will never be a menu or numbers game. Use your battle strategies and tactics to your advantage and prepare to defend yourself against enemy players and space pirates. Build Missile frigates for reinforcement and then counter incoming attacks with close-ranged defense systems that will eliminate most missiles. Or you can blast your enemies into nothingness with the power of your railguns. You control everything with the flick of a finger.
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Player Driven Design
The players are in full control of designing the items that exist in their universe. You can trade, sell, and produce each of your items, control the market with your designs, and specify who can produce your items and the cost of the royalty fees they must pay. With over 20 different items to design and more on the way, each player is challenged to find the best combination while keeping their resources stocked by trade or mining. Successful execution of these skills will reveal the pros and the rookies.
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Sandbox
Whether you choose to build entire cities, harvest and collect every resource in the known universe or become a warlord that make the strongest of players scream in fear, the decision is up to you to do exactly what you want. Play your way and fulfill your destiny!
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Realtime Combat
When war strikes the universe, each player controls a battlefleet that fights in real time. Proper management, skilled tactics, and careful planning can turn any battle into a victory. You can also control individual ships or fleets at the same time to maximize the tactical ability in each combat situation to make sure you win. A corporation without protection rarely gets its mineral safe to harbor.
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Multiplayer
Multiplayer gaming is at the foremost of this game. Together with integrations from Steam, your gameplay experience will be as smooth as possible. Play alongside your friends, or fight and destroy enemy players who have just as much to lose as you do!
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Production Management
Transport minerals across the universe to manage production and raise it to its highest possible level. Optimize your production and transports for maximum output. You, the player, have full control over the market and what to sell and buy. Players can also choose where to sell or buy. Cause these prices to skyrocket by hoarding valuable minerals, or by making sure no other mineral transport reaches its destination.