Auto-Staccato
https://www.youtube.com/watch?v=tXefATCSpjw
– Real player with 26.4 hrs in game
Read More: Best Early Access Music-Based Procedural Generation Games.
I’ve changed my review and recommendation. Updated and original reviews below.
[Updated review]
I switched from Not Recommended to Recommended after experimenting with different audio files in Free Play mode. With lossless audio sources and synthesized tracks, it is very possible to determine key strokes based on the beats of the music. This doesn’t work as well with audio files that are too compressed, or that were taken from a lossless source that hasn’t been remastered (e.g. a non-remastered CD of music from the 1980s). I still urge the dev(s) to add the highlighting option that I mentioned in the original review. Also, the Arena Mode still needs remappable keys and a better explanation of its mechanics. However, for US$9.99, this is worth a buy.
– Real player with 7.2 hrs in game
Soundodger 2
Already I can see how much work has been put into this game- and it is a major step up from the flash version. It works amazingly, plays good, and most importantly: shows some very promising music. I recommend you check this out, and play through it.
I’m so excited to see the future of this game.
– Real player with 153.4 hrs in game
Read More: Best Early Access Bullet Hell Games.
basically Soundodger+ but with a few very good changes:
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it’s way smoother
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additional tiny animations
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3 new cool bullets
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more cool options for the bullet object
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10 different layers instead of one
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prefabs
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bpm snap
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literally seven new effects
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cool backgrounds and large theme creativity
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player settings (which is cool for challenges)
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overall less limits
and I like all of these additions!
– Real player with 99.3 hrs in game
AGAINST
‘AGAINST’ is a rhythmic journey through crime-ridden streets and their phantasmagoric seamy side.
Dodge obstacles, run up walls - all the while picking off your enemies as the pounding music builds. Use your mind and muscle memory to banish evil and find answers.
Fierce songs combined with rhythmic combat with a gritty comics aesthetic make for a truly unique experience.
Detective Got a Gun
Slice the henchmen with your sword and mow them down with your gun - but do it rhythmically for points and pleasure. Throwing blades, brass knuckles and a whip will complement your arsenal.
Dark Comic-Style Graphics
We’ve paid loving attention to the dark and gritty comic book style. Set in 1930s America, the story of Dr. Vice’s terrifying ambitions is revealed through comic book cutscenes full of dimmed colors and frightening shadows.
Deadly Enemies and Dreadful Bosses
Dispatch villains to the beat as you make progress in the investigation. At the end of each chapter, take on the boss in sync with a musical climax.
Diverse Levels, Intriguing Narrative
Finish a complete storyline about the confrontation of Detective and Dr. Vice in 7 levels, all available in 3 difficulties. The chapters are set in different locations, each with its own unique touch.
Read More: Best Early Access Shooter Games.
Beat Defender
My review may be biased due to my connection with the creator, however I feel confident saying that this game has the potential to become a great and very popular rhythm game. The premise is simple, and the game is quite simple to start learning. Personally I think the learning curve for the first few levels is just about right, requiring a bit of time to learn the basics, and to polish until the final level. Overall I would recommend the game to people that are looking for a new and interesting rhythm game, and especially so if the game continues to be developed.
– Real player with 4.0 hrs in game
Gaem gaem GAEMING!
The game follows a silent protagonist with no known name or history who slashes threats who try and invade homeless camps in the city. Other than that, the game has no real story (though I imagine that a story might be implemented later on.)
The game’s hybrid of rhythm and hack n slash makes the experience unique and enjoyable. However, there are times where the game felt cheap as there was a stun that didn’t allow me to move to another part of the map.
As for the final boss, he is 100% supa sick. However some of his indicators could be more visible as it took me a sew tries to understand what I was supposed to do.
– Real player with 1.4 hrs in game
Rocking Legend
It’s a bit wacky.
Old Review.
! but THERE SHOULDN’T BE LEADERBOARDS FOR CUSTOM SONGS!!!!
Now that there isn’t custom song leaderboards anymore, I can stop worrying about my scores. There’s still no calibration apparently?
Update #13 has added calibration which I’m really happy about, that’s a big plus. But now notes that transition to HOPOs within a unforced 16th or 32th note don’t appear as HOPOs anymore. Big example is playing songs like Egoless by Hekya. Hopefully this gets fixed in another update. This issue only occurred once when you had previously imported songs. Reimporting them is the fix (as said from the update post)
– Real player with 8.0 hrs in game
Functional. That’s the bare bones of it, it works as intended. Playing in the fingers with the Index controls works fine, though tracking sometimes goes astray which seems to get fixed by turning the controller off and on again. If you wanted something to exploit the finger tracking of those controls then Rocking Hero is 90% there with what it wants to do.
The ability to log in customs was super simple, the game auto loads in on boot whatever you’ve dropped in the custom folder.
Needs a ton of work on the main play screen though as of writing. A lack of atmosphere kind of kills it, along with your connection to the process. The game would and should be a lot more gratifying when your nailing it, something that maybe should have been a focus on before it launched as it’s kind of a standard with these games.
– Real player with 5.3 hrs in game
Tengin Music Engine
Tengin Music Engine is a way to turn your favorite songs into a mesmerizing, psychedelic shooter. Our state-of-the-art AI engine analyzes your music files and adjusts parameters in three dynamic hand-crafted levels to create the perfect reactive environment in which to enjoy your favorite tracks. It works with any sound file – that means any genre, any timbre, or any type of non-music sound (podcasts, video clips), and includes a multitude of user-adjustable options so you can modify your experience precisely in order to get into the perfect headspace. Best of all, it’s totally FREE!
Features Include
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Ability to upload and react to ANY song or .wav/.mp3 sound file
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Three beautiful levels and four different selectable weapons to match the mood of your music
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Online co-op multiplayer
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Procedurally generated beatmaps/note patterns
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Stem splitting – have the notes follow the drums, bass, or other instruments
VRWorkout
I know I’ll get fitter playing this game.
What the hell is a burpee? What is this one handed push-up nonsense? Squats I’m good with, running is fine, jumping without hands above my head is great. Punching the discs is fine. The points system is mad, I couldn’t compete in a points table in this unless there’s a dad-bod mode tiered system for middle-aged e-sport leagues.
This game has taught me much about my fitness levels. 1) I’m not fit enough to complete 30 minutes inside this game with a high score. 2) it doesn’t matter, because even if I do half of what the game is asking of me, I’m still moving and that’s an improvement on sitting on my arse at the desk.
– Real player with 8.2 hrs in game
5/5! Great improvements, new features, and updated songs, thank you!
VALVE Index Users:
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NO BURPIES! NO JUMPING, NO SHOES, SLOW TRANSITIONS B/W POSITIONS – unless your cables are suspended from above.
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Wear the controllers like wrist watches.
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Wash/disinfect your face gasket regularly. Steam Support recommended warm water or 15-30% alcohol wipes.
I’ve been playing this since it came out. I love this game so much that, even though I bent/broke my cable, Steam sent me a new cable and I still love this game!
– Real player with 3.9 hrs in game
BloodBlast VR
This VR game puts you in the shoes of a doctor at nanoscale to fight infections by shooting viruses while preserving red and white blood cells.
Features
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Improve your VR aiming : Precise shooter with scoring
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Cure the disease : Multiple stage with different song, rythm and diseases to cure !
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Feel the heartbeat : All motions are in sync with the music !
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Multiple weapons, equipments and bonus : and more to come during early access !
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Global Leaderboards : Compete against other nano doctors around the world !
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Statistics and Trophies : Improve your shooting skill
Other Features
- LIV integration
Club Dance Party VR
gr8 game! could b bigger than dance central franchise ever was 1 day. check out my 4k lets play.
https://www.youtube.com/watch?v=suUbFiznKt8
im glad all the dance partners r chix, and the clubs have mostly chix occupying em. few dudes there r r only seen if u really look 4 em, and manage 2 create impression that ur partner pix u over other dudes. club dance party vr never degener8s in2 sausage fest.
– Real player with 28.6 hrs in game
Game is broken, developers don’t respond (probably don’t speak English). Early access abandonware. never got a single update.
– Real player with 2.8 hrs in game
Pistol Dancer
Twos hands two guns!
Pistol Dancer is a shoot’em up style rhythmic FPS. Initially, it’s a home-collaboration kind of project developed for my daughter to get her interested in VR but it’s gradually evolved into a casual/party game that many of us enjoyed with.
Press the trigger alongside music beats to unleash devastating power to the enemies.
Your enemies are little virus bits trying to reach the heart, and you are the last line of defence!