Festival Tycoon
I really like this game and I had it on my wish-list for a while coming up to the release date.
When I first started playing it really felt like a community driven game which is really nice to see, like what I mean by this is it’s not hard to get in direct contact with the developer to talk about the game and that’s pretty damn cool.
From being in the Discord server, the community along with the developer are both really friendly. Johannes (Developer) Is a really friendly and co-operative person and can take feedback really well and is on top of any bugs/issues very fast. His response time is a lot better than 90% of developers I’ve contacted and when I had an issue it was fixed within an hour. So that’s already a plus for me, even if I didn’t enjoy the game.
– Real player with 44.4 hrs in game
Read More: Best Early Access Singleplayer Games.
If you are reading this in six to twelve months time, this should be an instant buy if you play tycoon games. This is a fun and highly enjoyable tycoon game that I have had a fair bit of enjoyment out of. If you are reading this in October of 2021, my advice would be to wait six to twelve months. The base of this game is fantastic, it is a bit lacking in content though, and can become quite repetitive due to the lack of content (especially in the choice of festival sites), as well as a couple of bugs which do make gameplay harder to enjoy. This is quite typical for an early access game, of course, but it does need to be mentioned. However, unlike some other early access games, the developer is super on top of things and does a great job at communicating with the audience, so I have no doubt that there will be in the very near future new content to keep it fresh and challenging, as well as constant bug fixes. Overall, this should either be a get this game, or will end up being a get this game.
– Real player with 22.7 hrs in game
FOUNDRY
FOUNDRY is a first-person factory building simulation set in an endless procedurally generated voxel world. Mine resources, craft machinery and automate your research to progress through the game. Face logistic challenges by planning and building a conveyor belt and pipe network. Manage a complex power system and expand your constantly growing production lines.
Automate Everything
While you start small by crafting your first items and machines by hand, you will soon find yourself surrounded by a large sci-fi factory doing the work for you. You need to expand your factory by building more production lines, conveyor belts and pipes while keeping a stable power supply for your growing energy demands. By conducting research, you will unlock more advanced, complex and faster technology to optimize the design and maximize the output of your factory.
Expand Worldwide
Every new game starts with a different procedurally generated voxel world. Each block can be destroyed and new blocks (terrain or buildings) can be placed to shape the worlds to fit your desires. Build your sprawling factory on a mountain, in the jungle or inside the deepest mine - everything is possible!
Play Together
FOUNDRY can be played alone or cooperatively with friends. The multiplayer mode works over the internet as well as offline through LAN networking. There are currently no player limits for multiplayer, but we think the game is best played with 2-4 players.
Read More: Best Early Access Building Games.
Heliotropism
Loving the game! Super fun and challenging.
– Real player with 22.7 hrs in game
Read More: Best Early Access Turn-Based Tactics Games.
Simple yet elegant with addictive do or die qualities. Truly a must have for the steam collection.
– Real player with 13.3 hrs in game
Blight
Blight is an extremely challenging and realistic single-player top-down perspective survival game.
The Blight
A mysterious new disease called the Blight has descended upon the land. You have managed to escape its devastating effects as it has consumed your village and left it to ruins - You now find yourself alone in the wilderness, tired and hungry. You’ve bought yourself some time, but for how long? The Blight grows larger every day, consuming everything in sight…
Realism
The game strives on providing a punishingly realistic and immersive experience with a ton of depth. Actions like chopping trees and cooking food take a lot of precious time. You can only carry a few things at a time. You need to boil water to make sure it’s safe to drink. Water and other liquids need to be carried in bowls and other containers, and will spill out if not transported securely. You will need to scavenge numerous raw materials, many of which will need to be processed, combined, treated or hardened to make tools, items and structures.
Challenge
The Blight is just one of many threats to your existence in the unforgiving wilderness. After quickly setting up camp you will constantly need to keep yourself well fed and hydrated, replenish lost energy with sleep and short rests, defend yourself from the wild beasts that still inhabit the woods, heal your wounds, protect yourself from the harsh elements, and figure out a way to somehow end this terrible disease. Almost everything in the procedurally generated world can and will kill you if you aren’t careful.
There are whispers of Druids in a far off land that may know more about the Blight…
Upcoming Features
The demo is currently live! You can download it to try out most of what the game has to offer and the level of realism/depth it’s going for. The next big update for the game in the current alpha testing phase is called The Story Update. It’s coming in the next few months and it will contain all these new things:
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Beginnings of the story around the Blight, where it came from, how to cure it, resources to collect, etc
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Village and road generation, with a compass to aid with navigation in Realistic mode
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More unique locations in the world where various resources are more abundant
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Ranged weapons such as throwing spears
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Armor and other protective items like shields
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Many more unique resources to find
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Panning for random resources in water
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More buildings and items to create
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Sharpening tools to regain some effectiveness
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Other survivors and creatures, hostile and otherwise
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Carts to move things around
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Localization and translations, starting with Russian
Long-term Future
The long term future of the game includes some of these big features:
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Co-op multiplayer
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Fishing
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Farming
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Building system (floors, walls, roof, etc)
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Character customization including gender
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Taming animals
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Injury and wound system
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More localized languages
Blooming Business: Casino
Blooming Business: Casino is a tycoon game with a drama and animal twist.
Design, build and run the snazziest casino in a bustling world where the sky’s the limit. Work alongside cute animals who are anything but cuddly. Make sure to maximize client and visitor satisfaction while juggling their increasingly complicated demands. In this tycoon game, inspired by the rise of Las Vegas in the 1950s, explore a retro fantasy world and take your place from a small operation to a grand success!
A different kind of casino, filled with personality
Meet the charming personalities of VIP visitors. Connect with them and learn their backstories, needs, goals and desires.
Discover your management style
What type of casino boss are you? Decide how you want to manage your capricious staff and clients, from controlling every detail to have an eagle-eye on every aspect of the business.
Let your employees do their work or directly intervene on the floor. Reprimand drunk customers, kick broken machines to repair them, and make chips rain to see your customers burst with joy!
Live personal stories
Your management style and commercial strategy will trigger different narrative events and it will be up to you to choose how to act. Beware, you may reap more than you sow.
Create and share your content
Pick up Unity and get access to the same tools as the team to create your own custom items, decorations and characters.
Share with the community and benefit from what others create to expand the elegant and gleeful world of Blooming Business: Casino
Key features
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Manage your own casino. From HR to PR, design to operations. You have as much control as you want.
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A gleeful retro world filled with charm and animal characters. Learn more about their personalities, ambitions and keep them happy and productive.
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Monitor everyone’s specific needs and expectations. If you want to make profit, you will need to make sure that clients are happy!
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Customize and decorate your casino. Invest in new slot machines and decorative items. Optimize the casino design to improve traffic flow.
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Set up the games as you like and manage the House Edge.
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Fully moddable. Design and build your own items, decorations and characters to create an ever-expanding casino universe.
Industries of Titan
There are already a lot of excellent (constructive) reviews here already for the 21 June 2021 Steam release but I’ll add my 2 cents here to talk more about the side elements of the game and offer some advice for potential players who are still sitting on the fence.
What do you get when you combine the macro-management aspects of SimCity 2013, with FTL-like micro-management in factory management and combat, then slap on a UI that’s reminiscent of grand strategy games? You get the absolutely fascinating city builder that is Industries of Titan (IoT for short).
– Real player with 115.3 hrs in game
My first impression of the game:
The beginning is a bit confusing. You have different management levels:
1. Production
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Collect raw materials (initially from ruins, later in mines)
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Collect artifacts (also from ruins)
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Produce fuel and electricity
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manage garbage (a lot)
2. Citizens and workers
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Buy and house citizens
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Earn money from citizens watching advertisements
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convert some citizens into 24/7 workers (who then stop watching ads)
3. Build on two different levels
- Inside buildings on a square grid (reminiscent of Tetris blocks :D )
– Real player with 54.8 hrs in game
Industry Idle
No waiting on energy / stamina / turns. bloops you down with 5 million cash and you do the rest.
After playing about 5 maps and at the current stage of the game ill rate it like this.
R = rating / S = suggestion / Number links both
(R1) Game play 9/10
(R2) GFX 8/10
(R3) Menu Layout 5/10
(R4) Misleading Overwhelming-ness 6/10
(R5) User Overly Clicking Fatigue 6/10
(S1) Solid Game (people should be required 2 hours of play before reviewing on steam)
(S2) (more color never hurt. building colors. and background green when same type selected) (S3) (needs a right click on map or building with wheel menu option.)
– Real player with 511.2 hrs in game
“Oh yay.” I thought; “another idler to waste my free minutes on whilst I’m busy answering my emails…”
Boy was I wrong….
Welcome to Industry Idle; a minimalistic game in the spirit of games like Factorio and Satisfactory. The game places you in the shoes of a company CEO tasked by setting up a profitable factory complex in a city of your choosing. Build a booming automotive industry in Rotterdam, go deep into IT-development in Detroit, arm Toulouse with nuclear armaments and sell it all on a dynamic market…OR your competition !!
– Real player with 352.6 hrs in game
Boppio
Boppio is a factory building game that takes inspiration from other games in this genre but does have its own unique flair. The pipe/tube system with its automatic routing feature makes it easy for even beginners of the genre to hop in and start building. As expected for an early access game, there is not a lot of end game content yet, but given the content that already exists it is a steal of a deal and well worth the purchase. I also believe the developer has already planned out and is working towards the next major content patch which is an even bigger bonus.
– Real player with 28.4 hrs in game
The solo dev (John) behind this game couldn’t care more about this game and his community. He streams development on twitch 5+ days per week and is constantly engaging with the players and responding to all types of feedback.
Gameplay is obviously inspired by factorio, but the replacement of belts with tubes, creates a significant enough gameplay change to really alter the way you think and play and has lots of room to be expanded upon.
As of launch, the game is currently light on content, that said, having been following and playing through this game for the 6 months prior to steam release I can attest to that the rate of development and know a lot gameplay, content and bugfixes will continue to flow over the course of Early Access.
– Real player with 11.5 hrs in game
Rec Center Tycoon
Bought this game as soon as it became available, love my tycoon games, first thought they was some irritating bugs, but the developer has already fixed them very quickly so looking good, i think this game has a lot of potential and will get a fair bit of play out of it. still a few bugs but nothing that wont be sorted. i will amend my review once i get a few hours in. but looking good!
Update. played another couple hours, enjoying this very much, the developer has already updated 4 times already, in just a few days. and its made a big difference, think i will get plenty of playtime out of this game. recommended, Around 15 hours in now really getting into this, money is very tight so unless you do a lot of grinding you will need to take loans out to survive, ive not done that but im just now starting to build the funds up while adding to my centre, Im finding the classes i put on are good earners like aerobics and yoga classes, also the event rooms can bring £750 - plus for a event. This is a good game and hopefully with some added features/bug fixes will be top notch. The only thing i dont like is tracking the drug dealer down when he is on the premises but otherwise a very good game. regards.
– Real player with 41.6 hrs in game
If you like management type games, you will enjoy this, at least for a little while. Lot’s of the content has been in development for quite some time. The developer is making periodic updates so that’s refreshing to see.
Several in game issues lower the enjoyment:
#1) there seems to be some major performance issues when things get busy. I’ve noticed it seems to hinge around the “events” i.e. class room or event room. When the event ends, performance returns to normal. The suggestion to turn off lighting and such is just silly… this isn’t that complex of a game to merit the lag on a system. I’ve noticed customers will group up at front door although they are supposed to be attending a class. You still get paid but maybe this is part of the issue. - FIXED in the Jul'21 update
– Real player with 37.5 hrs in game
Retailer Tycoon
Haha management go brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
– Real player with 0.1 hrs in game