Alt Oxygen

Alt Oxygen

Alt Oxygen is a survival game where you can complete a story. The game is based on an economical design. Here you can explore different planets and interact with aliens to know more about places. Aliens are speaking their language and are translated. Also to survive you have to collect precious stones and sell it to vendors to make ALTO and after that you can buy water, oxygen, food and all necessary needs to survive.

Key points of the game

  • Economical design ( sell, buy and multiply money at casino ).

  • Story ( Psychological story which will blow your mind ).

  • Survive in a new way.

  • For more, play the game and share your thoughts with us!


Read More: Best Early Access Aliens Games.


Alt Oxygen on Steam

Grayscale Memories

Grayscale Memories

Aesthetically, this game is gorgeous. The soundtrack flows well with the ethereal artwork. The dialogue is where it falls short as it can be pretty juvenile in a way that feels heavy-handed despite the game’s attempt to be seemingly abstract and thought-provoking otherwise, although if you have played JRPGs, then this is par for the course and can even be endearing to a degree as you progress.

Despite the ostensibly heavy subject matter, this game is far too short to convey any real depth on the topic of death and the afterlife. I had hoped to glean something about who the characters were in life, but of course that was expecting too much given the brevity of the story. The remaining problem is the conclusion is abrupt and nonsensical after the buildup throughout the game, leaving a rather anticlimactic sense of frustration on my part. As this is Early Access, it’s possible the “ending” will be expanded according to the informational post. If that occurs, I will update my review accordingly.

Real player with 1.2 hrs in game


Read More: Best Early Access Atmospheric Games.


Grayscale Memories on Steam

One Day of an Insurance Agent

One Day of an Insurance Agent

how are u gonna do my boy jim like this, my man plays these dumb fucking child games and u dont give him some victory pussy my guy, sad

Real player with 0.9 hrs in game


Read More: Best Early Access Satire Games.


I like the idea?

Real player with 0.4 hrs in game

One Day of an Insurance Agent on Steam

BACK OF SPACE

BACK OF SPACE

Amazing game, i have every achievement in OLDTV, and i still play it, when i found out and saw the trailer for the new game, i was freaking out. I bought the game and i don’t regret it one bit. :) Would recommend this to anyone. btw C Y A N

Real player with 18.0 hrs in game

IT’S FINALY OUT GUUUUUUUUUUUUUUUUUUUUUUUUUYS

(ahem)

Of course it’s beta, but i REALLY like playing this, and also I got some flashbacks from PlasmaTV

The only question is…

WHERE IS CYAN AAAAAAAAAAAAAAAAAA

Real player with 11.6 hrs in game

BACK OF SPACE on Steam

The Lighthouse

The Lighthouse

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After the first 40 minutes of The Lighthouse, I had a strong feeling that this is one of the most complete and excellent projects in Early Access that I saw in Steam. And after 20 minutes the game is over. It ended only at this point in time (according to the roadmap laid out by the developers, there will still be a huge amount of content in it), the game is still in Early Access. Impressions are fantastic so far. Before us is a traditional thriller about a detective who has lost his child in the past, and is now slowly drinking, who goes to a mysterious house at the lighthouse to look for adventures (perhaps the last in his life). Despite this traditional complication, the game manages to avoid the traditional traps that await horror games, and make the appearance of high-quality frightening games so rare. There is no blood or jumpscares. Seriously, there are no jumpscares in the 2019 horror game. I have nothing against them as a whole, but to make them a quality element that would not look ridiculous is an incredibly difficult task that requires tremendous effort. And sometimes it’s easier to put these efforts on other elements, as is done here.

Real player with 2.9 hrs in game

Now how exactly does the game feel? Rest assured I promise controls are not annoying nor a bother. Their simple and easy to remember, picture taking a first person crafting game and just make it more of a puzzle type with a suspenseful environment that doesn’t focus on jump scares.

From the walk through video above it is in Early Access, so if there is any sort of lags or glitches that’s normal. While playing through which that video of my early access gameplay doesn’t feature commentary like we had on the other videos. Instead it was to engage in the gameplay, allowing the atmosphere and Mimi Page’s chilling music work its way down to your spine, sending goosebumps through out your whole body.

Real player with 2.8 hrs in game

The Lighthouse on Steam

Dread Hunger

Dread Hunger

PROS:

Addictive

Great unique art style

Polished mechanics despite being in early access

Immersive level design

Kind and caring community (great for making new friends)

Developers listen to the community

Every match is different from the last

CONS:

Limited tools to deal with trolls and grifers creating scenarios where people will rejoin after being kicked (occasional griefer/troll)

Deception tools are very easy to counter when with an experienced crew making it a choir to play as a thrall encouraging a PvP style of play

Real player with 686.6 hrs in game

I do wish there was a yes and no option to recommend. If you have 7 other friends with you then yeah I would recommend this to you. If not then enter at you’re own risk of some pretty toxic people. Meta gaming. ect. Not all the time but a good majority. You may say well just kick them but they can keep joining back. there is no ban option and the few good group of people out here had to make a list of griefers and toxic people to avoid and kick because the devs have not given us the tools to do so in lobby and all. I say once you get kick it should be you can not join back that lobby. There is not much good communication between the community and the devs since they mainly care about the few streamers who play there game. Which I see from a company money making point of view can be good. Keep the streamers happy and into the game to keep streaming there game and possibly get more buyers. But it sucks for the rest of us who have to put up with all the glitches still in the game and getting bad responses from the devs. They balance the game around potential griefers instead of outright dealing with the griefers/ giving hosts the tools to deal with them. Wile focusing on other thing’s instead of this big issue the game is currently having. Anyone will hate having thrall and to have some Meta gaming people ruin that by giving info from the game through discord instead of through the game like it should be. I’m danm well sure I have had this happen with Streamers and I have had other say they had this issue as well and problems with some streamers on here doing these kind of thing. Having very little ways to combat this ourselfs as players even if we have video proof nothing get’s done about it and that’s why I can’t support this game till this issue is resolved which I really hate. I really enjoyed playing this game and still do when it’s friends.

Real player with 378.8 hrs in game

Dread Hunger on Steam

Break Bounds: Exile 越界:流放者

Break Bounds: Exile 越界:流放者

Game Introduction:

This is an Early Access game. It’s kind of interactive story game. Players will take on the role of a legendary character in a near-realistic sci-fi-set world, learning about himself and others, and about their relationship to the world, through dialogue with other characters, psychological analysis, environmental exploration and combat; unlocking the great mysteries hidden about the world, and the character himself. In Break Bounds: Exile we have experimented with different artistic approaches to presenting different scenarios in the game to give the product a more dramatic effect. For example, we used 3D scenes to suggest a stage and 2D characters to suggest that the characters were actors on a stage, and we also used different art forms, both figurative and abstract, to show the difference between the real world and the dream world.

Version Introduction:

The game is currently 1.5 to 2.5 hours of gameplay, which consists of basic worldview background disclosure, basic plot construction, basic environment exploration and puzzle solving, basic psychological puzzle solving, basic interaction with scenes and characters, and basic action and combat. The pacing of the game starts with a soothing storyline and ends with a very first battle, combining psychological puzzle solving, interaction and basic combat elements, allowing players to immerse themselves in the world created by the game relatively quickly.

In the future, the full version of the game will further upgrade the environmental exploration and puzzle solving as the plot progresses, increase the level and complexity of the psychological puzzle solving, improve the complexity of the game’s action and combat gameplay, open up regional map exploration, open up item collection, open up prop synthesis and more.

Game Features and Pricing:

The biggest highlights of the game at this stage are the immersive game design, multiple gameplay styles and unique narrative, including the seamless connection between cinematic footage and actual game play, the musical atmosphere, and the enhanced immersion of the plot. The Early Access stage of this game is priced at around 30% to 40% of the full version, aiming to provide the best purchase price for those who have supported us since the early days of the game’s promotion, and we sincerely thank you for your support.

Follow-up Game Version Introduction:

The full version of the game is designed to be around 20 hours in length, and the gameplay will be heavily expanded from the existing one. The full version of the game will feature around 50 characters, all of whom will have their own stories, performances, interactions, and more. There will be over a hundred background characters.

The full version of the game will have 8 to 10 chapters, guided by multiple main storylines interspersed, each chapter will be represented by a unique style and different expressions, and the tasks to be completed in each chapter will be relatively independent.

We will do our best to bring you an emotional and playful experience with laughter and tears, sadness and joy, which takes place in a virtual world but is nevertheless engraved in your heart.

Break Bounds: Exile 越界:流放者 on Steam

Rest House

Rest House

A very peculiar obsession of Don Quixote paints this game’s cerebral narrative. The levels and artwork are muddled, jarring, and provide a fenestrated glimpse into the developer’s unusual psyche. A commitment worth its value if you’re into strange games.

Warning: The game offers links to external websites usually found at the end of each level to Youtube videos, Leaderboards, and other websites. Some of these links were blocked by my antivirus for malicious code. Some of those loaded in-game windows to these external websites that my antivirus blocked as well.

Real player with 8.1 hrs in game

Nothing makes sense in this game, it is literally 3D models just thrown all over the place. The author calls it an abstract adventure, but you can tell it was like the programmer just took a 3D model tool and w/e assets he could find and stick them in. That said the “game” itself is full of faults. You can get stuck while walking up a staircase, you can get stuck on an edge, you can get stuck inside a room you can’t reopen cause a ball rolled off the switch.

The puzzles are annoying, pushing a huge butterfly statue that flips around in all different directions is a tiring process. It gets stuck on everything. Pushing a rolling ball that seems to defy gravity and friction is a process much like listening to nails on a chalkboard.

Real player with 3.9 hrs in game

Rest House on Steam

Tranquil Cove

Tranquil Cove

Amazing game! Still early in development, but very promising! Extremely well done for a two man team! Definitely made me jump out of my skin. Looking forward to see how the developer continues polishing and refining the game over time. I’m super exited for a story mode!

Real player with 1.8 hrs in game

This game is terrifying! One of the scariest games I have every played in VR! At about 30 min into the game, I have beaten the first classic mode on the Normal difficulty, and almost on Hard, but I’m not sure if I am brave enough to ever take on the Nightmare mode xD

Edit - I have beaten it on hard now and had a friend play it, who thought that playing it may have been the scariest experience of their life XD

Real player with 1.5 hrs in game

Tranquil Cove on Steam

MesetaMiner (CodeName)

MesetaMiner (CodeName)

If you had a million dollars would the world be yours? Or what if you have a hundred million? Or what about a Billion? This is old fools power. This will not give you complete power over the world. The goal is not to make a lot of money - the goal is to get control of the money. CREATE THE MONEY and give it value. Play the game like the Federal Reserve and Artist.

Have you always dreamed of achieving international influence and making infinite money? Now you can achieve the dream of billions and earn influence, wealth and respect. Earn your billions during the crypto era.

MesetaMiner(codename) is an crypto simulator in which you can become the most successful “Business Man/Woman” in the world.

Create and buy new technologies, expand production, fund wars for profit, buy and build real estate.

MesetaMiner(codename) Features:

  • thought provoking questions

  • detailed constant changing economy

  • the elaborated logic of changing relations between business and security

  • the possibility of organizing the production of millions, billions, trillions of crypto currency

  • investments, giving out loans and development of real-estate

  • a dynamically changing exchange for trading/business

MesetaMiner (CodeName) on Steam