Uproar: Explorer of the Worlds

Uproar: Explorer of the Worlds

We are happy to hear any suggestions and ideas from the community and will be glad to talk on our Discord:

Uproar is a third-person game with elements of rogue-like and dungeon crawler genres, where you have to defeat your opponents with improvised weapons. There are 2 gamemodes - multiplayer and singleplayer.

In multiplayer you get into one of many parallel worlds and fight with other players till the last man standing. Winner obtains an artifact.

In singleplayer you have to crawl through randomly generated dungeons with enemies, traps and secrets.

While you are getting through the levels, you can obtain unique artifacts and resources to upgrade your character. The farther you go, the harder it will become, but the prize will also be better.

Features:

  • Every part of the environment can be your weapon (If not, we will add it)

  • Totally destructible (well, almost)

  • Various levels, each with its' unique items

  • Procedural levels and their parts - that makes every game unpredictable

  • Early access. We know how the game must look, but the core idea is so ambitious that we are open to hear your thoughts and ideas!

Multiplayer

Short fast-paced fight till the last man standing. The last player takes artifact with him. You can’t respawn in the match and have only one chance to win.

At the start of the match, your only weapon is your fists, but you can pick up every item that can be a “weapon” (or can’t be). Defeat every other opponent and be the last one! The closer the end of the match is, the more unstable the world becomes and things from other dimensions start to spawn on the map.

Singleplayer(Co-op)

To obtain an artifact on your own you have to go through dungeons that are inhabitat by creatures (not always friendly). Sometimes you will encounter different sort of traps and obstacles, but also there is a chance to find something valuable.

Levels are divided into Realms, but inside each realm they are quite different, with it’s own features and secrets. It will be pretty hard to predict what you find in the future.

Future Features:

  • Companions - small robots that will accompany you in solo adventures. They will be able to help you in fight and in your walkthrough.

  • Your private house - furnish it with artifacts from your adventures and call your friends to show off!

  • Cooperative mode? Ofcourse! Everything is funnier with a party!


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Uproar: Explorer of the Worlds on Steam

StalakMiner

StalakMiner

Wow such nice developers!

Real player with 9.9 hrs in game


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good

Real player with 5.7 hrs in game

StalakMiner on Steam

ToruTaru

ToruTaru

For the half hour I have played so far it is very enjoyable. I can’t wait to see this expanded on and built up. The atmosphere is set from the beginning with the oddly shaped people and the almost too soothing music. The TV’s play their audio in distorted ways that are eerie.

When you get into the game play, the evil entities were creepy and some of their mechanics made it hard to go willingly around some corners. This paired with the uncertainty of how to effectively use the talismans, provided quite the desperate horror when confronting said entities. All in all, I enjoyed the experience, and will come back to add anything when I return to play with my Twitch audience.

Real player with 23.3 hrs in game


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Definitely underrated,

theres a few things i would like to say about this game, first of all its well made and the devs definitely ARENT lying when they say the levels are procedural generated, they definitely are and it adds a whole new aspect to the confusion we love in horror games (and its the good confusion, not the “AHHHH i dont know where im going confusion”). Some levels might take 10 seconds and some might take 10 minutes. The audio is good, it suits this type of pixelated game, however i do wish the spirits had creepier moaning or screaming noises. As for music ? Theres not much but its not really necessary for building tension

Real player with 6.6 hrs in game

ToruTaru on Steam

Across the Galaxy: Stellar Dominator

Across the Galaxy: Stellar Dominator

Latest Review:

I’ve been playing the game on the easier difficulty and it has been fun.

I really like the art between battles. The art in battles is kind of good too.

The gameplay improved with the last update and I’m not dying instantly now.

I think what the game needs more is to be more polished in general. It’s a pretty cool concept and the execution is not bad, but needs more polishing.

I hope the devs can keep improving it, because I think the game is something special.

For now I give it a 3.5 of 5 stars.

Real player with 2.2 hrs in game

https://www.youtube.com/watch?v=KTjArVlDixk –-just a quick look at the game for anyone who is curious NOT A REVIEW yet.

Real player with 0.8 hrs in game

Across the Galaxy: Stellar Dominator on Steam

Beacon

Beacon

Updated Added 3/24/2019

Keep in mind this is a game still in beta phase, so it’s not quite finished. I’ll likely update my review as Beacon continues development.

I absolutely love top-down shooters and Beacon is no exception, in fact, it makes me appreciate them more. I’ve stuck around playing since it was released on Itch. It’s changed quite a lot, such as additions of enemies and bosses, loot areas, and of course all the bug-squashing, both technical and literal. It’s a little terrifying that there’ll be even more enemies and bosses later, which means plenty more ways to die, but hey, mutations are a thing.

Real player with 68.5 hrs in game

Beacon has a nice low-poly artsyle, a pretty good soundtrack, and interesting writing and ideas. It has some weird design choices regarding weapons and enemies, but is over-all rewarding, if not occasionally frustrating due to a few enemies.

The gameplay is pretty typical: you can use 2 guns, have 1 equipment, 1 consumable/held passive, a grenade type, and as many passive non-held items as you want. You can smack things and dodge-roll, too.

The big game idea is that, when you die, you use DNA pickups you collect from enemies and can “mutate” next run… Or you can do what I did and beat it without mutating, which is pretty doable. Mutations change how the character looks/acts/stats and how the character reacts to items and story elements.

Real player with 48.6 hrs in game

Beacon on Steam

Huckleberry Fields Forever

Huckleberry Fields Forever

A priceless painting has been stolen, and the only ones who can find it are Huckleberry Fields and his friends. Huckleberry Fields Forever is a platformer mystery mashup: think platformers (Super Mario World, Sonic The Hedgehog, etc.) mixed with mystery exploration games (Where In The World Is Carmen Sandiego), all procedurally generated.

Chase thieves around the globe. 50+ real-world locations. Hundreds of levels.

Interview witnesses. Gather clues. Eliminate suspects.

Awesome co-op platforming action.

  • Mystery platformer: Classic 2D platforming action mixed with mystery and exploration. Was the thief bald? Did he wear glasses? He went boating on the Spree–where’s that? (If your geography is rusty, don’t worry, press pause and check the handy in-game reference.)

  • Travel the world: Catch a flight to anywhere on the globe open-world-style and visit hundreds of levels across over 50 real-world locations.

  • Procedurally generated: Each case is procedurally generated from meticulously handcrafted components, including the overworld maps, levels, and even the suspects.

  • Exploration: Secret exits, hidden rooms, invisible blocks, special items. Keep your eyes open because there’s a lot to find and discover in each and every level.

Hidden in each level are witnesses and clues. Find them to figure out what the thief looks like and where they went. Or get distracted earning coins to spend in shops, riding motorcycles, completing outdoor patches (sidequests), or even get a job. But don’t dally too long.

Huckleberry and friends have only 72 hours—about an hour in real time—to solve each case, which is perfect for a single play session. Play for an hour and actually accomplish something. Or binge your way through the whole multi-case story arc. That’s cool too.

Randomly generated cases and procedurally generated levels means no two cases will be the same. New suspects, new world maps, and new levels every case.

The world is packed with 100+ unique items to discover and collect over the course of your adventure. Upgradeable weapons, equippable shoes that provide new abilities, permanent skill upgrades, and even new characters and outfits are scattered throughout the world for you to find and play with.

Solve the case alone or with friends. Grab three of your closest buddies and work together to track down the thief. Or just hit each other with hammers and baseball bats in a frantic race to the level exit. Either way. It mostly depends on what kind of friends you have.

Huckleberry Fields Forever on Steam

Role of Hex

Role of Hex

If you like creeper world and roguelikes you will also like this.

Real player with 31.8 hrs in game

A really nice mix between base building, Rogue and Strategy with a simplistic style which fits the game. Love that you’ve to mix between being not too bold and expand too quickly or take it too slow and not be prepared for the bosses.

Keep it up developers!

Real player with 16.3 hrs in game

Role of Hex on Steam

Rotate To Find The Difference

Rotate To Find The Difference

Not only is this early access, it plays like early access, unfortunately, and there is very little feedback on how you are progressing. The idea is neat, but it needs refinement to bring it up to the standard of other recent “find the difference” games, split screen or Kim’s game style. Unfulfilled potential and not worth wasting time on as it stands, but one to watch.

Its not expensive compared to others of this type, and it shows. If the devs are prepared to put in a bit of work they will have a good game on their hands, and be able to charge more, as but as it stands I cannot recommend even at this price and in this condition.

Real player with 8.7 hrs in game

Easy to 100% Achievements, your typical Spot the Difference/Hidden Object game

4 ways to rotate, pressing numbers 1-4 will switch between scenes individually without needing to rotate, rotate with left click, use arrow keys & A/D

Gameplay: focus will primarily be color or size, nothing out of place here or moved at all, you can mute the audio in this game & the game does feature a “lock rotate” in the left corner of the screen of any level

Difficulty: Easy consists of 2-4 objects to find in various levels, Hard has 7-8, while I only tested 2 levels as I came across a major issue, I didn’t know of a difficulty option until I got 100% achievements, but glad I avoided it

Real player with 1.3 hrs in game

Rotate To Find The Difference on Steam

Woodfel

Woodfel

Woodfel is a very small game that shows some promise.

This game is very basic at its core. Combat is not overly complex, farming resources is very straight forward, and crafting is fun.

Combat

You have Devils and Elfs to pick from but you have to decide which one to attack. Attacking the devils will increase your woodelf rating but decreasing your devil rating and vice versa. Each mob has its own loot table so farming them is essential for items, recipes, gear, spells, and abilities.

Crafting

Real player with 59.1 hrs in game

This game was awesome. My family and I thoroughly enjoyed the shanagens we got ourselves into. From killing goblins my dad calls “shreks” to fighting the big red demon boss. I also loved the crafting system where you need to find recipes that would then add those item to your crafting capabilities. Defiantly recommend this game to anyone who wants some good casual fun.

Real player with 46.0 hrs in game

Woodfel on Steam

BullyBall

BullyBall

At the end of the day your opinion of ‘BullyBall’ isn’t going to be down to the game as such, more your opinion of what you expect when you pay just £1.69 for a game. This bow and arrow game sees you shooting balls that are constantly moving towards you. You get a lot of healthy hearts at the start of the game and the chance to win more in terms of powerups. But that is it. The ball are flat 2D items and there is literally nothing else to this game other than a high score. I get that £1.69 isn’t a lot of money, but even at that price point, I wish this game was free. I simply can’t recommend this one at the moment, but with some improvements maybe that will change.

Real player with 0.1 hrs in game

BullyBall on Steam