Death Trash
I made a poor narrative choice when I killed every character that looked important, and looking back it was definitely a wrong decision to experience the game, but it’s still nice to have that freedom. Overall the game is a competent tribute to the Fallout series, although I do think that further into the story the game falls apart in terms of difficulty scaling and itemization. There are so many moving parts with a game like this, even the UI would have to be pretty complicated to put everything together, so despite having some polish issues, I still think the dev did a decent job. Notably, the game feels like it was designed with a controller in mind, the way you change the items often involves cycling, which is only ideal if you have limited buttons, and I wish it was more straightforward for the keyboard. Interestingly, the combat also features stamina-based moves, even though I would not qualify it as a souls-like, it still has some similarities when it comes to the melee gameplay. Now I wouldn’t say the game has a great pixel-timing with the enemy attacks, the way you block needs to be more rewarding, I would often get hit right after blocking or dodging - it really depends on the enemy.
– Real player with 22.6 hrs in game
Read More: Best Early Access Pixel Graphics Games.
One of the first things you encounter in Death Trash is a giant Fleshkraken. A disturbingly pinkish, pulsating, fleshy mass of tentacles, seemingly embedded and sticking out of a wall. Next to him is his human guardian that tells you his ward has been a bit silent lately. Turns out, the Fleshkraken can speak to you, in simple words, but enough to tell you that he wants something. This pops up your first side quest. It’s immediately obvious that from here on out, things can only get more weird, bizzare and definitely more twisted.
– Real player with 16.2 hrs in game
Global Pandemic
The plan was to experiment with Dinosaur and Zombie DNA.
The plan was NOT to create a virus, NOT to let it out, and NOT to effect the whole world.
The vast majority of the population of the planet died within months. Those that remained either “Turned” vicious and feral, or if immune to the pandemic, live their lives as bandits. All are dangerous. Not to mention the Dinosaurs…
Game Play
Set in a post-apocalyptic open world, you can create bases through building, and create items through crafting. Loot is available to find throughout the world. Manage your own inventory, and use containers such as lockers, crates, kitchen cupboards, and more.
Bandits, the Turned (Zombies), wild animals, and even dinosaurs (optionally!) will seek to kill you. You will also have to deal with thirst, hunger and the elements.
Explore the ever-growing world, full of places to discover, by running or using vehicles. From military bases, to abandoned villages - from motels to remote buildings - from hidden caves to farms - every update brings more to discover and encounter, in Global Pandemic.
An innovative skills and stats system will see your character develop in your own game style (or set all to fully developed if you prefer!).
Can you survive? Who will you be? What world will you create?
Get Involved
Join the Discord server to get involved in making the game what you want it to be - and check out the Game Guide Wiki User Guide for support on the game mechanics. The target is to update the game on a weekly basis with new features and content!
Read More: Best Early Access Survival Horror Games.
Abducted: The Night Hunters
Just read!
It’s so sad to see the good game being completely unknown. Perhaps you’re not sure about quality of this game. I understand, - it only has a few reviews, and yep, it’s only made by one person, which usually means that the game wouldn’t be good enough, but this one… is surely exception. Frankly speaking, i also thought it’s going to be something typical, like most of modern indie horror games. And yet, “i gave it a try”, and completely changed my mind. This game is awesome, and here’s why:
– Real player with 19.9 hrs in game
Read More: Best Early Access Singleplayer Games.
Awesome game to play, really.
– Real player with 8.7 hrs in game
Drive 4 Survival
Promising but heavy on the shooting
Very Early Access at time of writing, so understand that it’s a little rough around the edges, but zero crashes. It’s easy to pick up and play, and a strong showing this early into access.
Did I want another Open World Survival Craft game? I wasn’t sure I wanted to learn another set of you know leveling, currencies, crafting stations… with different graphics. But I got it for the driving and building, which is easy and nice. It looks as if there are plans to make this a little more involved and deeper.
– Real player with 68.9 hrs in game
So what do we have here another EA open world survival game? Ok I’ll admit I’m a bit obsessed with the genre. What’s interesting here is your vehicle is ultimately the center piece or your main tool for survival. As a gearhead, mechanic and a MadMax fan this is something I’ve wanted to see happen for a while. I can see being the hardcore survival game I so wanted the MadMax game to be. So you have some pretty interesting features, there forest maps that have temperate climates but the main map is a frozen wasteland similar to The Long Dark and your vehicle is your main source of warmth. The engine heats up as you drive keeping you warm I don’t know if the engine can overheat yet but that would be a cool feature. Of course you’ll need gasoline to keep it running as well as water and food to keep your character running. The game has a cool way of carrying and transferring liquids you will need bottles or jerry cans whether it’s gas or water. For instance if you find a fuel barrel you will need to equip a jerry can walk up to the barrel and press a button to fill the can, you can also dump the contents of your jerry can into the barrel. Same if you want to consolidate liquids in your inventory you will have to drop one container and equip the other to move the liquids. Might seem like too much busy work to some but I like these kinds of details. You’ll have initially repair your vehicle when you get it with scrap and parts and this is how will maintain it. Human enemies have their own vehicles as well and you can drive them, you can also apparently collect other vehicles though I don’t know how yet. There is some base building and outposts that have to be found and repaired though I haven’t really got into that yet besides building my first garage and a campfire. There seems to be no map and you will need to have an actual compass in your inventory for it to show on your hud. For how early access this game is the vehicle handling is pretty good even with the keyboard it’s fun to drive. You get a 4X4 Camaro which is pretty BA if you ask me and it’s pretty capable vehicle. The game also has a pretty cool feature where radios in the game, the car radio and radios at bases and some POIs connect to a rather large list of real internet radio staions. A bit of everything from 70s dance to modern rock. I’ll say there is something fun about being chased by Hot Rodding bandits in an arctic wasteland while listening to Diana Ross “I’m coming out” that I think Fallout fans will understand. There is also another feature where when your “fatigue meter”(that’s what I call it anyway) runs out and your character will pass out right were you stand, or drive. I once had it happen while I was driving across a bridge and my character fell asleep at the wheel and drove off the bridge to his death which I thought was funny. The cold affects this meter as well as fighting and sprinting, and it was bit excessive at first but the devs responded quickly to feedback and have already balanced it and many other features to make it more manageable. Now on to the combat. This is very basic at this point, you’ll find yourself fighting wolves, bears, zombies, and human raider/bandit types. The 2 aforementioned animals are arguably the most decent. Decent animated, decent AI. They will actually fight each other if the haven’t noticed you yet. I’ll often come across bears fighting packs of wolves which is cool. Zombies are zombies pretty basic. Bandits are definitely the most janky at this point but not really in really bad way just animations are kind of weird. There ar only a handful of weapons and tools at this point so far I’ve seen and used the axe in both stone and metal versions, similarly the pickaxe. Then you can craft a wodden club and I found a version with nails. So far only 2 firearms a pistol and rifle both using the same pistol ammo and a hit scanning insta kill crossbow. Well everything except bears are insta kill with the crossbow. The bow and pistol are animated ok but the rifle is bolt action yet uses a pump action animation. Doesn’t seem to be locational damage but I may be wrong. This is definitely the weakest part of the game right now but it’s not terrible, again this is very early access and it’s also not the major focus so if that is a problem for you then maybe this isn’t the right game at the moment for you. The name of the game is “Drive” 4 Survival not “Fight” 4 Survival. However the devs seem very active as of writing this the devs have already put out like 5 or 6 updates, hotfixes and even rebalances based on player feedback and its only been out a few days. I was actually watching a Youtuber livestream and the dev jumped into the chat to get feedback and also give tips to the streamer. So they seem active in the community. Only time will tell but I do see a lot of potential here for a vehicular based openworld survival game and if that tickles your fancy like me give it a try.
– Real player with 47.8 hrs in game
Noch
The game is really fun and well worth the purchase. !But there is just one thing: at this stage, people with weak PC are better off not playing and waiting for fixes - since the developers regularly patch the game - normal optimization is not far off.
Игра действительно интересная и стоит того, чтобы её приобрести. Правда есть одно !но - на данном этапе людям со слабыми машинами лучше не играть и подождать фиксов, благо разработчики регулярно латают игру, а там глядишь и нормальная оптимизация не за горами.
– Real player with 5.5 hrs in game
Game was definitely fun, especially co-op. There were a few bugs like when I saw 6 wolves just stand there with no hitbox whatsoever after a fight. The story did not really hook me, however, we didn’t pay a lot of attention to it anyway so I definitely won’t say anything about that, it seemed interesting enough and I simply missed it basically completely. The mechanics are a little clunky and we felt a little lost and/or stupid at times but it’s a really fun and interesting game to play; looking forward to the next chapters. Not recommended if you’re looking for a high-quality horror game or something similar, though. I’d also like to mention that the music really doesn’t fit the atmosphere at some points in the game but it made it rather entertaining lmao
– Real player with 5.2 hrs in game
Roboquest
UPDATE 29-01-2021:
I feel like updating my review periodically (2-3 months), because the game probably has one of the most involved (and social) communities that I’ve ever been in. And I absolutely love it.
Let’s start with stating the obvious: The game has some REAL potential. This is created by the insanely fine DOOM-esque gun-play, together with the great movement, even mid-air.
Refined with the perk system, it really doesn’t matter if you want to go insanely fast and guns blazing, or take it slow and methodically. Weapon affixes contribute to this as well, making it viable to sit back with snipers and not getting any of “dem sweet cellz” (XP) go to waste. (Snipers work a good deal in close quarters as well, because of nearly perfect hipfire accuracy!)
– Real player with 174.1 hrs in game
If you don’t like reading long reviews, I’ll start you off with a TL;DR
The game plays amazing, feels amazing, sounds amazing and is developed by down to earth developers who only want to share the love for games.
… oh you got past my TL;DR? Amazing. Now let me elaborate.
First off, at the time of the review I have about 9 hours played recorded on steam - and a few more offline due to internet outages.
I have played the game in it’s alpha stage (mid-July) and will continue playing it as it develops (and if I don’t forget, update my review at some point). Make of that what you will.
– Real player with 37.0 hrs in game
Scraplers
I think the idea is nice, and also the game implementation is not bad (given the very low price). It sure lacks improvements in many areas and also a few basic items (I couldn’t even find a way to exit the game or go back to starting menu, there isn’t a command/key list). The main problem, even given the fair price, is that to me the game is too grindy even from the starting point; I’ve played maybe 6 or 7 games in 3 hours, and never managed to gain enough money to do anything before dying against a swarm of 3-4 tanks or a huge one that easily absorbed my shots before transforming my little machine in a pile of fuming scraps… After death you go back to the starting camp in an even shittier situation, stuck in a tiny machine with no weapons and no way to survive. I think the combat itself is good, landing a nice shot while evading enemy tanks is somewhat rewarding, but the cost of repairs, fuel and ammo easily eats most of the money gained, and the repetition of combats, deaths and having to restart from the beginning made me gave up on the game.
– Real player with 9.7 hrs in game
Scraplers, what is there to say about this title.
I think the dev team wanted to create a steam punk pirate game.
You own a landship, which have properties(guns placement and troop carrying capacity),
and you raid around to get bigger a boat and have more troop capacity.
The concept is interesting.
Sadly, at this point in the development,
there doesn’t seem to be something to do with those mechanics.
You can grind to get bigger boat but beyond that the world is bare.
System to raise relations with NPC are in place
– Real player with 0.4 hrs in game
Space Wreck
Inspired by classic western isometric RPGs (Fallout, Fallout 2, Arcanum), this is hardcore role playing game set in space 20 years post major conflict over asteroid mining.
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Built on classic RPG fundaments
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Post-apocalyptic space exploration.
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Focus on role-playing (…sometimes to the extreme!).
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It’s ok to fail - because there are many ways to solve every problem.
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Completely optional combat.
Role playing
This is the most important part of the game - you can play whatever character you wish, play however you want to. You can be smooth talker, sneaky hacker or brawling bully; or something else - it’s your choice: distribute the points in character creation and make decisions when playing.
But once the character has been created, be ready for not only abilities but also limitations.
For example, characters with low CHARM value will find that often NPCs won’t even talk to them because of how repulsive they are; or speech - if low, that means you are a shy introvert, unable to initiate the dialog yourself. Lacking computer skills (scitec)? You accidentally crash terminals when trying to use them. Low tinker? Tools might break in your inept hands. Sometimes even too much is not good - too strong (PHYSICAL) and you cannot squeeze into vents thus unable to make use of some shortcuts. And so on - your character stats will signifcantly affect your gameplay style.
Multiple solutions
There are always multiple ways to solve problems (quests), usually tied to your character skills and abilities - play to your character’s strengths, work around its weaknesses. For example, if you cannot convince someone to help you, hack his computer and blackmail him. Or just straight-up pickpocket the guy - all items are always realistically placed in NPC inventories.
Note: there are usually 3-8 ways to complete a quest in the game. They can trigger related events in near future or lead to a different ending in the end slides.
Choice & Consequence
Your actions, your decisions matter to the game world. Make an enemy, you may need him/her later on. Opt for an easier solution to the current problem and you might have to deal with a bigger problem later. And in the end, you will get a unique game ending showing you the future fate of your character and those who he/she impacted through gameplay.
Non-linear world
You have an objective but how you approach it - it’s up to you; the game map is as open to you as reasonably possible (it’s a stranded spaceship after all) and there is no single true path to the end. If you know where to go, what to do - you can try to sequence break the game. Combine that with multiple solutions to every quest and you’ve got freedom to spare.
Optional but unlimited violence
You can complete the game without killing anyone. In fact, combat is completely optional. But if you want to fight - there are no immortal or “essential” NPCs - everyone everywhere has finite amount of HP and is fair game.
Turn-based combat
Game features old-school tactical turn-based combat with grid based movement, action points and dice rolls.
A Crooked Heart
Good potential. While now you can only play the prologue, the mechanics are simple to grasp, and I feel like there’s good potential in this indie game for speedrunning. Will watch closely!
– Real player with 1.2 hrs in game
This game is really cool! Simple and easy to understand, you can just jump into it without any fuss. The animation is delightful and utterly spooky at times. A sweet story of love and rescue is punctuated by perfectly matching music and it appears that more content is on the way in the future. I played it a couple of times and would eagerly revisit for new content.
– Real player with 0.8 hrs in game
The Contaminated
The zombie-apocalyptic is here!
Unfortunately , You were trapped in a quarantine area.
Explore this seamless and procedurally generated world.
You need to craft items, upgrade your technology, and eventually build a plane to escape.
Good luck, survivor.
VEHICLES
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Use vehicles to explore this open world.
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Realistic vehicle physics simulation.
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Detailed parameters such as the vehicle’s driving form, power, gear ratio, etc..
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Pay attention to maintaining your vehicle. The vehicle needs to be repaired, refueled, replaced the battery, and replaced the tires.
SPECIAL INFECTED
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Blaster. Eating disorder patient before it happened. Create area pollution after the explosion.
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Spitter. It may used to be a lung or stomach disease patient. Its organs continuously secrete venom.Throw attacks by vomiting venom.
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Beast. Used to be fitness enthusiast. After mutation, it has a huge size and powerful strength.
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Mutant infected. Certain reasons cause mutations in the infected person, and the skin becomes hardened and vegetalized. Make the infected harder to kill.
VARIOUS WEAPONS
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Various types of melee and long-range weapons.
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Craft your weapons and ammunition.
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Modification of weapons.
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6 kinds of ammunition, for different firearms.
BUILDING AND CRAFTING
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Build your own shelter.
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Collect resources and build facilities. Store supplies for the shelter, provide electricity, etc…
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Manufacturing tools, weapons, ammunition.
SURVIVAL FACTORS
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A detailed survival experience.
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Get supplies by searching houses, gathering, hunting or planting.
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Sleeping bags, batteries, flashlights, etc. Hundreds of items for your found.