Core Keeper

Core Keeper

Drawn towards a mysterious relic, you are an explorer who awakens in an ancient cavern of creatures, resources and trinkets. Trapped deep underground will your survival skills be up to the task?

Mine relics and resources to build your base, craft new equipment, survive, and power up the Core. Defeat giant monsters, discover hidden secrets, farm crops, cook new recipes and explore a procedurally generated underground world in a mining sandbox adventure for 1-8 players.

Explore a vast underground cave of endless resources. Mine resources, discover hidden crystals, fossils & trinkets and survive a procedurally generated underground world.

Expand your base from humble beginnings to a vast homestead. Build workbenches and generators to craft new equipment and technology, create your base, and power up your Core.

Customise your explorer and craft new items, armour and equipment to venture further into the cave. Craft a pickaxe to mine walls and resources, build bridges to cross underground lakes, and place torches and bonfires to light up the darkness.

Plant seeds and nurture crops to grow food, or combine ingredients in the cooking pot to discover tasty new recipes with unexpected buffs.

Explore living biomes and fight cavernous creatures in a simulated underground ecosystem. Defeat giant beasts to claim their crystals and continue the adventure.

Survive alone or play online with up to 7 other players. Visit their caverns or invite them into yours, working together to mine resources, fight, farm, craft and survive.

Find massive bosses in an infinite, procedurally generated world with endless gameplay and resources.


Read More: Best Early Access Sandbox Games.


Core Keeper on Steam

Depersonalization

Depersonalization

Introduction

Run! Dice! Cthulhu!

Bad End! Multi branch! Different worlds!

Content

“It is not you pursuing knowledge, but knowledge is pursuing you”

Death cycle

Irreparable regret

Unrivalled enemies

……

How will you accomplish your mission meanwhile save those who are important to you?

Exploration

The exploration part is based of COC game running skills

Investigation

Investigation skills can find props in the scene

Learn about other characters

As well as the discovery of the scene of hidden doors, hidden channels, and not obvious clues

Listening

Listening skills can hear whispers in partitioned rooms

Strong listening skills can detect danger as soon as possible

Conversation

Conversation skills include persuasion, threat, deception and so on

It can be used to talk to other characters to get more information

Psychology

Psychology skills can discover what other characters are currently thinking

And their hidden secrets

PS:It doesn’t work for the character whos psychological defense is strong

PS: In order to have fun, we directly made psychology into a mind reading type of black magic

Stealth

Stealth skills can find targets around you which can be used to hide yourself

Avoid enemies' search

Battle

The battle part is a card game.The cards consist of the character’s own basic cards and their equipment cards. The numerical effects related to the battle are

accomplished by the dice goddess.

????

Those indescribable beings are waking up

Crazy, listen to its voice!

Sing and pray for its coming!

Crazy, listen to his voice!

Sing and pray for his coming!


Read More: Best Early Access Investigation Games.


Depersonalization on Steam

Fake Racing

Fake Racing

Experienced on the Oculus Quest 2

You can view my review & gameplay here: https://youtu.be/jJrPJN0-A3E

This game has a very unique art style which I enjoyed. Along with the visuals, the gameplay is pretty interesting as well. It’s an arcade racer, but a pretty technical racer. You have to learn the tracks in order to drift around the corners and make the turns without losing too much speed to be competitive in the race.

There’s only 4 tracks currently and 2 of them are locked until you beat the tournament mode. There’s only one vehicle. There’s quick race and tournament mode available to play. There is no difficulty setting, although you can set the number of laps, number of AI opponents, whether to use slow-down (I think this may be a sort of difficulty setting where the speed of everyone is slowed down, including yourself). You can also choose to start the track going the opposite direction (doesn’t really add much variety though).

Real player with 1.0 hrs in game


Read More: Best Early Access 3D Games.


It has to be said ‘Fake Racing’ is a weird one. With its ‘pixel-perfect 1-bit renderer’ and ‘half a car’ style in VR it seems as cheaply put together as indie games come. But yet…I found myself having more fun than I would like to admit. The hands-on-steering does take a while to get used to, but in the end, I was enjoying the handful of tracks as well as the tournaments. Heck, I even found myself able to drift-slide around some of the corners which felt great in VR. Having said that VR is clearly a bolt-on here and I feel the game does need to be cheaper given the lack of content. But I did have a few smiles, so I will give it a very cautious thumbs up.

Real player with 0.2 hrs in game

Fake Racing on Steam

Hotfix

Hotfix

This game isn’t good, it’s a masterpeice. Sure, some crudeness here and there, OP AI, and no clue what to do, Overall, I recommend this game and I hope we get more updates soon'

Real player with 30.8 hrs in game

Great Unanticipated Gem this game has a bright future nice one devs

Real player with 11.2 hrs in game

Hotfix on Steam

Rise of SamuraizerzZz

Rise of SamuraizerzZz

Exactly as they said: you can walk around in this game.

Oh.. spoiler allert!

Misha is a trap!

Real player with 1.0 hrs in game

Even game is early access we cannot do anything except use phone and people reactions.Otherwise we cannot find home and there is no music in the game.

Real player with 0.1 hrs in game

Rise of SamuraizerzZz on Steam

Code.Breaker()

Code.Breaker()

Code.Breaker() is a cyberpunk visual novel about technology, crime, and trying to survive in a world ruled by corporations.

Setting

2083, Free City-State of Seattle. Augmentations are commonplace, most people at least having a brain-computer interface chipped in. Sentient Androids live amongst the population, together with genetically modified humans and cybernetically enhanced people.

The corporations fight with other corporations over their bottom line, both figuratively and literally, making it a hotspot for so-called “Ronin”. These “Ronin” are modern-day mercenaries doing the dirty work for anyone who can pay them, most of the time corporations.

Story

You take the role of a hacker working for Akiyama CyberTech as a “Network Security Expert”. Your job is to keep the Seattle branch office safe from outside intrusion and the network security of the building in shape. It’s a mostly ceremonial position to fulfill legally required human quotas, which you only got through nepotism.

In truth you were born without citizenship in the slums of Redmond and honed your skills in the underground hacking scene.

One day, you get an email from an anonymous sender who knows your secret, threatening the life you’ve built up.

Now it’s up to you to take back control!

Gameplay

  • Talk to colleagues and make decisions that matter

  • Point and click on background items to get more information about your environment

  • Hack into systems by quickly solving puzzles

  • Play through a thrilling office story where you defend yourself from the shadows of your past

Code.Breaker() on Steam

Death Trash

Death Trash

I made a poor narrative choice when I killed every character that looked important, and looking back it was definitely a wrong decision to experience the game, but it’s still nice to have that freedom. Overall the game is a competent tribute to the Fallout series, although I do think that further into the story the game falls apart in terms of difficulty scaling and itemization. There are so many moving parts with a game like this, even the UI would have to be pretty complicated to put everything together, so despite having some polish issues, I still think the dev did a decent job. Notably, the game feels like it was designed with a controller in mind, the way you change the items often involves cycling, which is only ideal if you have limited buttons, and I wish it was more straightforward for the keyboard. Interestingly, the combat also features stamina-based moves, even though I would not qualify it as a souls-like, it still has some similarities when it comes to the melee gameplay. Now I wouldn’t say the game has a great pixel-timing with the enemy attacks, the way you block needs to be more rewarding, I would often get hit right after blocking or dodging - it really depends on the enemy.

Real player with 22.6 hrs in game

One of the first things you encounter in Death Trash is a giant Fleshkraken. A disturbingly pinkish, pulsating, fleshy mass of tentacles, seemingly embedded and sticking out of a wall. Next to him is his human guardian that tells you his ward has been a bit silent lately. Turns out, the Fleshkraken can speak to you, in simple words, but enough to tell you that he wants something. This pops up your first side quest. It’s immediately obvious that from here on out, things can only get more weird, bizzare and definitely more twisted.

Real player with 16.2 hrs in game

Death Trash on Steam

Despot’s Game: Dystopian Army Builder

Despot’s Game: Dystopian Army Builder

Catch of the game is the PvP ladder. After you beat the last boss, your winning team will be matched against teams of other players in the king of the hill ladder. This adds so much replayability to already amazing looking and all around solid game. Even if RNG plays a big part, there seems to always be new strategy to beat the top dog in a rock-paper-flamethrower-scissors way. Atleast so far in early access each season brings new balance, new enemies and new mutations to play around, so meta keeps changing and it makes the game feel fresh.

Real player with 80.8 hrs in game

This game, like most autobattlers, suffers a huge issue from the AI being extremely basic.

Everyone only running forward and attacking, regardless of what class they are. Your healers with no attack and 2 armor charge the enemy as brazenly as your tanks, and will have a higher speed then they do so they have to go pretty far back behind them to not reach the enemy before your tanks.

Then there is every unit’s way they use abilities, when they get into a certain range of the opponent they just use it, regardless if they’re in range or not.

Real player with 69.6 hrs in game

Despot's Game: Dystopian Army Builder on Steam

Everpixel Tactics

Everpixel Tactics

A fun alpha that I expect to have a good future.

Currently completely lacks any kind of option menu, has a limited UI, and an assortment of minor annoyances and game breaking bugs, with limited gameplay.

Not recommend for people who want a full game or a bug-free experience.

The game is somewhat a cross of Battle Brothers and Final Fantasy Tactics, though with no plot.

The difficulty curve is very high and balance is not great.

Current Bugs:

Game breaks during combat sometimes while stuck on AI units, once while on a player unit.

Real player with 13.1 hrs in game

Magic skill says same words as melee skill, that it increases melee.

have to click random till you get a build you want on your first dude.

needs work, may be good latter.

Shows great promise, as I posted this review a few days ago, and the developer is going to make customizeing of your first guy, because of this review.

seems like if you have a good idea for the game that will clearly make it better, and mention it, they will implement it, thats gold.

Ill mention a bug, sometimes adding people that have the skills needed for a qwest doesnt change percentages, and then they get “Phantom stuck” in the slot makeing it very frustrateing.

Real player with 3.1 hrs in game

Everpixel Tactics on Steam

Grim Nights 2

Grim Nights 2

the game is good & i love it but its pretty buggy right now but alot of fixes have happen in 1 week with only 1 developer doing it so he deserves a lot of credit & support so join his discord by going to the discussion thing & most of you probably dont know where thats located so all i will say is look carefully & you might just see it by clicking on the game but not play it yet. the developer he needs to make changes like making the visitors spawn more often because im sick of being stuck with a low amount of villagers & i hope the max amount of villager is high enough to my likeing & that zombies & bandits go though some changes like spawning more often & being a bit harder after a while & there need to be more food in game & better stuff to refill energy faster & better & much more

Real player with 72.8 hrs in game

Grim Nights 2 expands upon the original title with new occupations, resources, art and music. The focus has now shifted towards colony management. After picking your preferred location and biome (currently only 2 available) in a randomized world, you assemble four members to start your new settlement. Their perks and initial stats, which are determined by culture and background, will be instrumental in time and resource management - so pick wisely. You can later hone your settlers' skills, change their primary and secondary occupation and assign them items. They will require rest and food individually, so make sure you build them safe beds and grow and prepare enough grub.

Real player with 46.8 hrs in game

Grim Nights 2 on Steam