Drive 4 Survival
Promising but heavy on the shooting
Very Early Access at time of writing, so understand that it’s a little rough around the edges, but zero crashes. It’s easy to pick up and play, and a strong showing this early into access.
Did I want another Open World Survival Craft game? I wasn’t sure I wanted to learn another set of you know leveling, currencies, crafting stations… with different graphics. But I got it for the driving and building, which is easy and nice. It looks as if there are plans to make this a little more involved and deeper.
– Real player with 68.9 hrs in game
Read More: Best Early Access Post-apocalyptic Games.
So what do we have here another EA open world survival game? Ok I’ll admit I’m a bit obsessed with the genre. What’s interesting here is your vehicle is ultimately the center piece or your main tool for survival. As a gearhead, mechanic and a MadMax fan this is something I’ve wanted to see happen for a while. I can see being the hardcore survival game I so wanted the MadMax game to be. So you have some pretty interesting features, there forest maps that have temperate climates but the main map is a frozen wasteland similar to The Long Dark and your vehicle is your main source of warmth. The engine heats up as you drive keeping you warm I don’t know if the engine can overheat yet but that would be a cool feature. Of course you’ll need gasoline to keep it running as well as water and food to keep your character running. The game has a cool way of carrying and transferring liquids you will need bottles or jerry cans whether it’s gas or water. For instance if you find a fuel barrel you will need to equip a jerry can walk up to the barrel and press a button to fill the can, you can also dump the contents of your jerry can into the barrel. Same if you want to consolidate liquids in your inventory you will have to drop one container and equip the other to move the liquids. Might seem like too much busy work to some but I like these kinds of details. You’ll have initially repair your vehicle when you get it with scrap and parts and this is how will maintain it. Human enemies have their own vehicles as well and you can drive them, you can also apparently collect other vehicles though I don’t know how yet. There is some base building and outposts that have to be found and repaired though I haven’t really got into that yet besides building my first garage and a campfire. There seems to be no map and you will need to have an actual compass in your inventory for it to show on your hud. For how early access this game is the vehicle handling is pretty good even with the keyboard it’s fun to drive. You get a 4X4 Camaro which is pretty BA if you ask me and it’s pretty capable vehicle. The game also has a pretty cool feature where radios in the game, the car radio and radios at bases and some POIs connect to a rather large list of real internet radio staions. A bit of everything from 70s dance to modern rock. I’ll say there is something fun about being chased by Hot Rodding bandits in an arctic wasteland while listening to Diana Ross “I’m coming out” that I think Fallout fans will understand. There is also another feature where when your “fatigue meter”(that’s what I call it anyway) runs out and your character will pass out right were you stand, or drive. I once had it happen while I was driving across a bridge and my character fell asleep at the wheel and drove off the bridge to his death which I thought was funny. The cold affects this meter as well as fighting and sprinting, and it was bit excessive at first but the devs responded quickly to feedback and have already balanced it and many other features to make it more manageable. Now on to the combat. This is very basic at this point, you’ll find yourself fighting wolves, bears, zombies, and human raider/bandit types. The 2 aforementioned animals are arguably the most decent. Decent animated, decent AI. They will actually fight each other if the haven’t noticed you yet. I’ll often come across bears fighting packs of wolves which is cool. Zombies are zombies pretty basic. Bandits are definitely the most janky at this point but not really in really bad way just animations are kind of weird. There ar only a handful of weapons and tools at this point so far I’ve seen and used the axe in both stone and metal versions, similarly the pickaxe. Then you can craft a wodden club and I found a version with nails. So far only 2 firearms a pistol and rifle both using the same pistol ammo and a hit scanning insta kill crossbow. Well everything except bears are insta kill with the crossbow. The bow and pistol are animated ok but the rifle is bolt action yet uses a pump action animation. Doesn’t seem to be locational damage but I may be wrong. This is definitely the weakest part of the game right now but it’s not terrible, again this is very early access and it’s also not the major focus so if that is a problem for you then maybe this isn’t the right game at the moment for you. The name of the game is “Drive” 4 Survival not “Fight” 4 Survival. However the devs seem very active as of writing this the devs have already put out like 5 or 6 updates, hotfixes and even rebalances based on player feedback and its only been out a few days. I was actually watching a Youtuber livestream and the dev jumped into the chat to get feedback and also give tips to the streamer. So they seem active in the community. Only time will tell but I do see a lot of potential here for a vehicular based openworld survival game and if that tickles your fancy like me give it a try.
– Real player with 47.8 hrs in game
Anarchy: Wolf’s law
Really good start, but needs a lot more input and very soon. Silenced rounds ripping into flesh - together with all round realistic sounds accompanied by eerie tunes. Excellent graphics, sound range of weapon upgrades and silencers but something like the M203 in addition, would be even better!!!! An LMG is already in place but could also do with something like an ACOG Scope. Or how about the GLOCK G44 which also uses 5.56mm rounds, which you could then twin with other 5.56mm rifles?
Really good start, but needs something else to happen, apart from pirates suddenly appearing in front of you and they have taken over the business without firing a shot????
– Real player with 63.2 hrs in game
Read More: Best Early Access Action Games.
Disclaimer: This review will focus on ‘Single-Player’
Describing this game in one sentence would be: An extremely generic version of Tarkov.
There is only one map and on that map there are 7 “strong-holds” in the city, which you have to capture them, which is essentially how you will make the most money. Looting is suppose to be an important aspect of the game, but honestly, capturing the strong-holds, gives you an abundance of money, where looting simply becomes obsolete.
Speaking about obsolete looting. Once you’ve manage to capture all of the 7 strong-holds, well now my friends, you have the pleasure of continuing to “defend” them, because why yes, the AI can take them back. You will constantly, and I mean constantly get notified about one of your strong-holds being raided or taken over by the AI. Which essentially means, you don’t really have any time for looting, because while you’re looting, the AI could be taking one of your strong-holds.
– Real player with 9.7 hrs in game
Fableforge
Fableforge is the ultimate sandbox RPG set in a completely procedurally generated fantasy world where players have complete control over the items they wield and wear, and the spells they cast. Progress endlessly and level up how you want in a procedurally generated world where every resource, region, and mob is different every time you play. You can be anything, build anything, design everything you wield and cast, and discover something new every time you play. In Fableforge, the possibilities are truly endless and bound by only your imagination.
Explore a Procedurally Generated World!
Each region you explore has it’s own resources you can mine, and mobs you can fight. There is no technical height/depth limit either! Regions even have their own names, difficulty, and rarities.
Discover Procedurally Generated Mobs!
Each mob has procedurally generated appearances, stats, drops, rarities, and names!
Discover & Craft With Procedurally Generated Resources!
Each resource you discover has its own procedurally generated stats and appearance that you can use to craft your own items!
Build Anything, Anywhere!
Gather blocks and build anywhere you want!
Design Your Own Spells & Weapon Abilities!
Level up and spend your XP to design your own spells and weapon abilities!
Design Your Own Weapons, Tools, & Armor!
Fableforge takes crafting to a whole new level with it’s forging system. You can build items block by block and customize the stats with the procedurally generated resources you’ve found. Give your weapons, tools, and armor names too!
Character Customization!
Choose a race to play as and customize how your character looks!
Endless Progression!
There is no level cap, so grow as powerful as you want!
Action Combat!
Aim, dodge, and block attacks!
The Farther You Travel, The Harder Things Get…
Farther regions are more difficult, but the procedurally generated resources are more valuable too!
Multiplayer Support!
Start up your own server and play with your friends!
Read More: Best Early Access Multiplayer Games.
Hazordhu
I’ve had some wholesome times in this game with friends. Roleplay, survival, and building are some of my favorite things in a game! This is beautifully crafted and I can’t wait to see the updates come through 3
– Real player with 108.9 hrs in game
Awesome game with a ton of fun features and many more to come, I plan on putting a LOT more hours into it.
– Real player with 54.5 hrs in game
Little Hats
Not bad at all for an early alpha. Plenty of space to run around, harvesting, crafting and building systems work, some dangers, a bit of detailed neighborhoods already in. Pro tip: agarics are not poisonous to gnomes!
I would recommend the game while it is cheap and just hope a sole developer comes through and finishes the project. I personally have a good feeling about this : )
– Real player with 7.0 hrs in game
I’m really look forward to see a co-op in near future. This game has so much potential.
– Real player with 6.8 hrs in game
Naudrion: Fall of The Empire
Very fun game. Exploration galore. Big world. Needs better quest notes. Needs more detail in buildings. (reminds me of Gorgon decor). Leveling is nice, but didn’t notice much progression with power on spells. Ice magic was okay, but a sword seemed more efficient. Need to have increased damage as you level or as you add mana…or just some progression spells. Love the skill books that can be bought since I like to craft too. Crafting seems not in. Couldn’t make an ingot, or make leather. Didn’t seen any Alchemy recipes or cooking etc. Runes sometimes didn’t work, found that dropping them and picking up helped.
– Real player with 25.2 hrs in game
Naudrion: Fall of The Empire is an excellent dark fantasy with an open, seamless world, with multiple crafting and interesting tasks.
I like this game that it was created by one person and is constantly updated, it is very cool on the part of the developer that he did not just put the game out and forget but continues to develop it!
– Real player with 8.4 hrs in game
NovaMundi: The Spear of Chaquén
I love the game. It is very refreshing to find a game in a new world and based on a new-old mythology and set up. This is not a medieval fantasy or your generic story. This is about real events, with some changes in order to improve gameplay and storytelling but in such a way that is interesting. Of course, because it is in early access it has a lot to improve and tweak but I recommend to give it a chance and help the developer to develop…
Now, gameplay wise you have a party and you need to explore the (huge) map to finish missions. There are towns with markets where buy supplies and hire party members. At least for now and for me, the game can be hard. But there is a lot to learn that scratch that final part.
– Real player with 8.6 hrs in game
I’ll update my review as needed, but so far…
The game has huge potential. There are a few bugs, but it just released in early access, so give it a minute. Other than the bugs, I really like some of the game concepts.
The map is pretty big. I’m in day 35 or so and have only explored maybe 1/3 of it. Combat can be optimized, but it’s still pretty rewarding to watch 40 dudes just melt to your warband.
Excited to see what the coming months bring.
– Real player with 4.5 hrs in game
Project Imperium
Project Imperium is an open-ended medieval sandbox. How will you survive and thrive? As serf or leige, smith, trade, farm, build, or conquer your way to fortune, glory, and a prospering medieval kingdom.
Venture forth from forest or town, collecting or earning resources and securing for yourself a lodging to call home. From there, improve your constructions, equipment, and weaponry - gradually building up your home from hovel to township, all the while fending off animals, brigands, blight, and starvation.
Invite starving and downtrodden vagabonds to settle within your burgeoning town, and raise them up, until they worship you as a lord. Or, rob people on the highways and live a life of banditry.
Maybe with time, you will find glory. Maybe you will settle a family on a distant farm. Maybe you’ll die of famine or plague. The future is up to you, how will you be remembered?
Be a serf
Survive each day in the harsh wilderness, or make your way through a disease ridden city hub while scraping enough gold together to pay rent to your lord. Shelter yourself from the weather and seasons, while through barter or scavenging secure enough food to make it through the day.
Be a lord
Construct houses, churches, taverns, and high walls. As you build yourself a more permanent lodging, and provided you’re reputation proceedes you, villages will slowly offer their services in labor in exchange for a warm meal and a safe bed. Your town will expand as more serfs work your farms, mines, and crafts shops - growing your towns economy into a regional power.
Be a Leige
As king or queen, it will be your job to rule. Keep your position on the throne secure, and ensure your subjects remain happy - or risk a violent upheaval.
Agriculture and Industry
A village needs food, arms, and manpower to survive. Serfs (and players) are able to maintain plots of farmland, tending to crops and ensuring a bountiful harvest can be sold. Animals will need rearing and tending, and the mines will also need to be worked. Several industries exist to support a town that all require serfs to maintain them - leather working, blacksmithing, mining, agriculture, animal husbandry, tailoring, etc.
Third person combat
Block and parry your opponents swings with sword or shield in melee combat, or lay them low via ranged combat from your sling, quiver, or bolt. Combat in Project Imperium is twitch based, and methodical.
Future features
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Survival
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Construction and crafting
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Warfare
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Melee and Ranged combat
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Fighting on horseback
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Economics, logistics, and trade
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Kingdom level governance
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Family units and Lineage
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Birth, Marriage, and Death
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Rich and complicated NPC characters populating the game world
Recall
Check out my Steam Curator for short snappy reviews here:
https://store.steampowered.com/curator/40294200-Glitz-and-Gaming-Couple/
Has all the makings of a really bad 80s action movie flick:
Graphics: 5/10 - Although creates a realistic environment it isn’t the prettiest looking game and kind of reminds me of the getaway from the ps2 era if it was set in the eastern bloc. Had a few clipping issues and my character had his arm wrapped around him after one of the fights. For a game to pride on melee needs things like blood/bruising to make it look authentic.
– Real player with 0.8 hrs in game
Rocket Boots Mania
Ricky Runner is a fast paced precision platformer game, it’s one of the best platformer based game I ever played, I’ve put about 80h into this game even before the game was released into early access on steam, first thing first it’s now still an early access so not everything is in the game right now and I have to say that there is a lot of potential in this game, as right now this game is “just” about completing levels in best possible way to get highest amount of score to be 1st in the leaderboard.
– Real player with 43.5 hrs in game
First off: I’m a speedrunner, and I like ILs more than the average speedrunner, so the review may or may not help you if you’re in for a casual platformer experience, as I don’t have that perspective.
I like it; the gameplay is already good, and the game controls better than 95% of speedy games, at least in my opinion. The levels are very open - lots of paths to take, about 5-20 seconds long each, optimally (so far). Restarts are quick.
Currently, the game has online leaderboards for every level, where your high score is automatically submitted.
– Real player with 41.9 hrs in game