Fast Action Hero
HOLY CRAP BUY THIS GAME!!!!!
PROS: great graphics
90s style virtual cop/lethal enforcer gameplay
satisfying kills
Great 3d bullets like slow mode max payne bullet time wizzing past yo face
easily worth 25+ on full release
CONS: Glitchy controls at times when switching weapons or moving to new cover
Hit detection may be off at times or bullets didn’t shoot where you aimed.
Movement feels better now
I have been complaining for months on why hasn’t anyone made an old school 90s shooter like arcade in VR yet, it seems like the most obvious platform to engage one in such a game. I mean those arcades would have actual guns to reload n stuff, they were trying to immerse you and we all crowded around them and still play them like that at newer arcades. So VR is like 10x better for that same feeling of kicking ass. Devs please add more destructive environments like with those awesome cars in motel level.maybe more animations even thou they are good like crawling to death or limping at you and still firing ya know the classic 90s deaths from old school shooter arcades. Some voices like “get that son of a bitch” or “Don;t let him escape!” cliche stuff like that never gets old in these awesome arcade shooters. Great Job and thanks for this treat.
– Real player with 11.5 hrs in game
Read More: Best Early Access Action Games.
These game have the potential to become a good title.
Probably these game is ispired by old action movies (like rambo, commando) of the age 80/90, cool concept!
dodge the bullets and destroy the ambient is so cool!
But I have some doubts about the locomotion system, you have only the posibility to move onto predefinite points into the level… I wont the possibility to move everywhere I wont… I feel these need mostly in the second map (hotel)
Now in the game we have only 3 weapons: a pistol, a submachine gun and the ak47, for these last one, is interesting how you can use two hands to control that (one hand for the trigger and the other hand to grip and aim a target).
– Real player with 3.1 hrs in game
Puppet Play 🎬
You have the idea, we have everything else!
Puppet Play aims to make animating as easy as possible by utilizing the possibilities of VR headsets. In traditional animation tools, animating is done by manipulating gizmos on a 2D screen. In Puppet Play everything is animated by recording your movement in real-time. This not only makes animating easy but also super fast. No matter the prior experience, if you have a cool idea for a movie you can turn it into reality in a few minutes (depending on your idea it might take a bit longer)!
Grab an object → press record → move it around & repeat!
Additional tools like motion capture, remote control & auto walk support the process. Use your headset to record live audio and once everything is complete, export and share your creation in a standard video format (mp4).
A huge collection of different characters (not only puppets), props and environments are ready for you to use! All things animatable are separated into 3 categories:
Puppets: Characters with Full-Body-Inverse-Kinematic rigs for fast animations
Props: Large objects to build & decorate your set with.
Items: Small objects that can also be attached to the puppets, like weapon, hair & hats.
You are in your own movie studio with many different sets that can be further customized with props. They range from traditional puppet theatres to fully-fledged 3D scenes for your next epic cinematic trailer!
A puppet on a stick or a full 3D character with individually animatable limbs: Choose what fits your vision & time scope. Short on time but still want to tell a story? Choose puppets on a stick! Got a bit more time on your hand and want to go into detail? Then choose a fully animatable humanoid character!
It’s designed for VR, there is no place for 2D UIs! All interactions are physical and integrated into the movie/puppet studio world. Or to say it in cool UX design terms: It’s a fully diegetic UI!
Once your animation is complete, you can export and share it as a standard video file (mp4). You have all rights to upload and monetize anything you make with our tool!
Puppet Play is being developed by a team of freshly graduated students from Hochschule Darmstadt University of Applied Sciences. Puppet Play started as a semester project in the study “Animation and Game” at the campus.
Filmmaker Tycoon
Edit: The lead “developer” has stated in discord that the current bugs in Film Maker Tycoon are “unfixable”. It was also said a few months back, that the other member of the 2 man team has left the project and it was heavily hinted that the individual who parted, handled all the art assets.
Dead on Arrival. The developer stated (within 2 months of release) that updates with be coming to at a greatly slower pace (this is considered we have only seen 2 patches so far, each containing only one fix and with the bug the first patch addressed still remaining). Just weeks after that, the developer claimed that development has ceased all together.
– Real player with 13.1 hrs in game
Read More: Best Early Access Building Games.
As one who has The Movies and still plays it from time to time, I have to say that this game is a bit disappointing at present - it feels very disjointed and basic at present, certainly not worth the asking price as it stands …. it just does not feel that you are embarking on a journey, rather that you are just seeing what’s available and looking at the mechanics of the game, whereas it would be nice if you felt as if you were on a career. BUT I think it has potential and if the developers can push out updates and listen to criticisms/suggestions then I believe this will become something immersive - a trait lacking at the moment. I know it is Early Access and it only came out yesterday so because of this I will give it a thumbs up - if it were possible to give a neutral review I would, however to ‘down’ on it would be unfair - fingers crossed we get updates and features….. and a sense of cohesion!
– Real player with 5.1 hrs in game