The Viking Way

The Viking Way

–-{Graphics}—

☐ You forget what reality is

☑ Beautiful

☐ Good

☐ Decent

☐ Bad

☐ Don‘t look too long at it

☐ MS-DOS

—{Gameplay}—

☐ Very good

☑ Good

☐ It‘s just gameplay

☐ Mehh

☐ Watch paint dry instead

☐ Just don’t

—{Audio}—

☐ Eargasm

☐ Very good

☐ Good

☑ Not too bad

☐ Bad

☐ I’m now deaf

—{Audience}—

☐ Kids

☑ Teens

☑ Adults

☐ All

—{PC Requirements}—

☐ Check if you can run paint

☐ Potato

☑ Decent

☐ Fast

☐ Rich boi

☐ Ask NASA if they have a spare computer

—{Difficulity}—

☐ Just press ‘W’

Real player with 47.3 hrs in game


Read More: Best Early Access Action RPG Games.


The Viking Way




The Viking Way; an ambitious project that aims to bring a Viking experience into the 3D RPG world. Upon playing I could see the amount of work being put into this project, through their slowly chipping away at every unpolished surface in the game with every update.



It’s Medieval times, when the Vikings rule the high seas and warring factions fight for new land and dominance over other factions. This is where I come into play; I am about to set off on a journey to represent the Faction Ribe and make my father proud.


*– [Real player with 27.7 hrs in game](http://steamcommunity.com/profiles/76561198329404521)*






---

![Castle Siege](https://cdn.cloudflare.steamstatic.com/steam/apps/1712290/header.jpg "")


## Castle Siege


Castle Siege is a multiplayer 1v1 tower defense and offense game, set in a stylized medieval world.



![](https://cdn.akamai.steamstatic.com/steam/apps/1712290/extras/CS7.gif?t=1627994639)



![](https://cdn.akamai.steamstatic.com/steam/apps/1712290/extras/Description_-_The_Game.png?t=1627994639)

One player attacks, and the other defends. The attacker can buy units and send them out to destroy the castle. The defender can place turrets along the path to stop the units.



![](https://cdn.akamai.steamstatic.com/steam/apps/1712290/extras/CS10.gif?t=1627994639)



Upgrade your units or turrets to give them special traits like lifesteal, health regeneration or extra damage.

![](https://cdn.akamai.steamstatic.com/steam/apps/1712290/extras/UpgradesScreen.png?t=1627994639)



Buy magic spell cards to inflict damage on your opponent, or to buff your own troops.

![](https://cdn.akamai.steamstatic.com/steam/apps/1712290/extras/CS8.gif?t=1627994639)



![](https://cdn.akamai.steamstatic.com/steam/apps/1712290/extras/Description_-_Features.png?t=1627994639)



*   Tactical tower defense gameplay.



*   Strategic tower offense gameplay.



*   Use spell cards to gain an upper hand.



*   Level up by killing units or turrets.



*   Gain stronger spells and upgrades.



*   Customize your castle flag using colors and symbols.







---

              





         



Read More: Best Early Access Tower Defense Games.

--- --- ![EdgeOfTheAbyssAwaken](https://cdn.cloudflare.steamstatic.com/steam/apps/1641670/header.jpg "") ## EdgeOfTheAbyssAwaken "Edge of the abyss Awakening" is an adventure game that combines third-person, action, middle ages, Roguelite random elements and RPG strategy selection. In the game, players can form various Build gameplays according to the characteristics of different weapons with multiple entries, and choose random talents suitable for the current weapon gameplay in the level for adventurous challenges. You can play solo, or you can challenge in teams of up to three people. In the game, each level experience of the player is random. Every time the game is restarted, it is a new experience. You can use different weapons, choose different talents in different levels, and experience different battle rhythms. The game contains elements of off-court development. Every game challenge of the player can enhance off-court talents, permanently strengthen their abilities, and make it easier to defeat the enemy of the abyss next time. **The game is still in the early access stage. We will gradually improve the game to fix bugs, add more content and gameplay in the next longer period of time. thank you for your support! We will work hard to make the game better. If you have any questions or feedback, you can join the QQ group: 1055013710, provide us with a description of the problem, screenshots, screen recordings, etc., and we will verify and fix it as soon as possible.** Game features: · Medieval + third person + Roguelite + RPG combination gameplay, in the constant death cycle, form a variety of Builds to obtain different customs clearance experience. ![](https://cdn.cloudflare.steamstatic.com/steam/apps/1641670/extras/fighting.gif?t=1628141131) · Hand-made but rather random level experience, players can also enter the challenge level according to their needs to get better character growth. ![](https://cdn.cloudflare.steamstatic.com/steam/apps/1641670/extras/level.gif?t=1628141131) · Team up and adventure ![](https://cdn.cloudflare.steamstatic.com/steam/apps/1641670/extras/multiplayer.gif?t=1628141131) ---

Read More: Best Early Access Action Roguelike Games.

--- --- ![Empire of Ember](https://cdn.cloudflare.steamstatic.com/steam/apps/980640/header.jpg "") ## Empire of Ember EDITED TO REFLECT THE PATCH AS OF JULY 02: ~~A lot of people are saying that this game is a 'Fantasy style Mount & Blade', but that's only partially true. The truth is that this is a 'Fantasy style Mount & Blade' when that style of fantasy is coming from the Dark Souls universe. As far as I can tell the only difference between 'Easy' and 'Insanity' (the most difficult), if the fact that your stuff don't get taken when you lose by the random mobs that whopped your butt on 'Easy'.~~ Edit as follows: *– [Real player with 57.7 hrs in game](http://steamcommunity.com/profiles/76561197991798166)* The game in a few words: Dark Messiah of Might and Magic meets Mount and Blade. TLDR: The Wizard lord simulator I have been looking for. You manage your wizard tower, recruit troops, and go on missions with or without your troops (they won't help you in dungeons). I think the game nailed the interactions between these different parts very well. You do feel like being a wizard in his tower, improving your settlement and recruiting fireball fodder to buy you time to annihilate the enemy. The action is split in "days" between which you will heal and restore your mana, and either investigate leads (about secondary quests), bolster the economy of your city through alchemy, or prepare enchantments to make the next battle easier or more rewarding. *– [Real player with 19.4 hrs in game](http://steamcommunity.com/profiles/76561197985570094)* --- ![Gloria Victis: Medieval MMORPG](https://cdn.cloudflare.steamstatic.com/steam/apps/327070/header.jpg "") ## Gloria Victis: Medieval MMORPG IMPORTANT FOR POTENTIAL BUYERS : Don't let yourself be fooled by "the average steam review" rating, a lot of positive reviews come from players with 60 hours or even less (surely not enough to really see all the mechanics of the game, let alone fully understand them and see all the flaws), I've also seen a lot of negative reviews "mysteriously disappear". I'm fairly convinced that the right "average steam review" rating for this game should be "Mixed" or even lower. PROS : -It has (HAD imho) a huge potential, could have been a gaming milestone in the hands of a better development team *– [Real player with 2981.0 hrs in game](http://steamcommunity.com/profiles/76561198111432706)* ### Basic Review 1) The devs seem competent, as proven by the fact that they made a game in Unity that could have smooth large battles of ~200 players at the same battle site, even if the battle site is a castle! 2) The devs either lack experience at managing an MMO or they want to manage their MMO the way they do. Specifically; a) the game is borderline pay2win and may become more so in the future, b) when a studio is making money from a cash shop and not the content of the game, we end up with an MMO that lacks content. Unless future expansions are also buy2play (GW2 model), then Gloria Victis will end up like SWTOR. That said, the game for the time period I played it (December 18 - August 19) received multiple content additions, c) some items at the cash shop (specifically the nation transfers) create problems for the community and balancing between nations. *– [Real player with 1905.1 hrs in game](http://steamcommunity.com/profiles/76561198398547899)* --- ![Going Medieval](https://cdn.cloudflare.steamstatic.com/steam/apps/1029780/header.jpg "") ## Going Medieval Oke . So I want to stipulate that I did play this game before roughly around 100 more hours before. At this moment I have 200-250h play This game is something pretty amazing to me. Mostly because it is an amazing concept with making your own Settlement. Theoretically, you can put settlers to make stuff automatically, assigning them jobs, they get skilled on this, or draft them to attack raiders. Build underground, build castles above ground A mix of RTS-Survival-Sandbox. Really cool. HOWEVER. The game is obviously in a very Early Access state. Let me explain why this rating is negative: *– [Real player with 213.5 hrs in game](http://steamcommunity.com/profiles/76561198070194754)* If Sims and Banished had a child, it would be Going Medieval. This game, so far, is well balanced, enjoyable and has enough sandbox elements with the right amount of warfare. I am very eager to see the progress in this game. IDK if this was supposed to happen, but I was attacked by bandits who had two catapults and they were pretty OP, spurring me to build a massive 8 story wall, 4 layers deep around my small city. So far, they haven't returned, and the small bands of mercs stand zero chance with all of my well trained archers. *– [Real player with 151.8 hrs in game](http://steamcommunity.com/profiles/76561198008752827)* --- ![Hammerheart](https://cdn.cloudflare.steamstatic.com/steam/apps/1699280/header.jpg "") ## Hammerheart Great start to an early access game! The combat is fluid and exciting, and your tactical decisions make all the difference. I especially appreciate the research and effort into providing a historically accurate experience, all around (finally, Vikings done right!). The devs are very responsive to feedback, and have already implemented a couple of suggestions I had. The amount of content is pretty meager at the moment, but that is expected as the game is still very early in development, AFAIK. *– [Real player with 95.4 hrs in game](http://steamcommunity.com/profiles/76561197970922697)* Quality game. Developer has clearly paid a lot of attention and passion to it. A good thing to support, a developer who has put in a lot of time and effort into bringing about something like this. It is about as historically accurate as it can be, and the developer, Bennett, is reaching out to reenactors out in Europe for advice over the era. He seems rather knowledgeable on the subject, and I highly recommend that this game be purchased. As it is still in development, I would like to include that it also has more room to grow even better. Will update this as the game updates. *– [Real player with 35.6 hrs in game](http://steamcommunity.com/profiles/76561198014789477)* --- ![La Porte des Fauconniers : Guerre Médiévale](https://cdn.cloudflare.steamstatic.com/steam/apps/1493240/header.jpg "") ## La Porte des Fauconniers : Guerre Médiévale Although there are only the foundations laid, we can already foresee the potential and the challenge that the game can bring, the strategy and the good use of the types of units as well as the formations is essential to succeed in winning battles, but the progression of the character and his units obviously brings a significant plus that will make your life much easier in case of difficulty. If you liked Mount & Blade or Conqueror's Blade there is a good chance that you like La Porte des Fauconniers. *– [Real player with 54.0 hrs in game](http://steamcommunity.com/profiles/76561198006599205)* Interesting, needs a bit of work but I like what I am seeing. *– [Real player with 0.1 hrs in game](http://steamcommunity.com/profiles/76561197997127377)* --- ![Renditions of the Awakening](https://cdn.cloudflare.steamstatic.com/steam/apps/1152260/header.jpg "") ## Renditions of the Awakening In active development since 2016, this is a first-person strategy game about summoning demons and toppling a civilization one castle at a time in order to re-live the story of the man who already did that. Gain the trust of that man - your jailor - by embellishing the details if you wish but the one thing you must do is become the new king while taking no lives with your own hands. Some demons are stealthy; others not so much. Summon an army, manage them well and control the flow of information across the battlefield to catch Keeps and Castles unawares or poorly defended. But beware, the summoning process compels them to follow you around but that's all - they still retain their own fickle personalities and will quit your service in the worst way possible if ever they stop having enough fun. --- ![Enchanted Blacksmith](https://cdn.cloudflare.steamstatic.com/steam/apps/1747900/header.jpg "") ## Enchanted Blacksmith **Enchanted Blacksmith** is a casual blacksmith simulation game where you sell weapons made by your own hands. Take on the role of a blacksmith in the world of the sword and magic. Use your workbench to craft/modify/repair weapons and sell them at your shop. #### Craft Weapons Crafting system allows for creating unique weapons. Customize them by choosing from a variety of Blades, Crossguards, Hilts and Runes. Make blades and other items from materials like copper, steel, etc. #### Enchanted Weapons Use runes with various elements such as fire, poison, lightning, etc. to enchant your weapon with magic. #### Upgrades and Quests Earn experience points and gold by completing quests and orders. Level up your character and workshop to unlock new tools, resources and recipes. Craft legendary weapons to seek fortune and **Forge Your Legend**! ---