NGU INDUSTRIES

NGU INDUSTRIES

Over 100 hours spent, and while mostly enjoyed it, I’ve reached my limit of endless map adjustments and placements and replacements and nudging just to finally get positive balance. Until you buy your next upgrade … and boom. I just spent almost half an hour tweaking two maps to get positive flow for generating t1 & t2 flesh juices. After 10 minutes of enjoying zen equilibrium, I bought two upgrades and watched it all fall apart. Spent another 15 minutes to get things back into balance, but not before being forced into reducing the t1 & t2 income rates. What was the point of buying these upgrades then? Are they not supposed to improve things. Sigh.

Real player with 2737.9 hrs in game


Read More: Best Early Access Free to Play Games.


So the game is in early access but I’m operating under the principle that that should not be treated as immunity from criticism. As it stands NGU industries has foundational flaws that make it less playable than NGU-IDLE that are unlikely to be resolved unless the game loop is significantly reworked, hence it’s a thumbs down from me. At the end of the day the game is free so you don’t have much to lose by trying it out but unless you’re crazy into Idle games I wouldn’t recommend it.

My main issue with the game is that the feedback loop is cyclic. Every feature is driven by resources you must grind from your factories (with the exception of BDSM), the main feature of the game, and every subsequent feature & upgrade you can unlock increases the production of these factories. To me this make the game quickly feel pointless, there are no real decisions for me to make other than what ratio I want to grind resources in and no mystery in what I might unlock since I know it all leads to more production. In some cases there are 1-2 extra steps in the loop “obtain resources - obtain resources faster”, for example arranging your beacons and factories in a way that optimizes production. This gives the game some much needed depth but it’s not enough. In the case of beacons I would argue that past the fifth time you balance your supply chain the process gradually starts to become infuriating (every upgrade you obtain will mess up your supply chain, with a knock-on effect on every downstream resource so you end up fiddling your factories constantly, never feeling like it’s worth it to optimize). If you’ve done it ten times you’ve done it 100, It’s just busy work and not all that well incentivised when the “reward” is that you’ll do it all over again when you can afford your next upgrade.

Real player with 2066.7 hrs in game

NGU INDUSTRIES on Steam

Idle Research

Idle Research

Idle Research is an addictive, resource management, incremental game with both idle and active playstyles.

Research and Craft items (Flasks, Tubes, and Cylinders) to earn as much of the 3 types of Energy as possible!

The game can be played anywhere at anytime, no internet or constant attention is required (though it would speed up progress :D).

Supports different platforms from Mobile and the Web version!

Features

We all love numbers right? How about big ones? That’s what this game is about! It was designed to be a fun and addicting incremental where anyone can enjoy.

Research and unlock up to 27 different and colorful vital items that serve one main purpose: Crafting!

Craft researched items that will make you even more Energy and can be used in different parts of the game!

Use your Energy to speed up progress with the 41 different types of Accelerators!

Earn Fire Items when researching to buy various special upgrades including Automation! You don’t need to manage everything manually 24/7 =D

Master your items to improve their research speeds and gain Mystical items!

Use your Mystical Flasks to buy from a wide selection of upgrades in the Mastery Tree!

There are 3 major prestige layers for each Flasks, Tubes, and Cylinders. Reset some progress, gain Golden items, and come back even faster!

Take your crafted Tubes into battle with 9 different zones each with unlimited zones! Each zone drops different colored skills that will help speed up the game.

Use your unlocked Skills from Adventure and level them up with your Tubes! Unlock up to 90 skills, each important in their own ways!

Use your tubes to brew 14 different types of potions that will improve the game in general and different Adventure stats!

Constant Development

As a sole indie developer, this is my passion and hobby. Making games is the major thing I do almost everyday. I will always seek suggestions, fix bugs, and always add new content that will make the game even better. My goal is to satisfy as many players as possible and to create a fun experience.

Community

One of my major goals is to create a community of players and indie developers that are friendly and helpful towards one another. Want to come along with the crew? Join the discord!

Made with love and passion,

Zach / CryptoGrounds Games LLC


Read More: Best Early Access Clicker Games.


Idle Research on Steam

Scraplers

Scraplers

I think the idea is nice, and also the game implementation is not bad (given the very low price). It sure lacks improvements in many areas and also a few basic items (I couldn’t even find a way to exit the game or go back to starting menu, there isn’t a command/key list). The main problem, even given the fair price, is that to me the game is too grindy even from the starting point; I’ve played maybe 6 or 7 games in 3 hours, and never managed to gain enough money to do anything before dying against a swarm of 3-4 tanks or a huge one that easily absorbed my shots before transforming my little machine in a pile of fuming scraps… After death you go back to the starting camp in an even shittier situation, stuck in a tiny machine with no weapons and no way to survive. I think the combat itself is good, landing a nice shot while evading enemy tanks is somewhat rewarding, but the cost of repairs, fuel and ammo easily eats most of the money gained, and the repetition of combats, deaths and having to restart from the beginning made me gave up on the game.

Real player with 9.7 hrs in game


Read More: Best Early Access Post-apocalyptic Games.


Scraplers, what is there to say about this title.

I think the dev team wanted to create a steam punk pirate game.

You own a landship, which have properties(guns placement and troop carrying capacity),

and you raid around to get bigger a boat and have more troop capacity.

The concept is interesting.

Sadly, at this point in the development,

there doesn’t seem to be something to do with those mechanics.

You can grind to get bigger boat but beyond that the world is bare.

System to raise relations with NPC are in place

Real player with 0.4 hrs in game

Scraplers on Steam

The Gorcs' Forge

The Gorcs' Forge

A very cute and fun management game. At the beginning you can get stuck but once you learn the basics of the game it turns really fun. I also love the soundtrack and the story. Recommended!

Real player with 9.3 hrs in game

I spent a while playing the game and I love the gameplay!

I know is still in Early Acess, but the mechanics are so fluid and functional. It’s a strategy game with a mix of casual management style. The Gorcs Forge needs a couple of improvements and bug fixes, but is doing fine for now.

It took me about an hour to finish the game and I have to say… More PLEASE!

I could play it for hours! =D

Real player with 2.7 hrs in game

The Gorcs' Forge on Steam

Godsbane Idle

Godsbane Idle

Godsbane Idle is a fresh idle take on games such as path of exile. It combines the hunt for powerful loot with idle systems to guarantee your progress even if time is short that day. It tries to stray away from linear paths and offers multiple ways to customize your equipment, skills and even more.

  • Frequent updates introducing new mechanics.

  • Equip the rarest items, artifacts and uniques to elevate your potential and efficiency to the highest levels.

  • Alter items and optimize your equipment even further by unveiling and crafting powerful effects.

  • Feed items that you deem unworthy into your heartcore to still its evergrowing hunger, progress even if the rng is not on your side that day.

  • A multitude of upgrade paths and a gigantic skilltree with more than 700 nodes to become the incarnation of destruction.

  • Use your destructive potential to challenge the mighty seraphim, rulers of ages past.

  • Unfolding features and paradigm shifts offering new ways to progress.

  • Hundreds of upgrades, empowering you even further.

  • A very active dev that takes the community feedback to heart.

  • Premium Currency that can be passively obtained at a fair pace.

Godsbane Idle on Steam

Hinata in Hot Maze

Hinata in Hot Maze

Good game so far, looking forward to more levels being released soon

Real player with 0.6 hrs in game

Hinata in Hot Maze on Steam

Idle Monster Frontier

Idle Monster Frontier

I find this to actually be a very good Single Player Monster Collector game.

You push your team of monsters through a series of waves of enemies, collecting gold and other monsters to build your team. The basic gameplay loop is a monster collector, where a gold resource and other monsters you don’t want/need are consumed to make your main monsters more powerful.

It has a traits system where monsters can learn abilities from others allowing for customization.

The game is free, obviously with some very pay to win stuff available in the store. However there is practically nothing you cannot get in this game by playing it normally for free. The daily gems (premium currency) quests will give you a slow stream of currency to buy the things you need. Some players have complained that the best monsters in game are purchasable in the shop for 750 gems (which is a LOT) however they don’t really take into account that fact that this is a bad purchase type. The monster could have a low speed rating, and due to how levelling up a monster works, you do not need only 1 of a top tier monster, you will ultimately need many, many copies.

Real player with 1577.5 hrs in game

READ THIS!!

Lets start by saying this game will not play itself 100% of the time, SO WHAT!!.

This game has TONS of unique things not seen or tried on any of the multiple and plenty of Idles ive played before!

This game encourages creativity and imagination to build not the optimal but the team you dream of, The core is the only defining part while you are able to freely create a creature however you dream it for you specific team. They add new units, events, and they are (DEV) Looking out for the game, Dont let this few people that play the game for minutes or even low hours fool you. THIS IS A GREAT GAME.

Real player with 283.8 hrs in game

Idle Monster Frontier on Steam

Totally Working Game

Totally Working Game

2000s flash nostalgia I didn’t know I needed, the game memes on itself but has decent potential and is fun to play. I hope the dev continues adding content and tightens up the rough edges & UI

Tortured a ragdoll trapped in a square of eternal torment with a custom .jpeg of my own smiling face on it and related on an emotional level / 10

Real player with 14.3 hrs in game

yes this is totally working and pretty good game! 5/5

Real player with 0.5 hrs in game

Totally Working Game on Steam

Idle TD: Heroes vs Zombies

Idle TD: Heroes vs Zombies

ITDHVZ это IMTD от того же разРаба, с некоторыми изменениями. Поэтому напишу об отличиях.

Плюсы, в сравнении с предыдущей игрой:

Нет экзотиков, в некотором плане может даже проще формировать расстановку монстров на поле;

Отсутствуют щиты, а вместо элементалов монстры делятся на профы - 8 мобов в каждой группе редкости - по 2 дд, 2 бафера, 2 голд/эксп-фармера, 2 дебафера, 2 бафера;

Имеется 3 слота сохранений/загрузки для абилок на каждую карту, не только для монстров;

Отсутствуют скучные чалленджи, но есть принципиально новая музыка;

Real player with 2980.9 hrs in game

as far as idle games go this is kind of a sequel to a game called idle monster tower defense. when i say its a sequel mostly i mean that it is a similar game but built from the ground up to be easier to work on. at the time of this review it has little to offer as far as new content from that game but its a fertile start and the dev is already nearing new content released. I recommend this game as an idle game especially considering my optimistic attitude toward future updates.

Real player with 2952.7 hrs in game

Idle TD: Heroes vs Zombies on Steam

Industry Idle

Industry Idle

No waiting on energy / stamina / turns. bloops you down with 5 million cash and you do the rest.

After playing about 5 maps and at the current stage of the game ill rate it like this.

R = rating / S = suggestion / Number links both

(R1) Game play 9/10

(R2) GFX 8/10

(R3) Menu Layout 5/10

(R4) Misleading Overwhelming-ness 6/10

(R5) User Overly Clicking Fatigue 6/10

(S1) Solid Game (people should be required 2 hours of play before reviewing on steam)

(S2) (more color never hurt. building colors. and background green when same type selected) (S3) (needs a right click on map or building with wheel menu option.)

Real player with 511.2 hrs in game

“Oh yay.” I thought; “another idler to waste my free minutes on whilst I’m busy answering my emails…”

Boy was I wrong….

Welcome to Industry Idle; a minimalistic game in the spirit of games like Factorio and Satisfactory. The game places you in the shoes of a company CEO tasked by setting up a profitable factory complex in a city of your choosing. Build a booming automotive industry in Rotterdam, go deep into IT-development in Detroit, arm Toulouse with nuclear armaments and sell it all on a dynamic market…OR your competition !!

Real player with 352.6 hrs in game

Industry Idle on Steam