Crush the Industry
Work your way to the top of a big game studio in this roguelike deckbuilder inspired by classic JRPGs!
Features:
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Roguelike Gameplay: As a totally expendable employee, you can bet your bottom dollar that every career run will be unique!
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Work Your Way Up: Manage your schedule wisely as you progress through four different departments in the company. It’s up to you to decide when more risk is worth the reward.
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Strange Company: Encounter everything from toxic players and creative blocks to poorly-optimized code and grotesque meeting blobs!
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Go Nuts: Harness the unpredictable effects of losing your sanity.
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Valuable Experience: Unlock new skills, talents, and bosses by leveling up. Each rank comes with a unique job title that is absolutely pointless!
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Timed Hits: Some skills require a little more finesse. A perfectly-timed Schmooze might just save your skin…
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Labor of Love: Made by a couple who are passionate about roguelikes and retro games.
Read More: Best Early Access Roguelike Games.
Dev Inc
My Character is Zee, i have made it to 100mil + and love the game. I would like to see more upgrades past 2060 and a possibility of multiple teams that can make multiple games at once.
ScuffingtonYT
– Real player with 33.8 hrs in game
Read More: Best Early Access Choices Matter Games.
this game has a very good idea but there are too many bugs that make the game unplayable like when you get to around 2010 every time you try to make a new game engine literally thye last week the game will freeze and youll loss the money the engine and time and dont waste your time going to the discord because its dead the dev seamed really positive about the game but i wouldnt get it right now there are just too mant bugs
– Real player with 14.3 hrs in game
Mad Games Tycoon 2
Let me start this off by saying I love this game and I will continue to monitor the progress, and I will change my review along the way. I am a long fan of MGT series and I decided to support the developer by buying EA game which I usually NEVER do.
However… There are really really BIG issues for me. Before I do get into it I have to say one more thing, english isn’t my native language and I apologize in advance because I will have to write longer to make a point that I could have probably made in one sentence.
– Real player with 143.0 hrs in game
Read More: Best Early Access Economy Games.
TLDR
Pros: Good flow / pacing - Very minimal game breaking bugs - Nice relaxing game
Oks: Some amazing core concepts, but could be taken further - Art / Assets work well, but could use further refining - Each room has it’s own purpose, but some less ‘needed’ than others - Actual construction is well thought out, but the grid can feel too large in places and no ‘clone room’ feature - Random events happen, some of which are utterly pointless depending on the year / progress of the studio
– Real player with 133.0 hrs in game
Simmetri
As the lead creative designer at the Public VR Lab, I’m in a constant search for the next VR creation tool. Playing with Simmetri for the first time was a dream come true. The endless possibilities Simmetri offercs, handed to me in such a simple, accessible way, astonished me and sparked my imagination.
The ease of handling complicated concepts and ideas is unparalleled in the field.
The tutorials were clear and strightforward and enabled me to dive into the app with a smile, having understood the functions and concepts of the app.
– Real player with 305.1 hrs in game
I’m a professor in the creative writing program of a large public university. I’ve long been on the hunt for a tool that would allow me and my students–almost none of us STEM types or coders–to make narrative art in VR (and in 2D). Simmetri is that tool. It neatly and intuitively bridges the gap between the desire of a non-technical person to tell a story in VR and the fulfillment of that desire.
I’ve tried Unity and Unreal Engine, as well as a host of other “game-making” tools (my Steam library is full of them), and all of them buffaloed me almost as soon as I got started. I’m fifteen or so hours in to my use of Simmetri, and already I’ve produced at least one “VR story” that I’m pleased with and that I can show off to my colleagues and students as a proof-of-concept, to help sell them on the idea of VR as a serious narrative medium. Now that I’ve got my legs under me, I see no end to the creations that Simmetri will make possible.
– Real player with 275.2 hrs in game
Game Dev Masters
TLDR: Worth the price (even if I didn’t pay for it, I would’ve) and then some. Super cool Developer that has listened to feedback and implemented suggested changes.
So you’ll see from my account I rarely review games, mainly because I don’t feel that my opinion matters much when people are choosing games as I tend to play differently from most players so I just don’t bother. However, in this instance, I’ve had first hand experience of speaking 1 on 1 with a small games developer and I know the work they have put into this game deserves any help any player of their game could do to help boost its visibility and or sales.
– Real player with 56.9 hrs in game
This game is addicting. I know nothing about developing games and I’m honestly a little confused in this game BUT I am learning and having fun in the process! Played the Demo for free for a few hours and purchased the EA version a few nights ago. Making each game is, for me, a fun process.. learning how to “train” myself to make games, figuring out how to make a hit (not quite there yet at master level), trying not to bankrupt my own company… love the challenges! Failed my company a few times but starting over each time has taught me how to progress in this game farther, faster!
– Real player with 50.5 hrs in game
SPECIAL FORCE VR: INFINITY WAR
The Best FPS Game in the world. I think.
If you play this game, you can know the genuine FPS.
This is powerful, wild and realistic game.
You can be the most powerful warrior or soldier.
Enjoy with me.
And I hope developer of this game see my article.
Let users make new maps, please. It is very important thing to S.F.VR
I would like to require a fast sliding action.
It makes the special force more special.
And I recommend always running mod with left trigger pulled.
On case loading a magazine, I propose to shake the gun with right and left or up and down.
– Real player with 7.0 hrs in game
so this is a mixed bag. ive just played my 1st few matches and was doing well…..BUT……a few issues i felt at the moment. 1st i seem to do some accurate shots and still get killed after shooting for ages direct., then next shot i pull off exact shot easy and kill them. 2nd is the snap turning in games drive me nuts lol. i just prefer smooth. i understand others need this perhaps for motion sick, but some including myself prefer as many options as possible to cater for all types.
lastly on my last game, my left arm disappeared. my batteries were perfect and on, but it just vanished. i had to complete most with 1 arm holding gun, so i had to just leave the game.
– Real player with 2.7 hrs in game
KartKraft™
It’s been in development hell for the last 11 years but was released as a Steam Early Access title three weeks ago. It currently has one class of kart (but 9 chassis to choose from) and three tracks. There’s a free run mode and a leaderboard mode (you race the ghost of the person ahead of you until you beat them. Then you do it all over again). Leaderboard is addictive. Very, very addictive.
I’m utterly hooked on this at the moment. It’s a little rough here and there - the kerbs are a little unpredictable at best, but it looks stunning and the sound is absolutely spot-on for a little two-stroke (especially when you go under the bridge at PFI). It also handles (mostly) really nicely. A bit understeery, which the devs are working on, and there’s lots of stuff missing like tyre temps, brake temp etc.
– Real player with 57.1 hrs in game
First thing i want to say is, What an amazing accomplishment for a small team. I do a lot of karting here in Ireland for fun, and KarkKraft is as close as you can get in a game. I have my own rig including vr and this game brings racing to a new level. The Tracks in early access are great, my personal fav is PFI. Really looking forward to more tracks. The AI are fairly good, can be a small bit unaware of your position on the track at times but all round very good, I think the game needs an aggression and strength control bar for the AI, And there hardest setting at the moment is a bit weak, hopefully in the full game we will have an option to add more than 8 AI karts. The Karts themselves are very good, physics and handling 9/10 only one small prob with them, they flip over a bit to easy at times, specially if u touch a curb, which is not life like. In FFB settings i think you need to add a collision control bar, i have ffb up high for that real feel, but if i have a collision on hit a wall my wheel shakes a bit on the violent side! I hoping track building is included, very important for the modders. and as for track ideas i think Spa should be looked at. I personally never maid a review before for any game, But this is worth every letter, Hope the feedback helps, Thanks again Team.
– Real player with 43.7 hrs in game
Totally Working Game
2000s flash nostalgia I didn’t know I needed, the game memes on itself but has decent potential and is fun to play. I hope the dev continues adding content and tightens up the rough edges & UI
Tortured a ragdoll trapped in a square of eternal torment with a custom .jpeg of my own smiling face on it and related on an emotional level / 10
– Real player with 14.3 hrs in game
yes this is totally working and pretty good game! 5/5
– Real player with 0.5 hrs in game
MOENTO - Modular Environment Toolkit
Let me start by saying that this is one of my favorite games at the moment.
I think we all have times when we just don’t know what to play, or you just want to relax and not play CS:GO against spinbotter… This is the game that fills this gap.
I randomly saw this game and instantly fell in love with the assets.
In the beginning it was a little hard to get an overview of all the buttons, but they were all pretty self understanding. After I played a little around I started working on a house. And let me tell… it is SO SATISFYING to do build anything in this game… the animations are on spot 3 I posted it on the Discord of bblessed Gamestudios and the Developer loved it… so sweet.
– Real player with 32.1 hrs in game
This is really, really awesome. Once you get used to the controls and how to work things, you can throw together pretty much anything. I give this game a 10/10
– Real player with 17.7 hrs in game
My Mud Game
**My English is not very good, those are using Google Translate to translate chinese word. If there are any questions, please tell me, thanks a lot~:) **
***** If you have any suggestions or wish to add features to facilitate your development of Mud, please go to discussion forum I*****
***** Mud production instruction, please go to the official website of Red Cat Studio to check *****
Hello~
I am Ghoster, the administrator of the Unknown World Mud. My Mud Game is an independent game made by me.
The so-called Mud refers to Multi-User Dungeon (multiplayer network dungeon game).
It is mainly an online game presented in the form of text narration. The game mainly relies on the keyboard to input commands in order to interact with the world in the game, which can be said to be the predecessor of modern MMORPG.
Don’t tell everyone that …
My Mud Game’s current game content is very poor, because My Mud Game is not so much a game as it is used as a “Mud game making system” function display.
The content of My Mud Game alone shows that I don’t need to spend a lot of time to make it, but it took me more than a year to develop it! !
The main reason is that what I want to do is a …
“Everyone who can’t write programs can create their own Mud game in a simple way! !』
so…
The real goal of My Mud Game development is to allow users to modify according to their own preferences to create their own Mud games.
(I will not admit that I actually developed My Mud Game, just because I want to play Mud games made by others … XD)
In addition, in order not to lose the traditional Mud feeling, but also hope that people who play Mud for the first time will not be discouraged by the complicated command play mode, so I try my best to use the keyboard to enter the game mode, Change to just use the mouse to click,
For those who are easily lost and too lazy to draw maps, a small map function is added.
In order to make the picture more attractive and attractive, some objects have also added graphics.
My Mud Game now has only one of Mud’s most basic functions, including exploration, combat, equipment, props use and skill system, as well as simple event functions.
For more advanced development, I hope to develop after interacting with players, so … please try to present your needs! !
Within the scope allowed by the system architecture, I will try to add more functions.
My Mud Game itself is a stand-alone version of Mud game, which does not have a connection function.
Therefore, the content sharing function of personally made games becomes very important. After I understand how to use the Steam workshop,
It will be open for everyone to upload the Mud game they made.
Regarding the teaching part, I found that the description of the file method is not good, so I will find time to make as many My Mud Game game production teaching videos as possible in the future.
Anyway, please give me some advice ~