BACK OF SPACE
Amazing game, i have every achievement in OLDTV, and i still play it, when i found out and saw the trailer for the new game, i was freaking out. I bought the game and i don’t regret it one bit. :) Would recommend this to anyone. btw C Y A N
– Real player with 18.0 hrs in game
Read More: Best Early Access Difficult Games.
IT’S FINALY OUT GUUUUUUUUUUUUUUUUUUUUUUUUUYS
(ahem)
Of course it’s beta, but i REALLY like playing this, and also I got some flashbacks from PlasmaTV
The only question is…
WHERE IS CYAN AAAAAAAAAAAAAAAAAA
– Real player with 11.6 hrs in game
Everlasting Guilt
Wow this game reminds me of Furi but in FPS you will fight multiple Bosses with different ability and different weapons plus every boss fight has his own fight style, I’m also surprised that some areas reminds me of DOOM the game kinda change into arena shooter and you have to kill a lot of different kind of enemies.
As an Indie game made by one man army developer it looks incredible!
you can clearly see a lot of work and efforts happened in the game.
The game is in Early Access phase right now so you will expect more updates, enhancements, areas and missions in the future.
– Real player with 2.0 hrs in game
Read More: Best Early Access Shooter Games.
So I went into this game not sure what to expect, from the trailers it felt like an arena shooter mixed with Doom, and oh boy oh boy what I didn’t expect with the Souls flare to be thrown in as well, the game is not easy at all, even on easy difficulty, but I think that’s part of its charm.
I fought around 4 bosses and didn’t manage to kill any of them, it was challenging but the good kind of challenge, every time I died I learned something new, a new attack pattern, a new trick, a new safe zone, and so on. The challenge was worth it, and I intend to keep going back to it.
– Real player with 1.9 hrs in game
Dread Templar
(Don’t Fear) The Templar
It took playing the recent Quake remaster, but now I get it.
It’s good. Nay, ace. No doubt about it. If it wasn’t up against the stiff competition that is the years upon years of high quality ‘boomer’ shooters, this would be a completely unqualified early access recommendation.
Ultrakill, Ion Fury, Post Void, Project Warlock 1 + II, Amid Evil, DUSK, HROT, Maximum Action, GTTOD, Prodeus, Cultic, etc - be they full games, early access, or just demos, the retro, ‘boomer’ shooter genre really is booming. I also cannot wait for the likes of Into the Pit, Fortune’s Run, and Forgive Me Father. In fact, there are so many that even when I say that I’d place this firmly mid-list it’s not even that damning.
– Real player with 10.1 hrs in game
Read More: Best Early Access Retro Games.
TLDR; If you like retro shooter gameplay, and would like to have fun, buy it now!
I will just start listing what comes to mind, that makes me love this game, then write some experiences from my first 8 hours of playing on the hardest difficulty so far. Smooth movement with air controll using the mouse, running feels similar to classic doom (taking a short time to reach full speed), satisfying meaty gun sounds and very good feedback with lots of gore, build variety that actually changes gameplay, bullet time, stylish awesome visuals, amazing soundtrack, atmosphere, very good enemy and level design, exploration with rewarding secrets to find, weapon swapping combos combined with positioning during combat.
– Real player with 9.8 hrs in game
Geo-Fall
good
– Real player with 3.2 hrs in game
If you are looking for a great challenge, look no further than Geo-Fall. It has solid graphics and gameplay. YOU. WILL. SWEAT.
– Real player with 1.3 hrs in game
KUR
*updated after completion
This game does a lot right but does suffer from some minor bugs and glitches. Please keep in mind that at the time of my review, the game has been out for about 2 days and the game is in early access. I’m sure most of the bugs and glitches I mention here will be fixed down the road.
The pros in no order -
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The music is really damn good.
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The level design (or at least the levels I have played so far) are really well done, varied, and well thought out. So many nook and crannies to dig through and really pushes you to try your best to find the secrets. Pro tip - the secrets are worth looking for, except one.
– Real player with 12.2 hrs in game
Just beat this game, and I gotta say, this was one unique and fun experience. The game is a little clunky here and there but theres really not all that much jank. The developers are still patching and updating it.
The gunplay and movement is where this game shines and excels. You got your basic arsenal of weapons for a FPS but the developers really went above and beyond making each weapon have its own Kur twist. I think the voiceacting was great. The story, I kinda get. The ending came suddenly, and that was kinda surprising in a bad way.
– Real player with 8.6 hrs in game
Musashi vs Cthulhu
Highly addictive game with a simple concept where timing is crucial for high scores. I’m not very good 285 is my highest score thus far but I can’t stop playing. I love the art style there’s a lot going on fog, torches, hanging bodies,great attention to detail. It’s a pity i die when I stare at the scenery. The audio is well done also music and ambient sounds really add a lot to the atmosphere. I’m having a great time with it and I can’t wait for more content. Good job devs Recommend
– Real player with 28.3 hrs in game
i have to say, that of all the games i have played that share this very same concept, and that been on a mobile gaming platform, playing this game in particular with a controller rather then tapping on a screen took me like 30 minutes to get use to it, but in no time at all natural progression finally kicked in and i was tapping away like a semi pro, and the funny thing about a game like this is, that it is so simple in design and game play but can be real challenging also, and is the reason why you find yourself going again and again until you get that high kill rank score and then once you get a high score your always challenging yourself to beat it, plus having an online ranking board to compete against other players makes the game even more worth while to play, and this game compared to all the others like it has that real unique spin on it where your not just tapping left and right all the time in certain tap sequences, you have to tap up, down, left, and then Y, B, A that is with the controller though, and i really like this method of control and that’s what makes this game more enjoyable to play is the unique control style plus when you get to the monsters with the extra marked points on their bodies then that’s when it gets more intense, so yeah i really like this game and i have been a fan of this type of game since playing them on mobile devices, but i have to say overall this by far has to be my most favourite one of all, so in closing i will say, that this is a simple game with a unique style of control and and challenging game play, and offers even more potential then then other games that are like it, and i can’t wait to see the story mode added and different Backgrounds, costumes and weapon skins for Musashi and last but not least i would be so happy if you add an extra playable Female Character that also somehow fits into the story mode to make her more relevant in addition to been added to the game, when it becomes available
– Real player with 20.6 hrs in game
Nelo
So overall this game have very great potenial, but still has a few bugs that need to worked out. Like when I faced the first boss( which took me like 100 tried to beat on hero diff) I got it to one of its health stops when it goes invisible, and it was stuck in invulnerable state until I died which sucked because I was close to beating it. 2nd: There could be some kind of combo list. I noticed that there were times when my melees would turn red then purple ( I came to understand that purple stuns thing) but I had no clue how I performed said combo. 3rd: I feel there should be an option to what weapons I pick up. Sometimes I like using 4 rocket launchers or 4 assault rifles. 4th: Materials should be a bit easier to understand how to get them, I think I ran around the 1st open area for about an hour trying to figure out where to get the Mats to make a fusion key or scanner. 5th: I find it almost impossible to dodge enemies that spawn right above you and they use an attack and next thing you know you have to restart your combo (this happens even though I am constantly on the move). Above all I love the difficulty of the game, the back story could use some work but over all enjoyable. I really look foward to seeing the full release of this game. It has my support. When I showed some of my friends at work they were mind blown in a sense. But I dont like how people compare it to warframe. I see the simiularities but I think they are on 2 totally different levels.
– Real player with 14.2 hrs in game
Backed on Kickstarter
This game was tailored for people that 1. do not have epilepsy. 2. can handle sensory overload: the bullet hell junkies, the DMC and Nier: Automata fans, the Touhou addicts.
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The screen will fill with enemies, your decisions within seconds will either result in the next wave of enemies or result in your death.
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You must be mobile; yes, Nelo is fast, but the Nightsithe are just as fast.
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Your enemies will reflect your damage back at you, dodge your attacks, teleport away or towards you, and even bullrush you.
– Real player with 12.5 hrs in game
Root Beer On Tap
This is the Tapper/Rootbeer Tapper arcade games in VR. If you like those, you’ll like this. It’s hard and has a local leaderboard. A global leaderboard would be nice. The dev is very responsive and keeps updating it. I made a gameplay video below.
– Real player with 1.7 hrs in game
If you are like me and enjoy VR arcade style content then this game will be the perfect match for your library. After watching progress through Beta I am confident in saying this is a stable experience for you to enjoy. With a developer who is very friendly and open to feedback; they have been broadcasting the development process on an open form.
– Real player with 1.2 hrs in game
Sine Wave City
Lucky me gets to write the first review for Sine Wave City… sigh.
Sine Wave City is an abandoned early access 2D retro neon “arcade” game where instead of shooting the enemies, you form a sine wave at the bottom of the screen and you have to whack the bullets with the tops of your sine wave. Yeah, it’s not a fun concept.
The amusment from this game comes from an unintended source: It’s completely terrible, perhaps one of the worst “games” on Steam. Little in the way of actual game development took place, this was slapped together with the godawful GameMaker Studio construction kit. Using a bad quality construction kit results in bad quality games, as Sine Wave City demonstrates.
– Real player with 0.1 hrs in game
Boom Stick
The game is very light weight and contains multiple level. It is very fast pace and would love to see Y-axis mechanics being implemented on it. The crosshair needs a little buff. Works Perfectly on my Intel Laptop but is quite laggy on my Ryzen Machine. Overall it is amazing and would love to see more improvements being done.
– Real player with 1.5 hrs in game
game is fast paced and pretty dope! It can have a little bit more freedom in the movement as far as the crosshair goes, it’s pretty linear, but it’s fun and chill at the same time! #creative
– Real player with 0.1 hrs in game