Dino Hazard: Chronos Blackout
Gorgeous prehistoric animal designs ! It’s good to see proper paleoart in a game that isn’t a walking simulator for once.
The dog was kind of annoying, but thankfully not for long ;^)
– Real player with 14.3 hrs in game
Read More: Best Early Access Story Rich Games.
This review was made after completing the Beta.
Even at this stage Dino Hazard shows a lot of potential. The games setting and story are so far very interesting and while not 100% original, the more derivative elements are used in the best possible way rather then as a crutch. Do not be turned off by the games retro aesthetic, it’s very fun and runs smoothly. In fact it I rate it far more highly then maybe 99% of the Dinosaur games on steam.
This is a retro style rpg, you have the ability to explore an open world plus interior areas (which in themselves are pretty big) collecting items and solving puzzles. The enemies in this game are vary varied, including not just dinosaurs but a whole host of prehistoric life from multiple eras as well as several types of robot. The combat is turn based, in the same vain as EarthBound. Your characters are not visible on screen and the enemy sprites are static. When you attack sometimes an animation such as hand swinging a knife will appear, as a nice touch the weapon in the characters hand will change depending on what has been equipped. Despite combat’s simple animation, things can still get very tense and you will have to learn your enemies weaknesses in order to make things easier. Some aspects of combat are rather simple, others are a bit more complex but it’s not that hard to figure out. My one and only complain is that enemy attack turns can go by very quickly, making it a bit confusing as to what happened, but to balance that out not once did I feel things were being unfair.
– Real player with 10.8 hrs in game
HumanOrigin : Liu Lanzhi
CHEAP and FUNNY tiny game about Chinese culture.
Good value for money.
– Real player with 0.8 hrs in game
Read More: Best Early Access RPG Games.
Who dies first
The art assets of this game comes from the official assets “Dragon Crashers” of assetstore of Unity company.Unity’s attitude towards using this official asset to make games is that “All of the content in this demo can be added into your own creative projects”.And I had emailed them to confirm that.Then I would like to use this free asset.
The reason why it has such a name “Who dies first” is that the ending is related to which role dies first. There are multiple roles, so there will be multiple endings accordingly.
Read More: Best Early Access 2D Games.
Lost Sunday Comics
Lost Sunday Comics is a virtual comic book library where you can read original, new and exciting works of art from carefully selected comic book artists. While not a game per se, make no mistake, Lost Sunday Comics is alive and bursting with magic. Step into an enchanted room where books may wink at you, claws may grab your attention and innocent cups of tea may lure you into beautiful, secret gardens.
Lost Sunday Comics presents The Lost Sunday
_Nina lives in a dusty town, haunted by the six angry wolves of the week - Monday, Tuesday, Wednesday, Thursday, Friday and Saturday. Each day brings never-ending chores, and no one can rest until they are done.
Legend speaks of a seventh, kinder wolf, but everybody knows an evil witch stole it and keeps it locked away. But Nina has had enough, so she sets on an ambitious quest - go to the forgotten realms, vanquish the witch, bring back Sunday and enough free time for everyone._
The Lost Sunday is a comic book about working too much, told through stories and inspiration from old folklore, myths and tales. We printed this book in English, Swedish,. Romanian and French, and Lost Sunday Comics features the digital version of Nina’s heart-warming adventures.
The magic of Lost Sunday Comics
We love comic books! We feel that the digital comic book market is a bit fragmented and underserved and we want to fix this. We just happen to also love video games so… why not marry the wonderful adventures found in comic books with the magic and enchantment games can offer?
Lost Sunday Comics was born out of our wish to offer a magical digital experience to read our freshly printed book, The Lost Sunday. We envisioned:
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A magical library that is rich of life, magic and mystery
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Books on its shelves that have their own life and personality
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Special reading rooms customised for each book, that offer a tailored experience
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A calm and relaxing way to read the digital version of our books - you can turn off all atmospheric effects to just enjoy reading the story
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Creative ways to bookmark and save progress
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Accessible tools to magnify the comic pages to your preferences
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Decoration and personalisation with hidden surprises you may find in the books you read
We hope you tag along for the ride and help us build a solid and enchanting magical comic book library where we can publish lots of exciting and fresh new comic book stories!
The Lighthouse
More reviews on our Curator Page
More interesting reviews on Fenol Baron Approves Curator Page
After the first 40 minutes of The Lighthouse, I had a strong feeling that this is one of the most complete and excellent projects in Early Access that I saw in Steam. And after 20 minutes the game is over. It ended only at this point in time (according to the roadmap laid out by the developers, there will still be a huge amount of content in it), the game is still in Early Access. Impressions are fantastic so far. Before us is a traditional thriller about a detective who has lost his child in the past, and is now slowly drinking, who goes to a mysterious house at the lighthouse to look for adventures (perhaps the last in his life). Despite this traditional complication, the game manages to avoid the traditional traps that await horror games, and make the appearance of high-quality frightening games so rare. There is no blood or jumpscares. Seriously, there are no jumpscares in the 2019 horror game. I have nothing against them as a whole, but to make them a quality element that would not look ridiculous is an incredibly difficult task that requires tremendous effort. And sometimes it’s easier to put these efforts on other elements, as is done here.
– Real player with 2.9 hrs in game
Now how exactly does the game feel? Rest assured I promise controls are not annoying nor a bother. Their simple and easy to remember, picture taking a first person crafting game and just make it more of a puzzle type with a suspenseful environment that doesn’t focus on jump scares.
From the walk through video above it is in Early Access, so if there is any sort of lags or glitches that’s normal. While playing through which that video of my early access gameplay doesn’t feature commentary like we had on the other videos. Instead it was to engage in the gameplay, allowing the atmosphere and Mimi Page’s chilling music work its way down to your spine, sending goosebumps through out your whole body.
– Real player with 2.8 hrs in game
The Seven Stages
As an avid puzzle solver and escape room expert like myself, I found the seven stages to be refreshing. The rooms are very well designed for puzzle solving and the soundtrack completes the mood. the levels are really good and create a feeling of nostalgia. The puzzles are challenging and can get frustrating because of the headset. Would reccommend to anyone that likes a big challenge!
– Real player with 1.6 hrs in game
This game has bright, fun colors, soothing sound design and great levels. As the description says, this game is not for everyone. It’s pretty damn hard and you definitly get your moneys worth in puzzles espcially since it’s still in development.
– Real player with 1.2 hrs in game
Muslim 3D
Welcome to Muslim 3D - an educational video game which takes you on an interactive tour through Islamic sites, history and rituals.
During Early Access there will be 3 major release phases:
Phase 1: Freeplay Mode
Muslim 3D will initially launch as a simulation game, your journey begins in a virtual Makkah. Explore important locations such as the Grand Mosque (inner area), the Tent City of Mina, the Jamaraat Bridge, the Plain of Arafat, Muzdalifa or Ghar Hira'.
The House of Knowledge is a fictional place which harbors the Virtual Museum, a place to discover objects of artistic, cultural or historical importance, such as the presumably oldest version of the Noble Quran. The Virtual Library is a place where everything you learn and discover is preserved in the form of interactive manuscripts.
In Phase 1 Chronicles will be introduced which take you on a journey back in time to become an eye witness of significant historical events, such as the miraclious emergence of the Zam Zam well, or the construction of the Kaaba by Prophet Abraham and his son, peace be upon them.
Additional content (locations, objects and chronicles) will be added on a regular basis.
Expected Release Date: September 2021
Phase 2: Story Mode
In Release Phase 2 Muslim 3D essentially becomes a Role-Playing Game! You will be able to customize your personal character and enter the world of Muslim 3D living your very own exciting adventure.
You begin your journey as an Apprentice. Engaging quests will allow you to gather experience, increase your knowledge, discover new locations and objects and interact with other interesting characters in Muslim 3D.
Expected Release Date: Q1 2022
Phase 3: Online Mode
Everything can be more beautiful when experiencing it with others, so in Phase 3 we are planning to add online features which will allow you to meet others in the virtual world of Muslim 3D. Go on a Virtual Hajj together, pray with others in the Holy Mosque or meet at an exclusive online event, such as a live lecture given by prominent scholars and spiritual leaders.
Who is behind Muslim 3D?
Bigitec Studio is a young, aspiring startup, a team of open-minded & passionate game designers and industry professionals. Founder and Creative Director is Bilal Chbib, a Muslim who was born and raised in Germany. To ensure that our content is based on well-researched and authentic knowledge, we have a team of scholars and historians who are involved in the production of Muslim 3D. Visit our website to learn more!
Why did you create Muslim 3D?
There are hardly any products with decent quality that would portray our faith accurately. If you found Muslims in games at all, there’s a good chance they were holding an AK-47 rifle and needed to be gunned down. This only strengthened my wish to work on something that enable people to relate to our rich Islamic history, and to use this wonderful, strong medium - video games - to unearth the vast knowledge unfortunately not taught at schools or in mass media, such as how Muslim scientists have contributed to our world, or why we have certain rituals and where they come from. Muslim 3D can also be an accessible tool for Non-Muslims to learn about Islam and may even help tear down walls of fear built over the past decades." (Bilal Chbib, Founder & Creative Director)
I’d like to support you - how?
We have been working tirelessly for quite some time now and as you probably know - game development is a challenging and expensive undertaking. To support the continuous development we came up with some ideas and launched a pre-order campaign. Read more on our website.
Ah yes - of course a great way to support Muslim 3D is to add it your Steam Wishlist and to spread the word by sharing the Muslim 3D Website with your friends!
Join us on this breathtaking adventure and bear with us! Our goal is to design Muslim 3D to become a tranquil, enjoyable and inspiring place to be - like a virtual vacation for your soul. Feel free to get in touch for feedback and suggestions!
Building Hope - Refugee Camp Simulator
Building Hope is a refugee camp simulation. Create a safe haven for refugees fleeing humanitarian crises such as war, famine, and violence, provide for their needs and set up a hassle-free camp. You can use many methods to solve the problems you come across, use your creativity!
Build Shelters
Everyone needs shelter. You can build relatively comfortable container houses for refugees (if you can raise enough donations!), or you can opt for tents. Maybe you don’t bother with that and the refugees build their own shelters? The decision is yours, you are the manager.
Distribute Resources
Everyone needs food and clean water. Recruit some refugees and set up the most effective distribution system. Will you be able to provide for everyone’s needs? Can you withstand the sudden crisis’?
Fulfill Missions
As a refugee camp manager, you’ll be better off with charities if you can fulfill the duties assigned to you. But every manager experiences occasional failure. Don’t worry, the story will be shaped by your successes or failures.
Rising Spire: Prelude
From Roguelikes to Darksouls to Skyrim, I have played many RPGs. This is one I am extremely excited for. The are style is great, the music is catchy, and I am anxiously anticipating what new moves and attacks future combat has in store. If you havn’t seen the trailer, give it a look on youtube. The hype for this game is real and I am excited to see what else is in store!
– Real player with 2.0 hrs in game
Not a huge fan of jrpgs generally, but I was looking for something short and this is also free, so I gave it a shot.
Quite fun to run around and kill / avoid enemies - story not long enough, but it’s still an early access title, so I’m looking forward to find out more about Atlas’s journey. Also a map would be really nice so I don’t get so lost hehe.
Visuals look cute, I dig. Will most likely come back after a couple of updates. Give it a try.
– Real player with 1.4 hrs in game
BACK OF SPACE
Amazing game, i have every achievement in OLDTV, and i still play it, when i found out and saw the trailer for the new game, i was freaking out. I bought the game and i don’t regret it one bit. :) Would recommend this to anyone. btw C Y A N
– Real player with 18.0 hrs in game
IT’S FINALY OUT GUUUUUUUUUUUUUUUUUUUUUUUUUYS
(ahem)
Of course it’s beta, but i REALLY like playing this, and also I got some flashbacks from PlasmaTV
The only question is…
WHERE IS CYAN AAAAAAAAAAAAAAAAAA
– Real player with 11.6 hrs in game