Alchemy Garden
15 hours worth of exactly what I wanted, I’ve maxed everything out, looking forward to full release! I paid 5$ for this, and easily would have paid 15 - 20$ for the alpha.
Not sure if a developer has ever read one of my reviews before but, things I would like to see in the future for A.G (also my initials, because were dope) are :
Relationship status with villagers - Increasing this would broaden the villagers desires and spending leeway. The amount you overcharge on an item would be in the formula for decreasing their relationship points. Levels of acquaintance could be titled. Pop up messages from villagers to convey appreciation or anger. “Damnit! I can never rely on you!” This may even end up influencing his battle outcomes.
– Real player with 15.9 hrs in game
Read More: Best Early Access Exploration Games.
I bought and played this game for about 5 hours on Alpha 2 until they updated it the next day with Alpha 3, and there were so many changes that it feels like a whole different game. The Alpha 2 version was fun if a little simple, but the update has made the game so much better in a lot of ways. It was like the developer could read my mind, they added pretty much everything I wanted to see in this game.
Overall, the game is a lot more fun and a little more challenging than it was before. If you enjoy collecting/harvesting items and crafting with them at a casual pace, then this could be a fun game for you.
– Real player with 13.7 hrs in game
Faerie Solitaire Dire
Original, positive review, left unedited:
I absolutely LOVED the previous Faerie Solitaire games (having played them several times through and would still go back for more) so this game was an immediate purchase! The game is in Early Access.. with not all of the story/items/etc available as of yet.. but that hasn’t dulled the enjoyment of it at all! I’ve played what is available from beginning-to-end almost a dozen times as of typing this. It’s such an enjoyable, not your standard “run of the mill” solitaire game. I’ve browsed through the forums on here for the game, and the developer is very active there should any problems arise (as well as taking suggestions during the games development). I look forward to the rest of the story being added, and of course being able to collect/hatch all the adorable pets as well! I highly recommend picking up this game to add to your collection! :)
– Real player with 371.4 hrs in game
Read More: Best Early Access Card Battler Games.
This is a great solitaire game! They have some tricks up their sleeves to prevent us from winning such as cards that are covered by dirt and slowly appear when we make matches until the dirt is all gone and the card is usable. In later levels they have the same thing but if you don’t match it when it’s usable then the dirt reappears for every move you make that’s not a match, like clicking through the card deck. So it’s difficult to clear that card because you have to have other cards that can use it and at the right time. Another thing is a card that is blank but with a number that counts down every time we make a match until it gets to zero and flips over and is usable. Then there’s a stack a cards covered by a strange colored backing and the way to clear it is to uncover another strange glowing card back and click on it to clear the other one. For help, occasionally you get some wild cards that can be used and then select any card on the tableau to clear it. Wild Cards are very useful when you run through the entire deck and still have a card or two to clear.
– Real player with 22.3 hrs in game
Shores of Plunder
ABOUT
Shores of Plunder is a fast-paced party game where you and up to 3 of your mateys can battle, race and plunder as much booty as you can before the clock runs out. After each round you will return to your pirate ship where you can hang out and enjoy pirate-themed shenanigans.
GAMEPLAY
The matches are fast, fun and full of classic pirate shenanigans. While some players may want to collect as much treasure as they can, as fast as they can, others may want to pirate their way through it by knocking coins out of their opponents in cutlass swinging sword fights, flintlock blasting gun battles, sneaky explosive blasts from powder kegs, and other devious tactics. Many of the combat mechanics are still under development and will be added throughout Early Access with player feedback taken in to mind.
MULTIPLAYER
Shores of Plunder is all about having good old fashioned pirate themed fun whether you want to play solo or with your friends, family and colleagues. The online gameplay will be focused around an invite-only style of matchmaking so that players can enjoy a social online experience within a safe environment. Throughout Early Access new and improved lobby and matchmaking features will be added and adjusted with player feedback taken in to account.
MORE PIRATES!
As the game develops through Early Access there will eventually be are many pirates to choose from, including famous pirates from history. Each of these pirates will come with the ability to select a unique special skill that has a limited number of uses.
Designing your own custom tailored pirate will be a big part of Shores of Plunder and one of the biggest features that will be developed throughout Early Access is giving players the ability to customize everything from the hat they wear right down to whether or not they want to walk on a peg leg. Players will also be able to cash in the coins they earned to buy additional cosmetic items. The player customization and cosmetic store is currently unavailable but will be developed and adjusted throughout Early Access with player feedback taken in to account.
I NEED SOME RUM!
Pirates will do just about anything for a bottle of rum and once yours runs out of their special skill they will refuse to do it again until they’ve had some more rum. Replenish the skills by finding one of the many bottles of rum that are stashed around the island and drink it back. The player will have to take caution because while drinking rum refills the skills, it will also trigger a temporary drunkenness effect which renders the pirate vulnerable to attacks from any nearby players as they stumble around recklessly.
SOCIAL
Between matches the pirates will be returned to the deck of ship where they can socialize, brawl and have fun. Once the players are ready for another match they simply hop in to a cannon to trigger the countdown timer which will blast the players to shore.
Throughout Early Access new social features will be added such as playing music, drinking rum, gamble their coins away with mini games and more.
Read More: Best Early Access Party Game Games.
Almighty: Kill Your Gods
Getting to the point, this game is epic.
I didn’t buy it initially due to the high number of negative reviews. I read all of them at the time, including the positive. Then on a whim, i just bought the game…… and i’m so glad I did.
Honestly, 90% of the negative reviews i read, i have no idea what they were talking about. A lot of them logged more or less than an hour of game time. i’m not even sure they played more than 15 minutes and this game looks really big.
The cut scenes…. i love them. it’s a story based game. They don’t lag, they are mostly just the ancestor figure talking at you and they add a vital element to this complex “world” and story. i’ve just never been bothered by them. most are near the beginning of play as the early quests are made to set you up with getting to know the game which is really useful because there is A LOT to do and be done to progress. a few almost redundant explanations are given related to controls and standard gameplay, but they never get in your way, they are short and simply not on the level in the negative reviews.
– Real player with 102.1 hrs in game
To my experience, the game is above average, but not very high. I can easely give it a rough 6/10 at best, or going a little lower to 5.5/10.
For an Early access, when it came out, the game was a mess, almost unplayable. With patches and some optimisations, it starts to run smoothier on my end. They also included some quality of life for an EA to get more stuff in the game itself. That’s the plus.
As for the gameplay, Almighty is litterally a HOARD type of gaming. You kill. You rescue. You Capture. You dig. You loot everything as you can find for your need and for your village and you extract your ressources to the Extractor Portals around the Islands you visit. That’s pretty much what the main gameplay mechanic is.
– Real player with 28.9 hrs in game
Baldy Bounce
Baldy Bounce is a 3D platforming adventure game with collectables, mini-games, character customisation and much more.
Adventure through a dense city and sparse desert environment as you hunt down collectables, cosmetics and power ups.
#### Adventure!
Launch, Bounce, Dash and Glide your way around the environment with fluid movement abilities!
#### Explore!
Find treasure, upgrades and cosmetics hidden around the world!
#### Customise!
Choose between a large number of cosmetic customisation items, with more unlocked during gameplay.
#### Compete!
Challenge yourself to beat the high scores in a wide range of different minigames.
#### More on the Way!
Still in active development with more content on the way! Wishlist now and stay tuned for more!
Raccoo Venture
UPDATE
After over 100 hours later and an update with new level Im loving it even more! Colectibles are very well hidden and colors are bright and vivid. New boss in world 3 is SOOO cool. Finding all the secrets is a great chalange. Very replayable
Got this game from Chrono.GG and MAN. THIS game is fun. Very tight movment and controlls. Really cool level design and BEAUTIFUL GORGEOUS graphics. And its not to easy or difficult, its very chalenging so far and each level feels like an acompleshment but never unfair. Can’t wait to play the rest and see more updates in the future. : )
– Real player with 157.8 hrs in game
Raccoo Venture is in early access and is unfinished, but other then the “to be continued” sign, it doesn’t feel that way.
The mechanics work well, reminiscent of those 3D platformers we played on the N64 and the like. It also just looks good. I have encountered one bug in 10 hours of play (and it was minor and almost missable).
Some players will get extremely frustrated with the bird character, Pru. She is a puzzle in herself, and I hope she gets better farther into the game. We can unlock air bubbles, so maybe stamina can be unlocked later too.
– Real player with 23.2 hrs in game
SoulfulLand
A bit hard :(
Gameplay : https://www.youtube.com/watch?v=2HbwYmVjXFw
– Real player with 0.8 hrs in game
Warlocks Entanglement
Warlocks Entanglement puts you into a destructible open world in a magical medieval setting. Explore and learn all this world has to offer and then open a gateway to the next world!.
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Destructible environment
Destroy anything see you see and build something new with the resources.
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Combat
Fight a variety of different creatures with various weapons that you can either find from looting or craft yourself as you learn.
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Day and night cycles
Craft torches to provide you light or enchant one of your weapons with radiance to help you see in the dark, You can carry torches in both hands giving much more visibility in dark places.
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Looting and exploring
There are many locations to loot but as you exhaust areas you must start heading further afield to find what your looking for.
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Base building
You can occupy a house and convert it to your own requirements or build one from scratch, there are many different resources around that you can utilise to aid you in this.
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Levelling
As you gain experience create more advanced high tier weapons / bows and armour.
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Gardening
You can create or loot seeds and plant them to grow crops, Cross contaminating some crops can cause more exotic and useful plants to grow, You can learn the secret to this as you go.
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Brew potions
As your cauldron grows stronger with the ingredients it needs you will be able to brew more powerful potions, Providing an array of additional skills to aid you.
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Delving deep underground
There are many chasms that open up to underground tunnels and sometimes cities, There are many precious recourses to loot and mine underground
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Many Worlds
Play the pre-selected map or a randomly generated world.
PsiloSybil
hard as heck but i love this game so much ;_; the different level themes keeps things rly interesting and the bosses are rly well designed and challenging. im so excited for more ;-; eek. keep up the great work vertex!
– Real player with 16.6 hrs in game
Great 3D platformer and an instant buy for anyone who considers themselves a fan of the original Crash Bandicoot or wants a serious challenge.
Ive played through every level there is so far and especially the later levels are extremly well made and a lot of fun. Despite it being difficult it all feels fair and rarely cheap.
The soundtrack (at least to me) is hit and miss, you have bangers like Pearl that sound incredible but you also have other levels where i feel like it lacks a lot of energy and or repeats too fast.
– Real player with 9.9 hrs in game
Craftlands Workshoppe
Been playing this off and on since early access started and I’m gobsmacked by the negative reviews by people with very few hours played.
There is a TON of content, yes it’s a bit grindy to start with until you understand the mechanics with workers but there really is a lot of game here for the price.
Orig review below:
This is a delightful shop management game full of interesting mechanics and strong progress goals pushing you to become A Master Of All Crafts.
At present in EA I haven’t encountered any game breaking bugs and it feels like its 75% towards being an excellent time sink.
– Real player with 94.6 hrs in game
First Impressions - It’s fun but rough around the edges.
Craftlands Workshoppe dabbles in a bit of everything from gathering, crafting, consumables, trade, management, a semi-automated worker system, etc. There are a fair number of systems and game mechanics but, many feel hollow or half-finished at this stage in development. With that said, the current state of the game does show promise.
-Gripes-
Not a whole lot is explained well and pacing really needs work to make progression flow better. Most of the crafting is progress bar/timer based while smithing features a horribly annoying minigame, which I found odd and out of place. I also think workers are overwhelming and introduced too early in the game, although, they are a time-saver as you progress and earn more cash. The big issue early on being they cost too much upfront to hire and in continual upkeep considering the starting profits. Lastly, gathering and crafting in general require an obscene amount of clicking which could be streamlined to prevent pointless time waste.
– Real player with 41.0 hrs in game