Occupy White Walls

Occupy White Walls

I was finally able to play the game again thanks to an update a few months ago. Unfortunately, the update also broke many galleries, by outright removing or otherwise affecting assets placed in galleries, changing lighting, and removing shadows. Most shadows have been restored since then and it wasn’t too much work restoring missing assets in my small galleries, but I don’t have any motivation to build while my galleries look totally different than intended due to lighting changes. Besides looking different, the new lighting just looks bad, missing a lot of prior definition.

Real player with 292.4 hrs in game


Read More: Best Early Access Sandbox Games.


Occupy White Walls is a strangely addicting FREE early access game with a unique concept, a first/third person art gallery management simulator with some very light RPG elements to encourage further progress.

A brief tutorial will help get you situated with the basic mechanics and then you’ll be set to build your own unique space on a blank plot of land. The basic gameplay loop revolves around you opening your gallery for guests, both human and NPC, to bring popularity toward your gallery and with that, more money to spend on art, furnishings, building materials and even expanding your building area. You level up by spending money on art and displaying it in your gallery, and each level gained unlocks access to newer and more complex design choices for your gallery. Each gallery opening lasts 30 minutes in real time, but there is usually a decent amount of activities to keep you busy in the meantime.

Real player with 147.2 hrs in game

Occupy White Walls on Steam

Operation: VICUS

Operation: VICUS

There is only you, the chosen one who rules over the village. You have to find out what the strange notes are about, where do they come from and what do they want to tell you? Besides, with your actions you will strengthen or weaken your relationship with your inhabitants. Make tough decisions that will haunt you longer than you might think. Expand your village to accommodate more inhabitants and explore new things in the laboratory, be it weapons, buildings and much more. However, you’ll have to stay alert, because you’ll be haunted by insidious beasts that would love to destroy your village. So you must train your troops and lead them into battle!

Build your village

With the help of your mines, the ores extracted from there will be processed by your blacksmith and in combination with the wood of the forester, great things can be built, such as new habitable houses, attractions for the inhabitants or yet barracks and defensive guns. With the help of your laboratory you can improve your buildings and make them more robust or you can have new, better buildings researched, which you can then use in your village!

Satisfaction

If you want to work your way forward, it is of great importance to take care of your villagers. You need to monitor their happiness, either the overall happiness of your village or the happiness of the individual citizens. If the villagers are in a bad mood, you need to get to the bottom of it and, if necessary, fix the problems that cause it using the Satisfaction menu or the information provided by the individual citizens. But if you neglect their feelings, you have to expect deterioration in your production and further problems!

Day management

The daily schedule of the villagers is determined by you alone. You can determine the schedule of each citizen: You can make them work longer hours to boost your production, give them more free time or alternatively let them decide what they want to do. However, you must never forget that your actions affect the mood of each citizen, and their moods add up to determine the satisfaction level of your village. So make sure that the inhabitants have nothing to complain about!

Low Poly Artstyle

Dive into the world of the unique Low Poly Artstyle and experience relaxed atmospheres in the morning or mysterious mood in the evening. The interplay between the cartoon-like animations and the beautiful low poly look creates beautiful moments. The music, reminiscent of No Mans Sky in places, creates a great ambience with its style that always fits the situation.

Combat and defense

Upgrade your town with barracks and guns to defend against the invaders! Upgrade your barracks to get better and stronger troops. Decide which strategy you want to follow, fight with weaker but more troops or less but stronger? And better to finish everything in close combat or to finish the enemy from a distance? Or both? You decide and lead your warriors into battle and decide still in battle which targets your troops should attack and how many of your soldiers should pursue this target!

Story

Find out what the strange notes are all about! Make tough decisions and try to understand what this village is all about!


Read More: Best Early Access Cartoony Games.


Operation: VICUS on Steam

Super Dungeon Designer

Super Dungeon Designer

Build your own Action-Adventure dungeons and share them with others!

Create multiple rooms in various sizes as you create your dungeon just the way you want it. Our user friendly drag and drop UI makes creating dungeons fun and easy! Upload your levels and play levels from other designers!

Features

  • Use the linking system to create puzzles and challenges! Link objects and enemies together to create logic that defines how puzzles are solved. For example: link an enemy to a closed door, now that door will open when that enemy is defeated!

  • Link one object to many others to create unique events!

  • Group objects together and they will only trigger what they are linked to when every object in the group is activated!

  • Use items such as the bow and arrow, sword, bombs, lantern and more to come!

  • Create Single or Multiplayer dungeons and play together with friends in local co-op and online via Steam Remote Play together!

  • Enemies with unique characteristics are at your disposal. Blobs will wander aimlessly while Bats will chase the player if they get too close. Lizards will take aim and fire their bow at the player. Flames will give chase and light torches, and Warthogs will charge at the player when they are in sight. More Enemies and Bosses will be added soon!

Follow this page to keep up to date on announcements and news!


Read More: Best Early Access Dungeon Crawler Games.


Super Dungeon Designer on Steam

Above the Fold

Above the Fold

Full Disclosure- I got my key at no cost, from the developer, to playtest the game, from Alpha 4 on.

This in no way affects my review of the game. If it sucked, I would be brutally honest about it. I call then like I see them.

Okay, that said, up there ^^^…

I don’t really tend to enjoy manangement sim games, I usually find them too simple, shallow, or just plain uninteresting.

This game is different. It may be because I have been inside, watching it evolve (and will continue to do so through Early Access, and beyond…), but this game has depth. The subject matter, a paper print newspaper from the 1980’s- (when I was a teen and young adult) is very relatable for me. The game is still in development, but it already very rich with details that hold your interest, tension that makes you hustle and make snap decisions, humor that pops up and relieves some of the tension, in a very silly way, and more challenge than I expected. I like challenge.

Real player with 65.0 hrs in game

Its very early and developed by one person with a budget smaller then my allowance during all 4 years of high school combined. That probably isn’t true though.

Anyway, this game is a gem, and will be a gem in the future.

Yes, turn your music off asap or adjust using your systems audio mixer, that is a bit of feedback that can be acted on.

At the core this game is charming, you have a deadline you need to meet, an owner that can get angry with you, but also praise you. I imagine it is as similar to managing a news paper in the late 90’s was, and a news website today is. This is after all a simulation.

Real player with 47.8 hrs in game

Above the Fold on Steam

Business Heroes: Food Truck Simulation

Business Heroes: Food Truck Simulation

The Birth:

Every day while sipping his favourite Earl Grey tea, Master Lee reflects on his inability to find a true Business Hero to succeed him. The wealthiest entrepreneur alive knows only too well the cost of making a wrong choice. Refusing defeat, Master Lee decided to create the ultimate tool to reach every corner of the world. A Business Simulation challenge based on his very first business. And so, Business Heroes: Food Truck Simulation was born.

Gameplay:

Prepare to make your fortunes in any capital city of your choice. Armed with some cash and a humble burger bike, begin your journey to become the richest burger business entrepreneur in the city.

The city is packed full of several groups of people, all with different tastes, eating habits, and earning power. You’re going to have to figure out the best recipes for each of them.

Start your business with a small burger bike stand and upgrade to more exotic stands as you become more profitable.

The City has 7 locations with a different population mix and cost of doing business. To sell more burgers, you’d have to adapt your strategy to fit the population in each location.

You’d also have to deal with weather conditions like snow and rainfall which affect the population size and their willingness to buy burgers.

To be successful, you must

  • Hook diverse customers with their perfect burger recipe

  • Offer burgers and drinks at prices customers can’t resist

  • Invest in equipment and upgrades to serve customers better

  • Snatch customers from the competition with timely marketing

  • Keep your employees smiling with bonuses and training that improves their skills

  • Respond quickly to weather changes and unexpected events

In this business simulation, you take all the business decisions at night and watch the result of your choices unfold during the day.

Features:

  • Experience fun but challenging game play inspired by real-world business and marketing strategy

  • Enjoy unique business experiences growing your enterprise in the capital cities of Australia, Brazil, Canada, China, France, Germany, Indonesia, Philippines, Poland, Russia, South Korea, Turkey, Ukraine, UK, and the USA.

  • Trade in the actual currency of the City you are playing in and enjoy realistic price simulation

  • Upgrade and Expand your business to 7 Localities (Street Corner, Noisy Playground, Park Central, Big Station, Glamor and Hip Street, National Landmark, and The Finance Hub) within the City

  • Target customers you think would be more profitable with a market segmentation strategy

  • Experience weather simulation consistent with the actual weather conditions of the City you choose to play in.

  • Face and overcome simulated economic conditions that will test your business acumen.

  • Play against friends and family in the multiplayer/1v1 matchmaking mode.

Business Heroes: Food Truck Simulation on Steam

Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

_The ultimate starship designer,

powered by a deep game simulation…_

Cosmoteer is a starship design, simulation, and battle game. Design a fleet of ships by laying out individual rooms and corridors, including cannons, lasers, shields, and thrusters. Battle other starships to earn bounties and use that money to expand your own ship. A dynamic crew and combat simulation makes every design decision important and interesting.

Best-In-Class Starship Designer

Design the greatest starship ever made using an interface that is easy-to-learn yet incredibly flexible.

Build your ship by placing individual modules onto a grid—weapons, shields, engines, reactors, crew’s quarters, and more! Few restrictions and no pre-defined, creativity-limiting hull shapes mean you can create almost any ship you can imagine.

The exterior of a ship is like an artist’s canvas, but it requires no drawing ability to make your ship look great! Simply pick a color and texture to customize your ship’s basic appearance, then optionally add decals such as shapes, symbols, and letters to give it extra visual flourish. Painting your ship is free and has no effect on gameplay.

Intelligent Crew Simulation

Every starship is operated by a crew numbering from half-a-dozen to hundreds—sometimes more than a thousand—of individually-simulated people.

A ship’s crew is its lifeblood. Crew not only operate its controls, but they also carry supplies such as ammunition and power batteries to weapons and systems. When a weapon wants to shoot, the crew go pick up ammo or batteries at an ammo factory or reactor and bring them to the weapon—all simulated in real-time.

Crew are pretty smart and act mostly on their own, which is a good thing since there can be so many. Your crew are smart enough to figure out what controls need operating, what systems need ammo or power, and how best to get around your ship. They’re even smart enough to avoid routes that are already jammed with other people.

The crew simulation is what makes starship design so interesting, because how fast a cannon can shoot or how long a shield can stay charged depends directly on how quickly crew can deliver ammo or power to it. As a player, you’ll have to think carefully about how you design your ship’s layout so that it operates at peak efficiency without exposing its more vulnerable (and sometimes explosive!) modules.

Physics-Driven Flight & Combat

Every ship is part of a 2D physics simulation, and the position and orientation of its thrusters realistically affects its movement. Small ships with lots of thrusters are fast and nimble, while large ships with proportionally fewer thrusters are naturally slower and more difficult to maneuver.

Weapons obey the laws of the physics simulation. Whether or not a cannon or laser hits an enemy depends not on a dice roll but upon the trajectory of the shot and the size and speed of the enemy.

Damage is tracked module-by-module, and each module can be individually targeted & destroyed. Some modules can explode, causing collateral damage to the surrounding modules, so you’ll have to think carefully about where you place your reactors and munitions. Too close to the edge and they’ll be exposed to enemy fire; too far and your weapons won’t fire fast enough.

Ships can break apart into multiple pieces when their connecting modules are destroyed. Usually this will be a crippling blow, but any piece that has a control room, power, and thrusters can continue to operate independently, potentially remaining a threat to the enemy.

Single-Player

You are a bounty hunter, traveling from sector to sector, hunting down renegade enemies and destroying them.

Earn money for every enemy vanquished. Use your income to repair and upgrade your own fleet, growing bigger and more powerful with every victory.

Explore a galaxy in search of bigger and more powerful enemies. The galaxy will crumble before your almighty armada!

Or play in a creative sandbox mode with unlimited credits if being a bounty hunter isn’t your cup of Earl Grey—the only limit is your imagination! (And the power of your computer.)

Multiplayer

Battle your friends and enemies in real-time, pitting your designs against theirs. Compete to be the master “Starship Architect & Commander” against up to 7 other players in Team vs Team and Free For All battles.

Configure a variety of game options by specifying number of ships, total funds, game speed, and other options. Play tiny skirmishes, massive fleet battles, or anywhere in between.

Play online in public or private lobbies. Local Area Network and direct I.P. address connections are also supported.

Important Note: Multiplayer is NOT SUPPORTED between 32-bit and 64-bit operating systems!

And more!

Everything you should expect from a PC game, including customizable controls, windowed and borderless display modes, support for high-resolution displays, no mandatory locked framerates, and dozens of other options to tailor the game to your own preferences.

It’s easy to share your ship designs with friends and other players. Ships are saved as simple PNG image files and can be easily shared on social media like Twitter, Discord, and the official forums—just drag-and-drop the image from your browser right into Cosmoteer and the ship will be instantly playable!

A powerful modding framework lets mods change almost any part of the game data, opening up a universe of possibilities beyond the base game. A mods manager makes it easy to install and uninstall mods created by the Cosmoteer community.

Unobtrusive tutorials that don’t interrupt gameplay and are easy to dismiss or turn off altogether. There’s no special “tutorial level” you need to play through—the context-sensitive tips are built-in to the main Bounty Hunter mode.

Cosmoteer: Starship Architect & Commander on Steam

FOUNDRY

FOUNDRY

FOUNDRY is a first-person factory building simulation set in an endless procedurally generated voxel world. Mine resources, craft machinery and automate your research to progress through the game. Face logistic challenges by planning and building a conveyor belt and pipe network. Manage a complex power system and expand your constantly growing production lines.

Automate Everything

While you start small by crafting your first items and machines by hand, you will soon find yourself surrounded by a large sci-fi factory doing the work for you. You need to expand your factory by building more production lines, conveyor belts and pipes while keeping a stable power supply for your growing energy demands. By conducting research, you will unlock more advanced, complex and faster technology to optimize the design and maximize the output of your factory.

Expand Worldwide

Every new game starts with a different procedurally generated voxel world. Each block can be destroyed and new blocks (terrain or buildings) can be placed to shape the worlds to fit your desires. Build your sprawling factory on a mountain, in the jungle or inside the deepest mine - everything is possible!

Play Together

FOUNDRY can be played alone or cooperatively with friends. The multiplayer mode works over the internet as well as offline through LAN networking. There are currently no player limits for multiplayer, but we think the game is best played with 2-4 players.

FOUNDRY on Steam

JUNKPUNK

JUNKPUNK

Very fun finished it a bit fast but it’s early access so that’s understandable (Suggestion) need tools upgrade, a way to block the weather from blowing through structures walls, Lighting types, more building shapes, large ceiling and floor tiles placement, double stairs for a 2nd floor access, better placement snapping for building, rotation & raising/lowering of foundation tiles, keybinding access, body upgrades like a bigger backpack & foot jets, a items list for tracking builds, a auto-reset camera position to move cam freely, and a way to repair and use the crashed spaceship, a upgrade to breakdown all of the giant metal structures laying around the region & more quest.

Real player with 32.2 hrs in game

Junkpunk is a good game with a lot of future potential. At the current price it is easily a good value and a lot of fun. I have spent the last 8 hours playing and it is only day one. Yes, I am aware that means I have no life, lol. In this 8 hour play through, I have had zero crashes, 7 hours I had a buddy connected to me and I was the host with only 1 single disconnect. I have come across no bugs, glitches, or any major concerns.

With all the positives, there are a few things I would like to see but are mostly small complaints:

Real player with 22.6 hrs in game

JUNKPUNK on Steam

Kings Town

Kings Town

I can easily see this game taking off in no time. Lots of good things so far, and there is a lot of potential in it right now. I highly recommend to buy this if you don’t mind the waiting game, currently there isn’t a whole lot in the game, but I’ve enjoyed learning how it works and the best way to build each time for maximum efficiency!

Point is, the game is enjoyable enough for it’s current price, and the devs seem to act fast on community feedback. Which means it’s worth paying a little now compared to however much it will cost when it makes it out of Early Access. Which I do believe this game will get there.

Real player with 8.6 hrs in game

2 hours into this game since launch. my thoughts so far

great concept, decent execution. many things could be added to make this a fantastic game

couple notes just while playing.

-there needs to be some kind of way to remove aggro from being attacked, i had to restart twice because i couldn’t build any defences before being attacked. some way to defend earlier in game is needed for sure.

-the UI needs some love.

-multiple villagers per resource building?

-maybe a slight buff to the house limit

Real player with 5.0 hrs in game

Kings Town on Steam

LithoBreak

LithoBreak

Mind you, there is very little content right now, but by buying this, you are supporting a lone developer with a GREAT game idea.

It’s both a 1st person RPG and a strategy builder, complete with voice acting (good voice acting). This all from one dude! Guys, if you can afford it, help this guy out.

Real player with 1.4 hrs in game

LithoBreak on Steam