Industry Idle
No waiting on energy / stamina / turns. bloops you down with 5 million cash and you do the rest.
After playing about 5 maps and at the current stage of the game ill rate it like this.
R = rating / S = suggestion / Number links both
(R1) Game play 9/10
(R2) GFX 8/10
(R3) Menu Layout 5/10
(R4) Misleading Overwhelming-ness 6/10
(R5) User Overly Clicking Fatigue 6/10
(S1) Solid Game (people should be required 2 hours of play before reviewing on steam)
(S2) (more color never hurt. building colors. and background green when same type selected) (S3) (needs a right click on map or building with wheel menu option.)
– Real player with 511.2 hrs in game
Read More: Best Early Access Resource Management Games.
“Oh yay.” I thought; “another idler to waste my free minutes on whilst I’m busy answering my emails…”
Boy was I wrong….
Welcome to Industry Idle; a minimalistic game in the spirit of games like Factorio and Satisfactory. The game places you in the shoes of a company CEO tasked by setting up a profitable factory complex in a city of your choosing. Build a booming automotive industry in Rotterdam, go deep into IT-development in Detroit, arm Toulouse with nuclear armaments and sell it all on a dynamic market…OR your competition !!
– Real player with 352.6 hrs in game
Outpost Engineer
Its a lot like Evospace..
Mine and cook ore into metal bars then use it to make components for more advanced products after you researched the blueprints. The game is mostly about building structures to place your machines and organize the logistic of your factory.
Sounds are awful
Graphics too
I still had fun playing it
– Real player with 26.5 hrs in game
Read More: Best Early Access Base Building Games.
This is awesome, way better than I thought, the factory of this game is so fun!
– Real player with 26.2 hrs in game
Project Existence - Multiplayer Sandbox
Before anyone gives this game a bad review, remember it is in very early access. I have enjoyed the game so far for what it is, and I can’t wait to see it grow into something much bigger.
Devs are very responsive on Discord and are always happy to answer any questions/suggestions players have.
– Real player with 24.6 hrs in game
Read More: Best Early Access Crafting Games.
Most current reviews are poor due to it being a very early version game, the game is actually well put together for such an early version of the game, and the Devs are awesome
If you are reading my review you are reading the best one, please ignore all currently negative reviews and either try it or write the name down and come back later…
I hope the Devs, the players and everyone else has a lovely day, afternoon, night (relatively)
– Real player with 11.7 hrs in game
Automatrons
Automatrons Story
Over time, machines learned and became, not only intelligent, but self aware! Over a 100 years of evolution has passed by, now machines are here to conquer the world of humans. And you are there to make it happen!
Game Features
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Real world levels - The Automatrons maps are build following the real landscape as reference, for this first version you will play in 3 different countries.
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Level based progression - With an initial of 30 levels you will unlock levels, turrets, skins and abilities. There will be more levels with more rewards!
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Skin customization - Choose between 7 different skins for your turret, more 7 skins to your cursor and 2 skins for the spaceship. Much more will come in the next versions.
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Turrets - With more than 15 turret types you can build your perfect strategy to conquer the world and beat your enemy.
Maps
We are looking forward to know where in the world you want to play.
Demonsions: Industry
As one of the first reviewers of this game, I should offer my personal experience and opinion of the game here.
The game is VERY EARLY ALPHA PROTOTYPE; this is obviously incomplete and anyone expecting a full game right now is out of their mind.
That being said, lets get down to basics: The game seems to be a very interesting concept of voxel mining and machine making using different materials for different looks; however as of right now it just looks different from what I can tell. Response times to bug reports are astoundingly fast, even on Steam which is not their main contact point for reporting said things, though there are still quite a few bugs that need to be ironed out. This may also have been caused by the fact that my desktop is very old.
– Real player with 5.4 hrs in game
This game is early but it looks like it will be really really good, I like it already but yeah it will just keep getting better!
– Real player with 3.8 hrs in game
One Time In Space
Survive and Explore.
Character
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Customize your character’s looks and wager what advantages and weaknesses your character will have.
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Prevent oxygen depletion at all costs.
Build Ships
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Build the hull, maintenance, flooring, and wall layers of a ship to make it functional and free of oxygen leaks. Place wires, pipes, and cables on the maintenance levels to implement connectivity amongst machinery across the ship.
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Create and incorporate machinery to make your ship functional.
Resources
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Mine asteroids for different resources to run your ship. Maintain an abundant supply of oxygen so your character doesn’t suffocate. Manufacture fuel to propel your ship.
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Manage power through a connection of wires directed to your machines.
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Craft resources into machinery and expand your ship.
Machinery
- Build machines to help run systems in your ship. Oxygen harvesters make a sufficient supply of oxygen for the crew. Storage tanks contain fuel to be used in thrusters. Computers allow the player to navigate their ship through space. Conveyor belts connect to machines to make automated systems. Energy storage units hold energy to power the ship and its components.
Exploration
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Navigate your way through deep space.
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Find all the resources you need to survive by mining asteroids.
Craftlands Workshoppe
Been playing this off and on since early access started and I’m gobsmacked by the negative reviews by people with very few hours played.
There is a TON of content, yes it’s a bit grindy to start with until you understand the mechanics with workers but there really is a lot of game here for the price.
Orig review below:
This is a delightful shop management game full of interesting mechanics and strong progress goals pushing you to become A Master Of All Crafts.
At present in EA I haven’t encountered any game breaking bugs and it feels like its 75% towards being an excellent time sink.
– Real player with 94.6 hrs in game
First Impressions - It’s fun but rough around the edges.
Craftlands Workshoppe dabbles in a bit of everything from gathering, crafting, consumables, trade, management, a semi-automated worker system, etc. There are a fair number of systems and game mechanics but, many feel hollow or half-finished at this stage in development. With that said, the current state of the game does show promise.
-Gripes-
Not a whole lot is explained well and pacing really needs work to make progression flow better. Most of the crafting is progress bar/timer based while smithing features a horribly annoying minigame, which I found odd and out of place. I also think workers are overwhelming and introduced too early in the game, although, they are a time-saver as you progress and earn more cash. The big issue early on being they cost too much upfront to hire and in continual upkeep considering the starting profits. Lastly, gathering and crafting in general require an obscene amount of clicking which could be streamlined to prevent pointless time waste.
– Real player with 41.0 hrs in game
Dream Engines: Nomad Cities - A survival city builder with flying cities
–-{Graphics}—
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ Paint.exe
—{Gameplay}—
☐ Very good
☐ Good
☐ It‘s just gameplay
☑ Mehh
☐ Starring at walls is better
☐ Just don‘t
—{Audio}—
☐ Eargasm
☐ Very good
☐ Good
☑ Not too bad
☐ Bad
☐ Earrape
—{Audience}—
☐ Kids
☐ Teens
☐ Adults
☑ Human
—{PC Requirements}—
☐ Check if you can run paint
☑ Potato
☐ Decent
☐ Fast
☐ Rich boiiiiii
☐ Ask NASA if they have a spare computer
—{Difficulity}—
– Real player with 40.2 hrs in game
This game feels like it’s trying to combine multiple popular survival RTS games and it’s failing miserably as a result. In the end, we get a mess of a game.
So you start off on a world, there are native swarm type aliens on it. Killing them off is easy. In fact, I’d call them an poorly utilized obstacle. I much prefer the way They Are Billions handled this. But back on topic, you have to kill the native swarms to get access to resource nodes. They honestly feel like a placeholder enemy, and I’d be much more interested if these were a more significant enemy.
– Real player with 26.7 hrs in game
InfraSpace
Lots of reviewers are throwing out comparable games. The first thing that came to mind for me was Anno 2070 but with actual traffic and less frustration. I loved that game, so this is a plus. I also got a huge whiff of Surviving Mars, again with actual traffic and less frustration. I was not a fan of that game, so I’m happy to say I enjoy InfraSpace more. If you liked either game, you’ll very much like InfraSpace.
If you enjoy solving traffic problems or even just watching traffic in Cities Skyline, then this will appeal to you. If you enjoyed solving logistic problems in Shapez.io, this is a must have. If you strive for logistical efficiency and optimization, well that’s most of the game.
– Real player with 77.5 hrs in game
At this time, I DO recommend this game, but, there are still lingering issues that I’ve found. See bottom of post for my “rant”.
[EDIT-Seems as though the #48 news corrected the issues I was experiencing. Everything else looks to be “my” problem with the routing and design of the roads]
Things I like:
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I like having a system that I have to continuously replenish, such as the residential zones.
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I like how in order to grow the residential, you need different components to create more dense areas
– Real player with 42.9 hrs in game
JUNKPUNK
Very fun finished it a bit fast but it’s early access so that’s understandable (Suggestion) need tools upgrade, a way to block the weather from blowing through structures walls, Lighting types, more building shapes, large ceiling and floor tiles placement, double stairs for a 2nd floor access, better placement snapping for building, rotation & raising/lowering of foundation tiles, keybinding access, body upgrades like a bigger backpack & foot jets, a items list for tracking builds, a auto-reset camera position to move cam freely, and a way to repair and use the crashed spaceship, a upgrade to breakdown all of the giant metal structures laying around the region & more quest.
– Real player with 32.2 hrs in game
Junkpunk is a good game with a lot of future potential. At the current price it is easily a good value and a lot of fun. I have spent the last 8 hours playing and it is only day one. Yes, I am aware that means I have no life, lol. In this 8 hour play through, I have had zero crashes, 7 hours I had a buddy connected to me and I was the host with only 1 single disconnect. I have come across no bugs, glitches, or any major concerns.
With all the positives, there are a few things I would like to see but are mostly small complaints:
– Real player with 22.6 hrs in game