New York Rat Simulator
There was something surprisingly pleasing about running a rat the size of a Great Dane around ‘NYC’ like a plague-laden Shadowfax . So that’s nice.
I’d give it a negative review for sheer lack of content, but the developers are on the up-and-up about where the game is at this point. Interested to see how it pans out.
– Real player with 1.3 hrs in game
Read More: Best Early Access Mystery Games.
The city is infested. Infested by humans!
They are almost everywhere! You are the chosen one to stop them in the name of the great Rat King! Hurry before it is too late!
Collect the pizza slices before they rot and harm weaker animals. Scare the humans away or kill them! If you don´t succeed they will spread over the hole planet and destroy everything! How dare they?!
Hurry!
– Real player with 0.7 hrs in game
Order Road
it’s quite a trip, definitely not for everyone.
I would like the chapters to be better integrated together. Now each chapter feels like it’s own game where you have to do too much of the same thing. Mixing them together in a somewhat coherent story could keep me much more engaged.
Also please add voice acting. That’s what made Kotel special IMO
– Real player with 2.0 hrs in game
Read More: Best Early Access Action Games.
While I think Kotel ne Gori is a masterpiece, this game is still relatively fantastic and novel. Derevotyan creates some of the most unique FPS games I have ever played and they have been consistently fun. It will be great to continue watching the games and direction evolve.
– Real player with 1.1 hrs in game
Synth Retro Vapor Wave
its a great game, surpised my GTX 970 works, but the card is pushing at 98% game runs smooth, tried with AI cars, co pilot, all maps seem to work, game settings work with the card i have, this game is alot like what i have on my phone except you can choose to have an open road or traffic, an idea for you is you can have the tracks react with the music, that seems to be fun, i love the idea where this is heading, a map idea you can add i like to see is as you drive you can have lights light up around the track, they ccan change colors, shapes etc. that be cool to see smthing like that react to the music you listening to with awesome trippy effects,
– Real player with 5.9 hrs in game
Read More: Best Early Access 1980s Games.
One of the most relaxing games I have played. The gameplay is simple, you drive on a highway and overtake other cars. Or you can play it as an idle game by removing the traffic and just enjoy the scenery while listening to the awesome soundtrack.
– Real player with 2.4 hrs in game
Cogmind
Cogmind is a roguelike game, where you constantly build and rebuild your character. Your capabilities are defined by the items you acquire. There is no experience (no grinding!), you gain ‘levels’ by climbing to the next floor. This system makes various builds equally viable: combat, speed, stealth, all sorts of hybrids and so on.
Items are not just stats +X. You will balance energy output, heat generation and support with your combat capabilities, speed and information gathering capabilities. There are over a thousand different items: weapons, power sources, cooling, propulsion, sensors, armors, shields, hackware, build and repair utilities and many, many more. Each item has a cost to use it, with more powerful items typically having bigger costs. There are various synergies and you can get some sick combos! But don’t get too attached to the components you currently own, because sooner or later they WILL get destroyed. That’s why you constantly need to acquire new parts (they are everywhere!) to rebuild yourself, sometimes completely respecializing to a different build type (You were a heavy tank, machine of destruction, but after a particularly tough fight not much is left of you? Time to become an ultra light jet that zips past enemies before they get a chance to act!).
– Real player with 1628.0 hrs in game
This game is good. Really good.
I’ve put 200+ hours into it, and I still want to play more.
In depth reasons below, but a quick tl;dr:
This game solves a lot of problems that I’ve found with the entire roguelike genre, in major ways. Even without looking at roguelikes at all, this is a very good game in it’s own right, and once you learn all the systems in play (which the game helps you learn, instead of having to look in an out of game wiki for arcane details) it’s a joy to play. It’s also fun to discover these things out as you go, and I really liked the magical feeling upon finding new areas off the beaten path. Running into Z(partially redacted) was a really cool moment in my first few hours of play, and those are scattered throughout the game. In addition, the early game is a lot better then other games of this type, instead of being a slog.
– Real player with 532.5 hrs in game
EBOLA 2 survival
My name is David, and I’m going to tell you my gruesome story. I worked as a military contractor until I stepped on a landmine. And that is where my real nightmare began.
The first flight took me to the hospital on Brute Street. There was an underground science lab, Mole 529. It was built in early 2020 by experienced architects and builders.
A prominent businessman, Dr. Charlie Edward, owned its entire stock.
He had made a huge breakthrough in medicine and science. Hopeless patients: those who had terminal cancer, AIDS, schizophrenia, physical injuries, and other illnesses and had lost faith in their recovery now could be cured. The best minds from all over the world worked for Charlie. It was a significant success that was recognized by all mankind.
Everything was fine until Jason, the richest and most powerful person in the world, bribed all the shareholders and became the owner of 80% of all Panicum shares.
Jason was addicted to power. Moreover, he had conducted biological weapons research. When he got hold of 80% of the shares, he became the President of the Panicum Corporation.
Charlie was an intelligent man who sought to help people. But he lost and had to flee across borders.
Now the doctors of the scientific center are reassembling my body after that tragedy in the war. And I hope nothing has changed since the management shuffle…
All characters, events, music and locations are completely fictional, any coincidences with real people, other works, films and games are random.
GAME DESCRIPTION:
The further you dive into this mysterious adventure, the more you learn about the shocking events, that happened in David’s life, and the clinic on Brut Street.
The plot develops rapidly and merges you into a mystical and dangerous story written in all the best traditions of the Survival Horror genre.
Throughout the game, you’ll visit many dark and atmospheric locations, solve various puzzles, fight various enemies and make different decisions along the way.
Everything will depend on you! This dangerous adventure will have two outcomes.
FEATURES:
Large game map
• 5 city locations.
• 3 hospital floors
• 10 floors, “Krot-529” scientific underground station.
• Each floor has a unique interior.
• Replayability.
Interaction
• It is possible to interact with many objects.
• Nonlinearity.
Opponents
• Various enemies, confront the enemies, explore dark rooms - all this will stand in the way to the salvation of the character.
• Unique epic bosses.
• A large number of weapons.
• Crafting of bullets.
• 3 difficulty modes.
• Body Deformation system. (Gore)
Unknown danger, undiscovered world
• The game will give you unrivaled surge of adrenaline, an exciting storyline and unimaginable horrors. The world around the player will change; danger lurks at every turn.
The revival of the genre
• Two game endings.
• A well-designed environment and properly selected lighting create an atmosphere of horror, high-quality audio sounds – all this creates a unique world of the game, which keeps you at the peak of tension from the beginning till the end.
It is recommended to play in headphones, for full immersion.
Jamie’s Toy Box
Pretty neat! Exploding a huge pile of blocks never get old.
If you like physics, you will enjoy the game, especially in VR!
– Real player with 3.2 hrs in game
Jamie’s Toy Box may be in Early Access - but it’s still playable, exciting and fun to play.
I’m excited to see what the Developer introduces in future updates.
– Real player with 0.5 hrs in game
Obsideo
This is a launch day review. Just for some perspective as of writing this review I have played a decent amount already, 76 hours, due to previously having access to the Beta.
Pros
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Insane number of ghost interactions compared to other paranormal games (currently 50+), with already 8 ghost types in the game, with many more to come. Both of these in combination add a lot of unpredictability and replayability to the game.
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Very creepy atmosphere and ambience that adds to the horror element. No cheap jump scares here.
– Real player with 86.5 hrs in game
For an early access game, this game is absolutely amazing. I haven’t experience most of the game breaking bugs that other people have so my review on things are mostly based on my experience.
The Gameplay:
For the first couple of runs I have done the smallest map, Potts Road. It takes a little used to getting accustomed to the environment and figuring out how things work, but when you start to get the flow of things you start to understand what is needed to be done and how you need to survive and cast exorcisms. The process of subconsciously scanning the environment for any changes or disturbances that appear is something I’m quite fond of. You’re not just guessing or being brain dead about your decisions as if you fail the exorcism or get the select the wrong ghost, you have no choice but to immediately evacuate as you only have one attempt in exorcising the ghost. This creates a sense of tension that makes the player have to analyze the situation you’re in and how you’re going to do things to find concrete evidence of which type of ghost along with confirming what evidence items are needed for the ghost and the support items required for the exorcism.
– Real player with 24.0 hrs in game
Ragnorium
This game is a gem in the making. Standard EA gripes apply. Unfinished content, which gets added regularly, lack of colonist micromanagement, bugs (although not gamebreaking and most of them get addressed pretty quickly). The developer is very hands on and takes care of your problems quite fast if you take the time to send your save files or crash logs. For me, it scratches a few itches. It’s a colony builder/manager, with leveling up your colonists which you get every few days with new launches from the mother ship, where you choose which colonist clone to create and send to the planet. You can equip them, take care of their needs to make them happy, which in turn earns you points in the CUDS panel - basically a place to order resources for “likes” and “happy pills” for “dislikes” your colonists accrue. The game advancement comes in cycles called research, which is currently waiting for your colonists to accrue research xp passively and getting “influence” by doing quests which reward those points. There are 2 game modes, one with 3 daily randomized events in intervals of 12h, 17h, 20h - they can add good or bad stuff to the game, depending on whether you want to spend the influence you obtain to choose a better event. Getting influence also speeds up the separate research you do when launching a new flight to get colonists/resources, which can include unlocking the radar, getting more advanced clones, getting access to special ship parts like water tanks to bring water or gear modules to bring clothes and so on. Currently the game ends it’s research driven play after 5 or so research cycles and you’re left in freeplay mode, but it’s a nice amount of play to get there and it’s well worth the price. If you want to influence how the game develops by adding suggestions which the dev always takes into consideration and often implements quickly, get it early.
– Real player with 114.8 hrs in game
This Rare Gem, has so much too offer.
With many survival elements, building your primitive colony base, hunting creatures of the wild, Fighting other enemy tribes, setting up work stations for each type of main resources, like clothing, weapons, medical and cooking. Setting out your colonist on quest / objectives to gain research point to unlock new items/objects/technologies. The list goes on and on.
Theirs a big learning curve, which might require you to restart the game a few times, and with each restart you learn from your previous mistakes/failures. But its totally worth it, knowing your sequences of steps/actions/quest taken, insured your colonist stayed alive another day.
– Real player with 108.2 hrs in game
Sputnik
Sputnik is an indie arcade space game where player needs to repair old Soviet Union space settlements. It’s a single player game with cyberpunk style graphics and real retro feel. Gameplay is based on old school games from 1980’s and 1990’s with lives and permadeath.
Player needs to explore abandon settlement in space and fix electricity, oxygen and water generators and make the settlement inhabitable. Explore the settlement and find materials to fix generators and upgrade your space ship to face the challenge!
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Explore and survive: Explore the settlements and find pickups, repair the generators and try to survive.
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Upgrade your ship: Player can upgrade his ship on the start of each level. Ship is being upgraded with scraps left from previous level.
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Upgrade your weapon: Weapon can be upgraded as well. Increase fire rate and ammo capacity with scraps.
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Use mods for better gaming experience: Game supports mods. Player can set default values from simple text file.
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Exceptional Soundtrack: Music and sounds are influenced by classic 8-bit, synth wave and ambience music.
There are multiple levels and each level is generated semi-procedurally to give a bit different experience on each gameplay. It is also possible to mod different properties of player and game.
The Forsaken Ruins
Hey, so, first off, this game is quite fun, took me a little while to figure out the overall ‘puzzle’ but I got there in the end :D I found 1 glitch/bug area that gets you out of bounds (though it doesn’t do anything for the game and anyone playing it properly probably won’t come across it)
Room before you change to Level 2 from 1, the little arches on the side of the wall (with the triggered AI walking past you on the left hand side) I found if I got up to them and was able to crouch, after a persistent push I could get inside, and go from the side I was on, up and down, and then of course I dropped out of bounds completely into the void. Other than that, Solid start!!
– Real player with 4.4 hrs in game
Amazing atmosphere that encapsulates you in a scary Amnesia esk style game. The darkness of some areas leaves you on the edge of your seat wondering what may be lurking in the mysterious darkness. The monster are truly scary when they approach you, even their presence around the areas is intimidating making you not want to move from the corner with your light out. The puzzles are fun and not too challenging as there is information to lead you in the correct direction but not enough to tell you exactly what to do.
– Real player with 2.5 hrs in game