Voidigo

Voidigo

Love this video game, so pretty, so much fun, unique runs. Just buy it!!

Edit with a more detailed review for all the haters of my first review:

An extremely polished game with a boss system that I have never seen on this kind of a game before. The bosses have so much personality in their designs as well as their behavior in the game. They scale wonderfully making them have a unique experience in each difficulty.

Even though it’s early access, it has so many awesome+hilarious power ups and weapons so that you can play it over and over without getting bored. It has 3 worlds so far for beating the game, and I’ve heard that the very active dev-team has got so many more planned. Each world currently in the game also has several different bosses, and a uniquely generated map each time, so it will be a different experience each time. Can’t wait for new worlds and bosses to be added soon!

Real player with 99.9 hrs in game


Read More: Best Early Access Top-Down Shooter Games.


–-{Graphics}—

☐ You forget what reality is

☑ Beautiful

☐ Good

☐ Decent

☐ Bad

☐ Don‘t look too long at it

☐ Paint.exe

—{Gameplay}—

☑ Very good

☐ Good

☐ It‘s just gameplay

☐ Mehh

☐ Starring at walls is better

☐ Just don‘t

—{Audio}—

☐ Eargasm

☑ Very good

☐ Good

☐ Not too bad

☐ Bad

☐ Earrape

—{Audience}—

☐ Kids

☐ Teens

☐ Adults

☑ Human

☐ Lizards

—{PC Requirements}—

☐ Check if you can run paint

☐ Potato

☑ Decent

☐ Fast

☐ Rich boiiiiii

☐ Ask NASA if they have a spare computer

—{Difficulity}—

Real player with 33.1 hrs in game

Voidigo on Steam

Revita

Revita

❗❗ Disclaimer: This game is still in development, and as such, my review is not complete, and will be updated as the game is. So take everything with a grain of salt, as it may change. ❗❗

Revita is all about sacrifice, but it doesn’t sacrifice ANY quality.

Revita’s main mechanic and gimmick is that health is a very valuable currency. Sacrifice is everything. You sacrifice your health for everything, items, upgrades, gambles, etc. You can also regain health by just killing enemies, getting souls, and healing out of danger. Souls disappear though, making you go into danger to have the chance of healing with the chance of getting hit. This game is all about risk/reward, and it does it extremely well. And that’s coming from someone who doesn’t love risk/reward. Most of the items are risk/reward based making each run really unique because you aren’t just really good or really bad. It really makes Revita stand out, and while it makes the game extremely hard, it makes the game fun in its own way that I haven’t really experienced before. The gameplay loop is fun and satisfying, but really hard. Luckily, Revita takes inspiration from the best, and innovates, to let you have fun no matter skill or other roadblock.

Real player with 252.0 hrs in game


Read More: Best Early Access Roguelite Games.


First thing I want to get out of the way is that the game’s art, music and characters are great and I’d love more of each, my biggest gripe about this game is easily the gameplay itself..

Using your hearts (health) as currency is an interesting mechanic, and while not relatively a new thing (Binding of Isaac, enter the gungeon use it to name a couple) it is the bread and butter of Revita, and it is easily the worst thing about the game, and the way it’s compounded by other elements makes it extremely frustrating.

Real player with 47.8 hrs in game

Revita on Steam

SYNTHETIK 2

SYNTHETIK 2

Is this game fun? Early game is frustrating. The upgrade system is overhauled. Don’t expect synthetik 1. Think of it as a knock off. similar mechanics, and familiar look, but new game. Items work different, upgrades you stack up till you hit a keosk and then upgrade all you want. Cost varies based on rarity. I think.

Are upgrades new? yeah. Same as before? kinda, similar. Same goes with guns, and items.

Now the bad.

-The AI wayfinding/pathmaking is broken. The AI is stupid.

Real player with 20.4 hrs in game


Read More: Best Early Access Top-Down Shooter Games.


To summarize my thoughts, try the game if the following applies to you:

•You’ve never played Synthetik

•You didn’t like the first Synthetik for minor or unfixed reasons.

•You like fresh experiences.

•You enjoy a good game, regardless of genre or predefined categorization made by the masses.

•You enjoy a thumping, lively soundtrack with plenty of room for quiet time.

•You enjoy great audible feedback, and the virtual, kinetic feedback associated with fantastic audio design.

•You enjoy science fiction.

Real player with 15.5 hrs in game

SYNTHETIK 2 on Steam

Alien Life Simulator

Alien Life Simulator

here we are, played it for a decent amount of time now and i must say i dont regret this purchase!

i can see a big roguelike adventure evolving from this excellent base!

cant wait for the frequent updates to continue!

Real player with 16.1 hrs in game

cool game. i recommend

Real player with 11.7 hrs in game

Alien Life Simulator on Steam

BangBangShooting

BangBangShooting

This is a top-down shooting + roguelike elements in a game, players can operate the hero to fight freely, using a wealth of weapon and skills to eliminate the enemy wave after wave of attack.

Game features:

-Form unique tactics by matching different skills!

-Get different weapons in battle!

-Weapons come with skills, making it easier for players to match the skills they need!

BangBangShooting on Steam

Beacon

Beacon

Updated Added 3/24/2019

Keep in mind this is a game still in beta phase, so it’s not quite finished. I’ll likely update my review as Beacon continues development.

I absolutely love top-down shooters and Beacon is no exception, in fact, it makes me appreciate them more. I’ve stuck around playing since it was released on Itch. It’s changed quite a lot, such as additions of enemies and bosses, loot areas, and of course all the bug-squashing, both technical and literal. It’s a little terrifying that there’ll be even more enemies and bosses later, which means plenty more ways to die, but hey, mutations are a thing.

Real player with 68.5 hrs in game

Beacon has a nice low-poly artsyle, a pretty good soundtrack, and interesting writing and ideas. It has some weird design choices regarding weapons and enemies, but is over-all rewarding, if not occasionally frustrating due to a few enemies.

The gameplay is pretty typical: you can use 2 guns, have 1 equipment, 1 consumable/held passive, a grenade type, and as many passive non-held items as you want. You can smack things and dodge-roll, too.

The big game idea is that, when you die, you use DNA pickups you collect from enemies and can “mutate” next run… Or you can do what I did and beat it without mutating, which is pretty doable. Mutations change how the character looks/acts/stats and how the character reacts to items and story elements.

Real player with 48.6 hrs in game

Beacon on Steam

Betrayer: Curse of the Spine

Betrayer: Curse of the Spine

Okay, let me start out by saying that i actually REALLY LIKE this game. I played through the demo multiple times since hearing about it a couple of months ago, and was excited when it came out 3 days ago and have been playing it as much as i can since. But with all of that being said…this game definitely has some bugs/issues & and is SO CLOSE to being absolutely great…that i hate having anything negative to say about it in this “review” for it.

First things first: PLAY THE DEMO (which is actually pretty long) BEFORE BUYING THIS GAME.

Real player with 34.1 hrs in game

a game, it good

Real player with 12.6 hrs in game

Betrayer: Curse of the Spine on Steam

Cannibal Crossing

Cannibal Crossing

I rarely buy full priced games but Cannibal Crossing is an exception due to Death Road to Canada.

The game is enjoyable yet frustrating with bugs, crazy difficulty scaling Days 1-4 is easy, 5-6 sometimes its hard depending on RNG ( AI aggro is random) beyond 7 gets crazy and you just die from lack of ammo, food, black sludge infection and when you run out stamina running and dodging Negatives even if your stamina skills are maxed out. Due to the pacing of the game I have to prioritize on certain skills like dodge, maxing health and stamina recovery in normal mode. There’s a lot of bugs and needs more polishing, there are times I still get hit from Boss attacks after I defeat them and I die which is frustrating to start all over . Base building is fun but also takes a lot of resources away if you have to build ammo.

Real player with 68.5 hrs in game

Can’t recommend this game in its current state.

Lacking so many things that would makes it playable.

Game says its coop(couch coop in the same house, forget remote play and parsec, not worth the hassle), but that is on my top 5 worst coop experience in my book. why?

The more people you are the harder the game is(that is some what fair BUT!), to the point where if your 4 players, killing just one zombie in the beginning is a hassle, also a weird thing the more players the faster in game time goes and its a pretty big issue since everything gets harder the longer you stay, in solo you can loot, kill and set up a base in the first day, coop…. not so much, before my friends and I could even loot a few houses it was night and horde time. So everybody died, the game spawned us at different places on the map, but centered the camera view between us, so impossible to regroup and we ended up just not playing the game. We did manage build a few items for a base to scrap weapons, always awesome the spend materials to build stuff that just doesn’t work, like it literally didn’t work, no interaction with the machine at all. no quick “break down” in inventory.

Real player with 23.5 hrs in game

Cannibal Crossing on Steam

Cycled

Cycled

Just beat the first (and second?) boss and while this feels like really early to judge the game, Cycled has a lot of charm and I want to see how it develops.

The game, at it’s core, relies on changing the enviroment, enemies and player character every few seconds. This means you’re always in a rush to do what you need in time - sometimes just kiting certain enemies that will soon transform into others who might be more convient to deal with. It’s fun to pull off some combos with both character’s you’re controlling such as by attacking and then summoning your other character right at the end of a wave, then quickly attacking again and summoning the previous character for a final hit.

Real player with 2.4 hrs in game

Cycled on Steam

Dualism

Dualism

play it on stream, and love it. get some viewers interersted in it as well. awesome game my dude

Real player with 30.1 hrs in game

I think the game is good and better than I thought.

The game is early in development, but the developer makes a new update every or almost every week.

The game is already fun, kind of weird the way upgrades work, but you get use to it.

The game is similar to Nova Drift, but with a leveling and upgrading somewhat similar but different, a Twin-Stick Shooter movement and shooting mechanic, a Side-Scrolling Shooter way to make enemies appear, the white and black shooting and absorbing mechanics of Ikaruga, and bugs instead of spaceships.

Real player with 26.5 hrs in game

Dualism on Steam