fullybroKEN - A Unique Mix of 4X / Post-Apocalypse / RPG / Roguelike

fullybroKEN - A Unique Mix of 4X / Post-Apocalypse / RPG / Roguelike

Overall I think the game has tons of potential, but I think that it still needs some time to iron out some of the flaws it currently has.But as it is early access I am hopeful the flaws will be fixed.

Overall

+interesting challenging gameplay

+roguelike elements that improve the game general post-apocalyptic/survival feel

+replayable

+interesting use of match-3 mechanics

+potential to be a great game

+innovative gameplay

-not quite there

-emergent narrative is still lacking(but as I understood the developer is working on it)

Real player with 3.9 hrs in game


Read More: Best Early Access Choose Your Own Adventure Games.


Fast paced and fun, a bit too challenging sometimes(maybe the dev can balance it better?). I didn’t had much chance to play and the game is in need of some bug fixes polish and as I understood content additions, but I do hope that during the early access the game will become only better.

Real player with 0.8 hrs in game

fullybroKEN - A Unique Mix of 4X / Post-Apocalypse / RPG / Roguelike on Steam

Translunar Enterprises

Translunar Enterprises

Translunar Enterprises gives gamers the tools they need to compete in randomly generated sandbox universes. In these universes are multiple worlds to either colonize or exploit for their resources. Players can either fight for more resources through war or complex trade agreements. With a unique design system that enables players to design new reactions from elements and components, They can share or keep the research they discover throughout the game.

As a player, you will have to manage the economics, production chains, colonies, wars, and research of your corporation. Dive into the translunar universe where you will play as a corporation, either alone or with friends. Each session will never be the same as each universe is generated randomly, which will force you and your opponents to think differently on each playthrough. You can take up arms if you can’t find a peaceful resolution, or fuel the fire between other players and sell your high-tech weaponry to the highest bidder.

Features

  • Community driven development

    During early access, the community will be involved in what will be coming in the next patch. We value your feedback immensely, and we want you to be a part of this game’s development! We, the developer, will select a few features that we can manage for the upcoming milestones, and then you get to vote on what is most important to you! Be a part of the community!

  • City Building on Planets, 4x In Space

    Command your locations and your resources located in space and on different planets! You won’t have to manage menus to upgrade and build your megacity or industrial complexes, because they are created on the very planet surface! Space travel and combat will never be a menu or numbers game. Use your battle strategies and tactics to your advantage and prepare to defend yourself against enemy players and space pirates. Build Missile frigates for reinforcement and then counter incoming attacks with close-ranged defense systems that will eliminate most missiles. Or you can blast your enemies into nothingness with the power of your railguns. You control everything with the flick of a finger.

  • Player Driven Design

    The players are in full control of designing the items that exist in their universe. You can trade, sell, and produce each of your items, control the market with your designs, and specify who can produce your items and the cost of the royalty fees they must pay. With over 20 different items to design and more on the way, each player is challenged to find the best combination while keeping their resources stocked by trade or mining. Successful execution of these skills will reveal the pros and the rookies.

  • Sandbox

    Whether you choose to build entire cities, harvest and collect every resource in the known universe or become a warlord that make the strongest of players scream in fear, the decision is up to you to do exactly what you want. Play your way and fulfill your destiny!

  • Realtime Combat

    When war strikes the universe, each player controls a battlefleet that fights in real time. Proper management, skilled tactics, and careful planning can turn any battle into a victory. You can also control individual ships or fleets at the same time to maximize the tactical ability in each combat situation to make sure you win. A corporation without protection rarely gets its mineral safe to harbor.

  • Multiplayer

    Multiplayer gaming is at the foremost of this game. Together with integrations from Steam, your gameplay experience will be as smooth as possible. Play alongside your friends, or fight and destroy enemy players who have just as much to lose as you do!

  • Production Management

    Transport minerals across the universe to manage production and raise it to its highest possible level. Optimize your production and transports for maximum output. You, the player, have full control over the market and what to sell and buy. Players can also choose where to sell or buy. Cause these prices to skyrocket by hoarding valuable minerals, or by making sure no other mineral transport reaches its destination.


Read More: Best Early Access Sci-fi Games.


Translunar Enterprises on Steam

Nikhil Murthy’s Syphilisation

Nikhil Murthy’s Syphilisation

I like the use of a strategy game as a complex social metaphor that this presents. Even though I couldn’t complete any game of it due to crashes, trying to fathom the mind of the author was worth the price of admission.

Real player with 0.8 hrs in game


Read More: Best Early Access Strategy Games.


Nikhil Murthy's Syphilisation on Steam

The Dwarves of Glistenveld

The Dwarves of Glistenveld

It has been a while since I posted this review and much has changed since then. Having played the game now for a total of 300+ hours (and there was me saying I don’t get much time to play games), I have explored many of the game modes. My favourite right now is the Skirmish mode where you can hand-craft your map options, such as the number of enemies, their initial strength, the map size and style, etc. I am currently working my way up to more and more difficult settings to see how good I really am. My other favourite mode is the cavern mode (the game’s sandbox mode ) where I have also spend many hours. In this mode you can slowly build your base to ever increasing size while improving your tech tree. The current tech tree is already in place for the upcoming next chapter of the game and it allows you to build a railway network so that your miners don’t have to carry everything back to your base, improve and automate your defences, build automated farms for farming roots and mushrooms, light up your neighbour hood with lanterns, build cooking stations and much more. I have also played with the map editor and will be uploading my own hand-crafted map very soon. ‘hwill’ has uploaded a new map to the workshop which I enjoyed very much. I must add a comment.

Real player with 638.7 hrs in game

This game, is absolutely fantastic! This RTS adventure strategy game is about leading a tribe of Dwarves trying to take back their homeland from the goblins that have ran them down underground. There are so many things that you find out during every level, there are nice challenges such as the achievements and the schematics that you have to find to advance with technology, there are song hidden choices through your first play through (such as when you meet Fishbeard’s first guard) it’s amazing, it’s so replayable and enjoyable for sooooooooooo many hours even when there is only 6 levels at the time of writing this. Along with the mechanics in this game are so nice and fluid such as the base building part, and the class switching system, the AI is pretty on-point, it’s not one of those games where the AI struggles with some of the commands that you try to give it, in this game, it just does it immediately!

Real player with 18.9 hrs in game

The Dwarves of Glistenveld on Steam

Rank: Warmaster

Rank: Warmaster

Rank: Warmaster is a brand new take on the space game genre which combines elements of Space Combat Simulators, RTS, and 4X games into a cohesive whole. Take command of any and every aspect of your corporation, from the large scale decisions of research and territory acquisition, all the way down to the piloting of individual ships, where you focus your attention is entirely up to you.

When civil war between the Central Earth Government and a collective council of corporate interests suddenly erupts, Earth’s Defense Grid is compromised in the chaos. With all ships marked as hostile by the grid, Earth has been fully isolated from the rest of the solar system. You take on the role of a corporate settler who has just been stranded on Mars. Trapped in an underground shelter, your only assets are a Builder Bot, a handful of construction resources, and an instructional contingency AI named Ares. From these lowly origins you must first build a city, and then assemble a fleet of remote controlled warships to secure territory and advance your technology. Be quick about it, too, because you aren’t the only one out here. Every other major corporation launched its own settlers to escape the devastation, and soon you’ll find that there’s just not enough solar system to go around.

A One of a Kind Experience:

Rank: Warmaster combines the best parts of the 4X, RTS, and Space Flight genres bringing a new depth to all three. Build your cities in real time and raise up fleets to defend them. First plot your conquest across Mars, and then the rest of the solar system. Order your fleets into engagements with enemy forces and, when the battle needs a personal touch, freely drop in and take direct, first-person control of any of your ships. When the ship you control is destroyed, instantly jump into any other ship you control, on or off the battlefield, with no respawn timer.

Unique Granular Damage System:

Every part of every ship is individually damaged and destroyed. Penetrate the hull to damage the critical systems held within. Enough damage will see a ship fully perforated, allowing weapons fire to pass through one ship and into another. With careful shots enemy ships can be left disabled rather than destroyed, the better to salvage them and reverse engineer their technology.

Customize Your Ships Using a Vast Web of Technologies:

There are many tools at your disposal, victory will rely on picking the right ones. Research new weapons and components and then use the ship builder for full customization of your ships including armor thickness, shield strength, and even weapon and component placement. With no set mounting points or number of components the only placement limit is the ship’s available internal space. Design the perfect ship manually or with assistance from the auto-build functions. Focus on the technologies that suit your strategy, but beware that your enemy can display just as much variety as you. You will be forced to adapt your designs or be left in the dust.

Customize Your Corporation:

Create your own corporation with unique qualities to suit your preferred play style. Is your shield technology miles ahead of the competition? Perhaps your ships are optimized to allow more components to fit in the same amount of space. Maybe nobody knows explosives quite like you. The bonuses and penalties you select before the game even starts will be with you for your entire campaign, irrevocably changing the course of your destiny.

Command as you Will:

A suite of AI helpers allow you to focus on the aspects of the game you love the most and leave the management of everything else to the AI. Whether you want to focus on developing your cities and technology, strategically commanding your conquering fleets, or if you just want to be the best pilot in the solar system you have the freedom to play your way. If you prefer human management bring in friends and divide the responsibilities of empire management between you, the AI doesn’t know the difference. For a more competitive experience players can form their own corporations and challenge each other for final dominion of the solar system.

Explore a Hostile Solar System Full of Surprises:

As you expand your sphere of influence an AI storyteller will present events and situations which bring new depth to your story. Some of these will be random while others will be placed at game start; waiting to be discovered. The solar system hides many secrets both mysterious and mundane. Carefully navigating the evolving narrative will yield potent rewards of technology and resources, while the careless and unlucky will suffer brutal setbacks. Adapt to unforeseen circumstances as space itself becomes another opponent to be challenged and overcome. At the end of your journey face off against the forgotten colonists of Alpha Centauri, who seek to reclaim their home system.

Rank: Warmaster on Steam

Industries of Titan

Industries of Titan

There are already a lot of excellent (constructive) reviews here already for the 21 June 2021 Steam release but I’ll add my 2 cents here to talk more about the side elements of the game and offer some advice for potential players who are still sitting on the fence.


What do you get when you combine the macro-management aspects of SimCity 2013, with FTL-like micro-management in factory management and combat, then slap on a UI that’s reminiscent of grand strategy games? You get the absolutely fascinating city builder that is Industries of Titan (IoT for short).

Real player with 115.3 hrs in game

My first impression of the game:

The beginning is a bit confusing. You have different management levels:

1. Production

  • Collect raw materials (initially from ruins, later in mines)

  • Collect artifacts (also from ruins)

  • Produce fuel and electricity

  • manage garbage (a lot)

2. Citizens and workers

  • Buy and house citizens

  • Earn money from citizens watching advertisements

  • convert some citizens into 24/7 workers (who then stop watching ads)

3. Build on two different levels

  • Inside buildings on a square grid (reminiscent of Tetris blocks :D )

Real player with 54.8 hrs in game

Industries of Titan on Steam

Retro Commander

Retro Commander

Retro Commander is a post-apocalyptic real-time strategy wargame (RTS). Take command and fight it out in a world where a cataclysmic timeline has transpired on Mother Earth. Wage wars solo, against the AI, or take on your gaming comrades and friends in cross-platform multiplayer matches. Form teams and clans and fight co-op style with the AI and other players for ultimate victory.

Range of functionality is comprised of base building, exploration and expansion. In addition, the game features a multitude of pre-defined missions such as elimination, survival mode, capture the flag, defense and escort missions. A post-apocalyptic story campaign puts this all together into an engaging experience. Players have a variety of troops at their disposal to wage war on land, sea and in the air. Armed forces included are infantry, tanks, warships, submarines, fighter jets, recon drones and bombers to reign supreme over the enemy in battle.

  • Real-time strategy (RTS) played in a post-apocalyptic timeline on Mother Earth.

  • Challenging AI for single player games including co-op play with the AI.

  • Cross-platform multiplayer over LAN/internet including co-op team and clan games.

  • Deep campaign and story line of humanity after a cataclysmic event.

  • Troops including infantry, tanks, jets, helicopters, airships, warships, submarines and more.

  • Factions each with their own technologies including stealth, laser, shields and more.

  • Missions including elimination, survival, capture the flag and defense.

  • Demanding environment with day-night cycles, rain, wind and solar flare activity.

  • Map editor and a central server to host and distribute player-modded maps.

  • High scores, playing statistics, achievements and multiplayer ELO-ranking.

  • Engaging music, sound effects and fantastic graphics.

The game includes one map for FREE. Other maps are all available for download as a single purchase or 1-by-1 if desired. Multiplayer games are generally free to join. There is no subscriptions. This game is NOT pay-to-win.

If you like this game, please also try our other strategy games. You should be able to find the games in the same marketplace!

Thanks & Enjoy the Game!

noblemaster ]:-D

Retro Commander on Steam

Rise of Hegemony

Rise of Hegemony

Rise of Hegemony is a strategy game inspired by great games such as Civilization and Victoria. Triumph over your neighbours by successfully managing your country economically, diplomatically and militarily. The path to global hegemony is up to you.

  • Subdue your enemies by pure military force.

  • Forge alliances and diplomatic pacts to be part of an unstoppable coalition.

  • Educate your people to eclipse your rivals technologically.

  • Become an economic powerhouse and make other nations dependant on your resources.

In-depth economy

Rise of Hegemony features an in-depth economical system where every province contains a discrete number of people that all need resources to survive and thrive. Lacking access to sufficient amounts of critical goods such as food will cause your population to starve. Without access to weaponry your soldiers will be woefully unprepared to face enemies in battle. Trading with other countries is important, being dependant on them is perilous.

Build up your country

Starting as a fledgling country the way you want to conduct yourself on the world stage is up to you. Acting peacefully and benevolent has its benefits, but sometimes a more warlike approach is a quicker way to achieve your goals…

Randomly generated worlds

Even with the same strategy every game can take a vastly different course when the world looks different and countries will develop distinctively depending on their starting conditions.

Moddability

Rise of Hegemony leaves a lot of room for mods to expand on the game. Do you prefer to focus on a certain time period? Perhaps a fantasy setting is more to your liking? The possibilities for alternative scenarios are plenty!

Rise of Hegemony on Steam

4th Generation Warfare

4th Generation Warfare

This Is an update to the review 11/20/21

Single player Is not bad to play. There are quality of life things that needs to be Improved.

  1. Instead of checking the phone for each person or backing out the menu to re open to view messages from characters to have a simple list of all messages.

  2. When you tell your military to move somewhere they will move Into borders of countries and start a war If still there traveling In two or three days.

  3. More defence from cyber attacks. As a large country you cannot defend against this. Other actors can ruin your entire economy and cause mass shortages withing days.

Real player with 106.9 hrs in game

In the beginning it was confusing but the more I played the more I realized all of the hidden treasures that this game has behind its sleeve. Its not those games that tells you everything right off the bat and spoiling all the fun by doing so, this is a progressive type game that the longer you play the more you discover and develop a history as the leader of the nation. By far one of the most underestimated games with extremely high potential by far I have ever seen to date. If you don’t like this game cause its hard, tutorials aren’t good, or you don’t understand the game play, I would say that the game provides difficulty levels and different modes to play through, play the actual game and this is 4th generation warfare which you should have researched what that means if you don’t know. Great Game!

Real player with 98.8 hrs in game

4th Generation Warfare on Steam

From Village to Empire

From Village to Empire

This is a good game if you want a turn-based, 4X strategy game without the overgrown complexity of most established games in the genre and you’re willing to put up with some rough edges.

My own taste leans more toward city development than combat. I like the way this game handles that: it creates a nice puzzle as every addition to the city has to come next to a previous addition, and most additions are restricted in where they can be placed (e.g. lumber mills have to go on forest, farms on grasslands or hills). So, you have to plan ahead to place your improvements in places that set up future improvements without stealing necessary territory from neighboring cities. And, of course, you have to plan where you place your cities so they get a good variety of terrains and access to strategic resources without bumping into each other too much.

Real player with 43.5 hrs in game

Barebones Civ. Still an immense amount of work to be done. But encountered no bugs so far.

The biggest headache at the moment is that there are no lists, so operating 1 town is ok…for a while…But get 3 or 4 towns and try to remember everything you have built in them !!

Having said that, i love the simplicity, and believe this to be a game of great potential.

I just hope the dev sticks with it and regularly updates.

I will recommend it only because i think the creator deserves every chance :)

Real player with 15.3 hrs in game

From Village to Empire on Steam