Rogue Sentry
Good, short and tough.
Plenty of secrets to find.
– Real player with 29.4 hrs in game
Check out this awesome retro shooter. Apparently most people have been completing it in 2-3 hours but I’m 3 hours in and only 1/2-2/3 through the game. Gameplay is simple but a little unusual (in a good way). Really have a lot of fun with it!
The best way I can describe this is as a “top down metroidvania” with bullet hell elements. Exploring is as fun as clearing rooms. Retro graphics are simplistic but well done. Challenging and very fun.
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– Real player with 5.6 hrs in game
Lithium City
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Lithium City is a wonderfully atmospheric isometric twin stick action game. You play as a female warrior working her way higher and higher up in the city towards a final battle.
The game utilises guns, melee and thrown weapons and at times you will need all three. All will need to be used and due to the scarcity of ammunition you will frequently have to change weapons on the fly. Shooting is tight and easy and the various guns have the weight you’d expect. Even when everything feels far too hectic you can usually get back on top with judicious weapon use and occasionally running away! The controls are simple shoot/stab/punch with one button and dash with another, that’s it. Though the dash can be a little imprecise at times.
– Real player with 7.5 hrs in game
A lot of people are comparing this game to Hotline Miami, which is true in a way. You enter a room with a pre-set enemy placement, and try to kill everyone in there, learning and adapting to where they are and what weapons they drop and the best way to plan your assault through it.
That being said, there’s a few stark differences between the two. Hotline Miami is focused more on larger levels, entire floor plans and buildings you have to clear out, whereas Lithium City has smaller rooms. Lithium City is a bit shorter, and each level has more of a specific concept it goes with, whether it’s utilizing moving floors or defending a single room with waves of enemies running in. The biggest complaint I have in regards to gameplay would be that Lithium City is short, with only six chapters it shouldn’t take you more than five hours to beat. Which is fine, for the price, but I found myself wanting more stages that were fully open, which don’t really come in until near the end of the game. It’s also isometric, which works really well with this kind of gameplay.
– Real player with 5.0 hrs in game
Blue Flame
Ever since my first Iron Pineapple video, I have been snatching up and playing almost every souls-like game that looks worth my time. Heard about Blue Flame. Googled Blue Flame, but nothing came up. Googled Blue Flame Twitter, found an Adult Entertainment twitter profile. Looked through it. Realized I wasn’t in incognito. Cleared my browser history and came to Steam properly.
Added this baby to my wishlist only to realize that it was releasing the next day. Release sale, 20% off, under 10 bucks. Dev diary says game’s about 3-4 hours with about 7 bosses and more content is coming. Can always refund it if bad… It’s Friday, let’s play games.
– Real player with 4.5 hrs in game
This game is a souls experience for sure. Main problem is that it was too easy. Fuck the maze tho, that was just not a great experience, im not buying a maze game. That being said tho, was not too bad took maybe 40 mins of running around. Only had problems with the Harypys, all the bosses pretty much was a first try. Game seems too short too. Overall not too bad, but the lack of players that own the game and the smallest community I have ever been in makes it a problem to even google anything about the game. Wait for sale tho becuse, the game is 4-5 hours and you must likely wont be playing it more then once or twice. I hope the devs add more stuff and maybe a Wiki for the important things like achivements and a small guide for getting stuck on directions despite it being a souls like. 1 thing they could add is more options in the settings menu and maybe a ng+
– Real player with 3.8 hrs in game
Tower 57
Have you ever had the rug pulled out from beneath your feet? No? Well, if you’re a fan of classic top down shooters like The Chaos Engine and Alien Breed, and would like to experience that sensation, then look no further. Tower 57 wants to fitfully delight and then cruelly dismay with the capricious hand of disappointment, recapturing the days of the A500 and then ultimately failing to maintain that quality. And to think it starts off so promisingly…
– Real player with 25.0 hrs in game
TL:DR;
A short and challenging game (in its current build 21.19). Good music (but short tracks which will stick in your mind after a few hours of hearing them), good pixel artwork and animation. Does have many bugs which still need ironing out although not game breaking. Worth a go if you like games like Chaos Engine. Recommended (but with reservations).
I backed the kickstarter for Tower 57 having seen the artstyle and reading about the plans for the game - it was just very appealing, particularly coming from the 8-bit and 16-bit eras. Tower 57 is one of those games that you want to love and it does have a lot going for it. The artwork is brilliant, fitting the game and having a very “Chaos Engine” style to it. The animation and controls are good, giving the player a fluid movement which you need in the games more frantic moments.
– Real player with 18.2 hrs in game
Neon Chrome
The game says my total play time is 6h 22m. Steam must be counting all the time the application has been running to come up with the 14h I’m seeing.
EDIT: play time is now around triple the first review’s
Pros:
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Good amount of options in weapons and ability loadouts
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Good balance overall - even if you get to a point where you’re a killing most enemies with 1 shot, there are elements to keep it from becoming a cakewalk
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Story fits my playstyle – I don’t want to be bored to tears by a novel of backstory. I came to play a game, not read a book. This game has exactly the right amount of forced story, imo. And for me, it doesn’t hurt that it’s a sci-fi with Shadowrun-style elements.
– Real player with 42.1 hrs in game
A winning mix of twin-stick shooting and roguelike that stands its ground against the best in both genres.
I was almost about to pass this one, after the first playthrough of a tutorial that left me a very “meh” sensation: bland graphics and sound, apparently nothing new in the gameplay department… Fortunately, I made a second attempt a couple of weeks later, or I would have missed a little gem.
First of all, forget about top-notch graphics and sound, because you will find very little there: Neon Chrome is all about the gameplay.
– Real player with 36.8 hrs in game
Smash MAGA! Trump Zombie Apocalypse
Hordes of brainwashed right-wing extremists have become infected with the Trump Zombie Plague and threaten the free world with fake-news-propagating hate speech. But there is one force that can stop them – anti-fascism! Gamers, rise up and confront the infectious, indoctrinated mobs in Smash MAGA!
Defend vaccination sites against diseased MAGA zealots! Disrupt white supremacist speaking events and dismantle symbols of colonization! And slap masks on science-denying fools right in their uncovered faces with a triple crossbow!
I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1
I highly recommend this game if your looking for a good twin stick shooter that won’t take much of your time. From playing the Xbox 360 version to now the Steam I can tell you that this game hold up very well. What makes it better that it is a free experience so if you don’t enjoy it you just have to uninstall. When you get a chance definitely take some time into playing it.
– Real player with 2.1 hrs in game
FINALLY. This was easily one of my favorite games back on Xbox Arcade. It’s not that it’s a huge game. To be fair it’s a chaotic mess, but it’s so much fun. The soundtrack meshes perfectly with the gameplay too and was well worth the $1 cover charge the game used to require. Hopefully “I MAED A S0NG W1TH Z0MBIES 1N IT” makes it’s way to Steam soon as well since we can have soundtracks now. The only thing that could make this game better is more of it but for a bite sized 10 minute adventure this one is hands down one of the best.
– Real player with 0.7 hrs in game
Ultra Bushwick
This game is awesome! No boring moments; to pay the rent you need to keep it moving! & The art style is really cool!
– Real player with 16.9 hrs in game
Wow. Really fun and visually stunning for a 5 dollar game. Killer pixel art, but with so much on screen its a little tough to find the enemy’s in the chaos. A simple outline of the enemy’s would help. Otherwise this game rocks, and is well worth the asking price. This was made by one guy? Hell I have played TS games that were made by a huge team of programmers and were not nearly as fun, one guy made this? Good job man.
– Real player with 0.8 hrs in game
Bionic Shield: Battle for Space Nebula Omega
You are the Bionic Shield - humanity’s last hope to survive the Automaton invasion of Space Nebula Omega.
In this 2D twin-stick shooter you navigate your spaceship, engage in epic space battles, discover and invade new planets in your combat suit, using drones, tanks or other vehicles, avoid traps, dodge bullets, customize your weapons and shoot your way through hordes of enemies. The universe is procedurally generated to allow for a different experience every time.
I See Red
A frantic Twin Stick Shooter that embraces destruction
I See Red is a frantic experience where you can wreak havoc and bring entire ships to crumble. Everything that you can interact with, you can destroy. Every cover and detail can explode into pieces. Use this to your advantage to expose your enemies. You can also brutally execute your foes with your own hands.
A never ending roguelite journey
Fight your way through the entire galaxy, invading spaceships from Human, Robot or Aliens races, each with their own weaponry, augments and more. By completing challenges, every time you begin a new playthrough, you will be able to experience new unexplored paths, more powerful skills, never before seen fearless enemies, the most incredible abilities and more. Make your runs more diverse every time you start anew and find new ways of achieving your vengeance!
A story of vengeance, violence and pain
You are an outlaw, crawling about the infinite black space, in search of the person that did something horrible to you. In fact, you are so focused on your quest that you started to not care about your surroundings that are alien to your goal, making them look muted, but what you do care the most it would always be in RED.
Now, corrupted on the inside, you’re tormented to find out what happened to you to be this way.
Key Features
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A vision that highlights in RED what’s important to you and muting what’s not.
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Your multipurpose arm, a Grappling Hook, that can latch onto the environment to bring objects at a distance, and even to your enemies to brutally murder them!
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Everything is destructible: break down a column to uncover an enemy, grab a weapon, empty it, and throw it at their face, and then do it all over again until the entire room is broken into pieces!
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Become stronger with each run by finding components that upgrade you in every way.
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UNLEASH YOUR RAGE! Every time you damage (or get damaged), your rage increases, until you can release it and mutilate every enemy in your path instantly!
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Unlock skills, passives, weapons, consumables, enemies to fight, and even ships to invade to make each playthrough unique.
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A dynamic music system that adapts to the current mood of the fight.